charset,Shift_JIS
//QCgl
//@@20,96,88,59
//O@64,145,84,60
//@@101,151,71,66



//T[tFX_ŕ\
sakura.surface.alias
{
1,[1,1000,1002,1003,1004,1005,]
}

//f
surface0
{
element0,overlay,surface0000.png,0,0
element1,overlay,surface0206.png,146,134

//u-
animation0.interval,random,3
animation0.pattern0,overlayfast,-1,10,0,0
animation0.pattern1,overlayfast,0102,50,123,105
animation0.pattern2,overlayfast,0101,100,123,105
animation0.pattern3,overlayfast,-1,30,0,0

//ڕ
animation1.interval,random,30
animation1.pattern0,overlayfast,0102,10,123,105
animation1.pattern1,overlayfast,-1,5000,0,0

//ɂ
animation2.interval,random,50
animation2.pattern0,overlayfast,0105,10,123,105
animation2.pattern2,overlayfast,-1,5000,0,0

//ɂ
animation3.interval,random,60
animation3.pattern0,overlayfast,0206,0,146,134
animation3.pattern2,overlayfast,-1,5000,0,0

//
animation4.interval,random,30
animation4.pattern0,overlayfast,0203,0,146,134
animation4.pattern2,overlayfast,-1,5000,0,0

//ɂ
animation5.interval,random,30
animation5.pattern0,overlayfast,0201,0,146,134
animation5.pattern2,overlayfast,-1,1000,0,0




//_O
animation9.interval,random,40
animation9.pattern0,overlay,-1,10,0,0
animation9.pattern1,replace,1200,0,64,145
animation9.pattern2,overlay,-1,1100,0,0


}

//Ƃꁡ
surface1
{
//Ƃ
element0,overlay,surface0000.png,0,0
element1,overlay,surface0303.png,120,96
}

surface1000
{
element0,overlay,surface0000.png,0,0
element1,overlay,surface0305.png,120,96
}

surface1002
{
element0,overlay,surface0000.png,0,0
element1,overlay,surface0307.png,120,96
}

surface1003
{
element0,overlay,surface0000.png,0,0
element1,overlay,surface0302.png,120,96
}

surface1004
{
element0,overlay,surface0000.png,0,0
element1,overlay,surface0301.png,120,96


surface1005
{
element0,overlay,surface0000.png,0,0
element1,overlay,surface0306.png,120,96
}

//ڕ
surface6
{
element0,overlay,surface0000.png,0,0
element1,overlay,surface0102.png,123,105
}

//́
surface25
{
element0,overlay,surface0000.png,0,0
element1,overlay,surface0205.png,146,134


//
animation1.interval,always
animation1.pattern0,overlay,0205,0,146,134
animation1.pattern1,overlay,0204,320,146,134
animation1.pattern2,overlay,0202,160,146,134
animation1.pattern3,overlay,0201,220,146,134
animation1.pattern4,overlay,0205,180,146,134
animation1.pattern5,overlay,0204,350,146,134
animation1.pattern6,overlay,0201,320,146,134
animation1.pattern7,overlay,0202,220,146,134
animation1.pattern8,overlay,0204,360,146,134
animation1.pattern9,overlay,0205,400,146,134
animation1.pattern10,overlay,0204,270,146,134
animation1.pattern11,overlay,0202,220,146,134
animation1.pattern12,overlay,0204,310,146,134
animation1.pattern13,overlay,0205,280,146,134

//u
animation2.interval,random,3
animation2.pattern0,overlayfast,-1,10,0,0
animation2.pattern1,overlayfast,0102,50,123,105
animation2.pattern2,overlayfast,0101,100,123,105
animation2.pattern3,overlayfast,-1,30,0,0

//ڕ
animation3.interval,random,30
animation3.pattern0,overlayfast,0102,0,123,105
animation3.pattern1,overlayfast,-1,7000,0,0

//ɂ
animation4.interval,random,50
animation4.pattern0,overlayfast,0105,0,123,105
animation4.pattern1,overlayfast,-1,6000,0,0

//
animation11.interval,random,2
animation11.pattern0,overlay,2000,0,20,-30
animation11.pattern1,overlay,2001,900,38,10
animation11.pattern2,overlay,2000,900,45,-50
animation11.pattern3,overlay,-1,900,0,0

//-O
animation7.interval,random,30
animation7.pattern0,overlay,-1,10,0,0
animation7.pattern1,replace,1200,0,64,145
animation7.pattern2,overlay,-1,2000,0,0


//-
animation14.interval,random,30
animation14.pattern0,overlay,-1,10,0,0
animation14.pattern1,replace,1100,0,64,151
animation14.pattern2,overlay,-1,7000,0,0

//
animation24.interval,random,200
animation24.pattern0,overlayfast,-1,10,0,0
animation24.pattern1,overlayfast,0102,50,123,105
animation24.pattern1,overlayfast,0104,100,123,105
animation24.pattern2,overlayfast,-1,7000,0,0

}

//􁡁
surface30 {
animation11.interval,random,2
animation11.pattern0,overlay,2000,0,0,0
animation11.pattern1,overlay,2001,900,0,0
animation11.pattern2,overlay,2000,900,0,0
animation11.pattern3,overlay,-1,900,0,0
}


//蔻聡
surface0,surface1,surface6,surface25,surface1000,surface1002,surface1003,surface1004,surface1005
{
collision0,200, 102, 226, 147,stop_button1
collision2,145, 118, 183, 149,play_button
collision3,102, 275, 139, 309,k_window
collision4,197, 194, 237, 229,menu
collision5,177, 269, 223, 306,clear_button
collision6,120, 75, 210, 108,stroke_p

}

