module SceneManager
  #--------------------------------------------------------------------------
  # ● 呼び出し
  #--------------------------------------------------------------------------
  def self.call_puzzle15(pic_id, ncolumn, nrow)
    @stack.push(@scene)
    @scene = Scene_Puzzle15.new(pic_id, ncolumn, nrow)
  end   
  #--------------------------------------------------------------------------
  # ● 呼び出し
  #--------------------------------------------------------------------------
  def self.call_puzzle15v(pic_id_v, ncolumn_v, nrow_v)
    @stack.push(@scene)
    pic_id = $game_variables[pic_id_v]
    ncolumn = $game_variables[ncolumn_v]
    nrow = $game_variables[nrow_v]
    @scene = Scene_Puzzle15.new(pic_id, ncolumn, nrow)
  end   
end