charset,Shift_JIS

descript
{
version,1
}

sakura.surface.alias
{
1,[1,2,3,4]
25,[25,26,27]
}

surface0
{

//u
animation0.interval,rarely
animation0.pattern0,overlay,100,65,0,0
animation0.pattern1,overlay,101,65,0,0
animation0.pattern2,overlay,102,70,0,0
animation0.pattern3,overlay,101,65,0,0
animation0.pattern4,overlay,100,65,0,0
animation0.pattern5,overlay,-1,65,0,0

//
collision0,35,15,133,73,stroke_p
collision1,138,185,178,242,menu
collision2,2,194,137,241,clear_button
collision3,115,154,146,191,k_window
collision4,68,142,96,162,play_button
collision5,86,132,118,157,play_button
collision6,21,136,74,167,play_button
collision7,52,78,108,122,stop_button1
}

surface1
{

element0,overlay,surface0.png,0,0
element1,overlay,surface1.png,0,0

//
collision0,35,15,133,73,stroke_p
collision1,138,185,178,242,menu
collision2,2,194,137,241,clear_button
collision3,115,154,146,191,k_window
collision4,68,142,96,162,play_button
collision5,86,132,118,157,play_button
collision6,21,136,74,167,play_button
collision7,52,78,108,122,stop_button1
}

surface2
{

element0,overlay,surface0.png,0,0
element1,overlay,surface2.png,0,0

//
collision0,35,15,133,73,stroke_p
collision1,138,185,178,242,menu
collision2,2,194,137,241,clear_button
collision3,115,154,146,191,k_window
collision4,68,142,96,162,play_button
collision5,86,132,118,157,play_button
collision6,21,136,74,167,play_button
collision7,52,78,108,122,stop_button1
}

surface3
{

element0,overlay,surface0.png,0,0
element1,overlay,surface3.png,0,0

//
collision0,35,15,133,73,stroke_p
collision1,138,185,178,242,menu
collision2,2,194,137,241,clear_button
collision3,115,154,146,191,k_window
collision4,68,142,96,162,play_button
collision5,86,132,118,157,play_button
collision6,21,136,74,167,play_button
collision7,52,78,108,122,stop_button1
}

surface4
{

element0,overlay,surface0.png,0,0
element1,overlay,surface4.png,0,0

//
collision0,35,15,133,73,stroke_p
collision1,138,185,178,242,menu
collision2,2,194,137,241,clear_button
collision3,115,154,146,191,k_window
collision4,68,142,96,162,play_button
collision5,86,132,118,157,play_button
collision6,21,136,74,167,play_button
collision7,52,78,108,122,stop_button1
}

surface6
{

element0,overlay,surface0.png,0,0
element1,overlay,surface6.png,0,0

//
collision0,35,15,133,73,stroke_p
collision1,138,185,178,242,menu
collision2,2,194,137,241,clear_button
collision3,115,154,146,191,k_window
collision4,68,142,96,162,play_button
collision5,86,132,118,157,play_button
collision6,21,136,74,167,play_button
collision7,52,78,108,122,stop_button1
}

//
surface25
{
element0,overlay,surface0.png,0,0

//u
animation0.interval,rarely
animation0.pattern0,overlay,100,65,0,0
animation0.pattern1,overlay,101,65,0,0
animation0.pattern2,overlay,102,70,0,0
animation0.pattern3,overlay,101,65,0,0
animation0.pattern4,overlay,100,65,0,0
animation0.pattern5,overlay,-1,65,0,0

//pN
animation1.interval,always
animation1.pattern0,overlay,200,350,0,0
animation1.pattern1,overlay,201,350,0,0
animation1.pattern2,overlay,203,350,0,0
animation1.pattern3,overlay,202,350,0,0
animation1.pattern4,overlay,204,350,0,0
animation1.pattern5,overlay,203,350,0,0
//
animation2.interval,always
animation2.pattern0,overlay,1000,700,0,0
animation2.pattern1,overlay,1001,700,0,0
animation2.pattern2,overlay,1002,700,0,0


//
collision0,35,15,133,73,stroke_p
collision1,138,185,178,242,menu
collision2,2,194,137,241,clear_button
collision3,115,154,146,191,k_window
collision4,68,142,96,162,play_button
collision5,86,132,118,157,play_button
collision6,21,136,74,167,play_button
collision7,52,78,108,122,stop_button1
}

surface26
{
element0,overlay,surface0.png,0,0
element1,overlay,surface6.png,0,0

//pN
animation1.interval,always
animation1.pattern0,overlay,202,350,0,0
animation1.pattern1,overlay,6,350,0,0
animation1.pattern2,overlay,204,350,0,0
animation1.pattern3,overlay,202,350,0,0
animation1.pattern4,overlay,203,350,0,0
animation1.pattern5,overlay,201,350,0,0
animation1.pattern6,overlay,200,350,0,0
animation1.pattern7,overlay,203,350,0,0
//
animation2.interval,always
animation2.pattern0,overlay,1000,700,0,0
animation2.pattern1,overlay,1001,700,0,0
animation2.pattern2,overlay,1002,700,0,0

//
collision0,35,15,133,73,stroke_p
collision1,138,185,178,242,menu
collision2,2,194,137,241,clear_button
collision3,115,154,146,191,k_window
collision4,68,142,96,162,play_button
collision5,86,132,118,157,play_button
collision6,21,136,74,167,play_button
collision7,52,78,108,122,stop_button1
}

surface27
{

element0,overlay,surface0.png,0,0
element1,overlay,surface300.png,0,0

//pN
animation1.interval,always
animation1.pattern0,overlay,204,350,0,0
animation1.pattern1,overlay,206,350,0,0
animation1.pattern2,overlay,207,350,0,0
animation1.pattern3,overlay,208,350,0,0
animation1.pattern4,overlay,205,350,0,0
animation1.pattern5,overlay,206,350,0,0
animation1.pattern6,overlay,204,350,0,0
animation1.pattern7,overlay,203,350,0,0
animation1.pattern8,overlay,207,350,0,0
animation1.pattern9,overlay,206,350,0,0
//
animation2.interval,always
animation2.pattern0,overlay,1000,700,0,0
animation2.pattern1,overlay,1001,700,0,0
animation2.pattern2,overlay,1002,700,0,0
//ɂ
animation3.interval,random,10
animation3.pattern0,overlay,301,800,0,0
animation3.pattern1,overlay,-1,8000,0,0

//
collision0,35,15,133,73,stroke_p
collision1,138,185,178,242,menu
collision2,2,194,137,241,clear_button
collision3,115,154,146,191,k_window
collision4,68,142,96,162,play_button
collision5,86,132,118,157,play_button
collision6,21,136,74,167,play_button
collision7,52,78,108,122,stop_button1
}
