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[State -1, 4A]
type=ChangeState
value=200
triggerall=!var(39) && statetype!=A && (ctrl||stateno=21) && Alive && p2life>0 && !var(8) && roundstate=2
;I[ǌ
trigger1=NumHelper(11320)+NumHelper(11321)+NumHelper(11322)>0 && enemynear(var(25)),backedgebodydist<10 && (P2stateno=[5020,5050])


[State -1, AA]
type=ChangeState
value=201
triggerall=!var(39) && statetype!=A && Alive && p2life>0 && !var(8) && roundstate=2
;
trigger1=stateno=200 && movehit


;
;R{eXg I[
;

[State -1, @u_̃I[v]
type=ChangeState
value=1320
triggerall=!var(39) && Alive && statetype!=A && p2life>0 && ifelse(!var(40),var(54)=18,var(37)>1) && roundstate=2 && ifelse(var(40),var(39)<3,1)
triggerall=!NumHelper(11320) && !enemynear(var(25)),NumProj
;2CLZ
trigger1=stateno=510 && Time>=34 && p2statetype=A && enemynear(var(25)),backedgebodydist>10 && p2stateno=[5000,5050]
;ǒ[AAA
trigger2=stateno=202 && movehit && enemynear(var(25)),backedgebodydist<10 && p2bodydist X<30

[State -1, 6B]
type=ChangeState
value=320
triggerall=!var(39) && var(2)>=25 && statetype!=A && p2life>0 && Alive && roundstate=2 && ifelse(var(39)>1,!fvar(5),1)
;I[ǌ
trigger1=ctrl && NumHelper(11320)+NumHelper(11321)+NumHelper(11322)>0 && p2bodydist X<70 && (P2stateno=[5020,5050])
trigger1=enemynear(var(25)),backedgebodydist>30
;I[ǌ
trigger2=stateno=201 && movehit && NumHelper(11320)+NumHelper(11321)+NumHelper(11322)>0 && P2stateno=[5020,5050]
trigger2=enemynear(var(25)),backedgebodydist<10

[State -1, 6hj]
type=ChangeState
value=70
triggerall=!var(39) && statetype!=A && alive && !var(8) && var(10)<300 && roundstate=2
;6BLZ
trigger1= stateno=320 && Time>=30 && p2bodydist X =[-20,140]
trigger1=enemynear(var(25)),backedgebodydist>10

[State -1, JA]
type=ChangeState
value=600
triggerall=!var(39) && statetype=A && ctrl && pos Y<-30 && Alive && p2life>0 && !var(8) && roundstate=2
;I[ǌ
trigger1=NumHelper(11320)+NumHelper(11321)+NumHelper(11322)>0 && p2bodydist X<70 && (P2stateno=[5020,5050])
;JDǌ
trigger2=stateno=110 && p2bodydist X<70 && (P2stateno=[5020,5050])

[State -1, J8A]
type=ChangeState
value=620
triggerall=!var(39) && statetype=A && Alive && p2life>0 && p2statetype=A && !var(8) && roundstate=2
;JAqbg
trigger1=stateno=600 && movehit && EnemyNear(var(25)),pos Y <-60; && (p2bodydist X =[-30,30]) && p2bodydist Y=[-120,-40]

[State -1, J6A]
type=ChangeState
value=610
triggerall=!var(39) && Alive && p2life>0 && statetype=A && !var(8) && roundstate=2 && abs(p2bodydist Y)<40 && P2statetype=A
;JAqbg
trigger1=stateno=600 && movehit && var(2)<50

[State -1, J6B]
type=ChangeState
value=730
triggerall=!var(39) && var(2)>=25 && statetype=A && p2life>0 && Alive && roundstate=2 && ifelse(var(39)>1,!fvar(5),1)
;
trigger1=stateno=620 && movehit && time>=16 && var(0)<2

[State -1, JB]
type=null;ChangeState
value=700
triggerall=!var(39) && var(2)>=25 && statetype=A && p2life>0 && Alive && roundstate=2 && ifelse(var(39)>1,!fvar(5),1)
;
trigger1=stateno=620 && movehit && var(0)=0

[State -1, J2C]
type=null;ChangeState
value=715
triggerall=!var(39) && var(2)>=25 && statetype=A && p2life>0 && Alive && roundstate=2 && ifelse(var(39)>1,!fvar(5),1)
;
trigger1=stateno=620 && movehit && var(0)=0

[State -1, JC]
type=ChangeState
value=710
triggerall=!var(39) && var(2)>=25 && statetype=A && p2life>0 && Alive && roundstate=2 && ifelse(var(39)>1,!fvar(5),1)
;
trigger1=stateno=620 && movehit && time>=16 && var(0)=2

[State -1, b]
type = ChangeState
value = 1160
triggerall=!var(39) && var(2)>=25 && ifelse(!var(40),var(53)=14,1) && Alive && !var(8) && !NumHelper(11110) && roundstate=2 && var(37)>1 && Palno!=12
;2CLZ
trigger1= stateno=710 && Time>=32 && p2stateno=[5020,5050]

[State -1, 󒆂񂲂c]
type = null;ChangeState
value = 1066
triggerall=!var(39) && var(2)>=25 && ifelse(!var(40),var(51)=8,1) && Alive && !var(8) && !NumHelper(11110) && roundstate=2 && var(37)>1 && Palno!=12
;2CLZ
trigger1= stateno=710 && Time>=32 && p2stateno=[5020,5050];[Ȃ󂯐głv

[State -1, B]
type=ChangeState
value=300
triggerall=!var(39) && var(2)>=25 && statetype!=A && p2life>0 && Alive && roundstate=2 && ifelse(var(39)>1,!fvar(5),1)
;
trigger1=stateno=201 && movehit && NumHelper(11320)+NumHelper(11321)+NumHelper(11322)>0 && P2stateno=[5020,5050]
trigger1=enemynear(var(25)),backedgebodydist<10

[State -1, b]
type=ChangeState
value=1150
triggerall=!var(39) && var(2)>=25 && statetype!=A && var(53)=13 && p2life>0 && Alive && !var(8) && roundstate=2
;BLZ
trigger1= stateno=320 && Time>=30 && NumHelper(11320)+NumHelper(11321)+NumHelper(11322)>0 && P2stateno=[5020,5050]
trigger1=enemynear(var(25)),backedgebodydist<10


[State -1, 󒆑O_]
type=ChangeState
value=110
triggerall=!var(39) && var(0)<2 && statetype=A && Alive && !var(8) && roundstate=2
trigger1=stateno=730 && time>=30
trigger2=stateno=700 && time>=44
trigger3=stateno=715 && time>=28
trigger4=stateno=710 && time>=32



















;
;c[
;


[State 103, z[~O_bVǉ];`͂őŌɘAg
type = null;changestate
value=2205
triggerall = var(39) && var(8) && alive && p2life>0 && roundstate=2
Trigger1 = Pos Y>=0 && Time=1 && stateno=104 && (P2stateno=[6015,6016]); && random<500



;n_bV
[State -1, ]
type=null;ChangeState
value=1090
triggerall=var(39) && statetype=S && ctrl && Alive && var(8) && roundstate=2 && p2stateno!=[6000,6030]
;[^X
Trigger1=P2bodydist X>70 && ( numhelper(11050)+numhelper(11051)+numhelper(11053) )>0
;lɗ\܂ňړ
trigger2=Palno!=12 && p2bodydist X>170 && random<300+125-var(2)+600*(var(14)<-2)
trigger2=enemynear(var(25)),backedgebodydist>40 && var(2)>=50

[State -1, [^Xrbgb]
type=null;ChangeState
value=1050
triggerall =var(39) && var(2)>=50 && statetype!=A && var(51)=7 && p2life>0 && Alive && roundstate=2; && !enemynear(var(25)),NumProj
triggerall =(NumHelper(11050) + NumHelper(11051) ) < 1 + floor((var(47)+1)/2)
triggerall=var(14)<-1 && var(15)<-1
;lAAAAAȂ
trigger1=ctrl && var(8) && p2bodydist X >180 && enemynear(var(25)),vel X<1



[State -1, J2C]
type=null;ChangeState
value=715
triggerall=var(39) && var(2)>=25 && statetype=A && Alive && p2life>0 && roundstate=2 && var(8)
trigger1=(p2bodydist X =[60,110]) && stateno=2620 && movehit && EnemyNear(var(25)),backedgebodydist>30


;쌂
[State -2,IɃJ[hύX]
type = null;Varset
Triggerall = !var(40) && RoundState=2 && Alive && var(39)
;ȉ̃J[hȂ狭ւ                                                        ;J[hm
trigger1 = var(37)=2 && ((var(54)=[5,16]) || var(54)=1 || var(54)=25||var(54)=23) && random<150
var(54)=0


[State -2,IɃJ[hύX]
type = null;Varset
Triggerall = !var(40) && RoundState=2 && Alive && var(39)
trigger1 = var(37)=2 && ((var(55)=[5,16]) || var(55)=1 || var(55)=25||var(55)=23) && random<150
var(55)=0

[State -2,IɃJ[hύX]
type = null;Varset
Triggerall = !var(40) && RoundState=2 && Alive && var(39)
trigger1 = var(37)=2 && ((var(56)=[5,16]) || var(56)=1 || var(56)=25||var(56)=23) && random<150
var(56)=0

[State -2,IɃJ[hύX]
type = null;Varset
Triggerall = !var(40) && RoundState=2 && Alive && var(39)
trigger1 = var(37)=2 && ((var(57)=[5,16]) || var(57)=1 || var(57)=25||var(57)=23) && random<150
var(57)=0


[State -2,IɃJ[hύX]
type = null;Varset
Triggerall = !var(40) && RoundState=2 && Alive && var(39)
trigger1 = var(37)=2 && ((var(58)=[5,16]) || var(58)=1 || var(58)=25||var(58)=23) && random<150
var(58)=0




;
[State -2,IɃJ[hύX]
type = null;Varset
Triggerall = !var(40) && RoundState=2 && Alive && var(39)
trigger1 = var(37)=1 && var(54)!=8 && var(54)!=27 && var(54)!=0 && var(54)!=1 && var(54)!=5 && (random=[600,799])
var(54)=8


[State -2,IɃJ[hύX]
type = null;Varset
Triggerall = !var(40) && RoundState=2 && Alive && var(39)
trigger1 = var(37)=1 && var(55)!=8 && var(55)!=27 && var(55)!=0 && var(55)!=1 && var(55)!=5  && (random=[600,799])
var(55)=8


[State -2,IɃJ[hύX]
type = null;Varset
Triggerall = !var(40) && RoundState=2 && Alive && var(39)
trigger1 = var(37)=1 && var(56)!=8 && var(56)!=27 && var(56)!=0 && var(56)!=1 && var(56)!=5 && (random=[600,799])
var(56)=8


[State -2,IɃJ[hύX]
type = null;Varset
Triggerall = !var(40) && RoundState=2 && Alive && var(39)
trigger1 = var(37)=1 && var(57)!=8 && var(57)!=27 && var(57)!=0 && var(57)!=1 && var(57)!=5 && (random=[600,799])
var(57)=8

[State -2,IɃJ[hύX]
type = null;Varset
Triggerall = !var(40) && RoundState=2 && Alive && var(39)
trigger1 = var(37)=1 && var(58)!=8 && var(58)!=27 && var(58)!=0 && var(58)!=1 && var(58)!=5 && (random=[600,799])
var(58)=8


;var(55)=1 &&var(55)=27&&power>=2000
;2ڂɋCuAȂꂪ
;(var(54||55||56||57||58)!=[21,24])
;ėLHłB
;var(54)=(21||24)
;͗LH߂ۂ
;(var(54)!=[21,24])(var(54)<21 && var(54)>24])

;lԂł͌ȂAIɂȂ@
; FP`QRX̏ꍇ
;(var(20)=?||var(55)=?||(var(56)=?&&(power>=3000)||(var(57)=?&&(power>=4000)||(var(58)=?&&power>=5000)||var(59)=?)
;2ڂ̕ۊǏꏊ@܂́@2ځ@܂́@3Q[Wȏ3ڂ\Ă@܂́@SQ[Wȏ4ڂ\Ă
;܂́@5Q[Wȏ5ڂ\Ă@܂1ڂ̕ۊǏꏊ
;̂ǂꂩɗ~J[h݂
;_FLqI


[State -3, Ȃ𕪂Ȃ]
Type = null;VarSet
Triggerall=var(39) !=0 && power>=2000
Trigger1=power<3000; && var(56):=-2 && var(57):=-2 && var(58):=-2
;Trigger2=(power=[3000,3999]) && var(56):=-1 && var(57):=-2 && var(58):=-2
;Trigger3=(power=[4000,4999]) && var(56):=-1 && var(57):=-1 && var(58):=-2
;Trigger4=power>=5000 && var(56):=-1 && var(57):=-1 && var(58):=-1 && (var(56)!=[-1,28]) && (var(57)!=[-1,28]) && (var(58)!=[-1,28])
var(30) = 0;Kȕϐ


[State -3, Ȃ𕪂Ȃ]
type = null;VarRangeSet
triggerall = var(39) !=0 && power>=2000
trigger1 = power<3000
first = 56
last = 58
value = -2

[State -3, Ȃ𕪂Ȃ]
type = null;VarRangeSet
triggerall = var(39) !=0
trigger1 = (power=[3000,3999])
first = 57
last = 58
value = -2

[State -3, Ȃ𕪂Ȃ]
type = null;VarSet
triggerall = var(39) !=0
trigger1 = (power=[4000,4999])
var(58) = -2


[State -3, Ȃ𕪂Ȃ]
type = null;VarSet
triggerall = var(39) !=0
trigger1 = (power=[3000,3999]) && var(56) = -2
var(56) = -1

[State -3, Ȃ𕪂Ȃ]
type = null;VarSet
triggerall = var(39) !=0
trigger1 = (power=[4000,4999]) && var(57) = -2
var(57) = -1

[State -3, Ȃ𕪂Ȃ]
type = null;VarSet
triggerall = var(39) !=0 
trigger1 = power>=5000 && var(58) = -2
var(58) = -1


[State -3, p]
type = null;VarSet
trigger1 = roundstate=1
var(59) = -2


[State -3, p]
type = null;VarSet
trigger1 = roundstate=1
var(20) = -2













;IɍŌゾvar(20)J[h蔻DɎĂ邩ɉȂĂnY
;ƎvȂƂ͂ȂI
;I[@쌂@Zt@I[@X^Xg@̂Ƃɓ
;쌂var(20)Ɉꎞ邯ǂ̌var(54)ɓuԂ
;I[@Zt@I[@X^Xg@I[ ƂȂ
;쌂Ȃ̂œȂȂB쌂𓮂ȂȂB
;
;I[@Zt@Zt@I[@X^Xg@ƂȂB
;͂Rڈȍ~̈ړsȂƂӖB
;TTTÜړ͍sꂽȍ~~܂Ă܂B


;var(20)ɊւĂvar(54)̋LqȂƓȂH
;



;var(20)̏lZbg@Oɂ쌂ŏĂ鈵ɂȂ
;Ȃ
[State -2]
type =null;varset
trigger1=roundstate=1
var(20)=32

[State -2]
type =null;varset
trigger1=roundstate=1
var(59)=32











































Jvl^d`