
;===========================================================================
; 펞ĎXe[gi|Qj
;===========================================================================
;---------------------------------------------------------------------------
; IvVݒ
;---------------------------------------------------------------------------

[Statedef -2]

[State -2,Option];EX[hݒ
type = Varset
triggerall = 1
trigger1 = palno = [7,12]
var(50) = 1 ;EX[hݒύXł܂D
            ;0ŕD1ŉD

[State -2,Option];K[hLZUhݒ
type = Varset
trigger1 = 1
var(53) = 0 ;K[hLZUh̗Lݒł܂D
            ;LɂƃK[h̍dLZčUhs\ɂȂ܂D
            ;0ŖD1ŗLD

[State -2,Option];KOoݒ
type = Varset
trigger1 = 1
var(54) = 2 ;KỎoLݒł܂D
            ;0ŉoD1ŉoLD2ŉoD

[State -2,Option];ubc{xoݒ
type = Varset
trigger1 = 1
var(55) = 1 ;ubc{x̉oݒł܂D
            ;0ŊȗD-1łɕ܂D1ŕύXȂD

[State -2,Option];VXebZ[WWݒ
type = Varset
trigger1 = 1
var(56) = 80 ;VXebZ[WYWݒł܂D
             ;ftHg80D[- Up] [+ Down]

;---------------------------------------------------------------------------
; IvVݒI
;---------------------------------------------------------------------------





















;---------------------------------------------------------------------------
;␳֌W
;---------------------------------------------------------------------------
;΍U
[State -2,΍U]
type = VarSet
triggerall = var(12) = 0
trigger1 = EnemyNear,MoveType = A
;trigger1 = MoveType = A
var(12) = 1

[State -2,΍UZbg]
type = VarSet
trigger1 = EnemyNear,ctrl
;trigger2 = EnemyNear,MoveType = H
trigger2 =  fVar(10) != 1
trigger3 = StateNo = [903,923]
var(12) = 0

;qbgJEg
[State -2,qbg]
type = VarAdd
trigger1 = movehit = 1 || projhit = 1
var(13) = 1

[State -2,qbg]
type = VarSet
triggerall = var(13) != 0
trigger1 = EnemyNear,MoveType != H
trigger1 = NumTarget = 0
var(13) = 0

[State -2,R{␳1]
type = VarSet
trigger1 = var(13) = 0
fVar(10) = 1

[State -2,R{␳1]
type = VarSet
trigger1 = var(13) = 1
fVar(10) = 0.75

[State -2,R{␳2]
type = VarSet
trigger1 = var(13) = 2
fVar(10) = 0.5

[State -2,R{␳3]
type = VarSet
trigger1 = var(13) >= 3
fVar(10) = 0.25

[State -2,΍U␳]
type = VarSet
trigger1 = var(12) != 0
fVar(11) = 1.25

[State -2,΍U␳Zbg]
type = varset
triggerall = fVar(11) != 1
trigger1 = var(12) = 0
fVar(11) = 1

[State -2,wʃqbg␳]
type = VarSet
TriggerAll = EnemyNear,MoveType != H
Trigger1 = (Facing = EnemyNear,Facing)
fVar(12) = 1.5

[State -2,wʃqbg␳Zbg]
type = varset
triggerall = fVar(12) != 1
Trigger1 = (Facing != EnemyNear,Facing)
trigger2 = StateNo = 600
trigger3 =  fVar(10) != 1
fVar(12) = 1

;֘A
[State -2,␳qbg]
type = VarAdd
triggerall = EnemyNear,StateType = A
trigger1 = MoveHit = 1
trigger2 = ProjHit = 1
var(18) = 1

[State -2,␳qbg]
type = VarSet
triggerall = var(18) != 0
trigger1 = EnemyNear,MoveType != H
trigger1 = NumTarget = 0
var(18) = 0

[State -2,␳]
type = varset
trigger1 = Var(18) >= 4
fVar(20) = 0.50*(var(18))

[State -2,␳Zbg]
type = varset
triggerall = EnemyNear,MoveType != H
trigger1 = var(18) = 0
fVar(20) = 0

[State -2, GtFNg]
type = RemoveExplod
trigger1 = Movetype != A
ID = 3020

[State -2,wp[p΍UZbg]
type = VarSet
trigger1 = var(16) != 0
var(16) = 0
ignorehitpause = 1

[State -2,wp[pwʍUZbg]
type = VarSet
trigger1 = var(17) != 0
var(17) = 0
ignorehitpause = 1

[State -2,g͎s]
type = VarSet
triggerall = var(19) = 0
triggerall = stateno = 5050 || stateno = 5071
triggerall = Pos Y < 10
trigger1 = command = "x" || command = "y" || command = "z"
trigger2 = command = "a" || command = "b" || command = "c"
var(19) = 1
ignorehitpause = 1

[State -2,gZbg]
type = VarSet
trigger1 = var(19) != 0
trigger1 = Movetype != H
var(19) = 0
ignorehitpause = 1

[State -2,Xe[g[v񐔔胊Zbg]
type = VarSet
trigger1 = var(3) != 0
trigger1 = Movetype = H
var(3) = 0
ignorehitpause = 1

[State -2,ubcN[QeZbg]
type = VarSet
trigger1 = var(5) > 0
trigger1 = NumHelper(1050) = 0
var(5)= 0

[State -2,^]
type = Varadd
trigger1 = Command = "holdback"
trigger1 = Time
var(42) = 1
ignorehitpause = 1

[State -2,^]
type = Varadd
trigger1 = Command = "holddown"
trigger1 = Time
var(43) = 1
ignorehitpause = 1

[State -2,^]
type = varset
trigger1 = Command != "holdback"
trigger1 = var(42) >= 1
var(42) = 0
ignorehitpause = 1

[State -2,^]
type = varset
trigger1 = Command != "holddown"
trigger1 = var(43) >= 1
var(43) = 0
ignorehitpause = 1

[State -2,^]
type = VarSet
trigger1 = var(42) >= 30
var(44) = 30

[State -2,^]
type = Varset
trigger1 = var(43) >= 30
var(45) = 30

[State -2,^]
type = varadd
trigger1 = Command != "holdback"
trigger1 = var(42) >= 0
trigger1 = var(44) >= 1
trigger1 = Time
var(44) = -1

[State -2,^]
type = varadd
trigger1 = Command != "holddown"
trigger1 = var(43) >= 0
trigger1 = var(45) >= 1
trigger1 = Time
var(45) = -1

;---------------------------------------------------------------------------
; CgEKO֘A
;---------------------------------------------------------------------------
[State -2, wp[o]
type = Helper
triggerall = var(54) = 2
triggerall = teammode = single || teammode = turns
triggerall = NumHelper(8670) = 0
trigger1 = Time = 1 && StateNo = [190,194]
trigger1 = RoundNo = 1
helpertype = Normal
name = "Match Start"
stateno = 8670
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 73640
pausemovetime = 73640
ignorehitpause = 1
ID = 8670

[State -2, ~o]
type = Pause
triggerall = var(54) >= 1
triggerall = teammode = single || teammode = turns
triggerall = NumHelper(8600) = 0
triggerall = var(41) = 0
trigger1 = WinKO && Matchover
time = 60
ignorehitpause = 1

[State -2, ~o]
type = Pause
triggerall = var(54) >= 1
triggerall = teammode = single || teammode = turns
triggerall = NumHelper(8600) = 0
triggerall = var(41) = 1
trigger1 = WinKO && Matchover
time = 90
ignorehitpause = 1

[State -2, wp[o]
type = Helper
triggerall = var(54) >= 1
triggerall = teammode = single || teammode = turns
triggerall = NumHelper(8600) = 0
triggerall = var(41) = 0
trigger1 = WinKO && Matchover
helpertype = Normal
name = "K.O."
stateno = 8600
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 73640
pausemovetime = 73640
ignorehitpause = 1
ID = 8600

[State -2, wp[o]
type = Helper
triggerall = var(54) >= 1
triggerall = teammode = single || teammode = turns
triggerall = NumHelper(8600) = 0
triggerall = var(41) = 1
trigger1 = WinKO && Matchover
helpertype = Normal
name = "Super K.O."
stateno = 8650
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 73640
pausemovetime = 73640
ignorehitpause = 1
ID = 8600

[State -2, wp[o]
type = Helper
triggerall = var(54) = 2
triggerall = teammode = single || teammode = turns
trigger1 = Time = 0 && StateNo = 180
trigger1 = Life = LifeMax
helpertype = Normal
name = "Perfect"
stateno = 8680
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 73640
pausemovetime = 73640
ignorehitpause = 1
ID = 8680

[State -2, GtFNg]
type = Explod
triggerall = var(54) = 2
triggerall = teammode = single || teammode = turns
trigger1 = Time = 0 && StateNo = 180
trigger1 = teamside = 1
anim = ifelse(facing=1,8690,8691)
facing = 1
postype = back
pos = ifelse(facing=1,15,305),var(56)
sprpriority = 5
ontop = 1
ownpal = 1
scale = .5,.5
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1

[State -2, GtFNg]
type = Explod
triggerall = var(54) = 2
triggerall = teammode = single || teammode = turns
trigger1 = Time = 0 && StateNo = 180
trigger1 = teamside = 2
anim = ifelse(facing=1,8692,8693)
facing = 1
postype = back
pos = ifelse(facing=-1,15,305),var(56)
sprpriority = 5
ontop = 1
ownpal = 1
scale = .5,.5
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1

[State -2, GtFNg]
type = Explod
triggerall = var(54) = 2
triggerall = teammode = single || teammode = turns
trigger1 = Time = 0 && StateNo = 180
trigger1 = matchover = 1
anim = 8675
facing = 1
postype = back
pos = 0,0
sprpriority = 5
ontop = 1
ownpal = 1
scale = .5,.5
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1

[State -2, GtFNg]
type = Explod
triggerall = var(54) = 2
triggerall = teammode = single || teammode = turns
trigger1 = Time = 0 && StateNo = 180
trigger1 = matchover = 1
anim = 8676
facing = 1
postype = back
pos = 0,0
sprpriority = 5
ontop = 1
ownpal = 1
scale = .5,.5
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1

[State -2, ]
type = AssertSpecial
triggerall = var(54) = 2
triggerall = teammode = single || teammode = turns
trigger1 = matchover = 1 && StateNo = [180,189]
flag = NoBarDisplay

[State -2, 炷]
type = PlaySnd
triggerall = WinKO && var(0) = 0;
trigger1 = numhelper(8600) = 0
value = s4,0
IgnoreHitPause = 1
persistent = 0
volume = 255

[State -2,VarSet]
type = VarSet
trigger1 = WinKO
var(0) = 1
ignorehitpause = 1

[State -2, 炷]
type = PlaySnd
triggerall = teammode = single || teammode = turns
trigger1 = !Alive
trigger1 = stateno = 5150
trigger1 = Anim = 5140 && AnimElemTime(1) = 1
value = s10,5
IgnoreHitPause = 1
persistent = 0
volume = 255

[State -2, 炷]
type = PlaySnd
triggerall = teammode = single || teammode = turns
trigger1 = !Alive
trigger1 = matchover && var(0) = 0;sk
;trigger1 = Roundstate = 3
value = s10,0
IgnoreHitPause = 1
persistent = 0
volume = 255

[State -2, 炷]
type = PlaySnd
triggerall = teammode = simul
trigger1 = !Alive && var(0) = 0;sk
value = s10,0
IgnoreHitPause = 1
persistent = 0
volume = 255

[State -2,VarSet]
type = VarSet
triggerall = teammode = single || teammode = turns
trigger1 = matchover;Lose
var(0) = 2
ignorehitpause = 1

[State -2,VarSet]
type = VarSet
triggerall = teammode = simul
trigger1 = !Alive
var(0) = 3
ignorehitpause = 1

;---------------------------------------------------------------------------
; ł֘A
;---------------------------------------------------------------------------

[State -2, 炷];΍Uqbg
type = PlaySnd
triggerall = numexplod(7130) = 0
triggerall = RoundState = 2
trigger1 = StateNo != [800,870]
trigger1 = StateNo != [903,924]
trigger1 = fVar(11) = 1.25 && fVar(12) != 1.5
trigger1 = movehit = 1 || projhit = 1 || var(16) = 1
value = 1,6
persistent = 0
ignorehitpause = 1

[State -2, 炷];wʍUqbg
type = Playsnd
triggerall = numexplod(7140) = 0
triggerall = RoundState = 2
trigger1 = StateNo != [800,870]
trigger1 = StateNo != [903,924]
trigger1 = fVar(12) = 1.5
trigger1 = movehit = 1 || projhit = 1 || var(17) = 1
value = 1,6
persistent = 0
ignorehitpause = 1

[State -2, wi]
type = BGPalFX
triggerall = movehit = 1 || projhit = 1 || var(16) = 1 || var(17) = 1
triggerall = StateNo != [800,870]
triggerall = StateNo != [903,924]
trigger1 = numexplod(7130) = 0
trigger1 = fVar(11) = 1.25
trigger2 = numexplod(7140) = 0
trigger2 = fVar(12) = 1.5
time = 2
add = 254,0,0
ignorehitpause = 1

[State -2, GtFNg]
type = Helper
triggerall = NumHelper(7070) = 0
triggerall = Movetype = H
triggerall = EnemyNear,Movetype = H
triggerall = Time = 1
trigger1 = PrevStateNo = 200 || PrevStateNo = 210 || PrevStateNo = 220 || PrevStateNo = 211 || PrevStateNo = 221 || PrevStateNo = 222
trigger2 = PrevStateNo = 400 || PrevStateNo = 410 || PrevStateNo = 420 || PrevStateNo = 425
trigger3 = PrevStateNo = 600 || PrevStateNo = 610 || PrevStateNo = 620 || PrevStateNo = 625
trigger4 = PrevStateNo = 903 || PrevStateNo = 913 || PrevStateNo = 923
trigger5 = PrevStateNo = 701 || PrevStateNo = 710 || PrevStateNo = 705 || PrevStateNo = 711 || PrevStateNo = 730
helpertype = Normal
name = "Hit Spark"
stateno = 7070
facing = -1
postype = p2
pos = 0,(EnemyNear,Const(Size.Mid.Pos.y))
sprpriority = 3
ownpal = 1
pausemovetime = 73640
supermovetime = 73640
persistent = 0
ignorehitpause = 1
size.xscale = .5
size.yscale = .5
persistent = 0
ID = 7070

[State -2, GtFNg]
type = Helper
triggerall = NumHelper(7075) = 0
triggerall = Movetype = H
triggerall = EnemyNear,Movetype = H
triggerall = Time = 1
trigger1 = PrevStateNo = 1100 || PrevStateNo = 1110 || PrevStateNo = 1120
trigger2 = PrevStateNo = 1105 || PrevStateNo = 1115 || PrevStateNo = 1125
trigger3 = PrevStateNo = 1300 || PrevStateNo = 1310 || PrevStateNo = 1320
trigger4 = PrevStateNo = 1305 || PrevStateNo = 1315 || PrevStateNo = 1325
trigger5 = PrevStateNo = 1410 || PrevStateNo = 1415 || PrevStateNo = 1420 || PrevStateNo = 1430
helpertype = Normal
name = "Hit Spark"
stateno = 7075
facing = -1
postype = p2
pos = 0,(EnemyNear,Const(Size.Mid.Pos.y))
sprpriority = 3
ownpal = 1
pausemovetime = 73640
supermovetime = 73640
persistent = 0
ignorehitpause = 1
size.xscale = .5
size.yscale = .5
persistent = 0
ID = 7075

[State -2, GtFNg]
type = Helper
triggerall = NumHelper(7080) = 0
triggerall = Movetype = H
triggerall = EnemyNear,Movetype = H
triggerall = Time = 1
trigger1 = PrevStateNo = 2100 || PrevStateNo = 2105 || PrevStateNo = 2110 || PrevStateNo = 2115
trigger2 = PrevStateNo = 2300 || PrevStateNo = 2305 || PrevStateNo = 2310
trigger3 = PrevStateNo = 2410 || PrevStateNo = 2420
trigger4 = PrevStateNo = 3000 || PrevStateNo = 3001 || PrevStateNo = 3002 || PrevStateNo = 3100
helpertype = Normal
name = "Hit Spark"
stateno = 7080
facing = -1
postype = p2
pos = 0,(EnemyNear,Const(Size.Mid.Pos.y))
sprpriority = 3
ownpal = 1
pausemovetime = 73640
supermovetime = 73640
persistent = 0
ignorehitpause = 1
size.xscale = .5
size.yscale = .5
persistent = 0
ID = 7080

;---------------------------------------------------------------------------
; oEh֘A
;---------------------------------------------------------------------------

[State -2, 炷];oEh
type = Playsnd
triggerall = EnemyNear,teammode = single || EnemyNear,teammode = turns
triggerall = EnemyNear,Movetype = H
triggerall = EnemyNear,Time = 1
triggerall = NumExplod(8300) = 0
trigger1 = EnemyNear,StateNo = 872
trigger1 = EnemyNear,StateType = L
value = 0,4
persistent = 0
ignorehitpause = 1

[State -2, 炷];ǃoEh
type = Playsnd
triggerall = EnemyNear,teammode = single || EnemyNear,teammode = turns
triggerall = EnemyNear,Movetype = H
triggerall = EnemyNear,Time = 1
triggerall = NumExplod(7030) = 0
trigger1 = EnemyNear,StateNo = [965,966]
trigger1 = EnemyNear,StateType = A
value = 1,7
persistent = 0
ignorehitpause = 1

[State -2, GtFNg];oEh
type = Explod
triggerall = EnemyNear,teammode = single || EnemyNear,teammode = turns
triggerall = EnemyNear,Movetype = H
triggerall = EnemyNear,Time = 1
trigger1 = EnemyNear,StateNo = 872
trigger1 = EnemyNear,StateType = L
anim = 8300
facing = -1
postype = p2
pos = 0,0
sprpriority = 3
ownpal = 1
scale = .5,.5
random = 40,0
pausemovetime = 0
supermovetime = 0
bindtime = 1
persistent = 0
ignorehitpause = 1
ID = 8300

[State -2, GtFNg];oEh
type = Explod
triggerall = EnemyNear,teammode = single || EnemyNear,teammode = turns
triggerall = EnemyNear,Movetype = H
triggerall = EnemyNear,Time = 1
trigger1 = EnemyNear,StateNo = 872
trigger1 = EnemyNear,StateType = L
anim = 8300
facing = 1
postype = p2
pos = 0,0
sprpriority = 3
ownpal = 1
scale = .5,.5
random = 40,0
pausemovetime = 0
supermovetime = 0
bindtime = 1
persistent = 0
ignorehitpause = 1
ID = 8300

[State -2, GtFNg];oEh
type = Explod
triggerall = EnemyNear,teammode = single || EnemyNear,teammode = turns
triggerall = EnemyNear,Movetype = H
triggerall = EnemyNear,Time = 1
trigger1 = EnemyNear,StateNo = 872
trigger1 = EnemyNear,StateType = L
anim = 8325
facing = -1
postype = p2
pos = 0,0
sprpriority = -3
ownpal = 1
scale = .5,.5
pausemovetime = 0
supermovetime = 0
bindtime = 1
persistent = 0
ignorehitpause = 1
ID = 8325

[State -2, GtFNg];ǃoEh
type = Explod
triggerall = EnemyNear,teammode = single || EnemyNear,teammode = turns
triggerall = EnemyNear,Movetype = H
triggerall = EnemyNear,Time = 1
trigger1 = EnemyNear,StateNo = [965,966]
trigger1 = EnemyNear,StateType = A
trigger1 = NumExplod(7030) = 0
anim = 7030
facing = 1
postype = p2
pos = -50,-60
sprpriority = 4
ownpal = 1
scale = .5,.5
pausemovetime = 0
supermovetime = 0
bindtime = 1
persistent = 0
ignorehitpause = 1
ID = 7030

;---------------------------------------------------------------------------
; VXebZ[W
;---------------------------------------------------------------------------

[State -2, GtFNg];Uh
type = Explod
triggerall = Time = 1
triggerall = teamside = 1
trigger1 = stateno = [903,904]
trigger2 = stateno = [913,914]
trigger3 = stateno = [923,924]
anim = ifelse(facing=1,7100,7101)
facing = 1
postype = back
pos = ifelse(facing=1,15,305),var(56)
sprpriority = 3
ownpal = 1
scale = .5,.5
ontop = 1
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1
ID = 7100

[State -2, GtFNg];Uh
type = Explod
triggerall = Time = 1
triggerall = teamside = 2
trigger1 = stateno = [903,904]
trigger2 = stateno = [913,914]
trigger3 = stateno = [923,924]
anim = ifelse(facing=-1,7102,7103)
facing = -1
postype = back
pos = ifelse(facing=-1,15,305),var(56)
sprpriority = 3
ownpal = 1
scale = .5,.5
ontop = 1
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1
ID = 7100

[State -2, GtFNg];΍U
type = Explod
triggerall = teamside = 1
triggerall = numexplod(7130) = 0
triggerall = RoundState = 2
trigger1 = StateNo != [800,870]
trigger1 = StateNo != [903,924]
trigger1 = fVar(11) = 1.25
trigger1 = movehit = 1 || projhit = 1 || var(16) = 1
anim = ifelse(facing=1,7130,7131)
facing = 1
postype = back
pos = ifelse(facing=1,15,305),var(56)
sprpriority = 3
ownpal = 1
scale = .5,.5
ontop = 1
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1
ID = 7130

[State -2, GtFNg];΍U
type = Explod
triggerall = teamside = 2
triggerall = numexplod(7130) = 0
triggerall = RoundState = 2
trigger1 = StateNo != [800,870]
trigger1 = StateNo != [903,924]
trigger1 = fVar(11) = 1.25
trigger1 = movehit = 1 || projhit = 1 || var(16) = 1
anim = ifelse(facing=-1,7132,7133)
facing = -1
postype = back
pos = ifelse(facing=-1,15,305),var(56)
sprpriority = 3
ownpal = 1
scale = .5,.5
ontop = 1
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1
ID = 7130

[State -2, GtFNg];wʍU
type = Explod
triggerall = teamside = 1
triggerall = numexplod(7140) = 0
triggerall = RoundState = 2
trigger1 = StateNo != [800,870]
trigger1 = StateNo != [903,924]
trigger1 = fVar(12) = 1.5
trigger1 = movehit = 1 || projhit = 1 || var(17) = 1
anim = ifelse(facing=1,7140,7141)
facing = 1
postype = back
pos = ifelse(facing=1,15,305),var(56) + 12 * numexplod(7130)
sprpriority = 3
ownpal = 1
scale = .5,.5
ontop = 1
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1
ID = 7140

[State -2, GtFNg];wʍU
type = Explod
triggerall = teamside = 2
triggerall = numexplod(7140) = 0
triggerall = RoundState = 2
trigger1 = StateNo != [800,870]
trigger1 = StateNo != [903,924]
trigger1 = fVar(12) = 1.5
trigger1 = movehit = 1 || projhit = 1 || var(17) = 1
anim = ifelse(facing=-1,7142,7143)
facing = -1
postype = back
pos = ifelse(facing=-1,15,305),var(56) + 12 * numexplod(7130)
sprpriority = 3
ownpal = 1
scale = .5,.5
ontop = 1
pausemovetime = 73640
supermovetime = 73640
supermove = 1
bindtime = -1
persistent = 0
ignorehitpause = 1
ID = 7140

;-----------------------------------
[State -2, Nbv{[h]
type = DisplayToClipboard
trigger1 = 0
text = "Cancel=%d, Throw=%d, Button=%d, Body-Distance X=%d,Y=%d \n"
params = var(1),var(2),var(3),floor(P2BodyDist X),floor(P2BodyDist Y)

;[State -2, Nbv{[hiǉpj]
;type = AppendToClipboard
;trigger1 = 1
;text = "Position X=%d,Y=%d, Velocity X=%f,Y=%f, Hit=%d \n"
;params = floor(Pos X),floor(Pos Y),(Vel X),(Vel Y),(MoveHit)

[State -2, Nbv{[hiǉpj]
type = AppendToClipboard
trigger1 = 0
text = "Var(18)=%d,Var(13)=%d, fVar(10)=%f,fVar(11)=%f,fVar(12)=%f \n"
params = Var(18),Var(13),fVar(10),fVar(11),fVar(12)

;---------------------------------------------------------------------------
;葤ꏈΉ
;---------------------------------------------------------------------------
;D/bł/b߂@p
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "H" && Enemy,Name = "Akiha_Vermilion"
Trigger1 = Enemy,Var(47) = 1
Value = -8
Kill = 0

[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "H" && Enemy,Name = "Akiha_Vermilion"
Trigger1 = Enemy,Var(48) = 1 && Enemy,NumExplod(4005)
Value = -8
Kill = 0

[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "H" && Enemy,Name = "Akiha_Vermilion"
Trigger1 = Enemy,Var(47) = 1
Value = -26
;---------------------------------------------------------------------------
;pE_[XmE@p
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "H" && Enemy,Name = "Len"
Trigger1 = Enemy,Var(47) = 1 || Enemy,Var(48) = 1
Value = -Enemy,Var(47)*4-Enemy,Var(48)*4
Kill = 0
;---------------------------------------------------------------------------
;傤@p
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "H" && Enemy,Name = "Hisui"
Trigger1 = Enemy,Var(47) = 1
Value = -10
Kill = 0

[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "H" && Enemy,Name = "Hisui"
Trigger1 = Enemy,Var(47) = 1
Value = -150
;---------------------------------------------------------------------------
;ubNENbN@p
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "H" && Enemy,Name = "Warachia"
Trigger1 = Enemy,Var(47) = 1
Value = -10
Kill = 0

[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "H" && Enemy,Name = "Warachia"
Trigger1 = Enemy,Var(47) = 2 || Enemy,Var(47) = 4
Value = -15
Kill = 0

[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "H" && Enemy,Name = "Warachia"
Trigger1 = Enemy,Var(47) = 3
Value = -30
Kill = 0

[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "H" && Enemy,Name = "Warachia"
Trigger1 = Enemy,Var(47) = 1
Value = 6

[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "H" && Enemy,Name = "Warachia"
Trigger1 = Enemy,Var(47) = 2 || Enemy,Var(47) = 3 || Enemy,Var(47) = 4
Value = 15
;---------------------------------------------------------------------------
;w̋]҂łB@p
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "H" && Enemy,Name = "Kohaku"
Trigger1 = Enemy,Var(47) = 1
Value = -5
Kill = 0
;---------------------------------------------------------------------------
;bł(Ht)@Xe[^Xω
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "tukemon&HAL" && Enemy,Name = "Akiha"
Trigger1 = Enemy,Var(56) = 1
Value = -8
Kill = 0

[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "tukemon&HAL" && Enemy,Name = "Akiha"
Trigger1 = Enemy,Var(51)%10 = 2
Trigger1 = Enemy,Var(56) = 1
Value = -33
;---------------------------------------------------------------------------
;ŌʁihEBAJi)
[State -2, PowerAdd]
type = PowerAdd
triggerall = enemy,authorname = "Drowin arcana"
triggerall = enemy,fvar(20) > 0
trigger1 = power > 0
value = -1
[State -2, LifeAdd]
type = LifeAdd
triggerall = enemy,authorname = "Drowin arcana"
triggerall = enemy,fvar(20) > 0
trigger1 = gametime % 7 = 0
value = -1
kill = 0
[State -2, PalFX]
type = PalFx
triggerall = enemy,authorname = "Drowin arcana"
trigger1 = enemy,fvar(20) > 0
add = 100,0,110
mul = 220,220,220
time = 5
ignorehitpause = 1
;---------------------------------------------------------------------------
;C`RŁiSAIKEI_j
[State -2, LifeAdd]
type=lifeadd
trigger1=enemy,name="JUDA"
trigger1=enemy,authorname="SAIKEI"
trigger1=enemy,fvar(23)>0
trigger1=floor(enemy,fvar(23))%4=0
trigger1=enemy,var(0)<=0
trigger1=enemy,movetype!=h||enemy,movetype=h&&enemy,hitshakeover
value=-1
kill=0

[State -2, PalFX]
type=palfx
triggerall=gametime%20=0
trigger1=enemy,name="JUDA"
trigger1=enemy,authorname="SAIKEI"
trigger1=enemy,fvar(23)>0
time=8
add=255,0,0
;---------------------------------------------------------------------------
; Curse Damage for Misuzu Kamio
[State -2, LifeAdd]
type = LifeAdd
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
triggerall = NumEnemy
triggerall = Enemy,AuthorName = "586"
triggerall = Enemy,Name = "Misuzu Kamio"
triggerall = Enemy,fvar(11) > 0
trigger1 = Enemy,var(13) = 1
trigger1 = GameTime % 13 = 0
trigger2 = Enemy,var(13) = 2
trigger2 = GameTime % 11 = 0
trigger3 = Enemy,var(13) = 3
trigger3 = GameTime % 8 = 0
trigger4 = Enemy,var(13) = 4
trigger4 = GameTime % 6 = 0
trigger5 = Enemy,var(13) = 5
trigger5 = GameTime % 3 = 0
value = -1
kill = 0
ignorehitpause = 1

[State -2, PalFX]
type = PalFX
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
triggerall = NumEnemy
triggerall = Enemy,AuthorName = "586"
triggerall = Enemy,Name = "Misuzu Kamio"
trigger1 = Enemy,fvar(11) > 0
add = -50,150,150
time = 1
ignorehitpause = 1
;---------------------------------------------------------------------------
;sHXq@아yюXe[g
[State -2, LifeAdd]
Type       = LifeAdd
TriggerAll = NumEnemy           >= 1
TriggerAll = Enemy,AuthorName    = "Souki" && Enemy,Name   = "Yuyuko Saigyouji"
Trigger1   = Enemy,Var(3)        = 1       || Enemy,Var(3) = 2
Trigger1   = GameTime%6          = 0
Value      = IfElse(Enemy,Var(3) = 1, -2, -3)
Kill       = 0
;---------------------------------------------------------------------------
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;_/_/_/                       E̋V                                 _/_/_/
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;U}
[State pos moving]
type = AssertSpecial
Triggerall = (Enemynear,Name = "Komachi Onoduka")*(Enemynear,AuthorName = "mikage_th")*(TeamMode = single)
trigger1 = (enemynear,stateno = 820)*(enemynear,anim = 823)*(enemynear,animelem = 6,13)
trigger2 = (enemynear,stateno = 821)*(enemynear,anim = 823)*(enemynear,animelem = 6,43)
flag = noautoturn

;ړ
[State pos moving]
type = Posadd
Triggerall = (Enemynear,Name = "Komachi Onoduka")*(Enemynear,AuthorName = "mikage_th")*(TeamMode = single)
trigger1 = (enemynear,stateno = 820)*(enemynear,anim = 823)*(enemynear,animelem = 6,13)
trigger2 = (enemynear,stateno = 821)*(enemynear,anim = 823)*(enemynear,animelem = 6,43)
x = -ceil(enemynear,fVar(36))*facing*enemynear,facing
y = -ceil(enemynear,fVar(37))*(statetype!=L)

;statetype!=A+statetype!=L̏ꍇstate
[State pos moving]
type = Changestate
Triggerall = (Enemynear,Name = "Komachi Onoduka")*(Enemynear,AuthorName = "mikage_th")*(TeamMode = single)
Triggerall = (statetype != A)*(pos y!=0)*(statetype!=L)
trigger1 = (enemynear,stateno = 820)*(enemynear,anim = 823)*(enemynear,animelem = 6,13)
trigger2 = (enemynear,stateno = 821)*(enemynear,anim = 823)*(enemynear,animelem = 6,43)
value = 50
;--------------------------------------------------------------
;U}
[State pos moving]
type = AssertSpecial
Triggerall = (Enemynear,Name = "Komachi Onoduka")*(Enemynear,AuthorName = "mikage_th105")*(TeamMode = single)
trigger1 = (enemynear,stateno = 820)*(enemynear,anim = 823)*(enemynear,animelem = 6,13)
trigger2 = (enemynear,stateno = 821)*(enemynear,anim = 823)*(enemynear,animelem = 6,43)
flag = noautoturn

;ړ
[State pos moving]
type = Posadd
Triggerall = (Enemynear,Name = "Komachi Onoduka")*(Enemynear,AuthorName = "mikage_th105")*(TeamMode = single)
trigger1 = (enemynear,stateno = 820)*(enemynear,anim = 823)*(enemynear,animelem = 6,13)
trigger2 = (enemynear,stateno = 821)*(enemynear,anim = 823)*(enemynear,animelem = 6,43)
x = -ceil(enemynear,fVar(24))*facing*enemynear,facing
y = -ceil(enemynear,fVar(25))*(statetype!=L)

;statetype!=A+statetype!=L̏ꍇstate
[State pos moving]
type = Changestate
Triggerall = (Enemynear,Name = "Komachi Onoduka")*(Enemynear,AuthorName = "mikage_th105")*(TeamMode = single)
Triggerall = (statetype != A)*(pos y!=0)*(statetype!=L)
trigger1 = (enemynear,stateno = 820)*(enemynear,anim = 823)*(enemynear,animelem = 6,13)
trigger2 = (enemynear,stateno = 821)*(enemynear,anim = 823)*(enemynear,animelem = 6,43)
value = 50
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;_/_/_/                 ŉuzD̋ʁv                         _/_/_/
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
[State lifeadd]
type = lifeadd
Trigger1 = numEnemy = 1
Trigger1 = Pos y > -240
Trigger1 = (Enemy(0),Name = "Reisen Udongein Inaba")*(Enemy(0),AuthorName = "mikage_th105")*(Enemy(0),fvar(21))
value = -floor(Enemy(0),fvar(21))*2
ignorehitpause = 1
absolute = 1
kill = 0

[State lifeadd]
type = lifeadd
Triggerall = numEnemy = 2
Triggerall = Pos y > -240
Trigger1 = (Enemy(0),Name = "Reisen Udongein Inaba")*(Enemy(0),AuthorName = "mikage_th105")*(Enemy(0),fvar(21))
Trigger2 = (Enemy(1),Name = "Reisen Udongein Inaba")*(Enemy(1),AuthorName = "mikage_th105")*(Enemy(1),fvar(21))
value = -floor(Enemy(0),fvar(21))*2-floor(Enemy(1),fvar(21))*2
ignorehitpause = 1
absolute = 1
kill = 0
;--------------------------------------------------------------
[State lifeadd]
type = lifeadd
Trigger1 = numEnemy = 1
Trigger1 = Pos y > -240
Trigger1 = (Enemy(0),Name = "Reisen Udongein Inaba")*(Enemy(0),AuthorName = "mikage_th")*(Enemy(0),fvar(35))
value = -floor(Enemy(0),fvar(35))*2
ignorehitpause = 1
absolute = 1
kill = 0

[State lifeadd]
type = lifeadd
Triggerall = numEnemy = 2
Triggerall = Pos y > -240
Trigger1 = (Enemy(0),Name = "Reisen Udongein Inaba")*(Enemy(0),AuthorName = "mikage_th")*(Enemy(0),fvar(35))
Trigger2 = (Enemy(1),Name = "Reisen Udongein Inaba")*(Enemy(1),AuthorName = "mikage_th")*(Enemy(1),fvar(35))
value = -floor(Enemy(0),fvar(35))*2-floor(Enemy(1),fvar(35))*2
ignorehitpause = 1
absolute = 1
kill = 0
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;_/_/_/           y_M & ~VOW܂M                  _/_/_/
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;y_M
[State lifeadd]
type = lifeadd
Trigger1 = numEnemy
Trigger1 = (Enemynear,Name = "Suwako Moriya")*(Enemynear,AuthorName = "mikage_th")*(TeamMode = single)
Trigger1 = floor((Enemynear,Var(42)%100)*0.1) = [0,1]
Trigger1 = (floor(Enemynear,fvar(38)))%1000 > 0
Trigger1 = floor(Enemynear,fvar(38)*0.001) = 2
value = floor(Enemynear,fvar(36)*(LifeMax/10000.0))
ignorehitpause = 1
absolute = 1
kill = 0

[State ~VOW܂M]
type = lifeadd
Triggerall = numEnemy
Triggerall = (Enemynear,Name = "Suwako Moriya")*(Enemynear,AuthorName = "mikage_th")*(TeamMode = single)
Triggerall = Enemynear,palno < 7
trigger1 = floor(Enemynear,fvar(35)) = 1
Trigger1 = movetype = H
Trigger1 = stateno != [150,155]
trigger2 = floor(Enemynear,fvar(35)) = 2
Trigger2 = movetype = H
Trigger2 = stateno = [150,155]
value = floor(Enemynear,fvar(33))
ignorehitpause = 1
absolute = 1
kill = 0

;===========================================================================
; 펞ĎXe[gi|Rj
;===========================================================================
[Statedef -3]

[State -3, 炷]
type = PlaySnd
triggerall = Time = 1
triggerall = Roundstate = 2
triggerall = Alive
trigger1 = stateno = 5000 || stateno = 5010 || stateno = 5020 || stateno = 5070
value = 10, 1+random%4
channel = 1

[State -3, ~߂]
type = StopSnd
trigger1 = !Alive
Channel = 1

[State -3, 炷]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 5120;Nオ
value = 0,2

[State -3,];Z
type = Varset
triggerall = RoundState = 2
trigger1 = Stateno != [2000,3120]
var(41) = 0

[State -3,];Z
type = Varset
triggerall = RoundState = 2
trigger1 = Stateno = [2000,3120]
var(41) = 1

[State -3,];ꔻ
type = Varset
triggerall = numenemy
trigger1 = P2Name = "BLITZTANK" && EnemyNear,authorname = "HM";AJcLdL
trigger2 = P2Name = "Dragon Claw" || P2Name = "temtan" || P2Name = "Zinc" || P2Name = "blockhead" || P2Name ="GN-pioneer" || P2Name = "pulse-K";IWi
trigger3 = P2Name = "justice" || EnemyNear,authorname = "ukege" || P2Name = "robo-ky";Guilty Gear
trigger4 = P2Name = "Honda Tadakatsu" || P2Name = "Mei Fang" || P2Name = "Ming-Vase" || P2Name = "CATHERINE-MVC";퍑BASARA_X,AJin[g
trigger5 = P2Name = "Mech-HISUI" || P2Name = "RajaaMechHisui" || P2Name = "Neco Chaos Black G666" || P2Name = "Megamari" || P2Name = "metal_patchouli" || P2Name = "Shanghai Doll" ||P2Name = "Medicine Melancholy" || P2Name = "ShangHoi_san";Melty_Blood,Project
trigger6 = P2Name = "IronMan" || P2Name = "Iron-Man" || P2Name = "IronMan_ZEROGOU" || P2Name = "Marvel vs. Capcom's IronMan" || P2Name = "WarMachine" || P2Name = "Marvel vs. Capcom's WarMachine";MARVEL VS CAPCOMn
trigger7 = P2Name = "Tron Bonne SxP" || P2Name = "servbot" || P2Name = "Colossus" || P2Name = "DrDoom" || P2Name = "Dr.Doom" || P2Name = "MvC2 Doom By Kamekaze" || P2Name = "Sentinel" || P2Name = "Baby Commando";MARVEL VS CAPCOMn
trigger8 = P2Name = "Megaman" || P2Name = "Tronbonne" || P2Name = "Roll" || P2Name = "Apocalypse" || P2Name = "Onslaught" || P2Name = "OnslaughtX" || P2Name = "CyberAkuma" || P2Name = "Kobun 43";MARVEL VS CAPCOMn
trigger9 = P2Name = "Ravange" || P2Name = "Gi Gi" || P2Name = "Blade";EH[U[h
trigger10 = P2Name = "RockMan" || P2Name = "MegaManEXE" || P2Name = "Rock Volnutt" || EnemyNear,authorname = " ChAoTiC" || P2Name = "FC-Rockman" || P2Name = "Sun God" || P2Name = "ToadMan";bN}
trigger11 = EnemyNear,authorname = "Cyberbots" || EnemyNear,authorname = "kuron";TCo[{bc
trigger12 = P2Name = "MAXIMA_PRO" || P2Name = "Mongori" || P2Name = "Cyber-Woo" || P2Name = "ochamaro" || P2Name = "Fio";SNK
trigger13 = P2Name = "Robo Rock" || P2Name = "Robo Rock Type-2"  || P2Name = "ROBO-K'" || P2Name = "robo-kula" ;{AW
trigger14 = P2Name = "phobos" || P2Name = "tesse" || P2Name = "Politank Z" || P2Name = "Tin's politankz" || P2Name = "taros" || P2Name = "mokujin" || P2Name = "monolith" || P2Name = "KOSMOS" || P2Name = "ARX-7" || P2Name = "Chrome Dome" || P2Name = "cube";̑
trigger15 = EnemyNear,authorname = "Yamabe Yui" || P2Name = "Sukapon" || P2Name = "Houou" || P2Name = "Bocoboco" || P2Name = "d4_skapon";WCJt@Cg
trigger16 = P2Name = "dachon" || P2Name = "garakku" || P2Name = "ghoston" || P2Name = "gigant" || P2Name = "legend" || P2Name = "Ra" || P2Name = "shenron";WCJt@Cg
trigger17 = P2Name = "skapokan" || P2Name = "skater" || P2Name = "wy" || P2Name = "zbr" || P2Name = "Neo" || P2Name = "Maximum_Cute_Hisui";WCJt@Cg
trigger18 = P2Name = "Jaguar v2.0" || P2Name = "Shadow" || P2Name = "Thorn"  || P2Name = "Pyros" || P2Name = "Electra";One Most Fall 2097
trigger19 = P2Name = "Katana" || P2Name = "Shreddar" || P2Name = "Frail" || P2Name = "Gargoyle" || P2Name = "Chronos" || P2Name = "Nova + AI";One Most Fall 2097
trigger20 = P2Name = "rocky" || P2Name = "golems" || P2Name = "Killer Majinga";hSNGXg
trigger21 = P2Name = "Metabee" || EnemyNear,authorname = "Rokusho" || EnemyNear,authorname = "Brass" || EnemyNear,authorname = "PepperCat";_bg
trigger22 = EnemyNear,authorname = "Drowin3" || P2Name = "suigintou";[[Cf(RvQ[dl܂)
trigger23 = P2Name = "HATSUNE MIKU" || P2Name = "Miku" || P2Name = "KAITO"
trigger24 = P2Name = "NineBall=Seraph" || P2Name = "VAVA" || P2Name = "phantasma" || P2Name = "MAXMILIAN"
trigger25 = P2Name = "Char's Zugock" || P2Name = "Wing Gundam" || P2Name = "WING GUNDAM ZERO" || P2Name = "QUEEN THE SPADE" || P2Name = "BLACK JOKER" || P2Name = "CLUB ACE" || P2Name = "JACK in DIA";K_n
trigger26 = P2Name = "deathscythe" || P2Name = "Gundam Death Scythe" || P2Name = "Shenlong" || P2Name = "naito-gandam" || P2Name = "GANDAM X" || P2Name = "Gundam Sandrock" || P2Name = "SandRock by Kamekaze";K_n
trigger27 = P2Name = "God Gundam" || P2Name = "Shining Gundam" || P2Name = "Bolt Gundam" || P2Name = "Dragon Gundam" || P2Name = "Kyoji Kasshu" || P2Name = "Devil Gundam" || P2Name = "HeavyArms" || P2Name = "Gundam Heavyarms";K_n
trigger28 = P2Name = "GOUF" || P2Name = "MS-09 DOM" || P2Name = "DOM" || P2Name = "Gespenst" || P2Name = "KnightGundam" || P2Name = "RX-79 GUNDAM" || P2Name = "Rx-93";K_n
trigger29 = P2Name = "ZGMF-X10A FREEDOM" || P2Name = "Kira Yamato" || P2Name = "Freedom Gundam" || P2Name = "O.M.N.I.Enforcer" || P2Name = "AILE STRIKE GUNDAM" || P2Name = "GUNCANNON MASS-PRO TYPE";K_n
trigger30 = P2Name = "Kunoichi_NWA" || P2Name = "Ninja_NWA" || P2Name = "Kamaitachi_NWA"
trigger31 = P2Name = "EVANGELION" || P2Name = "EVA-00" || P2Name = "EVA-01" || P2Name = "EVA01" || P2Name = "EVA-02"  || P2Name = "EVA-02K" || P2Name = "EVA-03" || P2Name = "EVA-04" || P2Name = "EVA-05"
trigger32 = P2Name = "Boss Borotto" || P2Name = "Boss Borot" || P2Name = "Mazinger Z" || P2Name = "ShinGetter1" || P2Name = "tekkaman" || P2Name = "Tekkaman Dagger" || P2Name = "Tekkaman-Lance"
var(40) = 1
ignorehitpause = 1
