;-| {^}bvi{^RtBOj|---------------------------------------- P

[Remap]
x = y
y = c
z = z
a = x
b = a
c = b
s = s

;------------------------------------------------------------------------------
; Ⴆ΁u{w{^ŏop`a{^ɕςꍇvȂA
;
; x = b
;
; ŊȒPɏoBgȂ{^gĂ{^Ɋ蓖Ă鎖\B
;------------------------------------------------------------------------------
;-| ftHgݒ |----------------------------------------------------------- Q

[Defaults]
command.time = 20  ;W̃R}h͎tԁB
                   ;eR}hŏȗĂꍇɗLB
                   ;̃p[^ꍇAftHg͂Pt[ɂȂB
                   ;i@M.U.G.E.Nł̂Pt[@@P^UOb@j

command.buffer.time = 1  ;W̃R}h͋LԁB
                         ;͂ɃR}hLA
                         ;w𗣂ĂR}hĂԂ
                         ;Őݒ肵Ԃ̕ێB
                         ;P`ROt[܂ł̊ԂŐݒ\B
                         ;ftHg͂Pt[B

;============================================================================== R
; R}h`p[gi̓L[ݒ肷j
;==============================================================================
;------------------------------------------------------------------------------
; L[ƃ{^̑gݍ킹ŊiQ[ɂ
;w̓R}hx𒼐ڐݒEҏWp[gB
;
; R}hɖOtē̓L[gݍ킹PȍƂɂȂ邯ǁA
; gݍ킹Ɠô͓ՓxB
;
; LŁǔ܂vƁugݍ킹ɕKvȃAt@xbgƋLv
; SĐ܂傤B
;------------------------------------------------------------------------------
;̌܂聡
;
; [Command]         F̓R}hP`B
; name = "***"      FR}h߂B啶ƏʂB
; command = ###     Fۂɓ͂L[gݍ킹Bڍׂ͌qB
; time = &&&        F͎tԂݒiIvVjB
; buffer.time = @@@ F͋LԂݒiIvVjB
;
; l^łĂʂAo^\Ȑ͍őwPQWx܂ŁB
;
;
;wK{R}hxƏĂR}h́AVXeŏĂ܂B
;@R}hςAĂ͂܂BL[̕ύX͏o܂B
;------------------------------------------------------------------------------
;KvȃAt@xbgƋL
;
; Ĺucommand = ###v́w###xɊY镔ŁA
; gݍ킹L[ƃ{^ݒ肵Ȃ΂ȂȂB
;
; ݒ肵L[{^M.U.G.E.ÑIvV[hɂ
;  uL[RtBOvɂĐݒ肵L[ȂǂɑΉĂ܂B
;
; L[iSĕK啶Łj
;
; @B @FuvɃL[i Backward j
; @D @FuvɃL[i Downward j
; @F @FuOvɃL[i Forward j
; @U @FuvɃL[i Upward j
;
; @DB@Fu΂߉vɃL[iuDvƁuBvɓ͂ꂽFj
; @UB@Fu΂ߏvɃL[iuUvƁuBvɓ͂ꂽFj
; @DF@FuO΂߉vɃL[iuDvƁuFvɓ͂ꂽFj
; @UF@FuO΂ߏvɃL[iuUvƁuFvɓ͂ꂽFj
;
; {^iSĕKŁj
;
; @a @Fu`{^v
; @b @Fua{^v
; @c @Fub{^v
; @x @Fuw{^v
; @y @Fux{^v
; @z @Fuy{^v
; @s @FuX^[g{^v
;
; Li͌ʂω閽߁j
;
; @/ @FiXbVjL[{^uςȂvɂĂ鎖Fꍇɒǉ
;
; @@ijF@/b       = a{^܂܂ɂ
; @@@@@@@/F       = OL[܂܂ɂ
; @@@@@@@/U,z     = L[܂܂y{^͂
;
;@@
;
; @~ @Fi`_jL[{^uꂽvFꍇɒǉ
;
; @@ijF@~x       = w{^𗣂
; @@@@@@@~DF      =uO΂߉ṽL[𗣂
; @@@@@@@~DB,F,c  =u΂߉v𗣂ɑOL[Eb{^̏Ԃɓ͂
;
; @@@@@@u{^𗣂܂ł̎ԁiߎԁjvݒ肷鎖o
;
; @@@@@@@~30x     = w{^܂܂ɂāAROt[ȏo痣
; @@@@@@@~50B,F,a = L[TOt[܂ŗ߂đOL[E`{^̏Ԃɓ͂
;
;@@
;
; @$ @FihjL[́u̓ǂꂩ͂Ă鎖vFꍇɒǉ
;
; @@ijF@$B       =uvu΂߉vu΂ߏv̂ǂꂩ͂Ă
; @@@@@@@$UF      =uOvuvuO΂ߏv̂ǂꂩ͂Ă
;
; @@@@@@̋ĹuL[vłg܂B
;
;@@
;
; @+ @FivXj{^uvĂ鎖Fꍇɒǉ
;
; @@ijF@x+y      = w{^Ƃx{^𓯎
; @@@@@@@a+b+c    = `{^Ƃa{^Ƃb{^𓯎
;
; @@@@@@̋Ĺu{^vłg܂B
;
;@@
;
; @> @FiO[^[UjȂiWinłŒǉꂽLj
; @@@@@@@@@@@@ũL[͂ĂȂmFāÃL[vꍇ
;
; @@ijF@a,>~a    = `{^ȊO͂ĂȂԂł`{^𗣂
; @@@@@@@F,>~F,>F = OL[ȊO͂ĂȂԂőOL[𗣂A
;@@@@@@@@@@@@@xOL[͂
;
;-------------------------------------------------------------------------------
; ̋L͑Sđgݍ킹Ďgo遜
;
; @@ijF@~80$DB,DF,F,/a+y+c
; @@@@@@@
; @@@@@@uvuvu΂߉v̂ǂꂩWOt[܂ŗ߂
; @@@@@@uO΂߉vuOv͂A`ƂxƂb𓯎܂܂ɂ
;
;------------------------------------------------------------------------------
;---------------------------
;ʃ[hpR}h
[Command]
name = "236y"
command = ~D, DF, F, y

[Command]
name = "236z"
command = ~D, DF, F, z

[Command]
name = "22y"
command = ~D, D, y

[Command]
name = "22z"
command = ~D, D, z

[Command]
name = "214y"
command = ~D, DB, B, y

[Command]
name = "214z"
command = ~D, DB, B, z

[Command]
name = "2146y"
command = ~D, DB, B, F, y

[Command]
name = "2146z"
command = ~D, DB, B, F, z

[Command]
name = "236236y"
command = ~D, DF, F, D, DF, F, y
time = 30

[Command]
name = "236236z"
command = ~D, DF, F, D, DF, F, z
time = 30

[Command]
name = "214214y"
command = ~D, DB, B, D, DB, B, y
time = 30

[Command]
name = "214214z"
command = ~D, DB, B, D, DB, B, z
time = 30

[Command]
name = "spell_0a"
command = ~B, DB, D, x

[Command]
name = "spell_0b"
command = ~D, D, x

;---------------------------
;R}hZ
[Command]
name = "623b"
command = ~F, D, DF, b

[Command]
name = "623c"
command = ~F, D, DF, c

[Command]
name = "236b"
command = ~D, DF, F, b

[Command]
name = "236c"
command = ~D, DF, F, c

[Command]
name = "214b"
command = ~D, DB, B, b

[Command]
name = "214c"
command = ~D, DB, B, c

[Command]
name = "22b"
command = ~D, D, b

[Command]
name = "22c"
command = ~D, D, c

[Command]
name = "card_change"
command = a+b

[Command]
name = "card_change"
command = y

[Command]
name = "card_use"
command = b+c

[Command]
name = "card_use"
command = z

[Command]
name = "test"
command = /$D,s

[Command]
name = "test2"
command = /$F,s

[Command]
name = "test3"
command = /$B,s
;------------------------------------------------------------------------------

[Command]
name = "xx"
command = x, x
time = 15

;-| L[QA |---------------------------------------------------------

[Command]
name = "FF"       ;K{R}h
command = F, F
time = 10

[Command]
name = "BB"       ;K{R}h
command = B, B
time = 10

[Command]
name = "DUF"
command = D, UF
time = 10

[Command]
name = "DUB"
command = D, UB
time = 10

[Command]
name = "DU"
command = D, U
time = 10

[Command]
name = "DD"
command = D, D
time = 10

;------------------------------------------------------------------------------
;-| g |-----------------------------------------------------------------

[Command]
name = "recovery" ;K{R}h
command = /$F,a
time = 1

[Command]
name = "recovery" 
command = /$F,b
time = 1

[Command]
name = "recovery" 
command = /$F,c
time = 1

[Command]
name = "recovery" 
command = /$F,x
time = 1

[Command]
name = "recovery" 
command = /$B,a
time = 1

[Command]
name = "recovery" 
command = /$B,b
time = 1

[Command]
name = "recovery" 
command = /$B,c
time = 1

[Command]
name = "recovery" 
command = /$B,x
time = 1

;------------------------------------------------------------------------------
;-| L[{{^ |---------------------------------------------------------

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "up_x"
command = /$x,U
time = 1

[Command]
name = "upf_x"
command = /$x,UF
time = 1

[Command]
name = "upb_x"
command = /$x,UB
time = 1

;------------------------------------------------------------------------------
;-| {^P |---------------------------------------------------------------

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;---------------------------
;ez[h
[Command]
name = "hold_a"
command = /a

[Command]
name = "hold_b"
command = /b

[Command]
name = "hold_c"
command = /c

[Command];ă{^
name = "fly"
command = /x

[Command]
name = "hold_y"
command = /y

[Command]
name = "hold_z"
command = /z

;------------------------------------------------------------------------------
;-| L[ |-----------------------------------------------------------------

[Command]
name = "holdfwd"   ;K{R}h
command = /$F
time = 1

[Command]
name = "holdback"  ;K{R}h
command = /$B
time = 1

[Command]
name = "holdup"    ;K{R}h
command = /$U
time = 1

[Command]
name = "holddown"  ;K{R}h
command = /$D
time = 1

[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1

[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
;============================================================================== S
; Xe[gGg[p[giZȂǂo悤ɂ邽߂̏ݒj
;==============================================================================
[Statedef -1] 

;==============================================================================
; R}h[h
;==============================================================================

[State -1, 򔫁utCOt@^XeBJv]
type = ChangeState
value = 1425
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "236236z"
triggerall = power >= 5000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16= (stateno = 1000) && (Time >= 32);X^[
trigger17= (stateno = 1001) && (Time >= 40);2
trigger18= (stateno = 1050) && (Time >= 30);rbg
trigger19= (stateno = 1051) && (Time >= 30);2
trigger20= (stateno = 1060) && (Time >= 42);
trigger21= (stateno = 1061) && (Time >= 50);2
trigger22= (stateno = 1010) && (Time >= 64);_
trigger23= (stateno = 1011) && (Time >= 64);2
trigger24= (stateno = 1101) && (Time >= 26);
trigger25= (stateno = 104) && (Time >= 1) && (Pos Y = 0)
trigger26= (stateno = 2200) && movecontact && (Time >= 4)
trigger27= (stateno = 2201) && movecontact && (Time >= 8)
trigger28= (stateno = 2202) && movecontact && (Time >= 8)
trigger29= (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger30= (stateno = 1161) && (Time >= 2);
trigger31= (stateno = 1111) && (Time >= 26);z
trigger32= (stateno = 202) && movecontact && (Time >= 14);AAA
trigger33= (stateno = 211) && movecontact && (Time >= 16);C6A
trigger34= (stateno = 2203) && movecontact && (Time >= 12);lAAAAA
trigger35= (stateno = 205) && movecontact && (Time >= 10)
trigger36= (stateno = 2204) && movecontact && (Time >= 8)
trigger37= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, 喂@u_uv]
type = ChangeState
value = 1410
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "236236y"
triggerall = power >= 5000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16= (stateno = 1000) && (Time >= 32);X^[
trigger17= (stateno = 1001) && (Time >= 40);2
trigger18= (stateno = 1050) && (Time >= 30);rbg
trigger19= (stateno = 1051) && (Time >= 30);2
trigger20= (stateno = 1060) && (Time >= 42);
trigger21= (stateno = 1061) && (Time >= 50);2
trigger22= (stateno = 1010) && (Time >= 64);_
trigger23= (stateno = 1011) && (Time >= 64);2
trigger24= (stateno = 1101) && (Time >= 26);
trigger25= (stateno = 104) && (Time >= 1) && (Pos Y = 0)
trigger26= (stateno = 2200) && movecontact && (Time >= 4)
trigger27= (stateno = 2201) && movecontact && (Time >= 8)
trigger28= (stateno = 2202) && movecontact && (Time >= 8)
trigger29= (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger30= (stateno = 1161) && (Time >= 2);
trigger31= (stateno = 1111) && (Time >= 26);z
trigger32= (stateno = 202) && movecontact && (Time >= 14);AAA
trigger33= (stateno = 211) && movecontact && (Time >= 16);C6A
trigger34= (stateno = 2203) && movecontact && (Time >= 12);lAAAAA
trigger35= (stateno = 205) && movecontact && (Time >= 10)
trigger36= (stateno = 2204) && movecontact && (Time >= 8)
trigger37= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, 喂@u_uvi󒆁j]
type = ChangeState
value = 1410
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "236236y"
triggerall = power >= 5000
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno =1055) && (Time >= 30);rbg
trigger11= (stateno =1056) && (Time >= 30);2
trigger12= (stateno = 1015) && (Time >= 64);_
trigger13= (stateno = 1016) && (Time >= 64);2
trigger14= (stateno = 1102) && (Time >= 26);
trigger15= (stateno = 620) && movecontact && (Time >= 16);8A
trigger16= (stateno = 104) && (Time >= 1)  && (Pos Y < 0)
trigger17= (stateno = 2600) && movecontact && (Time >= 4);
trigger18= (stateno = 2601) && movecontact && (Time >= 4);
trigger19= (stateno = 2602) && movecontact && (Time >= 6);
trigger20= (stateno = 2620) && movecontact && (Time >= 12);
trigger21= (stateno = 630) && movecontact && (Time >= 15);2A
trigger22= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger23= (stateno = 1112) && (Time >= 26);z
trigger24= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger25= (stateno = 1065) && (Time >= 42);
trigger26= (stateno = 1066) && (Time >= 50);2

[State -1, uAJCbNV[hq[gv]
type = ChangeState
value = 1390
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "2146z"
triggerall = power >= 4000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16= (stateno = 1000) && (Time >= 32);X^[
trigger17= (stateno = 1001) && (Time >= 40);2
trigger18= (stateno = 1050) && (Time >= 30);rbg
trigger19= (stateno = 1051) && (Time >= 30);2
trigger20= (stateno = 1060) && (Time >= 42);
trigger21= (stateno = 1061) && (Time >= 50);2
trigger22= (stateno = 1010) && (Time >= 64);_
trigger23= (stateno = 1011) && (Time >= 64);2
trigger24= (stateno = 1101) && (Time >= 26);
trigger25= (stateno = 104) && (Time >= 1) && (Pos Y = 0)
trigger26= (stateno = 2200) && movecontact && (Time >= 4)
trigger27= (stateno = 2201) && movecontact && (Time >= 8)
trigger28= (stateno = 2202) && movecontact && (Time >= 8)
trigger29= (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger30= (stateno = 1161) && (Time >= 2);
trigger31= (stateno = 1111) && (Time >= 26);z
trigger32= (stateno = 202) && movecontact && (Time >= 14);AAA
trigger33= (stateno = 211) && movecontact && (Time >= 16);C6A
trigger34= (stateno = 2203) && movecontact && (Time >= 12);lAAAAA
trigger35= (stateno = 205) && movecontact && (Time >= 10)
trigger36= (stateno = 2204) && movecontact && (Time >= 8)
trigger37= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, uX^[CVgv]
type = ChangeState
value = 1380
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "2146y"
triggerall = power >= 4000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16= (stateno = 1000) && (Time >= 32);X^[
trigger17= (stateno = 1001) && (Time >= 40);2
trigger18= (stateno = 1050) && (Time >= 30);rbg
trigger19= (stateno = 1051) && (Time >= 30);2
trigger20= (stateno = 1060) && (Time >= 42);
trigger21= (stateno = 1061) && (Time >= 50);2
trigger22= (stateno = 1010) && (Time >= 64);_
trigger23= (stateno = 1011) && (Time >= 64);2
trigger24= (stateno = 1101) && (Time >= 26);
trigger25= (stateno = 104) && (Time >= 1) && (Pos Y = 0)
trigger26= (stateno = 2200) && movecontact && (Time >= 4)
trigger27= (stateno = 2201) && movecontact && (Time >= 8)
trigger28= (stateno = 2202) && movecontact && (Time >= 8)
trigger29= (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger30= (stateno = 1161) && (Time >= 2);
trigger31= (stateno = 1111) && (Time >= 26);z
trigger32= (stateno = 202) && movecontact && (Time >= 14);AAA
trigger33= (stateno = 211) && movecontact && (Time >= 16);C6A
trigger34= (stateno = 2203) && movecontact && (Time >= 12);lAAAAA
trigger35= (stateno = 205) && movecontact && (Time >= 10)
trigger36= (stateno = 2204) && movecontact && (Time >= 8)
trigger37= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, uX^[CVgvi󒆁j]
type = ChangeState
value = 1380
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "2146y"
triggerall = power >= 4000
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno =1055) && (Time >= 30);rbg
trigger11= (stateno =1056) && (Time >= 30);2
trigger12= (stateno = 1015) && (Time >= 64);_
trigger13= (stateno = 1016) && (Time >= 64);2
trigger14= (stateno = 1102) && (Time >= 26);
trigger15= (stateno = 620) && movecontact && (Time >= 16);8A
trigger16= (stateno = 104) && (Time >= 1) && (Pos Y < 0)
trigger17= (stateno = 2600) && movecontact && (Time >= 4);
trigger18= (stateno = 2601) && movecontact && (Time >= 4);
trigger19= (stateno = 2602) && movecontact && (Time >= 6);
trigger20= (stateno = 2620) && movecontact && (Time >= 12);
trigger21= (stateno = 630) && movecontact && (Time >= 15);2A
trigger22= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger23= (stateno = 1112) && (Time >= 26);z
trigger24= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger25= (stateno = 1065) && (Time >= 42);
trigger26= (stateno = 1066) && (Time >= 50);2

[State -1, uX^[\[ȟ@v]
type = ChangeState
value = 1370
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "22z"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = stateno = [150,153]

[State -1, @uE̗dv]
type = ChangeState
value = 1350
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "236y"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16= (stateno = 1000) && (Time >= 32);X^[
trigger17= (stateno = 1001) && (Time >= 40);2
trigger18= (stateno = 1050) && (Time >= 30);rbg
trigger19= (stateno = 1051) && (Time >= 30);2
trigger20= (stateno = 1060) && (Time >= 42);
trigger21= (stateno = 1061) && (Time >= 50);2
trigger22= (stateno = 1010) && (Time >= 64);_
trigger23= (stateno = 1011) && (Time >= 64);2
trigger24= (stateno = 1101) && (Time >= 26);
trigger25= (stateno = 104) && (Time >= 1) && (Pos Y = 0)
trigger26= (stateno = 2200) && movecontact && (Time >= 4)
trigger27= (stateno = 2201) && movecontact && (Time >= 8)
trigger28= (stateno = 2202) && movecontact && (Time >= 8)
trigger29= (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger30= (stateno = 1161) && (Time >= 2);
trigger31= (stateno = 1111) && (Time >= 26);z
trigger32= (stateno = 202) && movecontact && (Time >= 14);AAA
trigger33= (stateno = 211) && movecontact && (Time >= 16);C6A
trigger34= (stateno = 2203) && movecontact && (Time >= 12);lAAAAA
trigger35= (stateno = 205) && movecontact && (Time >= 10)
trigger36= (stateno = 2204) && movecontact && (Time >= 8)
trigger37= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, @uE̗dvi󒆁j]
type = ChangeState
value = 1351
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "236y"
triggerall = power >= 3000
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno =1055) && (Time >= 30);rbg
trigger11= (stateno =1056) && (Time >= 30);2
trigger12= (stateno = 1015) && (Time >= 64);_
trigger13= (stateno = 1016) && (Time >= 64);2
trigger14= (stateno = 1102) && (Time >= 26);
trigger15= (stateno = 620) && movecontact && (Time >= 16);8A
trigger16= (stateno = 104) && (Time >= 1)  && (Pos Y < 0)
trigger17= (stateno = 2600) && movecontact && (Time >= 4);
trigger18= (stateno = 2601) && movecontact && (Time >= 4);
trigger19= (stateno = 2602) && movecontact && (Time >= 6);
trigger20= (stateno = 2620) && movecontact && (Time >= 12);
trigger21= (stateno = 630) && movecontact && (Time >= 15);2A
trigger22= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger23= (stateno = 1112) && (Time >= 26);z
trigger24= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger25= (stateno = 1065) && (Time >= 42);
trigger26= (stateno = 1066) && (Time >= 50);2

[State -1, @uZtv]
type = ChangeState
value = 1330
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "214z"
triggerall = power >= 2000
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 1055) && (Time >= 30);rbg
trigger11= (stateno = 1056) && (Time >= 30);2
trigger12= (stateno = 1015) && (Time >= 64);_
trigger13= (stateno = 1016) && (Time >= 64);2
trigger14= (stateno = 1102) && (Time >= 26);
trigger15= (stateno = 620) && movecontact && (Time >= 16);8A
trigger16= (stateno = 104) && (Time >= 1)  && (Pos Y < 0)
trigger17= (stateno = 2600) && movecontact && (Time >= 4);
trigger18= (stateno = 2601) && movecontact && (Time >= 4);
trigger19= (stateno = 2602) && movecontact && (Time >= 6);
trigger20= (stateno = 2620) && movecontact && (Time >= 12);
trigger21= (stateno = 630) && movecontact && (Time >= 15);2A
trigger22= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger23= (stateno = 1112) && (Time >= 26);z
trigger24= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger25= (stateno = 1065) && (Time >= 42);
trigger26= (stateno = 1066) && (Time >= 50);2

[State -1, @u_̃I[v]
type = ChangeState
value = 1320
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "214y"
triggerall = power >= 2000
triggerall = NumHelper(11320) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16= (stateno = 1000) && (Time >= 32);X^[
trigger17= (stateno = 1001) && (Time >= 40);2
trigger18= (stateno = 1050) && (Time >= 30);rbg
trigger19= (stateno = 1051) && (Time >= 30);2
trigger20= (stateno = 1060) && (Time >= 42);
trigger21= (stateno = 1061) && (Time >= 50);2
trigger22= (stateno = 1010) && (Time >= 64);_
trigger23= (stateno = 1011) && (Time >= 64);2
trigger24= (stateno = 1101) && (Time >= 26);
trigger25= (stateno = 104) && (Time >= 1) && (Pos Y = 0)
trigger26= (stateno = 2200) && movecontact && (Time >= 4)
trigger27= (stateno = 2201) && movecontact && (Time >= 8)
trigger28= (stateno = 2202) && movecontact && (Time >= 8)
trigger29= (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger30= (stateno = 1161) && (Time >= 2);
trigger31= (stateno = 1111) && (Time >= 26);z
trigger32= (stateno = 202) && movecontact && (Time >= 14);AAA
trigger33= (stateno = 211) && movecontact && (Time >= 16);C6A
trigger34= (stateno = 2203) && movecontact && (Time >= 12);lAAAAA
trigger35= (stateno = 205) && movecontact && (Time >= 10)
trigger36= (stateno = 2204) && movecontact && (Time >= 8)
trigger37= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, @u_̃I[vi󒆁j]
type = ChangeState
value = 1321
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "214y"
triggerall = power >= 2000
triggerall = NumHelper(11320) = 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno =1055) && (Time >= 30);rbg
trigger11= (stateno =1056) && (Time >= 30);2
trigger12= (stateno = 1015) && (Time >= 64);_
trigger13= (stateno = 1016) && (Time >= 64);2
trigger14= (stateno = 1102) && (Time >= 26);
trigger15= (stateno = 620) && movecontact && (Time >= 16);8A
trigger16= (stateno = 104) && (Time >= 1)  && (Pos Y < 0)
trigger17= (stateno = 2600) && movecontact && (Time >= 4);
trigger18= (stateno = 2601) && movecontact && (Time >= 4);
trigger19= (stateno = 2602) && movecontact && (Time >= 6);
trigger20= (stateno = 2620) && movecontact && (Time >= 12);
trigger21= (stateno = 630) && movecontact && (Time >= 15);2A
trigger22= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger23= (stateno = 1112) && (Time >= 26);z
trigger24= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger25= (stateno = 1065) && (Time >= 42);
trigger26= (stateno = 1066) && (Time >= 50);2

[State -1, lu@v]
type = ChangeState
value = 1300
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "22y"
triggerall = power >= 1000
triggerall = palno != 12;var(8) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16= (stateno = 1000) && (Time >= 32);X^[
trigger17= (stateno = 1001) && (Time >= 40);2
trigger18= (stateno = 1050) && (Time >= 30);rbg
trigger19= (stateno = 1051) && (Time >= 30);2
trigger20= (stateno = 1060) && (Time >= 42);
trigger21= (stateno = 1061) && (Time >= 50);2
trigger22= (stateno = 1010) && (Time >= 64);_
trigger23= (stateno = 1011) && (Time >= 64);2
trigger24= (stateno = 1101) && (Time >= 26);
trigger25= (stateno = 104) && (Time >= 1) && (Pos Y = 0)
trigger26= (stateno = 2200) && movecontact && (Time >= 4)
trigger27= (stateno = 2201) && movecontact && (Time >= 8)
trigger28= (stateno = 2202) && movecontact && (Time >= 8)
trigger29= (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger30= (stateno = 1161) && (Time >= 2);
trigger31= (stateno = 1111) && (Time >= 26);z
trigger32= (stateno = 202) && movecontact && (Time >= 14);AAA
trigger33= (stateno = 211) && movecontact && (Time >= 16);C6A
trigger34= (stateno = 2203) && movecontact && (Time >= 12);lAAAAA
trigger35= (stateno = 205) && movecontact && (Time >= 10)
trigger36= (stateno = 2204) && movecontact && (Time >= 8)
trigger37= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, 쌂]
type = ChangeState
value = 1210
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "spell_0a"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = [120,159]

[State -1, C]
type = ChangeState
value = 1220
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = command = "spell_0b"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16= (stateno = 1000) && (Time >= 32);X^[
trigger17= (stateno = 1001) && (Time >= 40);2
trigger18= (stateno = 1050) && (Time >= 30);rbg
trigger19= (stateno = 1051) && (Time >= 30);2
trigger20= (stateno = 1060) && (Time >= 42);
trigger21= (stateno = 1061) && (Time >= 50);2
trigger22= (stateno = 1010) && (Time >= 64);_
trigger23= (stateno = 1011) && (Time >= 64);2
trigger24= (stateno = 1101) && (Time >= 26);
trigger25= (stateno = 104) && (Time >= 1) && (Pos Y = 0)
trigger26= (stateno = 2200) && movecontact && (Time >= 4)
trigger27= (stateno = 2201) && movecontact && (Time >= 8)
trigger28= (stateno = 2202) && movecontact && (Time >= 8)
trigger29= (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger30= (stateno = 1161) && (Time >= 2);
trigger31= (stateno = 1111) && (Time >= 26);z
trigger32= (stateno = 202) && movecontact && (Time >= 14);AAA
trigger33= (stateno = 211) && movecontact && (Time >= 16);C6A
trigger34= (stateno = 2203) && movecontact && (Time >= 12);lAAAAA
trigger35= (stateno = 205) && movecontact && (Time >= 10)


[State -1, b]
type = ChangeState
value = 1160
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "623b"
triggerall = command = "hold_y"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20 = (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, bi󒆁j]
type = ChangeState
value = 1160
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "623b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, c]
type = ChangeState
value = 1162
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "623c"
triggerall = command = "hold_y"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20 = (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, ci󒆁j]
type = ChangeState
value = 1162
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "623c"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, b]
type = ChangeState
value = 1150
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "623b"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20 = (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, c]
type = ChangeState
value = 1155
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "623c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20 = (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, EBNb]
type = ChangeState
value = 1110
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "22b"
triggerall = command = "hold_y"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20 = (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, EBNc]
type = ChangeState
value = 1111
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "22c"
triggerall = command = "hold_y"
triggerall = NumHelper(11110) >= 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20 = (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)



[State -1, 󒆃EBb`c]
type = ChangeState
value = 1112
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "22c"
triggerall = command = "hold_y"
triggerall = NumHelper(11110) >= 1
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, Zb]
type = ChangeState
value = 1100
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "22b"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20 = (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, Zc]
type = ChangeState
value = 1101
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "22c"
triggerall = NumHelper(11100)+NumHelper(11101)+NumHelper(11102)+NumHelper(11103)+NumHelper(11104) >= 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20 = (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)



[State -1, 󒆌Zc]
type = ChangeState
value = 1102
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "22c"
triggerall = NumHelper(11100)+NumHelper(11101)+NumHelper(11102)+NumHelper(11103)+NumHelper(11104) >= 1
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, 󒆃[^Xrbgb]
type = ChangeState
value = 1055
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = command = "hold_y"
triggerall = (NumHelper(11050) + NumHelper(11051) ) < 1 + floor((var(47)+1)/2)
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, 󒆃[^Xrbgc]
type = ChangeState
value = 1056
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214c"
triggerall = command = "hold_y"
triggerall = (NumHelper(11050) + NumHelper(11051) ) < 1 + floor((var(47)+1)/2)
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, [^Xrbgb]
type = ChangeState
value = 1050
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = command = "hold_y"
triggerall = (NumHelper(11050) + NumHelper(11051) ) < 1 + floor((var(47)+1)/2)
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20 = (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, [^Xrbgc]
type = ChangeState
value = 1051
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214c"
triggerall = command = "hold_y"
triggerall = (NumHelper(11050) + NumHelper(11051) ) < 1 + floor((var(47)+1)/2)
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20 = (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, 󒆂񂲂b]
type = ChangeState
value = 1065
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, 󒆋c]
type = ChangeState
value = 1066
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214c"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, ʋb]
type = ChangeState
value = 1060
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214b"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20 = (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, ʋc]
type = ChangeState
value = 1061
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "214c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20 = (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, X^[Xg[b]
type = ChangeState
value = 1000
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "236b"
triggerall = command = "hold_y"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20 = (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, X^[c]
type = ChangeState
value = 1001
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "236c"
triggerall = command = "hold_y"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20 = (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, _b]
type = ChangeState
value = 1010
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "236b"
triggerall = (NumHelper(11010) + NumHelper(11011) + NumHelper(11012) + NumHelper(11013)) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20 = (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, _c]
type = ChangeState
value = 1011
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "236c"
triggerall = (NumHelper(11010) + NumHelper(11011) + NumHelper(11012) + NumHelper(11013)) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20 = (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)



[State -1, _b]
type = ChangeState
value = 1015
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "236b"
triggerall = (NumHelper(11010) + NumHelper(11011) + NumHelper(11012) + NumHelper(11013)) = 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, _c]
type = ChangeState
value = 1016
triggerall = var(39) = 0
triggerall = var(40) = 1
triggerall = var(2) >= 25
triggerall = command = "236c"
triggerall = (NumHelper(11010) + NumHelper(11011) + NumHelper(11012) + NumHelper(11013)) = 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

;==============================================================================
; XyJ[hZ
;==============================================================================

[State -1, 򔫁utCOt@^XeBJv]
type = ChangeState
value = 1425
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 5000
triggerall = var(54) = 28
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16= (stateno = 1000) && (Time >= 32);X^[
trigger17= (stateno = 1001) && (Time >= 40);2
trigger18= (stateno = 1050) && (Time >= 30);rbg
trigger19= (stateno = 1051) && (Time >= 30);2
trigger20= (stateno = 1060) && (Time >= 42);
trigger21= (stateno = 1061) && (Time >= 50);2
trigger22= (stateno = 1010) && (Time >= 64);_
trigger23= (stateno = 1011) && (Time >= 64);2
trigger24= (stateno = 1101) && (Time >= 26);
trigger25= (stateno = 104) && (Time >= 1) && (Pos Y = 0)
trigger26= (stateno = 2200) && movecontact && (Time >= 4)
trigger27= (stateno = 2201) && movecontact && (Time >= 8)
trigger28= (stateno = 2202) && movecontact && (Time >= 8)
trigger29= (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger30= (stateno = 1161) && (Time >= 2);
trigger31= (stateno = 1111) && (Time >= 26);z
trigger32= (stateno = 202) && movecontact && (Time >= 14);AAA
trigger33= (stateno = 211) && movecontact && (Time >= 16);C6A
trigger34= (stateno = 2203) && movecontact && (Time >= 12);lAAAAA
trigger35= (stateno = 205) && movecontact && (Time >= 10)
trigger36= (stateno = 2204) && movecontact && (Time >= 8)
trigger37= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, 喂@u_uv]
type = ChangeState
value = 1410
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 5000
triggerall = var(54) = 27
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16= (stateno = 1000) && (Time >= 32);X^[
trigger17= (stateno = 1001) && (Time >= 40);2
trigger18= (stateno = 1050) && (Time >= 30);rbg
trigger19= (stateno = 1051) && (Time >= 30);2
trigger20= (stateno = 1060) && (Time >= 42);
trigger21= (stateno = 1061) && (Time >= 50);2
trigger22= (stateno = 1010) && (Time >= 64);_
trigger23= (stateno = 1011) && (Time >= 64);2
trigger24= (stateno = 1101) && (Time >= 26);
trigger25= (stateno = 104) && (Time >= 1) && (Pos Y = 0)
trigger26= (stateno = 2200) && movecontact && (Time >= 4)
trigger27= (stateno = 2201) && movecontact && (Time >= 8)
trigger28= (stateno = 2202) && movecontact && (Time >= 8)
trigger29= (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger30= (stateno = 1161) && (Time >= 2);
trigger31= (stateno = 1111) && (Time >= 26);z
trigger32= (stateno = 202) && movecontact && (Time >= 14);AAA
trigger33= (stateno = 211) && movecontact && (Time >= 16);C6A
trigger34= (stateno = 2203) && movecontact && (Time >= 12);lAAAAA
trigger35= (stateno = 205) && movecontact && (Time >= 10)
trigger36= (stateno = 2204) && movecontact && (Time >= 8)
trigger37= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, 喂@u_uvi󒆁j]
type = ChangeState
value = 1410
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 5000
triggerall = var(54) = 27
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno =1055) && (Time >= 30);rbg
trigger11= (stateno =1056) && (Time >= 30);2
trigger12= (stateno = 1015) && (Time >= 64);_
trigger13= (stateno = 1016) && (Time >= 64);2
trigger14= (stateno = 1102) && (Time >= 26);
trigger15= (stateno = 620) && movecontact && (Time >= 16);8A
trigger16= (stateno = 104) && (Time >= 1) && (Pos Y < 0)
trigger17= (stateno = 2600) && movecontact && (Time >= 4);
trigger18= (stateno = 2601) && movecontact && (Time >= 4);
trigger19= (stateno = 2602) && movecontact && (Time >= 6);
trigger20= (stateno = 2620) && movecontact && (Time >= 12);
trigger21= (stateno = 630) && movecontact && (Time >= 15);2A
trigger22= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger23= (stateno = 1112) && (Time >= 26);z
trigger24= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger25= (stateno = 1065) && (Time >= 42);
trigger26= (stateno = 1066) && (Time >= 50);2

[State -1, uAJCbNV[hq[gv]
type = ChangeState
value = 1390
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 4000
triggerall = var(54) = 25
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16= (stateno = 1000) && (Time >= 32);X^[
trigger17= (stateno = 1001) && (Time >= 40);2
trigger18= (stateno = 1050) && (Time >= 30);rbg
trigger19= (stateno = 1051) && (Time >= 30);2
trigger20= (stateno = 1060) && (Time >= 42);
trigger21= (stateno = 1061) && (Time >= 50);2
trigger22= (stateno = 1010) && (Time >= 64);_
trigger23= (stateno = 1011) && (Time >= 64);2
trigger24= (stateno = 1101) && (Time >= 26);
trigger25= (stateno = 104) && (Time >= 1) && (Pos Y = 0)
trigger26= (stateno = 2200) && movecontact && (Time >= 4)
trigger27= (stateno = 2201) && movecontact && (Time >= 8)
trigger28= (stateno = 2202) && movecontact && (Time >= 8)
trigger29= (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger30= (stateno = 1161) && (Time >= 2);
trigger31= (stateno = 1111) && (Time >= 26);z
trigger32= (stateno = 202) && movecontact && (Time >= 14);AAA
trigger33= (stateno = 211) && movecontact && (Time >= 16);C6A
trigger34= (stateno = 2203) && movecontact && (Time >= 12);lAAAAA
trigger35= (stateno = 205) && movecontact && (Time >= 10)
trigger36= (stateno = 2204) && movecontact && (Time >= 8)
trigger37= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, uX^[CVgv]
type = ChangeState
value = 1380
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 4000
triggerall = var(54) = 24
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16= (stateno = 1000) && (Time >= 32);X^[
trigger17= (stateno = 1001) && (Time >= 40);2
trigger18= (stateno = 1050) && (Time >= 30);rbg
trigger19= (stateno = 1051) && (Time >= 30);2
trigger20= (stateno = 1060) && (Time >= 42);
trigger21= (stateno = 1061) && (Time >= 50);2
trigger22= (stateno = 1010) && (Time >= 64);_
trigger23= (stateno = 1011) && (Time >= 64);2
trigger24= (stateno = 1101) && (Time >= 26);
trigger25= (stateno = 104) && (Time >= 1) && (Pos Y = 0)
trigger26= (stateno = 2200) && movecontact && (Time >= 4)
trigger27= (stateno = 2201) && movecontact && (Time >= 8)
trigger28= (stateno = 2202) && movecontact && (Time >= 8)
trigger29= (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger30= (stateno = 1161) && (Time >= 2);
trigger31= (stateno = 1111) && (Time >= 26);z
trigger32= (stateno = 202) && movecontact && (Time >= 14);AAA
trigger33= (stateno = 211) && movecontact && (Time >= 16);C6A
trigger34= (stateno = 2203) && movecontact && (Time >= 12);lAAAAA
trigger35= (stateno = 205) && movecontact && (Time >= 10)
trigger36= (stateno = 2204) && movecontact && (Time >= 8)
trigger37= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, uX^[CVgvi󒆁j]
type = ChangeState
value = 1380
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 4000
triggerall = var(54) = 24
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno =1055) && (Time >= 30);rbg
trigger11= (stateno =1056) && (Time >= 30);2
trigger12= (stateno = 1015) && (Time >= 64);_
trigger13= (stateno = 1016) && (Time >= 64);2
trigger14= (stateno = 1102) && (Time >= 26);
trigger15= (stateno = 620) && movecontact && (Time >= 16);8A
trigger16= (stateno = 104) && (Time >= 1) && (Pos Y < 0)
trigger17= (stateno = 2600) && movecontact && (Time >= 4);
trigger18= (stateno = 2601) && movecontact && (Time >= 4);
trigger19= (stateno = 2602) && movecontact && (Time >= 6);
trigger20= (stateno = 2620) && movecontact && (Time >= 12);
trigger21= (stateno = 630) && movecontact && (Time >= 15);2A
trigger22= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger23= (stateno = 1112) && (Time >= 26);z
trigger24= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger25= (stateno = 1065) && (Time >= 42);
trigger26= (stateno = 1066) && (Time >= 50);2


[State -1, uX^[\[ȟ@v]
type = ChangeState
value = 1370
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 3000
triggerall = var(54) = 23
triggerall = statetype != A
trigger1 = stateno = [150,153]

[State -1, @uE̗dv]
type = ChangeState
value = 1350
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 3000
triggerall = var(54) = 21
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16= (stateno = 1000) && (Time >= 32);X^[
trigger17= (stateno = 1001) && (Time >= 40);2
trigger18= (stateno = 1050) && (Time >= 30);rbg
trigger19= (stateno = 1051) && (Time >= 30);2
trigger20= (stateno = 1060) && (Time >= 42);
trigger21= (stateno = 1061) && (Time >= 50);2
trigger22= (stateno = 1010) && (Time >= 64);_
trigger23= (stateno = 1011) && (Time >= 64);2
trigger24= (stateno = 1101) && (Time >= 26);
trigger25= (stateno = 104) && (Time >= 1) && (Pos Y = 0)
trigger26= (stateno = 2200) && movecontact && (Time >= 4)
trigger27= (stateno = 2201) && movecontact && (Time >= 8)
trigger28= (stateno = 2202) && movecontact && (Time >= 8)
trigger29= (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger30= (stateno = 1161) && (Time >= 2);
trigger31= (stateno = 1111) && (Time >= 26);z
trigger32= (stateno = 202) && movecontact && (Time >= 14);AAA
trigger33= (stateno = 211) && movecontact && (Time >= 16);C6A
trigger34= (stateno = 2203) && movecontact && (Time >= 12);lAAAAA
trigger35= (stateno = 205) && movecontact && (Time >= 10)
trigger36= (stateno = 2204) && movecontact && (Time >= 8)
trigger37= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, @uE̗dvi󒆁j]
type = ChangeState
value = 1351
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 3000
triggerall = var(54) = 21
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno =1055) && (Time >= 30);rbg
trigger11= (stateno =1056) && (Time >= 30);2
trigger12= (stateno = 1015) && (Time >= 64);_
trigger13= (stateno = 1016) && (Time >= 64);2
trigger14= (stateno = 1102) && (Time >= 26);
trigger15= (stateno = 620) && movecontact && (Time >= 16);8A
trigger16= (stateno = 104) && (Time >= 1) && (Pos Y < 0)
trigger17= (stateno = 2600) && movecontact && (Time >= 4);
trigger18= (stateno = 2601) && movecontact && (Time >= 4);
trigger19= (stateno = 2602) && movecontact && (Time >= 6);
trigger20= (stateno = 2620) && movecontact && (Time >= 12);
trigger21= (stateno = 630) && movecontact && (Time >= 15);2A
trigger22= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger23= (stateno = 1112) && (Time >= 26);z
trigger24= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger25= (stateno = 1065) && (Time >= 42);
trigger26= (stateno = 1066) && (Time >= 50);2

[State -1, @uZtv]
type = ChangeState
value = 1330
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 2000
triggerall = var(54) = 19
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno =1055) && (Time >= 30);rbg
trigger11= (stateno =1056) && (Time >= 30);2
trigger12= (stateno = 1015) && (Time >= 64);_
trigger13= (stateno = 1016) && (Time >= 64);2
trigger14= (stateno = 1102) && (Time >= 26);
trigger15= (stateno = 620) && movecontact && (Time >= 16);8A
trigger16= (stateno = 104) && (Time >= 1) && (Pos Y < 0)
trigger17= (stateno = 2600) && movecontact && (Time >= 4);
trigger18= (stateno = 2601) && movecontact && (Time >= 4);
trigger19= (stateno = 2602) && movecontact && (Time >= 6);
trigger20= (stateno = 2620) && movecontact && (Time >= 12);
trigger21= (stateno = 630) && movecontact && (Time >= 15);2A
trigger22= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger23= (stateno = 1112) && (Time >= 26);z
trigger24= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger25= (stateno = 1065) && (Time >= 42);
trigger26= (stateno = 1066) && (Time >= 50);2

[State -1, @u_̃I[v]
type = ChangeState
value = 1320
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 2000
triggerall = var(54) = 18
triggerall = NumHelper(11320) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16= (stateno = 1000) && (Time >= 32);X^[
trigger17= (stateno = 1001) && (Time >= 40);2
trigger18= (stateno = 1050) && (Time >= 30);rbg
trigger19= (stateno = 1051) && (Time >= 30);2
trigger20= (stateno = 1060) && (Time >= 42);
trigger21= (stateno = 1061) && (Time >= 50);2
trigger22= (stateno = 1010) && (Time >= 64);_
trigger23= (stateno = 1011) && (Time >= 64);2
trigger24= (stateno = 1101) && (Time >= 26);
trigger25= (stateno = 104) && (Time >= 1) && (Pos Y = 0)
trigger26= (stateno = 2200) && movecontact && (Time >= 4)
trigger27= (stateno = 2201) && movecontact && (Time >= 8)
trigger28= (stateno = 2202) && movecontact && (Time >= 8)
trigger29= (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger30= (stateno = 1161) && (Time >= 2);
trigger31= (stateno = 1111) && (Time >= 26);z
trigger32= (stateno = 202) && movecontact && (Time >= 14);AAA
trigger33= (stateno = 211) && movecontact && (Time >= 16);C6A
trigger34= (stateno = 2203) && movecontact && (Time >= 12);lAAAAA
trigger35= (stateno = 205) && movecontact && (Time >= 10)
trigger36= (stateno = 2204) && movecontact && (Time >= 8)
trigger37= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, @u_̃I[vi󒆁j]
type = ChangeState
value = 1321
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 2000
triggerall = var(54) = 18
triggerall = NumHelper(11320) = 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno =1055) && (Time >= 30);rbg
trigger11= (stateno =1056) && (Time >= 30);2
trigger12= (stateno = 1015) && (Time >= 64);_
trigger13= (stateno = 1016) && (Time >= 64);2
trigger14= (stateno = 1102) && (Time >= 26);
trigger15= (stateno = 620) && movecontact && (Time >= 16);8A
trigger16= (stateno = 104) && (Time >= 1)  && (Pos Y < 0)
trigger17= (stateno = 2600) && movecontact && (Time >= 4);
trigger18= (stateno = 2601) && movecontact && (Time >= 4);
trigger19= (stateno = 2602) && movecontact && (Time >= 6);
trigger20= (stateno = 2620) && movecontact && (Time >= 12);
trigger21= (stateno = 630) && movecontact && (Time >= 15);2A
trigger22= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger23= (stateno = 1112) && (Time >= 26);z
trigger24= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger25= (stateno = 1065) && (Time >= 42);
trigger26= (stateno = 1066) && (Time >= 50);2

[State -1, lu@v]
type = ChangeState
value = 1300
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = var(54) = 16
triggerall = palno != 12;var(8) = 0
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16= (stateno = 1000) && (Time >= 32);X^[
trigger17= (stateno = 1001) && (Time >= 40);2
trigger18= (stateno = 1050) && (Time >= 30);rbg
trigger19= (stateno = 1051) && (Time >= 30);2
trigger20= (stateno = 1060) && (Time >= 42);
trigger21= (stateno = 1061) && (Time >= 50);2
trigger22= (stateno = 1010) && (Time >= 64);_
trigger23= (stateno = 1011) && (Time >= 64);2
trigger24= (stateno = 1101) && (Time >= 26);
trigger25= (stateno = 104) && (Time >= 1) && (Pos Y = 0)
trigger26= (stateno = 2200) && movecontact && (Time >= 4)
trigger27= (stateno = 2201) && movecontact && (Time >= 8)
trigger28= (stateno = 2202) && movecontact && (Time >= 8)
trigger29= (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger30= (stateno = 1161) && (Time >= 2);
trigger31= (stateno = 1111) && (Time >= 26);z
trigger32= (stateno = 202) && movecontact && (Time >= 14);AAA
trigger33= (stateno = 211) && movecontact && (Time >= 16);C6A
trigger34= (stateno = 2203) && movecontact && (Time >= 12);lAAAAA
trigger35= (stateno = 205) && movecontact && (Time >= 10)
trigger36= (stateno = 2204) && movecontact && (Time >= 8)
trigger37= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, XLJ[hڔ]
type = ChangeState
value = 1250
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = var(54) = [4,15]
triggerall = command != "holddown"
triggerall = command != "holdfwd"
triggerall = command != "holdup"
triggerall = command != "holdback"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 320) && (Time >= 30);2C
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C
trigger16= (stateno = 205) && movecontact && (Time >= 10)


[State -1, XLJ[hڔi󒆁j]
type = ChangeState
value = 1255
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = (var(54) = 7) || (var(54) = 5) || (var(54) = 14) || (var(54) = 8)
triggerall = command != "holddown"
triggerall = command != "holdfwd"
triggerall = command != "holdup"
triggerall = command != "holdback"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 630) && movecontact && (Time >= 15);2A
trigger12= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC

[State -1, XLJ[h]
type = ChangeState
value = 1200
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = var(54) >= 4
triggerall = var(54) <= 15
triggerall = (command = "holddown") || (command = "holdfwd") || (command = "holdup") || (command = "holdback")
trigger1 = statetype != A
trigger1 = ctrl

[State -1, 쌂]
type = ChangeState
value = 1210
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = var(54) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = [120,159]

[State -1, C]
type = ChangeState
value = 1220
triggerall = var(39) = 0
triggerall = var(40) = 0
triggerall = command = "card_use"
triggerall = power >= 1000
triggerall = var(54) = 1
trigger1 = statetype != A
trigger1 = ctrl || stateno = 100
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16= (stateno = 1000) && (Time >= 32);X^[
trigger17= (stateno = 1001) && (Time >= 40);2
trigger18= (stateno = 1050) && (Time >= 30);rbg
trigger19= (stateno = 1051) && (Time >= 30);2
trigger20= (stateno = 1060) && (Time >= 42);
trigger21= (stateno = 1061) && (Time >= 50);2
trigger22= (stateno = 1010) && (Time >= 64);_
trigger23= (stateno = 1011) && (Time >= 64);2
trigger24= (stateno = 1101) && (Time >= 26);
trigger25= (stateno = 104) && (Time >= 1) && (Pos Y = 0)
trigger26= (stateno = 2200) && movecontact && (Time >= 4)
trigger27= (stateno = 2201) && movecontact && (Time >= 8)
trigger28= (stateno = 2202) && movecontact && (Time >= 8)
trigger29= (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger30= (stateno = 1161) && (Time >= 2);
trigger31= (stateno = 1111) && (Time >= 26);z
trigger32= (stateno = 202) && movecontact && (Time >= 14);AAA
trigger33= (stateno = 211) && movecontact && (Time >= 16);C6A
trigger34= (stateno = 2203) && movecontact && (Time >= 12);lAAAAA
trigger35= (stateno = 205) && movecontact && (Time >= 10)


;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;R}hZ
;214:1000-1049
;236:1050-1099
;22 :1100-1149
;623:1150-1199


[State -1, b]
type = ChangeState
value = 1160
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "623b"
triggerall = var(53) = 14
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20= (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, bi󒆁j]
type = ChangeState
value = 1160
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "623b"
triggerall = var(53) = 14
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z


[State -1, c]
type = ChangeState
value = 1162
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "623c"
triggerall = var(53) = 14
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;3A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20= (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, ci󒆁j]
type = ChangeState
value = 1162
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "623c"
triggerall = var(53) = 14
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, b]
type = ChangeState
value = 1150
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "623b"
triggerall = var(53) = 13
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20= (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, c]
type = ChangeState
value = 1155
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "623c"
triggerall = var(53) = 13
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20= (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, EBNb]
type = ChangeState
value = 1110
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "22b"
triggerall = var(52) = 11
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20= (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, EBNc]
type = ChangeState
value = 1111
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "22c"
triggerall = var(52) = 11
triggerall = NumHelper(11110) >= 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20= (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, 󒆃EBb`c]
type = ChangeState
value = 1112
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "22c"
triggerall = var(52) = 11
triggerall = NumHelper(11110) >= 1
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, Zb]
type = ChangeState
value = 1100
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "22b"
triggerall = var(52) = 10
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20= (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, Zc]
type = ChangeState
value = 1101
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "22c"
triggerall = var(52) = 10
triggerall = NumHelper(11100)+NumHelper(11101)+NumHelper(11102)+NumHelper(11103)+NumHelper(11104) >= 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20= (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, 󒆌Zc]
type = ChangeState
value = 1102
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "22c"
triggerall = var(52) = 10
triggerall = NumHelper(11100)+NumHelper(11101)+NumHelper(11102)+NumHelper(11103)+NumHelper(11104) >= 1
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, 󒆃[^Xrbgb]
type = ChangeState
value = 1055
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = var(51) = 7
triggerall = (NumHelper(11050) + NumHelper(11051) ) < 1 + floor((var(47)+1)/2)
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, 󒆃[^Xrbgc]
type = ChangeState
value = 1056
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214c"
triggerall = var(51) = 7
triggerall = (NumHelper(11050) + NumHelper(11051) ) < 1 + floor((var(47)+1)/2)
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, [^Xrbgb]
type = ChangeState
value = 1050
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = var(51) = 7
triggerall = (NumHelper(11050) + NumHelper(11051) ) < 1 + floor((var(47)+1)/2)
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20= (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, [^Xrbgc]
type = ChangeState
value = 1051
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214c"
triggerall = var(51) = 7
triggerall = (NumHelper(11050) + NumHelper(11051) ) < 1 + floor((var(47)+1)/2)
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20= (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, 󒆂񂲂b]
type = ChangeState
value = 1065
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = var(51) = 8
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, 󒆋c]
type = ChangeState
value = 1066
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214c"
triggerall = var(51) = 8
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, ʋb]
type = ChangeState
value = 1060
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214b"
triggerall = var(51) = 8
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20= (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, ʋc]
type = ChangeState
value = 1061
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "214c"
triggerall = var(51) = 8
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20= (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, _b]
type = ChangeState
value = 1010
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "236b"
triggerall = var(50) = 5
triggerall = (NumHelper(11010) + NumHelper(11011) + NumHelper(11012) + NumHelper(11013)) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20= (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, _c]
type = ChangeState
value = 1011
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "236c"
triggerall = var(50) = 5
triggerall = (NumHelper(11010) + NumHelper(11011) + NumHelper(11012) + NumHelper(11013)) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20= (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)


[State -1, _b]
type = ChangeState
value = 1015
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "236b"
triggerall = var(50) = 5
triggerall = (NumHelper(11010) + NumHelper(11011) + NumHelper(11012) + NumHelper(11013)) = 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, _c]
type = ChangeState
value = 1016
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "236c"
triggerall = var(50) = 5
triggerall = (NumHelper(11010) + NumHelper(11011) + NumHelper(11012) + NumHelper(11013)) = 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 700) && (Time >= 18);B
trigger5 = (stateno = 701) && (Time >= 25);BB
trigger6 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger7 = (stateno = 710) && (Time >= 32);C
trigger8 = (stateno = 711) && (Time >= 48);CC
trigger9 = (stateno = 715) && (Time >= 28);2C
trigger10= (stateno = 620) && movecontact && (Time >= 16);8A
trigger11= (stateno = 2600) && movecontact && (Time >= 4);
trigger12= (stateno = 2601) && movecontact && (Time >= 4);
trigger13= (stateno = 2602) && movecontact && (Time >= 6);
trigger14= (stateno = 2620) && movecontact && (Time >= 12);
trigger15= (stateno = 630) && movecontact && (Time >= 15);2A
trigger16= (stateno = 2630) && movecontact && (Time >= 20);2A-2
trigger17= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC
trigger18= (stateno = 1055) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg     -----l[g
trigger19= (stateno = 1056) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger20= (stateno = 1015) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger21= (stateno = 1016) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger22= (stateno = 1102) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger23= (stateno = 1112) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z

[State -1, X^[Xg[b]
type = ChangeState
value = 1000
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "236b"
triggerall = var(50) = 4
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20= (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, X^[c]
type = ChangeState
value = 1001
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "236c"
triggerall = var(50) = 4
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact ;A
trigger3 = stateno = 201 && movecontact ;AA
trigger4 = (stateno = 210) && movecontact && (Time = [13,35]) ;6A
trigger5 = (stateno = 220) && movecontact && (Time = [12,28]) ;DA
trigger6 = (stateno = 230) && movecontact && (Time = [18,32]) ;DB
trigger7 = (stateno = 400) && movecontact && (Time >= 10) ;2A
trigger8 = (stateno = 410) && movecontact && (Time >= 14) ;4A
trigger9 = (stateno = 300) && (Time >= 18) ;B
trigger10= (stateno = 301) && (Time >= 25) ;BB
trigger11= (stateno = 320) && (Time >= 30) ;6B
trigger12= (stateno = 310) && (Time >= 32);C
trigger13= (stateno = 311) && (Time >= 48);CC
trigger14= (stateno = 500) && (Time >= 26);2B
trigger15= (stateno = 510) && (Time >= 28) ;2C -----ʏZ܂
trigger16 = (stateno = 2200) && movecontact && (Time >= 4)
trigger17 = (stateno = 2201) && movecontact && (Time >= 8)
trigger18 = (stateno = 2202) && movecontact && (Time >= 8)
trigger19 = (stateno = 2220) && movecontact && (Time >= 18) ;-----lp܂
trigger20= (stateno = 205) && movecontact && (Time >= 10)
trigger21= (stateno = 1000) && (var(8) != 0) && (Palno = 12) && (Time >= 32);X^[@@@@@@-----l[g
trigger22= (stateno = 1001) && (var(8) != 0) && (Palno = 12) && (Time >= 40);2
trigger23= (stateno = 1050) && (var(8) != 0) && (Palno = 12) && (Time >= 30);rbg
trigger24= (stateno = 1051) && (var(8) != 0) && (Palno = 12) && (Time >= 30);2
trigger25= (stateno = 1060) && (var(8) != 0) && (Palno = 12) && (Time >= 42);
trigger26= (stateno = 1061) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger27= (stateno = 1010) && (var(8) != 0) && (Palno = 12) && (Time >= 50);_
trigger28= (stateno = 1011) && (var(8) != 0) && (Palno = 12) && (Time >= 50);2
trigger29= (stateno = 1101) && (var(8) != 0) && (Palno = 12) && (Time >= 26);
trigger30= (stateno = 1161) && (var(8) != 0) && (Palno = 12) && (Time >= 2);
trigger31= (stateno = 1111) && (var(8) != 0) && (Palno = 12) && (Time >= 26);z
trigger32= (stateno = 2204) && movecontact && (Time >= 8)
trigger33= (stateno = 2205) && movecontact && (Time >= 8)


;==============================================================================
; ړ֘A
;==============================================================================

[State -1, z[~O_bVilpj]
type = ChangeState
value = 103
triggerall = var(39) = 0
triggerall = (var(2) >= 25)  || (PalNo = 12)
triggerall = var(8) != 0
triggerall = RoundState = 2
triggerall = command = "xx"
trigger1 = movetype != H
trigger1 = stateno != [1000,1500]
trigger1 = stateno != [3000,3999]
trigger1 = stateno != 103
trigger1 = stateno != 119
trigger1 = stateno != [107,109]
trigger2 = (stateno = 1000) && (Time >= 20);X^[
trigger3 = (stateno = 1001) && (Time >= 26);2
trigger4 = (stateno = 1050) && (Time >= 20);rbg
trigger5 = (stateno = 1051) && (Time >= 20);2
trigger6 = (stateno = 1160) && (Time >= 30);
trigger7 = (stateno = 1161) && (Time >= 38);2
trigger8 = (stateno = 1010) && (Time >= 50);_
trigger9 = (stateno = 1011) && (Time >= 50);2
trigger10= (stateno = 1101) && (Time >= 20);
trigger11= (stateno = 1152) && (Time >= 1);
trigger12= (stateno = 1055) && (Time >= 20);rbg
trigger13= (stateno = 1056) && (Time >= 20);2
trigger14= (stateno = 1015) && (Time >= 50);_
trigger15= (stateno = 1016) && (Time >= 50);2
trigger16= (stateno = 1102) && (Time >= 20);
trigger17= stateno = [120,140]
trigger18= stateno = 151
trigger19= stateno = 153
trigger20= stateno = 155
trigger21= (stateno = 1111) && (Time >= 20);EBb`
trigger22= (stateno = 1112) && (Time >= 20);
trigger23 = stateno = [120,159]
trigger24= (stateno = 1065) && (Time >= 30);
trigger25= (stateno = 1066) && (Time >= 38);2

[State 103, z[~O_bVǉ];`͂őŌɘAg
type = Varset
triggerall = var(39) = 0
triggerall = Time = [2,15]
trigger1 = command = "a"
trigger1 = stateno = 103
var(12) = 1

[State 103, z[~O_bVǉ];a͂œːit^
type = Varset
triggerall = var(39) = 0
triggerall = Time = [2,10]
triggerall = Power >= 1000
trigger1 = command = "b"
trigger1 = stateno = 103
var(12) = 2

[State 103, z[~O_bVǉ];b͂ŃI[o[hCu
type = Varset
triggerall = var(39) = 0
triggerall = Time = [2,10]
triggerall = Power >= 1000
trigger1 = command = "c"
trigger1 = stateno = 103
var(12) = 3


[State -1, E]
type = ChangeState
value = 89
triggerall = var(39) = 0
triggerall = command = "xx"
triggerall = var(2) >= 125
trigger1 = stateno = [150,155]
;------------------------------------------------------------------------------

[State -1, ]
type = ChangeState
value = 100
triggerall = var(39) = 0
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "FF"
trigger2 = command = "fly"
trigger2 = command = "holdfwd"
trigger2 = command != "holdup"
trigger2 = command != "holddown"
trigger2 = stateno != 100


[State -1, obNXebv]
type = ChangeState
value = 105
triggerall = var(39) = 0
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "BB"
trigger2 = command = "fly"
trigger2 = command = "holdback"
trigger2 = command != "holdup"

[State -1, 󒆑O]
type = ChangeState
value = 110
triggerall = var(39) = 0
triggerall = command = "FF"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 18);B
trigger3 = (stateno = 701) && (Time >= 25);BB
trigger4 = (stateno = 720 || stateno = 730) && (Time >= 26);2B
trigger5 = (stateno = 710) && (Time >= 32);C
trigger6 = (stateno = 711) && (Time >= 48);CC
trigger7 = (stateno = 715) && (Time >= 28);2C
trigger8 = (stateno =1055) && (Time >= 30);rbg
trigger9 = (stateno =1056) && (Time >= 30);2
trigger10= (stateno = 1015) && (Time >= 64);_
trigger11= (stateno = 1016) && (Time >= 64);2
trigger12= (stateno = 1102) && (Time >= 26);
trigger13= (stateno = 1112) && (Time >= 26);
trigger14= (stateno = 1065) && (Time >= 42);
trigger15= (stateno = 1066) && (Time >= 50);2

[State -1, 󒆌]
type = ChangeState
value = 115
triggerall = var(39) = 0
triggerall = command = "BB"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 18);B
trigger3 = (stateno = 701) && (Time >= 25);BB
trigger4 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger5 = (stateno = 710) && (Time >= 32);C
trigger6 = (stateno = 711) && (Time >= 48);CC
trigger7 = (stateno = 715) && (Time >= 28);2C
trigger8 = (stateno =1055) && (Time >= 30);rbg
trigger9 = (stateno =1056) && (Time >= 30);2
trigger10= (stateno = 1015) && (Time >= 64);_
trigger11= (stateno = 1016) && (Time >= 64);2
trigger12= (stateno = 1102) && (Time >= 26);
trigger13= (stateno = 1112) && (Time >= 26);
trigger14= (stateno = 1065) && (Time >= 42);
trigger15= (stateno = 1066) && (Time >= 50);2


[State -1, nCWvOLZ]
type = ChangeState
value = 70
triggerall = var(39) = 0
triggerall = command = "holdup"
triggerall = command = "holdfwd"
triggerall = command != "holdback"
trigger1 = (stateno = 300) && (Time >= 18);B
trigger2 = (stateno = 301) && (Time >= 25);BB
trigger3 = (stateno = 320) && (Time >= 30);6B
trigger4 = (stateno = 310) && (Time >= 32);C
trigger5 = (stateno = 311) && (Time >= 48);CC
trigger6 = (stateno = 500) && (Time >= 26);2B
trigger7 = (stateno = 510) && (Time >= 28);2C
trigger8 = (stateno = 1000) && (Time >= 32);X^[
trigger9 = (stateno = 1001) && (Time >= 40);2
trigger10= (stateno = 1050) && (Time >= 30);rbg
trigger11= (stateno = 1051) && (Time >= 30);2
trigger12= (stateno = 1100) && (Time >= 40);Z
trigger13= (stateno = 1101) && (Time >= 26);2
trigger14= (stateno = 1060) && (Time >= 42);
trigger15= (stateno = 1061) && (Time >= 50);2
trigger16= (stateno = 1010) && (Time >= 64);_
trigger17= (stateno = 1011) && (Time >= 64);2
trigger18= (stateno = 1110) && (Time >= 40);z
trigger19= (stateno = 1111) && (Time >= 26);


[State -1, nCWvLZ]
type = ChangeState
value = 80
triggerall = var(39) = 0
triggerall = command = "holdup"
triggerall = command != "holdfwd"
triggerall = command = "holdback"
trigger1 = (stateno = 300) && (Time >= 18);B
trigger2 = (stateno = 301) && (Time >= 25);BB
trigger3 = (stateno = 320) && (Time >= 30);6B
trigger4 = (stateno = 310) && (Time >= 32);C
trigger5 = (stateno = 311) && (Time >= 48);CC
trigger6 = (stateno = 500) && (Time >= 26);2B
trigger7 = (stateno = 510) && (Time >= 28);2C
trigger8 = (stateno = 1000) && (Time >= 32);X^[
trigger9 = (stateno = 1001) && (Time >= 40);2
trigger10= (stateno = 1050) && (Time >= 30);rbg
trigger11= (stateno = 1051) && (Time >= 30);2
trigger12= (stateno = 1100) && (Time >= 40);Z
trigger13= (stateno = 1101) && (Time >= 26);2
trigger14= (stateno = 1060) && (Time >= 42);
trigger15= (stateno = 1061) && (Time >= 50);2
trigger16= (stateno = 1010) && (Time >= 64);_
trigger17= (stateno = 1011) && (Time >= 64);2
trigger18= (stateno = 1110) && (Time >= 40);z
trigger19= (stateno = 1111) && (Time >= 26);


[State -1, nCWvLZ]
type = ChangeState
value = 60
triggerall = var(39) = 0
triggerall = command = "holdup"
triggerall = command != "holdfwd"
triggerall = command != "holdback"
trigger1 = (stateno = 300) && (Time >= 18);B
trigger2 = (stateno = 301) && (Time >= 25);BB
trigger3 = (stateno = 320) && (Time >= 30);6B
trigger4 = (stateno = 310) && (Time >= 32);C
trigger5 = (stateno = 311) && (Time >= 48);CC
trigger6 = (stateno = 500) && (Time >= 26);2B
trigger7 = (stateno = 510) && (Time >= 28);2C
trigger8 = (stateno = 1000) && (Time >= 32);X^[
trigger9 = (stateno = 1001) && (Time >= 40);2
trigger10= (stateno = 1050) && (Time >= 30);rbg
trigger11= (stateno = 1051) && (Time >= 30);2
trigger12= (stateno = 1100) && (Time >= 40);Z
trigger13= (stateno = 1101) && (Time >= 26);2
trigger14= (stateno = 1060) && (Time >= 42);
trigger15= (stateno = 1061) && (Time >= 50);2
trigger16= (stateno = 1010) && (Time >= 64);_
trigger17= (stateno = 1011) && (Time >= 64);2
trigger18= (stateno = 1110) && (Time >= 40);z
trigger19= (stateno = 1111) && (Time >= 26);


[State -1, nCWvO];_bVWvƂ͕
type = ChangeState
value = 70
triggerall = var(39) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = command = "holdfwd"
triggerall = command != "holdback"
trigger1 = command = "DUF"
trigger2 = command = "holdup"
trigger2 = command = "fly"
trigger2 = stateno != 100

[State -1, nCWv]
type = ChangeState
value = 80
triggerall = var(39) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = command != "holdfwd"
triggerall = command = "holdback"
trigger1 = command = "DUB"
trigger2 = command = "holdup"
trigger2 = command = "fly"


[State -1, nCWv]
type = ChangeState
value = 60
triggerall = var(39) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = command != "holdfwd"
triggerall = command != "holdback"
trigger1 = command = "DU"
trigger2 = command = "up_x"

;Ăӂ
;statedef117
;n
;F92, UF93, U94, UB95, B96, DB97, D98, DF99

[State -1, F]
type = ChangeState
value = 92
triggerall = var(39) = 0
triggerall = command = "holdfwd"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command != "holdup"
triggerall = command != "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 18);B
trigger3 = (stateno = 701) && (Time >= 25);BB
trigger4 = (stateno = 720 || stateno = 730) && (Time >= 24);2B
trigger5 = (stateno = 710) && (Time >= 32);C
trigger6 = (stateno = 711) && (Time >= 48);CC
trigger7 = (stateno = 715) && (Time >= 28);2C
trigger8 = (stateno =1055) && (Time >= 30);rbg
trigger9 = (stateno =1056) && (Time >= 30);2
trigger10= (stateno = 1015) && (Time >= 64);_
trigger11= (stateno = 1016) && (Time >= 64);2
trigger12= (stateno = 1102) && (Time >= 26);
trigger13= (stateno = 1112) && (Time >= 26);
trigger14= (stateno = 1065) && (Time >= 42);
trigger15= (stateno = 1066) && (Time >= 50);2

[State -1, UF]
type = ChangeState
value = 93
triggerall = var(39) = 0
triggerall = command = "holdfwd"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command = "holdup"
triggerall = command != "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 18);B
trigger3 = (stateno = 701) && (Time >= 25);BB
trigger4 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger5 = (stateno = 710) && (Time >= 32);C
trigger6 = (stateno = 711) && (Time >= 48);CC
trigger7 = (stateno = 715) && (Time >= 28);2C
trigger8 = (stateno =1055) && (Time >= 30);rbg
trigger9 = (stateno =1056) && (Time >= 30);2
trigger10= (stateno = 1015) && (Time >= 64);_
trigger11= (stateno = 1016) && (Time >= 64);2
trigger12= (stateno = 1102) && (Time >= 26);
trigger13= (stateno = 1112) && (Time >= 26);
trigger14= (stateno = 1065) && (Time >= 42);
trigger15= (stateno = 1066) && (Time >= 50);2

[State -1, U]
type = ChangeState
value = 94
triggerall = var(39) = 0
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command = "holdup"
triggerall = command != "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 18);B
trigger3 = (stateno = 701) && (Time >= 25);BB
trigger4 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger5 = (stateno = 710) && (Time >= 32);C
trigger6 = (stateno = 711) && (Time >= 48);CC
trigger7 = (stateno = 715) && (Time >= 28);2C
trigger8 = (stateno =1055) && (Time >= 30);rbg
trigger9 = (stateno =1056) && (Time >= 30);2
trigger10= (stateno = 1015) && (Time >= 64);_
trigger11= (stateno = 1016) && (Time >= 64);2
trigger12= (stateno = 1102) && (Time >= 26);
trigger13= (stateno = 1112) && (Time >= 26);
trigger14= (stateno = 1065) && (Time >= 42);
trigger15= (stateno = 1066) && (Time >= 50);2

[State -1, UB]
type = ChangeState
value = 95
triggerall = var(39) = 0
triggerall = ctrl
triggerall = command = "holdback"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command = "holdup"
triggerall = command != "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 18);B
trigger3 = (stateno = 701) && (Time >= 25);BB
trigger4 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger5 = (stateno = 710) && (Time >= 32);C
trigger6 = (stateno = 711) && (Time >= 48);CC
trigger7 = (stateno = 715) && (Time >= 28);2C
trigger8 = (stateno =1055) && (Time >= 30);rbg
trigger9 = (stateno =1056) && (Time >= 30);2
trigger10= (stateno = 1015) && (Time >= 64);_
trigger11= (stateno = 1016) && (Time >= 64);2
trigger12= (stateno = 1102) && (Time >= 26);
trigger13= (stateno = 1112) && (Time >= 26);
trigger14= (stateno = 1065) && (Time >= 42);
trigger15= (stateno = 1066) && (Time >= 50);2

[State -1, B]
type = ChangeState
value = 96
triggerall = var(39) = 0
triggerall = command = "holdback"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command != "holdup"
triggerall = command != "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 18);B
trigger3 = (stateno = 701) && (Time >= 25);BB
trigger4 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger5 = (stateno = 710) && (Time >= 32);C
trigger6 = (stateno = 711) && (Time >= 48);CC
trigger7 = (stateno = 715) && (Time >= 28);2C
trigger8 = (stateno =1055) && (Time >= 30);rbg
trigger9 = (stateno =1056) && (Time >= 30);2
trigger10= (stateno = 1015) && (Time >= 64);_
trigger11= (stateno = 1016) && (Time >= 64);2
trigger12= (stateno = 1102) && (Time >= 26);
trigger13= (stateno = 1112) && (Time >= 26);
trigger14= (stateno = 1065) && (Time >= 42);
trigger15= (stateno = 1066) && (Time >= 50);2

[State -1, DB]
type = ChangeState
value = 97
triggerall = var(39) = 0
triggerall = command = "holdback"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command != "holdup"
triggerall = command = "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 18);B
trigger3 = (stateno = 701) && (Time >= 25);BB
trigger4 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger5 = (stateno = 710) && (Time >= 32);C
trigger6 = (stateno = 711) && (Time >= 48);CC
trigger7 = (stateno = 715) && (Time >= 28);2C
trigger8 = (stateno =1055) && (Time >= 30);rbg
trigger9 = (stateno =1056) && (Time >= 30);2
trigger10= (stateno = 1015) && (Time >= 64);_
trigger11= (stateno = 1016) && (Time >= 64);2
trigger12= (stateno = 1102) && (Time >= 26);
trigger13= (stateno = 1112) && (Time >= 26);
trigger14= (stateno = 1065) && (Time >= 42);
trigger15= (stateno = 1066) && (Time >= 50);2

[State -1, D]
type = ChangeState
value = 98
triggerall = var(39) = 0
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command != "holdup"
triggerall = command = "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 18);B
trigger3 = (stateno = 701) && (Time >= 25);BB
trigger4 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger5 = (stateno = 710) && (Time >= 32);C
trigger6 = (stateno = 711) && (Time >= 48);CC
trigger7 = (stateno = 715) && (Time >= 28);2C
trigger8 = (stateno =1055) && (Time >= 30);rbg
trigger9 = (stateno =1056) && (Time >= 30);2
trigger10= (stateno = 1015) && (Time >= 64);_
trigger11= (stateno = 1016) && (Time >= 64);2
trigger12= (stateno = 1102) && (Time >= 26);
trigger13= (stateno = 1112) && (Time >= 26);
trigger14= (stateno = 1065) && (Time >= 42);
trigger15= (stateno = 1066) && (Time >= 50);2

[State -1, DF]
type = ChangeState
value = 99
triggerall = var(39) = 0
triggerall = command = "holdfwd"
triggerall = command = "fly"
triggerall = Pos Y < -30
triggerall = command != "holdup"
triggerall = command = "holddown"
triggerall = var(0) < 2
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = 700) && (Time >= 18);B
trigger3 = (stateno = 701) && (Time >= 25);BB
trigger4 = (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger5 = (stateno = 710) && (Time >= 32);C
trigger6 = (stateno = 711) && (Time >= 48);CC
trigger7 = (stateno = 715) && (Time >= 28);2C
trigger8 = (stateno =1055) && (Time >= 30);rbg
trigger9 = (stateno =1056) && (Time >= 30);2
trigger10= (stateno = 1015) && (Time >= 64);_
trigger11= (stateno = 1016) && (Time >= 64);2
trigger12= (stateno = 1102) && (Time >= 26);
trigger13= (stateno = 1112) && (Time >= 26);
trigger14= (stateno = 1065) && (Time >= 42);
trigger15= (stateno = 1066) && (Time >= 50);2

;==============================================================================
; ʏUZ
;==============================================================================
[State -1, Oa];D揇ʂ̊֌Włꂾ
type = ChangeState
value = 210
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = stateno != 100
trigger2 = (stateno = 200) && movecontact && (Time = [6,15])
trigger3 = (stateno = 400) && movecontact && (Time >= 10)
trigger4 = (stateno = 205) && movecontact && (Time >= 10)

[State -1, Oaz[h]
type = ChangeState
triggerall = var(39) = 0
trigger1 = stateno = 210
trigger1 = Time = 8
trigger1 = command = "hold_a"
value = 211

;-------------------------------------------
;l

[State -1, Rałグ];
type = ChangeState
value = 2204
triggerall = var(39) = 0
triggerall = var(8) != 0
triggerall = command = "a"
triggerall = command = "holdup"
triggerall = StateType != A
;trigger1 = (stateno = 2201) && movecontact && (Time = [8,20])
trigger1 = (stateno = 2200) && (prevstateno = 2200)&& movecontact && (Time = [3,12])

[State -1, Sa];
type = ChangeState
value = 2203
triggerall = var(39) = 0
triggerall = var(8) != 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = StateType != A
trigger1 = (stateno = 2202) && movecontact && (Time = [8,20])

[State -1, Ra];
type = ChangeState
value = 2202
triggerall = var(39) = 0
triggerall = var(8) != 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = StateType != A
trigger1 = (stateno = 2201) && movecontact && (Time = [8,20])
trigger2 = (stateno = 2205) && movecontact && (Time = [8,20])


[State -1, Qa];
type = ChangeState
value = 2201
triggerall = var(39) = 0
triggerall = var(8) != 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = StateType != A
trigger1 = (stateno = 2200) && (prevstateno = 2200)&& movecontact && (Time = [3,12])


[State -1, ̂܂a*2];
type = ChangeState
value = 2200
triggerall = var(39) = 0
triggerall = var(8) != 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 2200) && (prevstateno != 2200)&& movecontact && (Time = [5,12])
trigger3 = (stateno = 104) && (Time >= 1) && (Pos y = 0)

[State -1, O];ĂAg
type = ChangeState
value = 2630
triggerall = var(39) = 0
triggerall = var(8) != 0
triggerall = command = "a"
trigger1 = (stateno = 2602) && movecontact

[State -1, ]
type = ChangeState
value = 2630
triggerall = var(39) = 0
triggerall = var(8) != 0
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 2600) && movecontact
trigger3 = (stateno = 2601) && movecontact
trigger4 = (stateno = 2610) && movecontact
trigger5 = (stateno = 2620) && movecontact
trigger6 = (stateno = 2602) && movecontact

[State -1, O]
type = ChangeState
value = 2602
triggerall = var(39) = 0
triggerall = var(8) != 0
triggerall = command = "a"
trigger1 = (stateno = 2620) && movecontact

[State -1, O]
type = ChangeState
value = 2610
triggerall = var(39) = 0
triggerall = var(8) != 0
triggerall = command = "a"
triggerall = command = "holdfwd"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 2600) && movecontact
trigger3 = (stateno = 2601) && movecontact

[State -1, O];ĂAg
type = ChangeState
value = 2620
triggerall = var(39) = 0
triggerall = var(8) != 0
triggerall = command = "a"
trigger1 = (stateno = 2601) && movecontact

[State -1, ]
type = ChangeState
value = 2620
triggerall = var(39) = 0
triggerall = var(8) != 0
triggerall = command = "a"
triggerall = command = "holdup"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 2600) && movecontact
trigger3 = (stateno = 2601) && movecontact
trigger4 = (stateno = 2610) && movecontact

[State -1, ]
type = ChangeState
value = 2600
triggerall = var(39) = 0
triggerall = var(8) != 0
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 2601) && movecontact
trigger3 = (stateno = 104) && (Time >= 1) && (Pos y < 0)
trigger4 = (prevstateno = 104) && (stateno = 90)

[State -1, ]
type = ChangeState
value = 2601
triggerall = var(39) = 0
triggerall = var(8) != 0
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 2600) && movecontact


[State -1, _bVa];aa
type = ChangeState
value = 2220
triggerall = var(39) = 0
triggerall = var(8) != 0
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = StateType != A
trigger1 = stateno = 100

;------------------------------------------------------------------------------
;ʏ펞

[State -1, _bVa];aa
type = ChangeState
value = 220
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = StateType != A
trigger1 = stateno = 100

[State -1, _bVb];i
type = ChangeState
value = 230
triggerall = var(39) = 0
triggerall = command = "b"
triggerall = command = "holdfwd"
triggerall = StateType != A
trigger1 = stateno = 100

[State -1, _bVc];i
type = ChangeState
value = 240
triggerall = var(39) = 0
triggerall = command = "c"
triggerall = command = "holdfwd"
triggerall = StateType != A
trigger1 = stateno = 100

[State -1, Ra];
type = ChangeState
value = 202
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = StateType != A
trigger1 = (stateno = 201) && movecontact && (Time = [8,20])

[State -1, Qa];
type = ChangeState
value = 201
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = StateType != A
trigger1 = (stateno = 200) && movecontact && (Time = [6,15])

[State -1, a];
type = ChangeState
value = 200
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = ( abs(p2bodydist x) <= 15 ) || command ="holdback"

[State -1, a];
type = ChangeState
value = 205
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = abs(p2bodydist x) > 15

[State -1, b]
type = ChangeState
value = 320
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "b"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 201 && movecontact
trigger4 = (stateno = 210) && movecontact && (Time = [13,35])
trigger5 = (stateno = 400) && movecontact && (Time >= 10)
trigger6 = (stateno = 2200) && movecontact && (Time >= 4)
trigger7 = (stateno = 2201) && movecontact && (Time >= 8)
trigger8 = (stateno = 2202) && movecontact && (Time >= 8)
trigger9 = (stateno = 410) && movecontact && (Time >= 14) ;3A
trigger10= (stateno = 205) && movecontact && (Time >= 10)
trigger11= (stateno = 2204) && movecontact && (Time >= 8)
trigger12= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, bz[h]
type = ChangeState
triggerall = var(39) = 0
trigger1 = stateno = 300
trigger1 = Time = [8,9]
trigger1 = command = "hold_b"
value = 301

[State -1, b]
type = ChangeState
value = 300
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 201 && movecontact
trigger4 = (stateno = 210) && movecontact && (Time = [13,35])
trigger5 = (stateno = 400) && movecontact && (Time >= 10)
trigger6 = (stateno = 2200) && movecontact && (Time >= 4)
trigger7 = (stateno = 2201) && movecontact && (Time >= 8)
trigger8 = (stateno = 2202) && movecontact && (Time >= 8)
trigger9 = (stateno = 410) && movecontact && (Time >= 14) ;3A
trigger10= (stateno = 205) && movecontact && (Time >= 10)
trigger11= (stateno = 2204) && movecontact && (Time >= 8)
trigger12= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, cz[h]
type = ChangeState
triggerall = var(39) = 0
trigger1 = stateno = 310
trigger1 = Time = [9,10]
trigger1 = command = "hold_c"
value = 311

[State -1, c]
type = ChangeState
value = 310
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = stateno != 100
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 201 && movecontact
trigger4 = (stateno = 210) && movecontact && (Time = [13,35])
trigger5 = (stateno = 400) && movecontact && (Time >= 10)
trigger6 = (stateno = 2200) && movecontact && (Time >= 4)
trigger7 = (stateno = 2201) && movecontact && (Time >= 8)
trigger8 = (stateno = 2202) && movecontact && (Time >= 8)
trigger9 = (stateno = 300) && (Time >= 18);B
trigger10= (stateno = 301) && (Time >= 25);BB
trigger11= (stateno = 320) && (Time >= 30);6B
trigger12= (stateno = 500) && (Time >= 26);2B
trigger13= (stateno = 410) && movecontact && (Time >= 14) ;3A
trigger14= (stateno = 205) && movecontact && (Time >= 10)
trigger15= (stateno = 2204) && movecontact && (Time >= 8)
trigger16= (stateno = 2205) && movecontact && (Time >= 8)

;------------------------------------------------------------------------------

[State -1, DVbt];fbL
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = var(40) = 0
trigger1 = statetype != A
trigger1 = ctrl

[State -1, XLxAbv];fbLȂ
type = ChangeState
value = 196
triggerall = command = "start"
triggerall = var(40) = 1
triggerall = var(46) < 4
triggerall = var(47) < 4
triggerall = var(48) < 4
triggerall = var(49) < 4
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
;------------------------------------------------------------------------------

[State -1, Ⴊa]
type = ChangeState
value = 400
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = command != "holdfwd"
trigger1 = statetype = C
trigger1 = ctrl

[State -1, ႪݑOa]
type = ChangeState
value = 410
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = command = "holdfwd"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) && movecontact && (Time >= 10)
trigger3 = (stateno = 200) && movecontact
trigger4 = (stateno = 205) && movecontact && (Time >= 10)

[State -1, ႪݑO]
type = ChangeState
value = 520
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = command = "holdfwd"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) && movecontact && (Time >= 10)
trigger3 = stateno = 200 && movecontact
trigger4 = stateno = 201 && movecontact
trigger5 = (stateno = 210) && movecontact && (Time = [13,35])
trigger6 = (stateno = 400) && movecontact && (Time >= 10)
trigger7 = (stateno = 2200) && movecontact && (Time >= 4)
trigger8 = (stateno = 2201) && movecontact && (Time >= 8)
trigger9 = (stateno = 2202) && movecontact && (Time >= 8)
trigger10= (stateno = 410) && movecontact && (Time >= 14) ;3A
trigger11= (stateno = 205) && movecontact && (Time >= 10)
trigger12= (stateno = 2204) && movecontact && (Time >= 8)
trigger13= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, Ⴊ݂]
type = ChangeState
value = 500
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) && movecontact && (Time >= 10)
trigger3 = stateno = 200 && movecontact
trigger4 = stateno = 201 && movecontact
trigger5 = (stateno = 210) && movecontact && (Time = [13,35])
trigger6 = (stateno = 400) && movecontact && (Time >= 10)
trigger7 = (stateno = 2200) && movecontact && (Time >= 4)
trigger8 = (stateno = 2201) && movecontact && (Time >= 8)
trigger9 = (stateno = 2202) && movecontact && (Time >= 8)
trigger10= (stateno = 410) && movecontact && (Time >= 14) ;3A
trigger11= (stateno = 205) && movecontact && (Time >= 10)
trigger12= (stateno = 2204) && movecontact && (Time >= 8)
trigger13= (stateno = 2205) && movecontact && (Time >= 8)

[State -1, Ⴊc]
type = ChangeState
value = 510
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) && movecontact && (Time >= 10)
trigger3 = stateno = 200 && movecontact
trigger4 = stateno = 201 && movecontact
trigger5 = (stateno = 210) && movecontact && (Time = [13,35])
trigger6 = (stateno = 400) && movecontact && (Time >= 10)
trigger7 = (stateno = 2200) && movecontact && (Time >= 4)
trigger8 = (stateno = 2201) && movecontact && (Time >= 8)
trigger9 = (stateno = 2202) && movecontact && (Time >= 8)
trigger10= (stateno = 300) && (Time >= 18);B
trigger11= (stateno = 301) && (Time >= 25);BB
trigger12= (stateno = 320) && (Time >= 30);6B
trigger13= (stateno = 500) && (Time >= 26);2B
trigger14= (stateno = 410) && movecontact && (Time >= 14) ;3A
trigger15= (stateno = 205) && movecontact && (Time >= 10)
trigger16= (stateno = 2204) && movecontact && (Time >= 8)
trigger17= (stateno = 2205) && movecontact && (Time >= 8)

;------------------------------------------------------------------------------
[State -1, O]
type = ChangeState
value = 610
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holdfwd"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact

[State -1, O]
type = ChangeState
value = 611
triggerall = var(39) = 0
trigger1 = stateno = 610
trigger1 = Time = [9,10]
trigger1 = command = "hold_a"

[State -1, ]
type = ChangeState
value = 620
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holdup"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact

[State -1, ]
type = ChangeState
value = 630
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = stateno = 610
trigger3 = movecontact

[State -1, a]
type = ChangeState
value = 600
triggerall = var(39) = 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = A
trigger1 = ctrl

[State -1, 󒆁b]
type = ChangeState
value = 720
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact; && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 620) && movecontact && (Time >= 16);8A
trigger5 = (stateno = 2600) && movecontact && (Time >= 4);
trigger6 = (stateno = 2601) && movecontact && (Time >= 4);
trigger7 = (stateno = 2602) && movecontact && (Time >= 6);
trigger8 = (stateno = 2620) && movecontact && (Time >= 12);
trigger9 = (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC

[State -1, 󒆁b]
type = ChangeState
value = 730
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "b"
triggerall = command = "holdfwd"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact; && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 620) && movecontact && (Time >= 16);8A
trigger5 = (stateno = 2600) && movecontact && (Time >= 4);
trigger6 = (stateno = 2601) && movecontact && (Time >= 4);
trigger7 = (stateno = 2602) && movecontact && (Time >= 6);
trigger8 = (stateno = 2620) && movecontact && (Time >= 12);
trigger9 = (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC

[State -1, bz[h]
type = ChangeState
triggerall = var(39) = 0
trigger1 = stateno = 700
trigger1 = Time = [8,9]
trigger1 = command = "hold_b"
value = 701

[State -1, b]
type = ChangeState
value = 700
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact; && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 620) && movecontact && (Time >= 16);8A
trigger5 = (stateno = 2600) && movecontact && (Time >= 4);
trigger6 = (stateno = 2601) && movecontact && (Time >= 4);
trigger7 = (stateno = 2602) && movecontact && (Time >= 6);
trigger8 = (stateno = 2620) && movecontact && (Time >= 12);
trigger9 = (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC

[State -1, 󒆁c]
type = ChangeState
value = 715
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact; && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 620) && movecontact && (Time >= 16);8A
trigger5 = (stateno = 2600) && movecontact && (Time >= 4);
trigger6 = (stateno = 2601) && movecontact && (Time >= 4);
trigger7 = (stateno = 2602) && movecontact && (Time >= 6);
trigger8 = (stateno = 2620) && movecontact && (Time >= 12);
trigger9 = (stateno = 700) && (Time >= 18);B
trigger10= (stateno = 701) && (Time >= 25);BB
trigger11= (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger12= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC

[State -1, cz[h]
type = ChangeState
triggerall = var(39) = 0
trigger1 = stateno = 710
trigger1 = Time = [9,10]
trigger1 = command = "hold_c"
value = 711

[State -1, c]
type = ChangeState
value = 710
triggerall = var(39) = 0
triggerall = var(2) >= 25
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact; && (Time >= 14)
trigger3 = (stateno = 610) && movecontact && (Time >= 18)
trigger4 = (stateno = 620) && movecontact && (Time >= 16);8A
trigger5 = (stateno = 2600) && movecontact && (Time >= 4);
trigger6 = (stateno = 2601) && movecontact && (Time >= 4);
trigger7 = (stateno = 2602) && movecontact && (Time >= 6);
trigger8 = (stateno = 2620) && movecontact && (Time >= 12);
trigger9 = (stateno = 700) && (Time >= 18);B
trigger10= (stateno = 701) && (Time >= 25);BB
trigger11= (stateno = 720 || stateno = 730) && (Time >= 30);2B
trigger12= (stateno = 119) && (prevstateno = 241) && movecontact && (Time >= 15) ;DC

;------------------------------------------------------------------------------

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;-1Xe[g================================================

[State -1, ];projhelperuԃwp[Ăяo
type=null;helper
triggerall = !ishelper
triggerall = !NumHelper(40005)
triggerall = NumEnemy
trigger1 = fvar(2) <= 0 ; ȉ,ĎőƂl葊projhelper傫
trigger1 = Enemy(0),numproj > 0 ;
trigger2 = fvar(3)< Enemy(0),numhelper ;
;^bOp
trigger3 = fvar(6) <= 0 ;
trigger3 = Enemy(numenemy=2),numproj > 0 ;
trigger4 = fvar(7) < Enemy(numenemy=2),numhelper ;
helpertype=normal
name = "P-H"
stateno = 40005
ID = 40005
pos = 0,9999
keyctrl = 1
pausemovetime = 2147483647
supermovetime = 2147483647
persistent = 0

[State 30006, ѓĎ];̏̌ɑprojhelper̍ŐV̐
type = null
triggerall = !ishelper
triggerall = NumEnemy
trigger1 = fvar(2) := Enemy(0),numproj
trigger2 = fvar(3) := Enemy(0),numhelper

[State 30006, ѓĎ^bOlڗp]
type = null
triggerall = !ishelper
triggerall = NumEnemy
trigger1 = fvar(6) := Enemy(numenemy=2),numproj
trigger2 = fvar(7) := Enemy(numenemy=2),numhelper


;============================================


;wp[̃Xe[g====================================

[Statedef 40005];ѓop
type=A
ctrl = 0
anim = 0
movetype = I
physics = N
sprpriority = 1

;ی---------------------
[State 40005]
type = SelfState
trigger1 = !IsHelper
Value = 0
[State 40005]
type=Assertspecial
trigger1 = 1
flag = invisible
[State 40005]
type = NotHitBy
value = SCA
trigger1 = 1
;----------------------------

[State 40005];XCb`Zbg
type = null;parentvarset
trigger1 = 1
fvar(5)=0

[State 40005, oP];proj݂ƂXCb`ON
type = null;parentvarset
triggerall = NumEnemy
trigger1 = Enemy(0),numproj > 0
trigger2 = Enemy(numenemy=2),numproj > 0
var(35)=1

[State 40005];XCb`Zbg
type = null
trigger1 = var(0):=0||1 && var(1):=0||1 && var(2):=0||1

[State 40005, oH];wp[UƂIDL
type = varset
triggerall = NumEnemy
trigger1 = playerIDexist(ID-1)=1 && playerID(ID-1),teamside!=root,teamside && playerID(ID-1),ishelper && playerID(ID-1),vel X>0
trigger1 = (playerID(ID-1),hitdefattr=SCA,AA,AT,AP || playerID(ID-1),movetype=A)
var(0)=playerID(ID-1),ID

[State 40005, oH];wp[UƂIDL
type = varset
triggerall = NumEnemy
;̃wp[̂PÕvC[ID݂ƂBŖ̂Ȃăwp[ѓłɂ
trigger1 = playerIDexist(ID-2)=1 && playerID(ID-2),teamside!=root,teamside && playerID(ID-2),ishelper && playerID(ID-2),vel X>0
trigger1 = (playerID(ID-2),hitdefattr=SCA,AA,AT,AP || playerID(ID-2),movetype=A)
var(1)=playerID(ID-2),ID


[State 40005, oH];wp[UƂIDL
type = varset
triggerall = NumEnemy
trigger1 = playerIDexist(ID-3)=1 && playerID(ID-3),teamside!=root,teamside && playerID(ID-3),ishelper && playerID(ID-3),vel X>0
trigger1 = (playerID(ID-3),hitdefattr=SCA,AA,AT,AP || playerID(ID-3),movetype=A)
var(2)=playerID(ID-3),ID






[State -2, Nbv{[h]
type=DisplayToClipboard
trigger1=1
text="v0%d,eVy%2.2f,fvar(5)=%f, BodyDist X=%d,Y=%d \n"
params=var(0),Enemynear,Vel Y,fvar(5),floor(P2BodyDist X),floor(P2BodyDist Y);(helper(917355),Pos X),fvar(5);(helper(917356),Pos X);



[State 40005];oɂȂ
type = destroyself
trigger1 = time=2;root,var(35)=0

;=============================================================

