module DataManager def self.load_normal_databasetako376p0 $enemy_character = [[]] $enemy_character[1] = ["Monster2" , 2] $enemy_character[10] = ["Monster2" , 0] $enemy_character[33] = ["Monster2" , 6] $enemy_character[42] = ["Monster2" , 0] $enemy_character[35] = ["Monster2" , 6] $enemy_character[36] = ["Monster1" , 1] $enemy_character[41] = ["Monster3" , 7] $enemy_character[43] = ["Monster1" , 2] $enemy_character[46] = ["Monster1" , 1] $enemy_character[51] = ["Monster3" , 6] $enemy_character[53] = ["Monster3" , 6] $enemy_character[55] = ["Monster3" , 7] $enemy_character[57] = ["Monster3" , 3] $enemy_character[59] = ["Monster2" , 0] $enemy_character[61] = ["Monster2" , 0] $enemy_character[63] = ["Monster2" , 2] $default_enemy_character = ["Monster1" , 0] $prepare_skill_state_id = 26 $prepare_skill_degree = 1000 $turn_value_max = 10000 $change_turn_count_list = [136] $character_turn_color = [1,2,3] $character_turn_color[11] = 1 $character_turn_color[12] = 2 $character_turn_color[13] = 3 end end