module BattleManager #-------------------------------------------------------------------------- # ● 勝利の処理 #-------------------------------------------------------------------------- def self.process_victory play_battle_end_me replay_bgm_and_bgs $game_message.add(sprintf(Vocab::Victory, $game_party.name)) display_exp gain_gold gain_drop_items gain_exp if level_up SceneManager.goto(Scene_LvUp) else SceneManager.return end battle_end(0) return true end #-------------------------------------------------------------------------- # ● 経験値の獲得とレベルアップの表示 #-------------------------------------------------------------------------- def self.level_up $game_party.all_members.each do |actor| if actor.level_para_flag >0 return true end end return false end end