module DataManager def self.load_normal_data_magic_absorb self.negative_magic_element(1,31,3) self.negative_magic_element(1,32,4) self.negative_magic_element(1,33,5) self.negative_magic_element(0,1,3) self.negative_magic_element(0,9,4) self.negative_magic_element(2,11,5) self.negative_magic_element(3,61,3) self.negative_magic_element(4,62,4) self.negative_magic_element(5,26,5) end def self.negative_magic_element(type,id,elem) case type when 0 obj = $data_actors[id] when 1 obj = $data_enemies[id] when 2 obj = $data_classes[id] when 3 obj = $data_weapons[id] when 4 obj = $data_armors[id] when 5 obj = $data_states[id] else obj = $data_states[id] end obj.features.each do |f| if (f.code == 11 && f.data_id == elem) f.value *= -1 end end end end