#==============================================================================
# ■ module HIDESP_NEXT_NAME
#------------------------------------------------------------------------------
# ステータス/装備/スキル画面にBACK/NEXT名を表示(デフォルト版)
#==============================================================================
 #06/11/29
module HIDESP_NEXT_NAME
  #--------------------------------------------------------------------------
  # ■ウィンドウの作成
  #--------------------------------------------------------------------------
  def start_initialize(actor)
    @win = Sprite.new
    @win.bitmap = Bitmap.new(640,480)
    # □元の処理を実行
    hidesp_next_name(actor)
    # □z座標を変更
    @win.z = self.z + 1
  end
  #--------------------------------------------------------------------------
  # ■ウィンドウの更新
  #--------------------------------------------------------------------------
  def start_refresh(window,actor)
    # □元の処理を実行
    hidesp_next_name_refresh
    # □LRアクターの描画
    window.draw_back_name(window,actor, 8, -4)
    window.draw_next_name(window,actor, 552, -4)
  end
  #--------------------------------------------------------------------------
  # ■ウィンドウの削除
  #--------------------------------------------------------------------------
  def dispose
    @win.dispose
    super
  end
end

#==============================================================================
# ■ Window_Status
#==============================================================================
class Window_Status < Window_Base
  include HIDESP_NEXT_NAME
  alias hidesp_next_name initialize
  def initialize(actor)
    start_initialize(actor)
  end
  alias hidesp_next_name_refresh refresh
  def refresh
    start_refresh(@win.bitmap,@actor)
  end
end
#==============================================================================
# ■ Window_EquipLeft
#==============================================================================
class Window_EquipLeft < Window_Base
  include HIDESP_NEXT_NAME
  alias hidesp_next_name initialize
  def initialize(actor)
    start_initialize(actor)
  end
  alias hidesp_next_name_refresh refresh
  def refresh
    start_refresh(@win.bitmap,@actor)
  end
end
#==============================================================================
# ■ Window_Skill
#==============================================================================
class Window_Skill < Window_Selectable
  include HIDESP_NEXT_NAME
  alias hidesp_next_name initialize
  def initialize(actor)
    start_initialize(actor)
  end
  alias hidesp_next_name_refresh refresh
  def refresh
    start_refresh(@win.bitmap,@actor)
  end
end
