module SceneManager #-------------------------------------------------------------------------- # ● 呼び出し #-------------------------------------------------------------------------- def self.call_puzzle_4cycle(pic_id, ncolumn, nrow) @stack.push(@scene) @scene = Scene_Puzzle_4cycle.new(pic_id, ncolumn, nrow) end #-------------------------------------------------------------------------- # ● 呼び出し #-------------------------------------------------------------------------- def self.call_puzzle_4cyclev(pic_id_v, ncolumn_v, nrow_v) @stack.push(@scene) pic_id = $game_variables[pic_id_v] ncolumn = $game_variables[ncolumn_v] nrow = $game_variables[nrow_v] @scene = Scene_Puzzle_4cycle.new(pic_id, ncolumn, nrow) end end