;==============================================================================
; WinŐpp[g
;==============================================================================
;------------------------------------------------------------------------------
; WinłimɂLinuxłjǉꂽvf̓B
; R}h֘ȀݒCӂɎwo悤ɂȂ(`EցEL)
;
;w{^}bvx̓{^zuύXp̍ځB
; `p[głύXȂĂǂ悤ɂȂB
; ʓ|LlpȁIiú
;
;wftHgݒxł͊e[Command]ŏȗꍇ
; ͎tԂƓ͋LԂ\ߌ߂ĂځB
;
;
; ̂Qڂ͏ȗ\B
;------------------------------------------------------------------------------
;-| {^}bvi{^RtBOj|---------------------------------------- P
[Remap]
x = y
y = c
z = z
a = x
b = a
c = b
s = s

;------------------------------------------------------------------------------
; Ⴆ΁u{w{^ŏop`a{^ɕςꍇvȂA
;
; x = b
;
; ŊȒPɏoBgȂ{^gĂ{^Ɋ蓖Ă鎖\B
;------------------------------------------------------------------------------
;-| ftHgݒ |----------------------------------------------------------- Q

[Defaults]
command.time = 20  ;W̃R}h͎tԁB
                   ;eR}hŏȗĂꍇɗLB
                   ;̃p[^ꍇAftHg͂Pt[ɂȂB
                   ;i@M.U.G.E.Nł̂Pt[@@P^UOb@j

command.buffer.time = 1  ;W̃R}h͋LԁB
                         ;͂ɃR}hLA
                         ;w𗣂ĂR}hĂԂ
                         ;Őݒ肵Ԃ̕ێB
                         ;P`ROt[܂ł̊ԂŐݒ\B
                         ;ftHg͂Pt[B

;============================================================================== R
; R}h`p[gi̓L[ݒ肷j
;==============================================================================
;------------------------------------------------------------------------------
; L[ƃ{^̑gݍ킹ŊiQ[ɂ
;w̓R}hx𒼐ڐݒEҏWp[gB
;
; R}hɖOtē̓L[gݍ킹PȍƂɂȂ邯ǁA
; gݍ킹Ɠô͓ՓxB
;
; LŁǔ܂vƁugݍ킹ɕKvȃAt@xbgƋLv
; SĐ܂傤B
;------------------------------------------------------------------------------
;̌܂聡
;
; [Command]         F̓R}hP`B
; name = "***"      FR}h߂B啶ƏʂB
; command = ###     Fۂɓ͂L[gݍ킹Bڍׂ͌qB
; time = &&&        F͎tԂݒiIvVjB
; buffer.time = @@@ F͋LԂݒiIvVjB
;
; l^łĂʂAo^\Ȑ͍őwPQWx܂ŁB
;
;
;wK{R}hxƏĂR}h́AVXeŏĂ܂B
;@R}hςAĂ͂܂BL[̕ύX͏o܂B
;------------------------------------------------------------------------------
;KvȃAt@xbgƋL
;
; Ĺucommand = ###v́w###xɊY镔ŁA
; gݍ킹L[ƃ{^ݒ肵Ȃ΂ȂȂB
;
; ݒ肵L[{^M.U.G.E.ÑIvV[hɂ
;  uL[RtBOvɂĐݒ肵L[ȂǂɑΉĂ܂B
;
; L[iSĕK啶Łj
;
; @B @FuvɃL[i Backward j
; @D @FuvɃL[i Downward j
; @F @FuOvɃL[i Forward j
; @U @FuvɃL[i Upward j
;
; @DB@Fu΂߉vɃL[iuDvƁuBvɓ͂ꂽFj
; @UB@Fu΂ߏvɃL[iuUvƁuBvɓ͂ꂽFj
; @DF@FuO΂߉vɃL[iuDvƁuFvɓ͂ꂽFj
; @UF@FuO΂ߏvɃL[iuUvƁuFvɓ͂ꂽFj
;
; {^iSĕKŁj
;
; @a @Fu`{^v
; @b @Fua{^v
; @c @Fub{^v
; @x @Fuw{^v
; @y @Fux{^v
; @z @Fuy{^v
; @s @FuX^[g{^v
;
; Li͌ʂω閽߁j
;
; @/ @FiXbVjL[{^uςȂvɂĂ鎖Fꍇɒǉ
;
; @@ijF@/b       = a{^܂܂ɂ
; @@@@@@@/F       = OL[܂܂ɂ
; @@@@@@@/U,z     = L[܂܂y{^͂
;
;@@
;
; @~ @Fi`_jL[{^uꂽvFꍇɒǉ
;
; @@ijF@~x       = w{^𗣂
; @@@@@@@~DF      =uO΂߉ṽL[𗣂
; @@@@@@@~DB,F,c  =u΂߉v𗣂ɑOL[Eb{^̏Ԃɓ͂
;
; @@@@@@u{^𗣂܂ł̎ԁiߎԁjvݒ肷鎖o
;
; @@@@@@@~30x     = w{^܂܂ɂāAROt[ȏo痣
; @@@@@@@~50B,F,a = L[TOt[܂ŗ߂đOL[E`{^̏Ԃɓ͂
;
;@@
;
; @$ @FihjL[́u̓ǂꂩ͂Ă鎖vFꍇɒǉ
;
; @@ijF@$B       =uvu΂߉vu΂ߏv̂ǂꂩ͂Ă
; @@@@@@@$UF      =uOvuvuO΂ߏv̂ǂꂩ͂Ă
;
; @@@@@@̋ĹuL[vłg܂B
;
;@@
;
; @+ @FivXj{^uvĂ鎖Fꍇɒǉ
;
; @@ijF@x+y      = w{^Ƃx{^𓯎
; @@@@@@@a+b+c    = `{^Ƃa{^Ƃb{^𓯎
;
; @@@@@@̋Ĺu{^vłg܂B
;
;@@
;
; @> @FiO[^[UjȂiWinłŒǉꂽLj
; @@@@@@@@@@@@ũL[͂ĂȂmFāÃL[vꍇ
;
; @@ijF@a,>~a    = `{^ȊO͂ĂȂԂł`{^𗣂
; @@@@@@@F,>~F,>F = OL[ȊO͂ĂȂԂőOL[𗣂A
;@@@@@@@@@@@@@xOL[͂
;
;-------------------------------------------------------------------------------
; ̋L͑Sđgݍ킹Ďgo遜
;
; @@ijF@~80$DB,DF,F,/a+y+c
; @@@@@@@
; @@@@@@uvuvu΂߉v̂ǂꂩWOt[܂ŗ߂
; @@@@@@uO΂߉vuOv͂A`ƂxƂb𓯎܂܂ɂ
;
;------------------------------------------------------------------------------
;---------------------------
;ʃ[hpR}h
[Command]
name = "spell_1"
command = ~D, DF, F, y

[Command]
name = "spell_2a"
command = ~D, DF, F, z

[Command]
name = "spell_2b"
command = ~D, D, y

[Command]
name = "spell_2c"
command = ~D, DB, B, y

[Command]
name = "spell_3a"
command = ~D, D, z

[Command]
name = "spell_3b"
command = ~D, DB, B, z

[Command]
name = "spell_4a"
command = ~D, DB, B, F, y

[Command]
name = "spell_4b"
command = ~D, DB, B, F, z

[Command]
name = "spell_5a"
command = ~D, DF, F, D, DF, F, y
time = 40

[Command]
name = "spell_5b"
command = ~D, DF, F, D, DF, F, z
time = 40

[Command]
name = "spell_5c"
command = ~D, DB, B, D, DB, B, z
time = 40

[Command]
name = "spell_0a"
command = ~B, DB, D, x

[Command]
name = "spell_0b"
command = ~D, D, x

[Command]
name = "rolling_b"
command = ~48$B, F, b
time = 15

[Command]
name = "rolling_c"
command = ~48$B, F, c
time = 15

;---------------------------
;R}hZ
[Command]
name = "623b"
command = ~F, D, DF, b

[Command]
name = "623c"
command = ~F, D, DF, c

[Command]
name = "236b"
command = ~D, DF, F, b

[Command]
name = "236c"
command = ~D, DF, F, c

[Command]
name = "214b"
command = ~D, DB, B, b

[Command]
name = "214c"
command = ~D, DB, B, c

[Command]
name = "22b"
command = ~D, D, b

[Command]
name = "22c"
command = ~D, D, c

[Command]
name = "card_change"
command = a+b

[Command]
name = "card_change"
command = y

[Command]
name = "card_use"
command = b+c

[Command]
name = "card_use"
command = z

[Command]
name = "test"
command = /$D,s

[Command]
name = "test2"
command = /$F,s

[Command]
name = "test3"
command = /$B,s

[Command]
name = "xx"
command = x, x
time = 15

;------------------------------------------------------------------------------
;-| L[QA |---------------------------------------------------------

[Command]
name = "FF"       ;K{R}h
command = F, F
time = 10

[Command]
name = "BB"       ;K{R}h
command = B, B
time = 10

[Command]
name = "DUF"
command = D, UF
time = 10

[Command]
name = "DUB"
command = D, UB
time = 10

[Command]
name = "DU"
command = D, U
time = 10


;------------------------------------------------------------------------------
;-| g |-----------------------------------------------------------------

[Command]
name = "recovery" ;K{R}h
command = /$F,a
time = 1

[Command]
name = "recovery" 
command = /$F,b
time = 1

[Command]
name = "recovery" 
command = /$F,c
time = 1

[Command]
name = "recovery" 
command = /$F,x
time = 1

[Command]
name = "recovery" 
command = /$B,a
time = 1

[Command]
name = "recovery" 
command = /$B,b
time = 1

[Command]
name = "recovery" 
command = /$B,c
time = 1

[Command]
name = "recovery" 
command = /$B,x
time = 1

;------------------------------------------------------------------------------
;-| L[{{^ |---------------------------------------------------------

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "up_x"
command = /$x,U
time = 1

[Command]
name = "upf_x"
command = /$x,UF
time = 1

[Command]
name = "upb_x"
command = /$x,UB
time = 1

;------------------------------------------------------------------------------
;-| {^P |---------------------------------------------------------------

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;---------------------------
;ez[h
[Command]
name = "hold_a"
command = /a

[Command]
name = "hold_b"
command = /b

[Command]
name = "hold_c"
command = /c

[Command];ă{^
name = "fly"
command = /x

[Command]
name = "hold_y"
command = /y

[Command]
name = "hold_z"
command = /z
;------------------------------------------------------------------------------
;-| L[ |-----------------------------------------------------------------

[Command]
name = "holdfwd"   ;K{R}h
command = /$F
time = 1

[Command]
name = "holdback"  ;K{R}h
command = /$B
time = 1

[Command]
name = "holdup"    ;K{R}h
command = /$U
time = 1

[Command]
name = "holddown"  ;K{R}h
command = /$D
time = 1


[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1

[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
;============================================================================== S
; Xe[gGg[p[giZȂǂo悤ɂ邽߂̏ݒj
;==============================================================================
;------------------------------------------------------------------------------
; R}hƓ͂R}hݒ肵Ӗ̂ŁA
;uۂɓ͂R}hłǂ̔ԍ̃Xe[gǂŏo邩v
; ߂Ȃ΂ȂȂB
;
; Xe[gRg[uChangeStatevgȂǁA
; ȂɓȂ̂ŃgK[oĂ炷oB
;
; ĂΊȒPȃgK[ݒ̗͊o邩ƁB
;
; Gg[̏Ԃɂ͂x̖@邯ǁA
; ܂tH_́ul^.txtvQƁBig\׶ׁj
;
; ChangeStateȂǃXe[gRg[̊{IȐݒu
; ܂tH_́uev[g.txtvQƁB
;------------------------------------------------------------------------------
; 펞ĎXe[gi|Pj
; R}ht@CĩXe[gGg[p[gjɕKvȍڂłB
; ΂ɏĂ͂Ȃ̂ŗvӁB
;
; ʏ̐H炢ԈȊÓuP2StateNovuTargetStatevŐ䂳ꂽA
; 쐬҂CӂɎw肵葤̐H炢Xe[gɌA
; o^Xe[gRg[Lɂ͂Ȃ܂B
;------------------------------------------------------------------------------

[Statedef -1] ;̍s͐΂ɏȂłˁBK{ڂłB

;==============================================================================
; R}hZ[h
;==============================================================================
[State -1, euAeBbgufBXgv]
type = ChangeState
value = 1410
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "spell_5c"
triggerall = NumHelper(1411) = 0
triggerall = power >= 5000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 1110) && (Time >= 30);
trigger17 = (stateno = 1115) && (Time >= 30);2
trigger18 = (stateno = 205) && movecontact

[State -1, S_uĔVv]
type = ChangeState
value = 1400
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "spell_5b"
triggerall = power >= 5000
triggerall = NumHelper(1411) = 0
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 700) && (Time >= 20);b
trigger12 = (stateno = 730) && (Time >= 20);b
trigger13 = (stateno = 710) && (Time >= 24);c
trigger14 = (stateno = 720) && (Time >= 20);c
trigger15 = (stateno = 1024) && (Time >= 5);ʓVqbg
trigger16 = (stateno = 1051) && (Time >= 5);\jbN
trigger17 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger18 = (stateno = 1105) && (Time >= 70) ;
trigger19 =  stateno = 1152                  ;ЂĒn
trigger20 = (stateno = 1157) && (Time >= 10) ;R
trigger21 = (stateno = 600) && (Time >= 6)
trigger22 = (stateno = 630) && (Time >= 14)
trigger23 = stateno = 241
trigger23 = movecontact
trigger24 = stateno = 242
trigger25 = stateno = 271
trigger25 = movecontact
trigger26 = stateno = 272
trigger27 = (stateno = 1161) && (Time >= 14);ђ
trigger28 = (stateno = 1166) && (Time >= 20)
trigger29 = stateno = 1071;
trigger30 = stateno = 1073;
trigger31 = (stateno = 1012) && (Time >= 5);uJqbg
trigger32 = (stateno = 1110) && (Time >= 30);
trigger33 = (stateno = 1115) && (Time >= 30);2
trigger34 = (stateno = 205) && movecontact
trigger35 = (stateno = 1163) && (Time >= 8)
trigger36 = (stateno = 1168) && (Time >= 8)
trigger37 = (stateno = 1161) && (Time >= 16)
trigger38 = (stateno = 1166) && (Time >= 22)

[State -1, SuSԋSv]
type = ChangeState
value = 1390
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "spell_5a"
triggerall = power >= 5000
triggerall = NumHelper(11100) = 0
triggerall = NumHelper(11110) = 0
triggerall = NumHelper(1411) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 205) && movecontact

[State -1, Luv]
type = ChangeState
value = 1380
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "spell_4b"
triggerall = power >= 4000
triggerall = NumHelper(1411) = 0
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 700) && (Time >= 20);b
trigger12 = (stateno = 730) && (Time >= 20);b
trigger13 = (stateno = 710) && (Time >= 24);c
trigger14 = (stateno = 720) && (Time >= 20);c
trigger15 = (stateno = 1024) && (Time >= 5);ʓVqbg
trigger16 = (stateno = 1051) && (Time >= 5);\jbN
trigger17 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger18 = (stateno = 1105) && (Time >= 70) ;
trigger19 =  stateno = 1152                  ;ЂĒn
trigger20 = (stateno = 1157) && (Time >= 10) ;R
trigger21 = (stateno = 600) && (Time >= 6)
trigger22 = (stateno = 630) && (Time >= 14)
trigger23 = stateno = 241
trigger23 = movecontact
trigger24 = stateno = 242
trigger25 = stateno = 271
trigger25 = movecontact
trigger26 = stateno = 272
trigger27 = (stateno = 1161) && (Time >= 14);ђ
trigger28 = (stateno = 1166) && (Time >= 20)
trigger29 = stateno = 1071;
trigger30 = stateno = 1073;
trigger31 = (stateno = 1012) && (Time >= 5);uJqbg
trigger32 = (stateno = 1110) && (Time >= 30);
trigger33 = (stateno = 1115) && (Time >= 30);2
trigger34 = (stateno = 205) && movecontact
trigger35 = (stateno = 1163) && (Time >= 8)
trigger36 = (stateno = 1168) && (Time >= 8)
trigger37 = (stateno = 1161) && (Time >= 16)
trigger38 = (stateno = 1166) && (Time >= 22)

[State -1, uٍbv]
type = ChangeState
value = 1370
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "spell_4a"
triggerall = power >= 4000
triggerall = NumHelper(1411) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 1110) && (Time >= 30);
trigger17 = (stateno = 1115) && (Time >= 30);2
trigger18 = (stateno = 205) && movecontact


[State -1, uяd˗؁v]
type = ChangeState
value = 1360
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "spell_3b"
triggerall = power >= 3000
triggerall = NumHelper(1411) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 1110) && (Time >= 30);
trigger17 = (stateno = 1115) && (Time >= 30);2
trigger18 = (stateno = 205) && movecontact

[State -1, ԋSuRWv]
type = ChangeState
value = 1350
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "spell_3a"
triggerall = power >= 3000
triggerall = NumHelper(11100) = 0
triggerall = NumHelper(1411) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 1110) && (Time >= 24) ;SAg
trigger17 = (stateno = 1115) && (Time >= 24) ;SAg
trigger18 = (stateno = 205) && movecontact

[State -1, SuSLaav]
type = ChangeState
value = 1340
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "spell_2b"
triggerall = power >= 2000
triggerall = NumHelper(11110) = 0
triggerall = NumHelper(1411) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 1100) && (Time >= 24) ;ԋSAg
trigger17 = (stateno = 1105) && (Time >= 24) ;ԋSAg
trigger18 = (stateno = 205) && movecontact

[State -1, őuL܂v]
type = ChangeState
value = 1330
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "spell_2c"
triggerall = power >= 2000
triggerall = NumHelper(1411) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 1110) && (Time >= 30);
trigger17 = (stateno = 1115) && (Time >= 30);2
trigger18 = (stateno = 205) && movecontact

[State -1, ĕunjv]
type = ChangeState
value = 1320
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "spell_2a"
triggerall = power >= 2000
triggerall = NumHelper(1411) = 0
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 700) && (Time >= 20);b
trigger12 = (stateno = 730) && (Time >= 20);b
trigger13 = (stateno = 710) && (Time >= 24);c
trigger14 = (stateno = 720) && (Time >= 20);c
trigger15 = (stateno = 1024) && (Time >= 5);ʓVqbg
trigger16 = (stateno = 1051) && (Time >= 5);\jbN
trigger17 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger18 = (stateno = 1105) && (Time >= 70) ;
trigger19 =  stateno = 1152                  ;ЂĒn
trigger20 = (stateno = 1157) && (Time >= 10) ;R
trigger21 = (stateno = 600) && (Time >= 6)
trigger22 = (stateno = 630) && (Time >= 14)
trigger23 = stateno = 241
trigger23 = movecontact
trigger24 = stateno = 242
trigger25 = stateno = 271
trigger25 = movecontact
trigger26 = stateno = 272
trigger27 = (stateno = 1161) && (Time >= 14);ђ
trigger28 = (stateno = 1166) && (Time >= 20)
trigger29 = stateno = 1071;
trigger30 = stateno = 1073;
trigger31 = (stateno = 1012) && (Time >= 5);uJqbg
trigger32 = (stateno = 1110) && (Time >= 30);
trigger33 = (stateno = 1115) && (Time >= 30);2
trigger34 = (stateno = 205) && movecontact
trigger35 = (stateno = 1163) && (Time >= 8)
trigger36 = (stateno = 1168) && (Time >= 8)
trigger37 = (stateno = 1161) && (Time >= 16)
trigger38 = (stateno = 1166) && (Time >= 22)


[State -1, 啄uPv]
type = ChangeState
value = 1300
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "spell_1"
triggerall = power >= 1000
triggerall = NumHelper(1411) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 1110) && (Time >= 30);
trigger17 = (stateno = 1115) && (Time >= 30);2
trigger18 = (stateno = 205) && movecontact

[State -1, 쌂]
type = ChangeState
value = 1210
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "spell_0a"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 120
trigger3 = stateno = 130
trigger4 = stateno = 131
trigger5 = stateno = 140
trigger6 = stateno = 151
trigger7 = stateno = 153

[State -1, C]
type = ChangeState
value = 1220
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "spell_0b"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 1110) && (Time >= 30);
trigger17 = (stateno = 1115) && (Time >= 30);2
trigger18 = (stateno = 205) && movecontact

[State -1, 낱]
type = ChangeState
value = 1160
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "623b"
triggerall = command = "hold_y"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, 낱]
type = ChangeState
value = 1165
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "623c"
triggerall = command = "hold_y"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, 낱]
type = ChangeState
value = 1162
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "623b"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);c
trigger7 = stateno = 241
trigger7 = movecontact
trigger8 = stateno = 242

[State -1, 낱]
type = ChangeState
value = 1167
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "623c"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);c
trigger7 = stateno = 241
trigger7 = movecontact
trigger8 = stateno = 242

[State -1, Ђ]
type = ChangeState
value = 1150
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "623b"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, Ђc]
type = ChangeState
value = 1155
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "623c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact


[State -1, [O]
type = ChangeState
value = 1010
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = command = "hold_y"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, [O]
type = ChangeState
value = 1015
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214c"
triggerall = command = "hold_y"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, ʓVb]
type = ChangeState
value = 1025
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214b"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, ʓVc]
type = ChangeState
value = 1020
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, ʓVb]
type = ChangeState
value = 1025
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214b"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);c
trigger7 = stateno = 241
trigger7 = movecontact
trigger8 = stateno = 242

[State -1, ʓVc]
type = ChangeState
value = 1020
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214c"
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);c
trigger7 = stateno = 241
trigger7 = movecontact
trigger8 = stateno = 242



[State -1, ]
type = ChangeState
value = 1070
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = (command = "236b") || (command = "236c")
triggerall = command = "hold_y"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, ]
type = ChangeState
value = 1072
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = (command = "236b") || (command = "236c")
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);c
trigger7 = stateno = 241
trigger7 = movecontact
trigger8 = stateno = 242

[State -1, g]
type = ChangeState
value = 1050
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = (command = "236b") || (command = "236c")
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, S]
type = ChangeState
value = 1110
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "22b"
triggerall = command = "hold_y"
triggerall = NumHelper(11110) = 0
triggerall = NumHelper(11114) = 0
triggerall = NumHelper(11115) = 0
triggerall = NumHelper(11116) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, S]
type = ChangeState
value = 1115
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "22c"
triggerall = command = "hold_y"
triggerall = NumHelper(11110) = 0
triggerall = NumHelper(11114) = 0
triggerall = NumHelper(11115) = 0
triggerall = NumHelper(11116) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, ԋS]
type = ChangeState
value = 1100
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "22b"
triggerall = NumHelper(11100) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, ԋS]
type = ChangeState
value = 1105
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "22c"
triggerall = NumHelper(11100) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact





;------------------------------------------------------------------------------
;==============================================================================
; XyJ
;==============================================================================
;------------------------------------------------------------------------------

[State -1, euAeBbgufBXgv]
type = ChangeState
value = 1410
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = NumHelper(1411) = 0
triggerall = power >= 5000
triggerall = var(54) = 27
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 1110) && (Time >= 30);
trigger17 = (stateno = 1115) && (Time >= 30);2
trigger18 = (stateno = 205) && movecontact

[State -1, S_uĔVv]
type = ChangeState
value = 1400
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 5000
triggerall = var(54) = 29
triggerall = NumHelper(1411) = 0
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 700) && (Time >= 20);b
trigger12 = (stateno = 730) && (Time >= 20);b
trigger13 = (stateno = 710) && (Time >= 24);c
trigger14 = (stateno = 720) && (Time >= 20);c
trigger15 = (stateno = 1024) && (Time >= 5);ʓVqbg
trigger16 = (stateno = 1051) && (Time >= 5);\jbN
trigger17 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger18 = (stateno = 1105) && (Time >= 70) ;
trigger19 =  stateno = 1152                  ;ЂĒn
trigger20 = (stateno = 1157) && (Time >= 10) ;R
trigger21 = (stateno = 600) && (Time >= 6)
trigger22 = (stateno = 630) && (Time >= 14)
trigger23 = stateno = 241
trigger23 = movecontact
trigger24 = stateno = 242
trigger25 = stateno = 271
trigger25 = movecontact
trigger26 = stateno = 272
trigger27 = (stateno = 1161) && (Time >= 14);ђ
trigger28 = (stateno = 1166) && (Time >= 20)
trigger29 = stateno = 1071;
trigger30 = stateno = 1073;
trigger31 = (stateno = 1012) && (Time >= 5);uJqbg
trigger32 = (stateno = 1110) && (Time >= 30);
trigger33 = (stateno = 1115) && (Time >= 30);2
trigger34 = (stateno = 205) && movecontact
trigger35 = (stateno = 1163) && (Time >= 8)
trigger36 = (stateno = 1168) && (Time >= 8)
trigger37 = (stateno = 1161) && (Time >= 16)
trigger38 = (stateno = 1166) && (Time >= 22)


[State -1, SuSԋSv]
type = ChangeState
value = 1390
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 5000
triggerall = var(54) = 28
triggerall = NumHelper(11100) = 0
triggerall = NumHelper(11110) = 0
triggerall = NumHelper(1411) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 205) && movecontact

[State -1, Luv]
type = ChangeState
value = 1380
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 4000
triggerall = var(54) = 26
triggerall = NumHelper(1411) = 0
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 700) && (Time >= 20);b
trigger12 = (stateno = 730) && (Time >= 20);b
trigger13 = (stateno = 710) && (Time >= 24);c
trigger14 = (stateno = 720) && (Time >= 20);c
trigger15 = (stateno = 1024) && (Time >= 5);ʓVqbg
trigger16 = (stateno = 1051) && (Time >= 5);\jbN
trigger17 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger18 = (stateno = 1105) && (Time >= 70) ;
trigger19 =  stateno = 1152                  ;ЂĒn
trigger20 = (stateno = 1157) && (Time >= 10) ;R
trigger21 = (stateno = 600) && (Time >= 6)
trigger22 = (stateno = 630) && (Time >= 14)
trigger23 = stateno = 241
trigger23 = movecontact
trigger24 = stateno = 242
trigger25 = stateno = 271
trigger25 = movecontact
trigger26 = stateno = 272
trigger27 = (stateno = 1161) && (Time >= 14);ђ
trigger28 = (stateno = 1166) && (Time >= 20)
trigger29 = stateno = 1071;
trigger30 = stateno = 1073;
trigger31 = (stateno = 1012) && (Time >= 5);uJqbg
trigger32 = (stateno = 1110) && (Time >= 30);
trigger33 = (stateno = 1115) && (Time >= 30);2
trigger34 = (stateno = 205) && movecontact
trigger35 = (stateno = 1163) && (Time >= 8)
trigger36 = (stateno = 1168) && (Time >= 8)
trigger37 = (stateno = 1161) && (Time >= 16)
trigger38 = (stateno = 1166) && (Time >= 22)

[State -1, uٍbv]
type = ChangeState
value = 1370
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 4000
triggerall = var(54) = 25
triggerall = NumHelper(1411) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 1110) && (Time >= 30);
trigger17 = (stateno = 1115) && (Time >= 30);2
trigger18 = (stateno = 205) && movecontact


[State -1, uяd˗؁v]
type = ChangeState
value = 1360
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 3000
triggerall = var(54) = 23
triggerall = NumHelper(1411) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 1110) && (Time >= 30);
trigger17 = (stateno = 1115) && (Time >= 30);2
trigger18 = (stateno = 205) && movecontact

[State -1, ԋSuRWv]
type = ChangeState
value = 1350
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 3000
triggerall = NumHelper(11100) = 0
triggerall = var(54) = 24
triggerall = NumHelper(1411) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 1110) && (Time >= 24) ;SAg
trigger17 = (stateno = 1115) && (Time >= 24) ;SAg
trigger18 = (stateno = 205) && movecontact

[State -1, SuSLaav]
type = ChangeState
value = 1340
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 2000
triggerall = NumHelper(11110) = 0
triggerall = var(54) = 22
triggerall = NumHelper(1411) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 1100) && (Time >= 24) ;ԋSAg
trigger17 = (stateno = 1105) && (Time >= 24) ;ԋSAg
trigger18 = (stateno = 205) && movecontact

[State -1, őuL܂v]
type = ChangeState
value = 1330
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 2000
triggerall = var(54) = 21
triggerall = NumHelper(1411) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 1110) && (Time >= 30);
trigger17 = (stateno = 1115) && (Time >= 30);2
trigger18 = (stateno = 205) && movecontact

[State -1, ĕunjv]
type = ChangeState
value = 1320
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 2000
triggerall = var(54) = 20
triggerall = NumHelper(1411) = 0
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 700) && (Time >= 20);b
trigger12 = (stateno = 730) && (Time >= 20);b
trigger13 = (stateno = 710) && (Time >= 24);c
trigger14 = (stateno = 720) && (Time >= 20);c
trigger15 = (stateno = 1024) && (Time >= 5);ʓVqbg
trigger16 = (stateno = 1051) && (Time >= 5);\jbN
trigger17 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger18 = (stateno = 1105) && (Time >= 70) ;
trigger19 =  stateno = 1152                  ;ЂĒn
trigger20 = (stateno = 1157) && (Time >= 10) ;R
trigger21 = (stateno = 600) && (Time >= 6)
trigger22 = (stateno = 630) && (Time >= 14)
trigger23 = stateno = 241
trigger23 = movecontact
trigger24 = stateno = 242
trigger25 = stateno = 271
trigger25 = movecontact
trigger26 = stateno = 272
trigger27 = (stateno = 1161) && (Time >= 14);ђ
trigger28 = (stateno = 1166) && (Time >= 20)
trigger29 = stateno = 1071;
trigger30 = stateno = 1073;
trigger31 = (stateno = 1012) && (Time >= 5);uJqbg
trigger32 = (stateno = 1110) && (Time >= 30);
trigger33 = (stateno = 1115) && (Time >= 30);2
trigger34 = (stateno = 205) && movecontact
trigger35 = (stateno = 1163) && (Time >= 8)
trigger36 = (stateno = 1168) && (Time >= 8)
trigger37 = (stateno = 1161) && (Time >= 16)
trigger38 = (stateno = 1166) && (Time >= 22)


[State -1, 啄uPv]
type = ChangeState
value = 1300
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = var(54) = 18
triggerall = NumHelper(1411) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 1110) && (Time >= 30);
trigger17 = (stateno = 1115) && (Time >= 30);2
trigger18 = (stateno = 205) && movecontact


[State -1, XLJ[hڔ]
type = ChangeState
value = 1250
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = var(54) = [6,17]
triggerall = command != "holddown"
triggerall = command != "holdfwd"
triggerall = command != "holdup"
triggerall = command != "holdback"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact


[State -1, XLJ[hڔ]
type = ChangeState
value = 1255
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = (var(54) = 8) || (var(54) = 11) || (var(54) = 16)
;triggerall = var(54) <= 15
triggerall = command != "holddown"
triggerall = command != "holdfwd"
triggerall = command != "holdup"
triggerall = command != "holdback"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 34);B
trigger5 = (stateno = 701) && (Time >= 54);BB
trigger6 = (stateno = 720) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 717) && (Time >= 28);2CC

[State -1, XLJ[h]
type = ChangeState
value = 1200
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = var(54) >= 6
triggerall = var(54) <= 17
triggerall = (command = "holddown") || (command = "holdfwd") || (command = "holdup") || (command = "holdback")
trigger1 = statetype != A
trigger1 = ctrl

[State -1, 쌂]
type = ChangeState
value = 1210
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = var(54) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 120
trigger3 = stateno = 130
trigger4 = stateno = 131
trigger5 = stateno = 140
trigger6 = stateno = 151
trigger7 = stateno = 153

[State -1, C]
type = ChangeState
value = 1220
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = var(54) = 1
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 16);b
trigger8 = (stateno = 330) && (Time >= 20);b
trigger9 = (stateno = 310) && (Time >= 18);c
trigger10 = (stateno = 430) && (Time >= 20);c
trigger11 = (stateno = 1100) && (Time >= 44) ;ԋS
trigger12 = (stateno = 1105) && (Time >= 70) ;
trigger13 =  stateno = 1152                  ;ЂĒn
trigger14 = (stateno = 1157) && (Time >= 10) ;R
trigger15 = stateno = 1071;
trigger16 = (stateno = 1110) && (Time >= 30);
trigger17 = (stateno = 1115) && (Time >= 30);2
trigger18 = (stateno = 205) && movecontact


;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;R}hZ
;214:1000-1049
;236:1050-1099
;22 :1100-1149
;623:1150-1199

[State -1, Ђ]
type = ChangeState
value = 1150
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "623b"
triggerall = var(53) = 15
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, Ђc]
type = ChangeState
value = 1155
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "623c"
triggerall = var(53) = 15
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, 낱]
type = ChangeState
value = 1160
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "623b"
triggerall = var(53) = 16
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, 낱]
type = ChangeState
value = 1165
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "623c"
triggerall = var(53) = 16
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, 낱]
type = ChangeState
value = 1162
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "623b"
triggerall = var(53) = 16
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);c
trigger7 = stateno = 241
trigger7 = movecontact
trigger8 = stateno = 242

[State -1, 낱]
type = ChangeState
value = 1167
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "623c"
triggerall = var(53) = 16
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);c
trigger7 = stateno = 241
trigger7 = movecontact
trigger8 = stateno = 242


[State -1, ʓVb]
type = ChangeState
value = 1025
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = var(50) = 8
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, ʓVc]
type = ChangeState
value = 1020
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214c"
triggerall = var(50) = 8
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, ʓVb]
type = ChangeState
value = 1025
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = var(50) = 8
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);c
trigger7 = stateno = 241
trigger7 = movecontact
trigger8 = stateno = 242

[State -1, ʓVc]
type = ChangeState
value = 1020
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214c"
triggerall = var(50) = 8
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);c
trigger7 = stateno = 241
trigger7 = movecontact
trigger8 = stateno = 242

[State -1, [O]
type = ChangeState
value = 1010
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = var(50) = 7
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, [O]
type = ChangeState
value = 1015
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214c"
triggerall = var(50) = 7
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, ]
type = ChangeState
value = 1070
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = (command = "236b") || (command = "236c")
triggerall = var(51) = 11
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, ]
type = ChangeState
value = 1072
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = (command = "236b") || (command = "236c")
triggerall = var(51) = 11
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);c
trigger7 = stateno = 241
trigger7 = movecontact
trigger8 = stateno = 242

[State -1, g]
type = ChangeState
value = 1050
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = (command = "236b") || (command = "236c")
triggerall = var(51) = 10
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, ԋS]
type = ChangeState
value = 1100
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "22b"
triggerall = var(52) = 12
triggerall = NumHelper(11100) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, ԋS]
type = ChangeState
value = 1105
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "22c"
triggerall = var(52) = 12
triggerall = NumHelper(11100) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, S]
type = ChangeState
value = 1110
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "22b"
triggerall = var(52) = 13
triggerall = NumHelper(11110) = 0
triggerall = NumHelper(11114) = 0
triggerall = NumHelper(11115) = 0
triggerall = NumHelper(11116) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, S]
type = ChangeState
value = 1115
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "22c"
triggerall = var(52) = 13
triggerall = NumHelper(11110) = 0
triggerall = NumHelper(11114) = 0
triggerall = NumHelper(11115) = 0
triggerall = NumHelper(11116) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = (stateno = 201) || (stateno = 210)
trigger3 = movecontact
trigger4 = stateno = 250
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 440
trigger6 = movecontact
trigger7 = (stateno = 300) && (Time >= 20);b
trigger8 = (stateno = 330) && (Time >= 24);b
trigger9 = (stateno = 310) && (Time >= 24);c
trigger10 = (stateno = 440) && (Time >= 22);b
trigger11 = (stateno = 430) && (Time >= 18);c
trigger12 = (stateno = 205) && movecontact

[State -1, E]
type = ChangeState
value = 89
triggerall = var(39) = 0
triggerall = command = "xx"
triggerall = var(2) >= 125
trigger1 = stateno = [150,155]
;==============================================================================
; ړ֘A
;==============================================================================
;------------------------------------------------------------------------------

[State -1, ]
type = ChangeState
value = 100
triggerall = var(39) = 0
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "FF"
trigger2 = command = "fly"
trigger2 = command = "holdfwd"
trigger2 = command != "holdup"
trigger2 = command != "holddown"
trigger2 = stateno != 100


[State -1, obNXebv]
type = ChangeState
value = 105
triggerall = var(39) = 0
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "BB"
trigger2 = command = "fly"
trigger2 = command = "holdback"
trigger2 = command != "holdup"

[State -1, 󒆑O]
type = ChangeState
value = 110
triggerall = var(39) = 0
triggerall = command = "FF"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);2C
trigger7 = (stateno = 1051) && (Time >= 14)
trigger8 = (stateno = 1161) && (Time >= 16)
trigger9 = (stateno = 1166) && (Time >= 22)
trigger10= (stateno = 1163) && (Time >= 8)
trigger11= (stateno = 1168) && (Time >= 8)

[State -1, 󒆌]
type = ChangeState
value = 115
triggerall = var(39) = 0
triggerall = command = "BB"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);2C
trigger7 = (stateno = 1051) && (Time >= 14)
trigger8 = (stateno = 1161) && (Time >= 16)
trigger9 = (stateno = 1166) && (Time >= 22)
trigger10= (stateno = 1163) && (Time >= 8)
trigger11= (stateno = 1168) && (Time >= 8)


[State -1, nCWvOLZ]
type = ChangeState
value = 70
triggerall = var(39) = 0
triggerall = command = "holdup"
triggerall = command = "holdfwd"
triggerall = command != "holdback"
trigger1 = (stateno = 300) && (Time >= 20);b
trigger2 = (stateno = 330) && (Time >= 24);b
trigger3 = (stateno = 310) && (Time >= 24);c
trigger4 = (stateno = 440) && (Time >= 22);b
trigger5 = 0;(stateno = 430) && (Time >= 18);c
trigger6 = (stateno = 1110) && (Time >= 30);
trigger7 = (stateno = 1115) && (Time >= 30);2


[State -1, nCWvLZ]
type = ChangeState
value = 80
triggerall = var(39) = 0
triggerall = command = "holdup"
triggerall = command != "holdfwd"
triggerall = command = "holdback"
trigger1 = (stateno = 300) && (Time >= 20);b
trigger2 = (stateno = 330) && (Time >= 24);b
trigger3 = (stateno = 310) && (Time >= 24);c
trigger4 = (stateno = 440) && (Time >= 22);b
trigger5 = 0;(stateno = 430) && (Time >= 18);c
trigger6 = (stateno = 1110) && (Time >= 30);
trigger7 = (stateno = 1115) && (Time >= 30);2


[State -1, nCWvLZ]
type = ChangeState
value = 60
triggerall = var(39) = 0
triggerall = command = "holdup"
triggerall = command != "holdfwd"
triggerall = command != "holdback"
trigger1 = (stateno = 300) && (Time >= 20);b
trigger2 = (stateno = 330) && (Time >= 24);b
trigger3 = (stateno = 310) && (Time >= 24);c
trigger4 = (stateno = 440) && (Time >= 22);b
trigger5 = 0;(stateno = 430) && (Time >= 18);c
trigger6 = (stateno = 1110) && (Time >= 30);
trigger7 = (stateno = 1115) && (Time >= 30);2


[State -1, nCWvO];_bVWvƂ͕
type = ChangeState
value = 70
triggerall = var(39) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = command = "holdfwd"
triggerall = command != "holdback"
trigger1 = command = "DUF"
trigger2 = command = "holdup"
trigger2 = command = "fly"
trigger2 = stateno != 100

[State -1, nCWv]
type = ChangeState
value = 80
triggerall = var(39) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = command != "holdfwd"
triggerall = command = "holdback"
trigger1 = command = "DUB"
trigger2 = command = "holdup"
trigger2 = command = "fly"


[State -1, nCWv]
type = ChangeState
value = 60
triggerall = var(39) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = command != "holdfwd"
triggerall = command != "holdback"
trigger1 = command = "DU"
trigger2 = command = "up_x"

;Ăӂ
;statedef117
;n
;F92, UF93, U94, UB95, B96, DB97, D98, DF99

[State -1, F]
type = ChangeState
value = 92
triggerall = var(39) = 0
triggerall = command = "holdfwd"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command != "holdup"
triggerall = command != "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);2C
trigger7 = (stateno = 1051) && (Time >= 14)
trigger8 = (stateno = 1161) && (Time >= 16)
trigger9 = (stateno = 1166) && (Time >= 22)
trigger10= (stateno = 1163) && (Time >= 8)
trigger11= (stateno = 1168) && (Time >= 8)

[State -1, UF]
type = ChangeState
value = 93
triggerall = var(39) = 0
triggerall = command = "holdfwd"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command = "holdup"
triggerall = command != "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);2C
trigger7 = (stateno = 1051) && (Time >= 14)
trigger8 = (stateno = 1161) && (Time >= 16)
trigger9 = (stateno = 1166) && (Time >= 22)
trigger10= (stateno = 1163) && (Time >= 8)
trigger11= (stateno = 1168) && (Time >= 8)

[State -1, U]
type = ChangeState
value = 94
triggerall = var(39) = 0
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command = "holdup"
triggerall = command != "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);2C
trigger7 = (stateno = 1051) && (Time >= 14)
trigger8 = (stateno = 1161) && (Time >= 16)
trigger9 = (stateno = 1166) && (Time >= 22)
trigger10= (stateno = 1163) && (Time >= 8)
trigger11= (stateno = 1168) && (Time >= 8)

[State -1, UB]
type = ChangeState
value = 95
triggerall = var(39) = 0
triggerall = command = "holdback"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command = "holdup"
triggerall = command != "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);2C
trigger7 = (stateno = 1051) && (Time >= 14)
trigger8 = (stateno = 1161) && (Time >= 16)
trigger9 = (stateno = 1166) && (Time >= 22)
trigger10= (stateno = 1163) && (Time >= 8)
trigger11= (stateno = 1168) && (Time >= 8)

[State -1, B]
type = ChangeState
value = 96
triggerall = var(39) = 0
triggerall = command = "holdback"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command != "holdup"
triggerall = command != "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);2C
trigger7 = (stateno = 1051) && (Time >= 14)
trigger8 = (stateno = 1161) && (Time >= 16)
trigger9 = (stateno = 1166) && (Time >= 22)
trigger10= (stateno = 1163) && (Time >= 8)
trigger11= (stateno = 1168) && (Time >= 8)

[State -1, DB]
type = ChangeState
value = 97
triggerall = var(39) = 0
triggerall = command = "holdback"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command != "holdup"
triggerall = command = "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);2C
trigger7 = (stateno = 1051) && (Time >= 14)
trigger8 = (stateno = 1161) && (Time >= 16)
trigger9 = (stateno = 1166) && (Time >= 22)
trigger10= (stateno = 1163) && (Time >= 8)
trigger11= (stateno = 1168) && (Time >= 8)

[State -1, D]
type = ChangeState
value = 98
triggerall = var(39) = 0
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command != "holdup"
triggerall = command = "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);2C
trigger7 = (stateno = 1051) && (Time >= 14)
trigger8 = (stateno = 1161) && (Time >= 16)
trigger9 = (stateno = 1166) && (Time >= 22)
trigger10= (stateno = 1163) && (Time >= 8)
trigger11= (stateno = 1168) && (Time >= 8)

[State -1, DF]
type = ChangeState
value = 99
triggerall = var(39) = 0
triggerall = command = "holdfwd"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command != "holdup"
triggerall = command = "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = stateno = 701;B,2B,C
trigger3 = (stateno = 700) && (Time >= 22);B
trigger4 = (stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 26);C
trigger6 = (stateno = 720) && (Time >= 20);2C
trigger7 = (stateno = 1051) && (Time >= 14)
trigger8 = (stateno = 1161) && (Time >= 16)
trigger9 = (stateno = 1166) && (Time >= 22)
trigger10= (stateno = 1163) && (Time >= 8)
trigger11= (stateno = 1168) && (Time >= 8)


;==============================================================================
; ʏUZ
;==============================================================================
;------------------------------------------------------------------------------
[State -1, c`];܂
type = ChangeState
value = 270
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = StateType != A
trigger1 = stateno = 100

[State -1, ca];uJP
type = ChangeState
value = 260
triggerall = var(39) = 0
triggerall = command = "b"
triggerall = command = "holdfwd"
triggerall = StateType != A
trigger1 = stateno = 100

[State -1, cb];uJQ
type = ChangeState
value = 280
triggerall = var(39) = 0
triggerall = command = "c"
triggerall = command = "holdfwd"
triggerall = StateType != A
trigger1 = stateno = 100

[State -1, U`];o
type = ChangeState
value = 210
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = stateno != 100
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 201) && movecontact
trigger4 = (stateno = 400) && movecontact
trigger5 = (stateno = 205) && movecontact

[State -1, bU`]
type = ChangeState
triggerall = var(39) = 0
trigger1 = command = "hold_a"
trigger1 = stateno = 210
trigger1 = Time = 8
value = 211

;alAgF200-201-240(242)-250

[State -1, ````];o
type = ChangeState
value = 242
triggerall = var(39) = 0
triggerall = command = "a"
trigger1 = time > 8
trigger1 = stateno = 241

[State -1, ```];܂
type = ChangeState
value = 240
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = StateType != A
trigger1 = (stateno = 201) && movecontact

[State -1, ``];
type = ChangeState
value = 201
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = StateType != A
trigger1 = (stateno = 200) && movecontact

[State -1, `];Lp`
type = ChangeState
value = 200
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = ( abs(p2bodydist x) <= 15 ) || command ="holdback"

[State -1, a];
type = ChangeState
value = 205
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = abs(p2bodydist x) > 15

[State -1, Ua]
type = ChangeState
value = 330
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "b"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = stateno != 100
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 201
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = (stateno = 400) && movecontact ;LZ
trigger6 = (stateno = 400) && movecontact
trigger7 = (stateno = 205) && movecontact

[State -1, a]
type = ChangeState
value = 300
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = stateno != 100
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 201
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = (stateno = 400) && movecontact ;LZ
trigger6 = (stateno = 400) && movecontact
trigger7 = (stateno = 205) && movecontact

[State -1, b]
type = ChangeState
value = 310
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = stateno != 100
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 201
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = (stateno = 400) && movecontact ;LZ
trigger6 = (stateno = 300) && (Time >= 20);b
trigger7 = (stateno = 330) && (Time >= 20);b
trigger8 = (stateno = 400) && movecontact
trigger9 = (stateno = 205) && movecontact

;------------------------------------------------------------------------------

[State -1, fbLVbt];J[h
type = ChangeState
value = 195
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl

[State -1, XLAbv];
type = ChangeState
value = 196
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "start"
trigger1 = Power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
;------------------------------------------------------------------------------

[State -1, Q`]
type = ChangeState
value = 400
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = command != "holdfwd"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) && movecontact ;LZ

[State -1, R`]
type = ChangeState
value = 410
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = command = "holdfwd"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) && movecontact ;LZ
trigger3 = (stateno = 200) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 205) && movecontact

[State -1, Qa]
type = ChangeState
value = 440
triggerall = var(39) = 0
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) && movecontact ;LZ
trigger3 = stateno = 200
trigger3 = movecontact
trigger4 = stateno = 201
trigger4 = movecontact
trigger5 = stateno = 210
trigger5 = movecontact
trigger6 = (stateno = 400) && movecontact
trigger7 = (stateno = 205) && movecontact

[State -1, Qb]
type = ChangeState
value = 430
triggerall = var(39) = 0
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) && movecontact ;LZ
trigger3 = stateno = 200
trigger3 = movecontact
trigger4 = stateno = 201
trigger4 = movecontact
trigger5 = stateno = 210
trigger5 = movecontact
trigger6 = (stateno = 300) && (Time >= 20);b
trigger7 = (stateno = 330) && (Time >= 20);b
trigger8 = (stateno = 400) && movecontact
trigger9 = (stateno = 205) && movecontact

;------------------------------------------------------------------------------
[State -1, iU`]
type = ChangeState
value = 630
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holdfwd"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = (stateno = 1161) && (Time >= 16)
trigger4 = (stateno = 1166) && (Time >= 22)
trigger5 = (stateno = 1163) && (Time >= 8)
trigger6 = (stateno = 1168) && (Time >= 8)

[State -1, iQ`]
type = ChangeState
value = 610
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = (stateno = 1161) && (Time >= 16)
trigger4 = (stateno = 1166) && (Time >= 22)
trigger5 = (stateno = 1163) && (Time >= 8)
trigger6 = (stateno = 1168) && (Time >= 8)

[State -1, i`]
type = ChangeState
value = 600
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = A
trigger1 = ctrl
;trigger2 = (stateno = 600) && (time >= 6)
;trigger2 = movecontact
trigger2 = (stateno = 1161) && (Time >= 16)
trigger3 = (stateno = 1166) && (Time >= 22)
trigger4 = (stateno = 1163) && (Time >= 8)
trigger5 = (stateno = 1168) && (Time >= 8)

[State -1, iQa]
type = ChangeState
value = 730
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && (Time >= 6)
trigger3 = (stateno = 630) && (Time >= 14)
trigger4 = stateno = 241
trigger4 = movecontact
trigger5 = stateno = 242
trigger6 = stateno = 271
trigger6 = movecontact
trigger7 = stateno = 272

[State -1, ia]
type = ChangeState
value = 700
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && (Time >= 6)
trigger3 = (stateno = 630) && (Time >= 14)
trigger4 = stateno = 241
trigger4 = movecontact
trigger5 = stateno = 242
trigger6 = stateno = 271
trigger6 = movecontact
trigger7 = stateno = 272

[State -1, iQb]
type = ChangeState
value = 720
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && (Time >= 6)
trigger3 = (stateno = 630) && (Time >= 14)
trigger4 = stateno = 241
trigger4 = movecontact
trigger5 = stateno = 242
trigger6 = stateno = 271
trigger6 = movecontact
trigger7 = stateno = 272
trigger8 = (stateno = 700) && (Time >= 20);b
trigger9 = (stateno = 730) && (Time >= 20);2b

[State -1, ib]
type = ChangeState
value = 710
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && (Time >= 6)
trigger3 = (stateno = 630) && (Time >= 14)
trigger4 = stateno = 241
trigger4 = movecontact
trigger5 = stateno = 242
trigger6 = stateno = 271
trigger6 = movecontact
trigger7 = stateno = 272
trigger8 = (stateno = 700) && (Time >= 20);b
trigger9 = (stateno = 730) && (Time >= 20);2b

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
