charset,Shift_JIS

descript
{
version,0
}

sakura.surface.alias
{
3,[3,33]
4,[4,44]
5,[5,55]
2001,[2000]
2002,[2000]
2003,[2000]
2004,[2000]
2005,[2000]
2006,[2000]
2007,[2000]
2008,[2000]
2009,[2000]
3005,[3005,30055]
4008,[4005]
}

surface0
{
//u
0interval,rarely
0pattern0,100,7,overlay,0,0
0pattern1,101,7,overlay,0,0
0pattern2,102,7,overlay,0,0
0pattern3,101,7,overlay,0,0
0pattern4,100,7,overlay,0,0
0pattern5,-1,7,overlay,0,0
//1ւ
1interval,bind
1pattern0,10001,0,overlay,0,0
2interval,bind
2pattern0,10000,0,overlay,0,0
3interval,bind
3pattern0,10003,0,overlay,0,0
4interval,bind
4pattern0,10005,0,overlay,0,0
5interval,bind
5pattern0,10006,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}

Surface1
{
element0,overlay,surface0.png,0,0
element1,overlay,surface1.png,0,0

//u
0interval,rarely
0pattern0,100,7,overlay,0,0
0pattern1,101,7,overlay,0,0
0pattern2,102,7,overlay,0,0
0pattern3,101,7,overlay,0,0
0pattern4,100,7,overlay,0,0
0pattern5,-1,7,overlay,0,0
//1ւ
2interval,bind
2pattern0,10000,0,overlay,0,0
1interval,bind
1pattern0,10001,0,overlay,0,0
3interval,bind
3pattern0,10003,0,overlay,0,0
4interval,bind
4pattern0,10005,0,overlay,0,0
5interval,bind
5pattern0,10006,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}

Surface2
{
element0,overlay,surface0.png,0,0
element1,overlay,surface2.png,0,0

//1ւ
2interval,bind
2pattern0,10000,0,overlay,0,0
1interval,bind
1pattern0,10001,0,overlay,0,0
3interval,bind
3pattern0,10003,0,overlay,0,0
4interval,bind
4pattern0,10005,0,overlay,0,0
5interval,bind
5pattern0,10006,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}

Surface3
{
element0,overlay,surface0.png,0,0
element1,overlay,surface3.png,0,0

//u
0interval,rarely
0pattern0,100,7,overlay,0,0
0pattern1,101,7,overlay,0,0
0pattern2,102,7,overlay,0,0
0pattern3,101,7,overlay,0,0
0pattern4,100,7,overlay,0,0
0pattern5,-1,7,overlay,0,0
//1ւ
2interval,bind
2pattern0,10000,0,overlay,0,0
1interval,bind
1pattern0,10001,0,overlay,0,0
3interval,bind
3pattern0,10003,0,overlay,0,0
4interval,bind
4pattern0,10005,0,overlay,0,0
5interval,bind
5pattern0,10006,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}

Surface33
{
element0,overlay,surface0.png,0,0
element1,overlay,surface33.png,0,0

//u
0interval,rarely
0pattern0,100,7,overlay,0,0
0pattern1,101,7,overlay,0,0
0pattern2,102,7,overlay,0,0
0pattern3,101,7,overlay,0,0
0pattern4,100,7,overlay,0,0
0pattern5,-1,7,overlay,0,0
//1ւ
2interval,bind
2pattern0,10000,0,overlay,0,0
1interval,bind
1pattern0,10001,0,overlay,0,0
3interval,bind
3pattern0,10003,0,overlay,0,0
4interval,bind
4pattern0,10005,0,overlay,0,0
5interval,bind
5pattern0,10006,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}


Surface4
{
element0,overlay,surface0.png,0,0
element1,overlay,surface4.png,0,0

//1ւ
2interval,bind
2pattern0,10000,0,overlay,0,0
1interval,bind
1pattern0,10001,0,overlay,0,0
3interval,bind
3pattern0,10003,0,overlay,0,0
4interval,bind
4pattern0,10005,0,overlay,0,0
5interval,bind
5pattern0,10006,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}

Surface44
{
element0,overlay,surface0.png,0,0
element1,overlay,surface44.png,0,0

//u
0interval,rarely
0pattern0,100,7,overlay,0,0
0pattern1,101,7,overlay,0,0
0pattern2,102,7,overlay,0,0
0pattern3,101,7,overlay,0,0
0pattern4,100,7,overlay,0,0
0pattern5,-1,7,overlay,0,0
//1ւ
2interval,bind
2pattern0,10000,0,overlay,0,0
1interval,bind
1pattern0,10001,0,overlay,0,0
3interval,bind
3pattern0,10003,0,overlay,0,0
4interval,bind
4pattern0,10005,0,overlay,0,0
5interval,bind
5pattern0,10006,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}


Surface5
{
element0,overlay,surface0.png,0,0
element1,overlay,surface5.png,0,0

//u
0interval,rarely
0pattern0,100,7,overlay,0,0
0pattern1,101,7,overlay,0,0
0pattern2,102,7,overlay,0,0
0pattern3,101,7,overlay,0,0
0pattern4,100,7,overlay,0,0
0pattern5,-1,7,overlay,0,0

//1ւ
2interval,bind
2pattern0,10000,0,overlay,0,0
1interval,bind
1pattern0,10001,0,overlay,0,0
3interval,bind
3pattern0,10003,0,overlay,0,0
4interval,bind
4pattern0,10005,0,overlay,0,0
5interval,bind
5pattern0,10006,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}

Surface55
{
element0,overlay,surface0.png,0,0
element1,overlay,surface55.png,0,0

//u
0interval,rarely
0pattern0,100,7,overlay,0,0
0pattern1,101,7,overlay,0,0
0pattern2,102,7,overlay,0,0
0pattern3,101,7,overlay,0,0
0pattern4,100,7,overlay,0,0
0pattern5,-1,7,overlay,0,0

//1ւ
2interval,bind
2pattern0,10000,0,overlay,0,0
1interval,bind
1pattern0,10001,0,overlay,0,0
3interval,bind
3pattern0,10003,0,overlay,0,0
4interval,bind
4pattern0,10005,0,overlay,0,0
5interval,bind
5pattern0,10006,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}

Surface6
{
element0,overlay,surface0.png,0,0
element1,overlay,surface6.png,0,0

//1ւ
2interval,bind
2pattern0,10000,0,overlay,0,0
1interval,bind
1pattern0,10001,0,overlay,0,0
3interval,bind
3pattern0,10003,0,overlay,0,0
4interval,bind
4pattern0,10005,0,overlay,0,0
5interval,bind
5pattern0,10006,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}

Surface7
{
element0,overlay,surface0.png,0,0
element1,overlay,surface7.png,0,0

//u
0interval,rarely
0pattern0,100,7,overlay,0,0
0pattern1,101,7,overlay,0,0
0pattern2,102,7,overlay,0,0
0pattern3,101,7,overlay,0,0
0pattern4,100,7,overlay,0,0
0pattern5,-1,7,overlay,0,0
//1ւ
2interval,bind
2pattern0,10000,0,overlay,0,0
1interval,bind
1pattern0,10001,0,overlay,0,0
3interval,bind
3pattern0,10003,0,overlay,0,0
4interval,bind
4pattern0,10005,0,overlay,0,0
5interval,bind
5pattern0,10006,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}

Surface8
{
element0,overlay,surface0.png,0,0
element1,overlay,surface8.png,0,0

//u
0interval,rarely
0pattern0,100,7,overlay,0,0
0pattern1,101,7,overlay,0,0
0pattern2,102,7,overlay,0,0
0pattern3,101,7,overlay,0,0
0pattern4,100,7,overlay,0,0
0pattern5,-1,7,overlay,0,0
//1ւ
2interval,bind
2pattern0,10000,0,overlay,0,0
1interval,bind
1pattern0,10001,0,overlay,0,0
3interval,bind
3pattern0,10003,0,overlay,0,0
4interval,bind
4pattern0,10005,0,overlay,0,0
5interval,bind
5pattern0,10006,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}

Surface9
{
element0,overlay,surface0.png,0,0
element1,overlay,surface9.png,0,0

//u
0interval,rarely
0pattern0,100,7,overlay,0,0
0pattern1,101,7,overlay,0,0
0pattern2,102,7,overlay,0,0
0pattern3,101,7,overlay,0,0
0pattern4,100,7,overlay,0,0
0pattern5,-1,7,overlay,0,0
//1ւ
2interval,bind
2pattern0,10000,0,overlay,0,0
1interval,bind
1pattern0,10001,0,overlay,0,0
3interval,bind
3pattern0,10003,0,overlay,0,0
4interval,bind
4pattern0,10005,0,overlay,0,0
5interval,bind
5pattern0,10006,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}

Surface20
{

//u
0interval,rarely
0pattern0,100,7,overlay,0,0
0pattern1,101,7,overlay,0,0
0pattern2,102,7,overlay,0,0
0pattern3,101,7,overlay,0,0
0pattern4,100,7,overlay,0,0
0pattern5,-1,7,overlay,0,0
//2ւ
2interval,bind
2pattern0,10000,0,overlay,0,0
1interval,bind
1pattern0,10001,0,overlay,0,0
3interval,bind
3pattern0,10002,0,overlay,0,0
4interval,bind
4pattern0,10007,0,overlay,0,0
5interval,bind
5pattern0,10008,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}

Surface2000
{
element0,overlay,surface0.png,0,0
element1,overlay,surface2000.png,0,0

//1ւ
2interval,bind
2pattern0,10000,0,overlay,0,0
1interval,bind
1pattern0,10001,0,overlay,0,0
3interval,bind
3pattern0,10003,0,overlay,0,0
4interval,bind
4pattern0,10005,0,overlay,0,0
5interval,bind
5pattern0,10006,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}

Surface3005
{
element0,overlay,surface20.png,0,0
element1,overlay,surface5.png,0,0

//2ւ
2interval,bind
2pattern0,10000,0,overlay,0,0
1interval,bind
1pattern0,10001,0,overlay,0,0
3interval,bind
3pattern0,10002,0,overlay,0,0
4interval,bind
4pattern0,10007,0,overlay,0,0
5interval,bind
5pattern0,10008,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}

Surface30055
{
element0,overlay,surface20.png,0,0
element1,overlay,surface55.png,0,0

//u
0interval,rarely
0pattern0,100,7,overlay,0,0
0pattern1,101,7,overlay,0,0
0pattern2,102,7,overlay,0,0
0pattern3,101,7,overlay,0,0
0pattern4,100,7,overlay,0,0
0pattern5,-1,7,overlay,0,0
//2ւ
2interval,bind
2pattern0,10000,0,overlay,0,0
1interval,bind
1pattern0,10001,0,overlay,0,0
3interval,bind
3pattern0,10002,0,overlay,0,0
4interval,bind
4pattern0,10007,0,overlay,0,0
5interval,bind
5pattern0,10008,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}

Surface4005
{
element0,overlay,surface20.png,0,0
element1,overlay,surface2000.png,0,0

//2ւ
2interval,bind
2pattern0,10000,0,overlay,0,0
1interval,bind
1pattern0,10001,0,overlay,0,0
3interval,bind
3pattern0,10002,0,overlay,0,0
4interval,bind
4pattern0,10007,0,overlay,0,0
5interval,bind
5pattern0,10008,0,overlay,0,0
6interval,bind
6pattern0,10004,0,overlay,0,0
//
collision0,145,27,236,71,Head
collision1,157,74,216,111,Face
collision2,161,139,214,182,Bust
}
