[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| Default Values |-------------------------------------------------------
[Defaults]
command.time = 15
command.buffer.time = 1

[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = F,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,F,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0


;-| Super Motions |--------------------------------------------------------
[Command]
name = "Miracle_of_the_Queen"
command = ~D, DB, B, D, B, y+b
time = 40

[Command]
name = "Miracle_of_the_Queen"
command = ~D, DB, B, D, B, z
time = 40

[Command]
name = "Absolute_Fairy"
command = ~D, DF, F, D, F, y+b
time = 40

[Command]
name = "Absolute_Fairy"
command = ~D, DF, F, D, F, z
time = 40

[Command]
name = "Seraph_Drive"
command = ~D, DB, B, D, B, x
time = 40

[Command]
name = "Seraph_Drive"
command = ~D, DB, B, D, B, y
time = 40

[Command]
name = "Britannia_Rondo"
command = ~D, DF, F, D, F, x
time = 40

[Command]
name = "Britannia_Rondo"
command = ~D, DF, F, D, F, y
time = 40

;-| Special Motions |------------------------------------------------------
[Command]
name = "Blind_Fire_Kick"
command = ~D, B, a

[Command]
name = "Blind_Fire_Kick"
command = ~D, B, b

[Command]
name = "Seraph_attack_x"
command = ~F, D, B, x
time = 20

[Command]
name = "Seraph_attack_y"
command = ~F, D, B, y
time = 20

[Command]
name = "Hammer_x"
command = ~D, F, x

[Command]
name = "Hammer_y"
command = ~D, F, y

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10

[Command]
name = "BB"
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 1
[Command]
name = "recovery"
command = a+b
time = 1
[Command]
name = "recovery"
command = x+a
time = 1
[Command]
name = "recovery"
command = y+b
time = 1

[Command]
name = "evasion"
command = x+a
time = 1
[Command]
name = "evasion"
command = c
time = 1

[Command]
name = "ID"
command = y+b
time = 1
[Command]
name = "ID"
command = z
time = 1

[Command]
name = "QC"
command = a+b
time = 5
[Command]
name = "QC"
command = z
time = 5

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[Command]
name = "up"
command = U
time = 1

[Command]
name = "down"
command = D
time = 1

[Command]
name = "fwd"
command = F
time = 1

[Command]
name = "back"
command = B
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Command]
name = "hold_a"
command = /$a
time = 1

[Command]
name = "hold_b"
command = /$b
time = 1

[Command]
name = "hold_x"
command = /$x
time = 1

[Command]
name = "hold_y"
command = /$y
time = 1

[Command]
name = "hold_c"
command = /$c
time = 1

[Command]
name = "hold_z"
command = /$z
time = 1

[Command]
name = "hold_s"
command = /$s
time = 1

;---------------------------------------------------------------------------
[Statedef -1]
;===========================================================================
;---------------------------------------------------------------------------
; ~NEIuEUENC[
[State -1]
type = ChangeState
value = 3600
TriggerAll = var(59) = 0
triggerall = Command = "Miracle_of_the_Queen" && numhelper(10000)
triggerall = StateType != A && power >= 2000
triggerall = helper(10000), stateno = [10000,10150]
triggerall = helper(10000), FrontEdgeDist > 0
triggerall = RoundState = 2
trigger1 = Ctrl || (stateno = 100 && time >= 5)
trigger2 = (stateno = [200,499]) && movecontact
trigger3 = (stateno = [1300,1399]) && movecontact
trigger4 = (stateno = [3000,3499]) && movecontact

;---------------------------------------------------------------------------
; Au\[gEtFA[
[State -1]
type = ChangeState
value = 3500
TriggerAll = var(59) = 0
triggerall = Command = "Absolute_Fairy"
triggerall = StateType != A && power >= 2000
triggerall = helper(10000), stateno != [13600,13699]
trigger1 = Ctrl || (stateno = 100 && time >= 5)
trigger2 = (stateno = [200,499]) && movecontact
trigger3 = (stateno = [1300,1399]) && movecontact
trigger4 = (stateno = [3000,3499]) && movecontact

;---------------------------------------------------------------------------
; ZthCu
[State -1]
type = ChangeState
value = 3100
TriggerAll = var(59) = 0
triggerall = Command = "Seraph_Drive" && numhelper(10000)
triggerall = StateType != A && power >= 1000
triggerall = helper(10000), pos y <= -80 && helper(10000), RootDist X > -20
triggerall = helper(10000), stateno != [13600,13699]
trigger1 = ctrl || (stateno = 100 && time >= 5)
trigger2 = (stateno = [200,499]) && movecontact
trigger3 = (stateno = [1300,1399]) && movecontact
trigger4 = (stateno = 3030) && (AnimElemTime(13) >= 2)

;---------------------------------------------------------------------------
; u^jAh
[State -1]
type = ChangeState
value = 3000
TriggerAll = var(59) = 0
triggerall = Command = "Britannia_Rondo"
triggerall = StateType != A && power >= 1000
trigger1 = Ctrl || (stateno = 100 && time >= 5)
trigger2 = (stateno = [200,499]) && movecontact
trigger3 = (stateno = [1300,1399]) && movecontact

;===========================================================================
;---------------------------------------------------------------------------
; uYEt@C[LbN
[State -1]
type = ChangeState
value = 1300
TriggerAll = var(59) = 0
triggerall = Command = "Blind_Fire_Kick" && StateType != A
;triggerall = Command = "a" && StateType != A
trigger1 = ctrl || (stateno = 100 && time >= 5)
trigger2 = (stateno = 200)||(stateno = [210,230])||(stateno = 240)
trigger2 = movecontact
trigger3 = (stateno = [400,440]) && movecontact
trigger4 = (stateno = [250,255]) && movecontact

;---------------------------------------------------------------------------
; ZtA^bN
[State -1]
type = ChangeState
value = 1000
TriggerAll = var(59) = 0
triggerall = Command = "Seraph_attack_x" && StateType != A && numhelper(10000)
triggerall = helper(10000), pos y <= -80 && helper(10000), RootDist X > -20
triggerall = helper(10000), stateno != [13600,13699]
trigger1 = ctrl || (stateno = 100 && time >= 5)
trigger2 = (stateno = 200)||(stateno = [210,230])||(stateno = 240)
trigger2 = movecontact
trigger3 = (stateno = [400,440]) && movecontact
trigger4 = (stateno = [250,255]) && movecontact
trigger5 = (stateno = 3030) && (AnimElemTime(13) >= 2)

[State -1]
type = ChangeState
value = 1010
TriggerAll = var(59) = 0
triggerall = Command = "Seraph_attack_y" && StateType != A && numhelper(10000)
triggerall = helper(10000), pos y <= -80 && helper(10000), RootDist X > -20
triggerall = helper(10000), stateno != [13600,13699]
trigger1 = ctrl || (stateno = 100 && time >= 5)
trigger2 = (stateno = 200)||(stateno = [210,230])||(stateno = 240)
trigger2 = movecontact
trigger3 = (stateno = [400,440]) && movecontact
trigger4 = (stateno = [250,255]) && movecontact
trigger5 = (stateno = 3030) && (AnimElemTime(13) >= 2)

;---------------------------------------------------------------------------
; 󒆃n}[hbv
[State -1]
type = ChangeState
value = 1200
TriggerAll = var(59) = 0
triggerall = Command = "Hammer_x" || Command = "Hammer_y"
trigger1 = StateType = A && Ctrl
trigger2 = (stateno = [600,640]) && movecontact

;---------------------------------------------------------------------------
; n}[hbv
[State -1]
type = ChangeState
value = 1100
TriggerAll = var(59) = 0
triggerall = Command = "Hammer_x" && StateType != A
trigger1 = ctrl || (stateno = 100 && time >= 5)
trigger2 = (stateno = 200)||(stateno = [210,230])||(stateno = 240)
trigger2 = movecontact
trigger3 = (stateno = [400,440]) && movecontact
trigger4 = (stateno = [250,255]) && movecontact

[State -1]
type = ChangeState
value = 1110
TriggerAll = var(59) = 0
triggerall = Command = "Hammer_y" && StateType != A
trigger1 = ctrl || (stateno = 100 && time >= 5)
trigger2 = (stateno = 200)||(stateno = [210,230])||(stateno = 240)
trigger2 = movecontact
trigger3 = (stateno = [400,440]) && movecontact
trigger4 = (stateno = [250,255]) && movecontact

;===========================================================================
;---------------------------------------------------------------------------
; ㏸U
[State -1]
type = ChangeState
value = 900
TriggerAll = var(59) = 0
triggerall = Var(1) < 1
triggerall = Command = "evasion" && Command = "holdfwd" && Command = "holdup"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (stateno = 200)||(stateno = 210)||(stateno = 230)||(stateno = 240)
trigger3 = movecontact
trigger4 = (stateno = 400) || (stateno = 410) || (stateno = 430)
trigger4 = movecontact
trigger5 = (stateno = [250,255]) && movecontact

; 󒆏㏸U
[State -1]
type = ChangeState
value = 910
TriggerAll = var(59) = 0
triggerall = Var(1) < 1
triggerall = Command = "evasion" && Command = "holdfwd" && Command = "holdup"
trigger1 = StateType = A && Ctrl
trigger2 = (stateno = [600,640]) && movecontact

; ~U
[State -1]
type = ChangeState
value = 950
TriggerAll = var(59) = 0
triggerall = Var(2) < 1
triggerall = Command = "evasion" && Command = "holdfwd" && Command = "holddown"
trigger1 = StateType = A && Ctrl
trigger2 = (stateno = [600,640]) && movecontact

;---------------------------------------------------------------------------
; p[ 
[State -1]
type = ChangeState
value = 790
TriggerAll = var(59) = 0
trigger1 = command = "start" && command = "holddown"
trigger1 = power < 3000 && statetype != A && ctrl

[State -1]
type = ChangeState
value = 791
TriggerAll = var(59) = 0
trigger1 = command = "hold_x" && command = "hold_y" && command = "hold_a"
trigger1 = power < 3000 && statetype != A && ctrl

;------------------------------------------
; NCbNLZ
[State -1]
type = ChangeState
value = 750
TriggerAll = var(59) = 0 && statetype != A
triggerall = Command = "QC" && power >= 1000
trigger1 = (stateno = [200,3999])
trigger1 = movecontact = [1,2]
trigger2 = (stateno = 3035) && (AnimElemTime(7) >= 0)

;---------------------------------------------------------------------------
; Cj`AVfBtFX
[State -1]
type = ChangeState
value = 700
TriggerAll = var(59) = 0
triggerall = command = "ID" && command != "holddown"
trigger1 = statetype = S && ctrl

; ݃Cj`AVfBtFX
[State -1]
type = ChangeState
value = 710
TriggerAll = var(59) = 0
triggerall = command = "ID" && command = "holddown"
trigger1 = statetype = C && ctrl

; 󒆃Cj`AVfBtFX
[State -1]
type = ChangeState
value = 720
TriggerAll = var(59) = 0
triggerall = command = "ID"
trigger1 = statetype = A && ctrl

;---------------------------------------------------------------------------
;@GAI[o[wbh(o)
[State -1]
type = ChangeState
value = 850
TriggerAll = var(59) = 0
triggerall = command = "y" && statetype = A && ctrl
triggerall = p2bodydist X < 10 && p2movetype != H && p2statetype = A
trigger1 = command = "holdback" || command = "holdfwd" || command = "holddown"

;@GAI[o[wbh(j)
[State -1]
type = ChangeState
value = 855
TriggerAll = var(59) = 0
triggerall = command = "b" && statetype = A && ctrl
triggerall = p2bodydist X < 10 && p2movetype != H && p2statetype = A
trigger1 = command = "holdback" || command = "holdfwd" || command = "holddown"

;---------------------------------------------------------------------------
;@I[o[wbhX[(o)
[State -1]
type = ChangeState
value = 800
TriggerAll = var(59) = 0
triggerall = command = "y" && statetype = S && ctrl && stateno != 100
trigger1 = command = "holdfwd" && p2bodydist X < 3 && p2movetype != H
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger2 = command = "holdback" && p2bodydist X < 7 && p2movetype != H
trigger2 = (p2statetype = S) || (p2statetype = C)

;@I[o[wbhX[(j)
[State -1]
type = ChangeState
value = 805
TriggerAll = var(59) = 0
triggerall = command = "b" && statetype = S && ctrl && stateno != 100
trigger1 = command = "holdfwd" && p2bodydist X < 3 && p2movetype != H
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2bodydist X < 7 && p2movetype != H && command = "holdback" 
trigger2 = (p2statetype = S) || (p2statetype = C)

;---------------------------------------------------------------------------
; LZ
[State -1]
type = ChangeState
value = 85
TriggerAll = var(59) = 0
triggerall = Command = "evasion" && power >= 1000
trigger1 = (stateno = [200,460]) && (stateno != [250,260])
trigger1 = movecontact

; ً}𓮍iOj
[State -1]
type = ChangeState
value = 80
TriggerAll = var(59) = 0
triggerall = Command = "evasion" && Command != "holdback" || Command = "evasion" && Command = "holdfwd"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (stateno = [150,153]) && power >= 1000

; ً}𓮍ij
[State -1]
type = ChangeState
value = 90
TriggerAll = var(59) = 0
triggerall = Command = "evasion" && Command = "holdback"
trigger1 = StateType != A && Ctrl
trigger2 = stateno = 100 || stateno = 101
trigger3 = (stateno = [150,153]) && power >= 1000

;---------------------
; u[qbv
[State -1]
type = changestate
value = 250
TriggerAll = var(59) = 0
triggerall = statetype != A
triggerall = command = "a" && command = "holdfwd" && command != "holddown"
trigger1 = ctrl || (stateno = 100 && time >= 5)

; u[qbv(LZ)
[State -1]
type = changestate
value = 255
TriggerAll = var(59) = 0
triggerall = statetype != A
triggerall = command = "a" && command = "holdfwd" && command != "holddown"
trigger1 = (stateno = 200)||(stateno = 210)||(stateno = 230)||(stateno = 240)
trigger1 = movecontact
trigger2 = (stateno = 400) || (stateno = 410) || (stateno = 430)
trigger2 = movecontact

;---------------------------------------------------------------------------
;_bV
[State -1, Run Fwd]
type = ChangeState
value = 100
TriggerAll = var(59) = 0
trigger1 = command = "FF" && statetype = S && ctrl

;ރ_bV
[State -1, Run Back]
type = ChangeState
value = 105
TriggerAll = var(59) = 0
trigger1 = command = "BB" && statetype = S && ctrl

; 󒆃_V
[State -1]
type = ChangeState
value = 110
TriggerAll = var(59) = 0
triggerall = var(7) < 1
triggerall = command = "FF"
triggerall = stateno!= 110 && pos y < -25
trigger1 = statetype = A && ctrl
trigger2 = (stateno = [600,640]) && movecontact
trigger3 = (stateno = 860 && AnimElemTime(10) >= 0)

;---------------------------------------------------------------------------
; 
[State -1]
type = ChangeState
value = 195
TriggerAll = var(59) = 0
triggerall = command = "start"
trigger1 = statetype != A && ctrl

;===========================================================================
;---------------------------------------------------------------------------
; p`
[State -1]
type = ChangeState
value = 200
TriggerAll = var(59) = 0
triggerall = statetype != A && command = "x" && command != "holddown"
trigger1 = ctrl || (stateno = 100 && time >= 5)
trigger2 = stateno = 200 && time > 8

;---------------------------------------------------------------------------
; p`
[State -1]
type = ChangeState
value = 210
TriggerAll = var(59) = 0
triggerall = statetype != A && command = "y" && command != "holddown"
triggerall = P2Bodydist X <= 18
trigger1 = ctrl || (stateno = 100 && time >= 5)
trigger2 = (stateno = 200) || (stateno = 230) || (stateno = 235)
trigger2 = movecontact
trigger3 = (stateno = 400) || (stateno = 430)
trigger3 = movecontact

[State -1]
type = ChangeState
value = 215
TriggerAll = var(59) = 0
triggerall = statetype != A && command = "y" && command != "holddown"
triggerall = P2Bodydist X > 18
trigger1 = ctrl || (stateno = 100 && time >= 5)
trigger2 = (stateno = 200) || (stateno = 230) || (stateno = 235)
trigger2 = movecontact
trigger3 = (stateno = 400) || (stateno = 430)
trigger3 = movecontact

;---------------------------------------------------------------------------
; LbN
[State -1]
type = ChangeState
value = 230
TriggerAll = var(59) = 0
triggerall = statetype != A && command = "a" && command != "holddown"
triggerall = P2Bodydist X <= 18
trigger1 = ctrl || (stateno = 100 && time >= 5)
trigger2 = (stateno = 230 && AnimElemTime(4) >= 2)
trigger3 = (stateno = 200) || (stateno = 400)
trigger3 = movecontact

[State -1]
type = ChangeState
value = 235
TriggerAll = var(59) = 0
triggerall = statetype != A && command = "a" && command != "holddown"
triggerall = P2Bodydist X > 18
trigger1 = ctrl || (stateno = 100 && time >= 5)
trigger2 = (stateno = 230 && AnimElemTime(4) >= 2)
trigger3 = (stateno = 200) || (stateno = 400)
trigger3 = movecontact

;---------------------------------------------------------------------------
; LbN
[State -1]
type = ChangeState
value = 240
TriggerAll = var(59) = 0
triggerall = statetype != A && command = "b" && command != "holddown"
triggerall = P2Bodydist X <= 18
trigger1 = ctrl || (stateno = 100 && time >= 5)
trigger2 = (stateno = 200) || (stateno = 230) || (stateno = 235)
trigger2 = movecontact
trigger3 = (stateno = 210) || (stateno = 215)
trigger3 = movecontact
trigger4 = (stateno = 400) || (stateno = 410) || (stateno = 430)
trigger4 = movecontact

[State -1]
type = ChangeState
value = 245
TriggerAll = var(59) = 0
triggerall = statetype != A && command = "b" && command != "holddown"
triggerall = P2Bodydist X > 18
trigger1 = ctrl || (stateno = 100 && time >= 5)
trigger2 = (stateno = 200) || (stateno = 230) || (stateno = 235)
trigger2 = movecontact
trigger3 = (stateno = 210) || (stateno = 215)
trigger3 = movecontact
trigger4 = (stateno = 400) || (stateno = 410) || (stateno = 430)
trigger4 = movecontact

;---------------------------------------------------------------------------
; Ⴊݎp`
[State -1]
type = ChangeState
value = 400
TriggerAll = var(59) = 0
triggerall = command = "x" && command = "holddown"
trigger1 = statetype = C && ctrl
trigger2 = (stateno = 200 || stateno = 400) && time > 7
trigger3 = (stateno = 430) && movecontact

;---------------------------------------------------------------------------
; Ⴊ݋p`
[State -1]
type = ChangeState
value = 410
TriggerAll = var(59) = 0
triggerall = command = "y" && command = "holddown"
trigger1 = statetype = C && ctrl
trigger2 = (stateno = 200) || (stateno = 230) || (stateno = 235)
trigger2 = movecontact
trigger3 = (stateno = 400) || (stateno = 430)
trigger3 = movecontact

;---------------------------------------------------------------------------
; ႪݎLbN
[State -1]
type = ChangeState
value = 430
TriggerAll = var(59) = 0
triggerall = command = "a" && command = "holddown"
trigger1 = statetype = C && ctrl
trigger2 = (stateno = 430 && AnimElemTime(3) >= 0)
trigger3 = (stateno = 200) || (stateno = 400)
trigger3 = movecontact

;---------------------------------------------------------------------------
; Ⴊ݋LbN
[State -1]
type = ChangeState
value = 440
TriggerAll = var(59) = 0
triggerall = command = "b" && command = "holddown"
trigger1 = statetype = C && ctrl
trigger2 = (stateno = 200) || (stateno = 230) || (stateno = 235)
trigger2 = movecontact
trigger3 = (stateno = 210) || (stateno = 215)
trigger3 = movecontact
trigger4 = (stateno = 400) || (stateno = 410) || (stateno = 430)
trigger4 = movecontact

;---------------------------------------------------------------------------
; 󒆎p`
[State -1]
type = ChangeState
value = 600
TriggerAll = var(59) = 0
triggerall = command = "x"
trigger1 = statetype = A && ctrl
trigger2 = stateno = 600 && statetime >= 7

;---------------------------------------------------------------------------
; 󒆋p`
[State -1]
type = ChangeState
value = 610
TriggerAll = var(59) = 0
triggerall = command = "y"
trigger1 = statetype = A && ctrl
trigger2 = stateno = 600 || stateno = 630
trigger2 = movecontact

;---------------------------------------------------------------------------
; 󒆎LbN
[State -1]
type = ChangeState
value = 630
TriggerAll = var(59) = 0
triggerall = command = "a"
trigger1 = statetype = A && ctrl
trigger2 = stateno = 600 && movecontact

;---------------------------------------------------------------------------
; 󒆋LbN
[State -1]
type = ChangeState
value = 640
TriggerAll = var(59) = 0
triggerall = command = "b"
trigger1 = statetype = A && ctrl
trigger2 = stateno = 600 || stateno = 610 || stateno = 630
trigger2 = movecontact
