class Scene_Map < Scene_Base

  #--------------------------------------------------------------------------
  # ● 場所移動後の処理
  #--------------------------------------------------------------------------
  alias tako4583post_transfer post_transfer
  def post_transfer
 
    
    if $data_lamp_need_dungeon.include?($game_map.map_id)
      $game_player.effect_lamp_flag  = true
      
    else
      $game_player.effect_lamp_flag  = false
    end  
    @spriteset.update  
    tako4583post_transfer
  end  

end  