[Remap]
x = a
y = b
z = z
a = x
b = y
c = c
s = s

;-| IVA[c |--------------------------------------------------

;ߖłڂ
[Command]
name = "horobosi"     
command = ~D,DF,F,z

;-| KEZ |--------------------------------------------------------

;Eip
[Command]
name = "MAXRenaPun"     
command = ~D,DF,F,D,DF,F,x
time = 25

;Eip
[Command]
name = "MAXRenaPun"     
command = ~D,DF,F,D,DF,F,y
time = 25

;Eip
[Command]
name = "MAXRenaPun"     
command = ~D,DF,F,D,DF,F,c
time = 25

;A股I
[Command]
name = "omotikaeri"     
command = ~D,DB,B,D,DB,B,x
time = 25

;A股I
[Command]
name = "omotikaeri"     
command = ~D,DB,B,D,DB,B,y
time = 25

;A股I
[Command]
name = "omotikaeri"     
command = ~D,DB,B,D,DB,B,c
time = 25

;̖ŎĂԂ
[Command]
name = "yobuna"     
command = ~F,B,DB,D,DF,F,x
time = 25

;̖ŎĂԂ
[Command]
name = "yobuna"     
command = ~F,B,DB,D,DF,F,y
time = 25

;̖ŎĂԂ
[Command]
name = "yobuna"     
command = ~F,B,DB,D,DF,F,c
time = 25

;-| KEZ |--------------------------------------------------------

;_Eǂ
[Command]
name = "downattack"     
command = D,D,x
time = 20

;_Eǂ
[Command]
name = "downattack"     
command = D,D,y
time = 20

;_Eǂ
[Command]
name = "downattack"     
command = D,D,c
time = 20

;΋
[Command]
name = "nata_1"     
command = ~F,D,DF,x

;΋뒆
[Command]
name = "nata_2"     
command = ~F,D,DF,y

;΋닭
[Command]
name = "nata_3"     
command = ~F,D,DF,c

;ip
[Command]
name = "RenaPun_1"     
command = ~D,DF,F,x

;ip
[Command]
name = "RenaPun_2"     
command = ~D,DF,F,y

;ip
[Command]
name = "RenaPun_3"     
command = ~D,DF,F,c

;ǂ
[Command]
name = "Renalunch_1"     
command = ~B,D,DB,x

;ǂ咆
[Command]
name = "Renalunch_2"     
command = ~B,D,DB,y

;ǂ勭
[Command]
name = "Renalunch_3"     
command = ~B,D,DB,c

;C^[
[Command]
name = "RenaRiter_1"     
command = ~D,DB,B,x

;C^[
[Command]
name = "RenaRiter_2"     
command = ~D,DB,B,y

;C^[
[Command]
name = "RenaRiter_3"     
command = ~D,DB,B,c

;-| Q񉟂Z |-----------------------------------------------------------

[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-| QER̓Z |-----------------------------------------------

[Command]
name = "recovery"
command = x+y
time = 1

;-| ƃ{^ŏoZ |---------------------------------------------------------

[Command]
name = "nagenuke"
command = /D,a
time = 1

[Command]
name = "ba"
command = /B,a
time = 1

[Command]
name = "fy"
command = /F,y
time = 1

[Command]
name = "dfc"
command = /DF,c
time = 1

[Command]
name = "fc"
command = /F,c
time = 1

[Command]
name = "jump"    
command = ~$D,U
time = 12

[Command]
name = "maejump"    
command = ~$D,UF
time = 12

[Command]
name = "usirojump"    
command = ~$D,UB
time = 12

;-| {^ݒiȂj|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1


[Command]
name = "up"
command = U
time = 1

[Command]
name = "down"
command = D
time = 1

[Command]
name = "fwd"
command = F
time = 1

[Command]
name = "back"
command = B
time = 1

[Command]
name = "upp"
command = /U
time = 1

[Command]
name = "rup"
command = UF
time = 1

[Command]
name = "rupp"
command = /UF
time = 1

[Command]
name = "lup"
command = UB
time = 1

[Command]
name = "lupp"
command = /UB
time = 1

;-| ςȂݒiȂj-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Command]
name = "holdb"
command = /$b
time = 1

[Command]
name = "hold_x"
command = /$x
time = 1

[Command]
name = "hold_y"
command = /$y
time = 1

[Command]
name = "hold_c"
command = /c

[Command]
name = "hold_s"
command = /s


[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = F,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,F,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0


[command]
name="fwd"
command=F
time=1

; ̋Lq͐΂ɏȂłB
[Statedef -1]

;ߖłڂ
[State -1, horobosi]
type = ChangeState
value = 3000
triggerall = !var(59) && var(8) = 0
triggerall = power >= 5000
triggerall = command = "horobosi"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 2800;LZ

;IV[hEߖłڂ
[State -1, horobosi]
type = ChangeState
value = 3000
triggerall = var(9) = 1 && !var(59)
triggerall = var(8) = 1
triggerall = power >= 3000
triggerall = command = "horobosi"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 1000 && movecontact
trigger13 = stateno = 1001 && movecontact
trigger14 = stateno = 1002 && movecontact
trigger15 = stateno = 1301 && movecontact
trigger16 = stateno = 1311 && movecontact
trigger17 = stateno = 1321 && movecontact
trigger18 = var(5) = 1
trigger19 = stateno = 2800;LZ

;IV[hEߖłڂ
[State -1, horobosi]
type = ChangeState
value = 3000
triggerall = var(9) = 0 && !var(59)
triggerall = var(8) = 1
triggerall = command = "horobosi"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 1000 && movecontact
trigger13 = stateno = 1001 && movecontact
trigger14 = stateno = 1002 && movecontact
trigger15 = stateno = 1301 && movecontact
trigger16 = stateno = 1311 && movecontact
trigger17 = stateno = 1321 && movecontact
trigger18 = var(5) = 1
trigger19 = stateno = 2800;LZ

;IV[h
[State -1, oyasiro]
type = ChangeState
value = 2500
triggerall = power >= 3000 && !var(59)
triggerall = NumExplod(8039) = 0
triggerall = var(8) = 0
triggerall = command = "z"
triggerall = statetype = S || statetype = C
trigger1 = ctrl

;IVLZ
[State -1, cansel]
type = ChangeState
value = 2600
triggerall = power >= 1000 && !var(59)
triggerall = statetype = A
triggerall = command = "b"
trigger1 = stateno = 400 && movecontact
trigger2 = stateno = 405 && movecontact
trigger3 = stateno = 410 && movecontact
trigger4 = stateno = 415 && movecontact
trigger5 = stateno = 1100 && movecontact
trigger6 = stateno = 1101 && movecontact
trigger7 = stateno = 1102 && movecontact
trigger8 = stateno = 1110 && movecontact
trigger9 = stateno = 1111 && movecontact
trigger10 = stateno = 1112 && movecontact
trigger11 = stateno = 1400 && movecontact
trigger12 = stateno = 1401 && movecontact
trigger13 = stateno = 1402 && movecontact
trigger14 = stateno = 2211
trigger15 = var(5) = 1

;IVLZ
[State -1, cansel]
type = ChangeState
value = 2700
triggerall = power >= 1000 && !var(59)
triggerall = statetype = S || statetype = C
triggerall = command = "b"
trigger1 = stateno = 200 && movecontact
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 220 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 310 && movecontact
trigger9 = stateno = 315 && movecontact
trigger10 = stateno = 1000 && movecontact
trigger11 = stateno = 1001 && movecontact
trigger12 = stateno = 1002 && movecontact
trigger13 = stateno = 1301 && movecontact
trigger14 = stateno = 1311 && movecontact
trigger15 = stateno = 1321 && movecontact
trigger16 = stateno = 2000 && movecontact
trigger17 = stateno = 2201
trigger18 = var(5) = 1

;̖ŎĂԂȋ󒆔h
[State -1, yobuna_1]
type = ChangeState
value = 2210
triggerall = power >= 2000 && !var(59)
triggerall = command = "yobuna"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 405 && movecontact
trigger4 = stateno = 410 && movecontact
trigger5 = stateno = 415 && movecontact
trigger6 = stateno = 1100 && movecontact && var(8) = 1
trigger7 = stateno = 1101 && movecontact && var(8) = 1
trigger8 = stateno = 1102 && movecontact && var(8) = 1
trigger9 = stateno = 1110 && movecontact && var(8) = 1
trigger10 = stateno = 1111 && movecontact && var(8) = 1
trigger11 = stateno = 1112 && movecontact && var(8) = 1
trigger12 = stateno = 1400 && movecontact && var(8) = 1
trigger13 = stateno = 1401 && movecontact && var(8) = 1
trigger14 = stateno = 1402 && movecontact && var(8) = 1

;̖ŎĂԂ
[State -1, yobuna]
type = ChangeState
value = 2200
triggerall = power >= 2000 && !var(59)
triggerall = command = "yobuna"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 1000 && movecontact && var(8) = 1
trigger13 = stateno = 1001 && movecontact && var(8) = 1
trigger14 = stateno = 1002 && movecontact && var(8) = 1
trigger15 = stateno = 1301 && movecontact && var(8) = 1
trigger16 = stateno = 1311 && movecontact && var(8) = 1
trigger17 = stateno = 1321 && movecontact && var(8) = 1
trigger18 = var(5) = 1 && var(8) = 1
trigger19 = stateno = 2800;LZ

;A股I
[State -1, omotikaeri]
type = ChangeState
value = 2100
triggerall = power >= 2000 && !var(59)
triggerall = command = "omotikaeri"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 1000 && movecontact && var(8) = 1
trigger13 = stateno = 1001 && movecontact && var(8) = 1
trigger14 = stateno = 1002 && movecontact && var(8) = 1
trigger15 = stateno = 1301 && movecontact && var(8) = 1
trigger16 = stateno = 1311 && movecontact && var(8) = 1
trigger17 = stateno = 1321 && movecontact && var(8) = 1
trigger18 = var(5) = 1 && var(8) = 1
trigger19 = stateno = 2800;LZ

;Eip
[State -1, MAXRenaPun_x]
type = ChangeState
value = 2000
triggerall = power >= 2000 && !var(59)
triggerall = command = "MAXRenaPun"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 1000 && movecontact && var(8) = 1
trigger13 = stateno = 1001 && movecontact && var(8) = 1
trigger14 = stateno = 1002 && movecontact && var(8) = 1
trigger15 = stateno = 1301 && movecontact && var(8) = 1
trigger16 = stateno = 1311 && movecontact && var(8) = 1
trigger17 = stateno = 1321 && movecontact && var(8) = 1
trigger18 = var(5) = 1 && var(8) = 1
trigger19 = stateno = 2800;LZ

;΋󒆔h
[State -1, nata_1]
type = ChangeState
value = 1110
triggerall = command = "nata_1" && !var(59)
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 405 && movecontact
trigger4 = stateno = 410 && movecontact
trigger5 = stateno = 415 && movecontact

;΋뒆󒆔h
[State -1, nata_2]
type = ChangeState
value = 1111
triggerall = command = "nata_2" && !var(59)
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 405 && movecontact
trigger4 = stateno = 410 && movecontact
trigger5 = stateno = 415 && movecontact

;΋닭󒆔h
[State -1, nata_3]
type = ChangeState
value = 1112
triggerall = command = "nata_3" && !var(59)
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 405 && movecontact
trigger4 = stateno = 410 && movecontact
trigger5 = stateno = 415 && movecontact

;΋
[State -1, nata_1]
type = ChangeState
value = 1100
triggerall = command = "nata_1" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 2800;LZ

;
[State -1, Guardcanselnata_1]
type = ChangeState
value = 1400
triggerall = power >= 500 && !var(59)
triggerall = command = "nata_1"
triggerall = movetype = H
trigger1 = statetype = S
trigger1 = stateno = [120,155]
trigger2 = statetype = C
trigger2 = stateno = [120,155]

;΋뒆
[State -1, nata_2]
type = ChangeState
value = 1101
triggerall = command = "nata_2" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 2800;LZ

;뒆
[State -1, Guardcanselnata_2]
type = ChangeState
value = 1401
triggerall = power >= 500 && !var(59)
triggerall = command = "nata_2"
triggerall = movetype = H
trigger1 = statetype = S
trigger1 = stateno = [120,155]
trigger2 = statetype = C
trigger2 = stateno = [120,155]

;΋닭
[State -1, nata_3]
type = ChangeState
value = 1102
triggerall = command = "nata_3" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 2800;LZ

;닭
[State -1, Guardcanselnata_3]
type = ChangeState
value = 1402
triggerall = power >= 500 && !var(59)
triggerall = command = "nata_3"
triggerall = movetype = H
trigger1 = statetype = S
trigger1 = stateno = [120,155]
trigger2 = statetype = C
trigger2 = stateno = [120,155]

;ip
[State -1, Rena Pun Light]
type = ChangeState
value = 1000
triggerall = command = "RenaPun_1" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 2800;LZ

;ip
[State -1, Rena Pun Medium]
type = ChangeState
value = 1001
triggerall = command = "RenaPun_2" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 2800;LZ

;ip
[State -1, Rena Pun Hard]
type = ChangeState
value = 1002
triggerall = command = "RenaPun_3" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 2800;LZ

;ǂ
[State -1, Renalunch_1]
type = ChangeState
value = 1300
triggerall = command = "Renalunch_1" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 2800;LZ

;ǂ咆
[State -1, Renalunch_2]
type = ChangeState
value = 1310
triggerall = command = "Renalunch_2" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 2800;LZ

;ǂ勭
[State -1, Renalunch_3]
type = ChangeState
value = 1320
triggerall = command = "Renalunch_3" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 2800;LZ

;C^[
[State -1, RenaRiter_1]
type = ChangeState
value = 1200
triggerall = command = "RenaRiter_1" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 2800;LZ

;C^[
[State -1, RenaRiter_2]
type = ChangeState
value = 1201
triggerall = command = "RenaRiter_2" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 2800;LZ

;C^[
[State -1, RenaRiter_3]
type = ChangeState
value = 1202
triggerall = command = "RenaRiter_3" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 220 && time > 14
trigger8 = stateno = 300 && time > 6
trigger9 = stateno = 305 && time > 9
trigger10 = stateno = 310 && time > 12
trigger11 = stateno = 315 && time > 12
trigger12 = stateno = 2800;LZ

;nCWv
[State -1, Hihg jump]
type = ChangeState
value = 451
triggerall = RoundState = 2 && !var(59)
triggerall = statetype = S
triggerall = command = "jump"
trigger1 = ctrl

;OnCWv
[State -1, maeHihg jump]
type = ChangeState
value = 452
triggerall = RoundState = 2 && !var(59)
triggerall = statetype = S
triggerall = command = "maejump"
trigger1 = ctrl

;nCWv
[State -1, usiroHihg jump]
type = ChangeState
value = 453
triggerall = RoundState = 2 && !var(59)
triggerall = statetype = S
triggerall = command = "usirojump"
trigger1 = ctrl

;nとGAǌWv
[State -1,air1]
type = ChangeState
value = 436
triggerall = RoundState = 2 && !var(59)
triggerall = command != "holddown"
triggerall = stateno = 315 && movecontact
trigger1 = command = "upp"
trigger2 = command = "rupp"
trigger3 = command = "lupp"

;n㐂Wv
[State -1,air1]
type = ChangeState
value = 430
triggerall = RoundState = 2 && !var(59)
triggerall = command = "up"
triggerall = command != "holddown"
trigger1 = (statetype = S) && ctrl

;nOWv
[State -1,air2]
type = ChangeState
value = 435
triggerall = RoundState = 2 && !var(59)
triggerall = command = "rup"
triggerall = command != "holddown"
trigger1 = (statetype = S) && ctrl

;nWv
[State -1,air3]
type = ChangeState
value = 440
triggerall = RoundState = 2 && !var(59)
triggerall = command = "lup"
triggerall = command != "holddown"
trigger1 = (statetype = S) && ctrl

;󒆃WvLZ
[State -1,air4]
type = ChangeState
value = 445
triggerall = RoundState = 2 && !var(59)
triggerall = var(2) = 0
triggerall = statetype = A
triggerall = command = "lupp"
trigger1 = stateno = 400 && movecontact
trigger2 = stateno = 405 && movecontact
trigger3 = stateno = 410 && movecontact
trigger4 = stateno = 415 && movecontact

;󒆌Wv
[State -1,air5]
type = ChangeState
value = 450
triggerall = RoundState = 2 && !var(59)
triggerall = var(3) = 1
triggerall = var(2) = 0
triggerall = statetype = A
triggerall = command = "lup"
trigger1 = ctrl

;󒆃WvLZO
[State -1,air6]
type = ChangeState
value = 455
triggerall = RoundState = 2 && !var(59)
triggerall = var(2) = 0
triggerall = statetype = A
triggerall = command = "rupp"
trigger1 = stateno = 400 && movecontact
trigger2 = stateno = 405 && movecontact
trigger3 = stateno = 410 && movecontact
trigger4 = stateno = 415 && movecontact

;󒆑OWv
[State -1,air7]
type = ChangeState
value = 460
triggerall = RoundState = 2 && !var(59)
triggerall = var(3) = 1
triggerall = var(2) = 0
triggerall = statetype = A
triggerall = command = "rup"
trigger1 = ctrl

;󒆃WvLZ
[State -1,air8]
type = ChangeState
value = 465
triggerall = RoundState = 2 && !var(59)
triggerall = var(2) = 0
triggerall = statetype = A
triggerall = command = "upp"
trigger1 = stateno = 400 && movecontact
trigger2 = stateno = 405 && movecontact
trigger3 = stateno = 410 && movecontact
trigger4 = stateno = 415 && movecontact

;󒆐Wv
[State -1,air9]
type = ChangeState
value = 470
triggerall = RoundState = 2 && !var(59)
triggerall = var(3) = 1
triggerall = var(2) = 0
triggerall = statetype = A
triggerall = command = "up"
trigger1 = ctrl

;--------------------------------------------

;_bV
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF" && !var(59)
trigger1 = statetype = S
trigger1 = ctrl

;obNXebv
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB" && !var(59)
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------


;󒆁EZ
[State -1, Air nage]
type = ChangeState
value = 901
triggerall = command = "ba" && !var(59)
triggerall = statetype = A
trigger1 = ctrl

;󒆁EZ
[State -1, Air nage]
type = ChangeState
value = 900
triggerall = command = "a" && !var(59)
triggerall = statetype = A
trigger1 = ctrl

;E
[State -1, Stand nagenuke]
type = ChangeState
value = 2800
triggerall = command = "nagenuke" && !var(59)
triggerall = P2BodyDist X < 30
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100

;EZ
[State -1, Stand nage]
type = ChangeState
value = 801
triggerall = command = "ba"
triggerall = command != "holddown" && !var(59)
triggerall = P2BodyDist X < 30
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100

;EZ
[State -1, Stand nage]
type = ChangeState
value = 800
triggerall = command = "a"
triggerall = command != "holddown" && !var(59)
triggerall = P2BodyDist X < 30
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100

;_Eǂ
[State -1, downattack]
type = ChangeState
value = 1500
;triggerall = P2StateNo = 5110
triggerall = command = "downattack" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl

;EU
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 2800;LZ

;E{fBu[
[State -1, Stand Medium Punch]
type = ChangeState
value = 210
triggerall = command = "fy"
triggerall = command != "holddown" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 300 && time > 6
trigger6 = stateno = 305 && time > 9
trigger7 = stateno = 2800;LZ

;EU
[State -1, Stand Medium Kick]
type = ChangeState
value = 205
triggerall = command = "y"
triggerall = command != "holddown" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 300 && time > 6
trigger5 = stateno = 2800;LZ

;Eガ
[State -1, Stand Nagi Hard Srash]
type = ChangeState
value = 220
triggerall = command = "fc"
triggerall = command != "holddown" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 300 && time > 6
trigger8 = stateno = 305 && time > 9
trigger9 = stateno = 310 && time > 12
trigger10 = stateno = 2800;LZ

;EU
[State -1, Stand Hard Srash]
type = ChangeState
value = 215
triggerall = command = "c"
triggerall = command != "holddown" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 300 && time > 6
trigger7 = stateno = 305 && time > 9
trigger8 = stateno = 2800;LZ

;݁EU
[State -1, Sit Light Punch]
type = ChangeState
value = 300
triggerall = command = "x"
triggerall = command = "holddown" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 2800;LZ

;݁EU
[State -1, Sit Medium Kick]
type = ChangeState
value = 305
triggerall = command = "y"
triggerall = command = "holddown" && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 300 && time > 6
trigger5 = stateno = 2800;LZ

;݁Ełグ
[State -1, Sit Hard Srash]
type = ChangeState
value = 315
triggerall = !var(59)
triggerall = command = "dfc" && !var(59)
;triggerall = command = "holddown"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 215 && time > 11
trigger7 = stateno = 300 && time > 6
trigger8 = stateno = 305 && time > 9
trigger9 = stateno = 310 && time > 12
trigger10 = stateno = 2800;LZ


;݁EU
[State -1, Sit Hard Kick]
type = ChangeState
value = 310
triggerall = command = "c" && !var(59)
triggerall = command = "holddown"
triggerall = statetype = S || statetype = C
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 200 && time > 6
trigger4 = stateno = 205 && time > 9
trigger5 = stateno = 210 && time > 20
trigger6 = stateno = 300 && time > 6
trigger7 = stateno = 305 && time > 9
trigger8 = stateno = 2800;LZ

;󒆁EU
[State -1, Air Light Kick]
type = ChangeState
value = 400
triggerall = command = "x" && !var(59)
triggerall = statetype = A
trigger1 = ctrl

;󒆁EORU
[State -1, Air Medium Kick]
type = ChangeState
value = 410
triggerall = command = "fy" && !var(59)
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 405 && movecontact

;󒆁EU
[State -1, Air Medium Punch]
type = ChangeState
value = 405
triggerall = command = "y" && !var(59)
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 400 && movecontact

;󒆁EU
[State -1, Air Hard Srash]
type = ChangeState
value = 415
triggerall = command = "c" && !var(59)
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 400 && movecontact
trigger3 = stateno = 405 && movecontact
trigger4 = stateno = 410 && movecontact

;IV`[W
[State -1, oyasiro Charge]
type = ChangeState
value = 2900
triggerall = power != 5000 && !var(59)
triggerall = statetype = S || statetype = C
trigger1 = command = "hold_s"
trigger1 = ctrl

;
;[State -1, Taunt]
;type = ChangeState
;value = 195
;triggerall = command = "start"
;trigger1 = statetype != A
;trigger1 = ctrl
