[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| Default Values |-------------------------------------------------------
[Defaults]
command.time = 15
command.buffer.time = 1

[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = F,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,F,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0



[command]
name="fwd"
command=F
time=1

;-| Double Motions |--------------------------------------------------------
[Command]
name = "Double"
command = ~D, DF, F, a+y

[Command]
name = "Double"
command = ~D, DF, F, z

[Command]
name = "Swallow&dragon"
command = ~D, F, D, F, a+y
time = 30

[Command]
name = "Swallow&dragon"
command = ~D, F, D, F, z
time = 30

;-| Super Motions |--------------------------------------------------------
[Command]
name = "Swallow_of_heaven"
command = ~F, D, DF, x+y
time = 20

[Command]
name = "Lotus"
command = ~D, F, D, F, x
time = 30

[Command]
name = "Lotus"
command = ~D, F, D, F, y
time = 30

[Command]
name = "Princess_a"
command = ~D, F, D, F, a
time = 30

[Command]
name = "Princess_b"
command = ~D, F, D, F, b
time = 30

;-| Special Motions |------------------------------------------------------
[Command]
name = "ura"
command = F, F, a+b

[Command]
name = "syajyou"
command = ~F, D, B, F, a
time = 40

[Command]
name = "syajyou"
command = ~F, D, B, F, b
time = 40

[Command]
name = "syajyou"
command = ~B, DB, D, DF, F, a
time = 20

[Command]
name = "syajyou"
command = ~B, DB, D, DF, F, b
time = 20

[Command]
name = "sousyou_x"
command = ~D, DB, B, x

[Command]
name = "sousyou_y"
command = ~D, DB, B, y

[Command]
name = "renkobi_a"
command = ~D, DB, B, a

[Command]
name = "renkobi_b"
command = ~D, DB, B, b

[Command]
name = "tenshin_x"
command = ~F, D, DF, x
time = 20

[Command]
name = "tenshin_y"
command = ~F, D, DF, y
time = 20

[Command]
name = "hakki_x"
command = ~D, DF, F, x

[Command]
name = "hakki_y"
command = ~D, DF, F, y

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10

[Command]
name = "BB"
command = B, B
time = 10

;-| Button Combination |-----------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 1
[Command]
name = "recovery"
command = a+b
time = 1
[Command]
name = "recovery"
command = x+a
time = 1
[Command]
name = "recovery"
command = y+b
time = 1
[Command]
name = "recovery"
command = c
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[Command]
name = "up"
command = U
time = 1

[Command]
name = "down"
command = D
time = 1

[Command]
name = "back"
command = B
time = 1

[Command]
name = "downback"
command = DB
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Command]
name = "hold_x"
command = /x
time = 1

[Command]
name = "hold_y"
command = /y
time = 1

[Command]
name = "hold_a"
command = /a
time = 1

[Command]
name = "hold_b"
command = /b
time = 1

;---------------------------------------------------------------------------
[Statedef -1]
;===========================================================================
;---------------------
;@oV
[State -1]
type = ChangeState
value = 3900
TriggerAll = var(59) = 0
triggerall = command = "Swallow&dragon" && statetype != A && (var(5) > 0)
triggerall = (!numhelper(10000)) && (var(56) = 1) && power >= 3000
trigger1 = ctrl || (Anim = [99,101])
trigger2 = (stateno = 200)||(stateno = 230)||(stateno = 235)||(stateno = 430)
trigger2 = (movecontact || AnimElemTime(3) >= 1)
trigger3 = ((stateno=205)||(stateno=400))&&(movecontact||AnimElemTime(2)>=0)
trigger4 = ((stateno = 210) || (stateno = 215) || (stateno = 440))
trigger4 = (movecontact || AnimElemTime(6) >= 1)
trigger5 = (stateno = 240) && (movecontact || AnimElemTime(4) >= 1)
trigger6 = ((stateno=410)||(stateno=1910))&&(movecontact||AnimElemTime(7) >= 1)
trigger7 = (stateno = 710) && (movecontact)

;---------------------
;@_uATg
[State -1]
type = ChangeState
value = 3500
TriggerAll = var(59) = 0
triggerall = command = "Double" && statetype != A
triggerall = (!numhelper(10000)) && (var(56) = 1) && power >= 1000
trigger1 = ctrl || (Anim = [99,101])
trigger2 = (stateno = 200)||(stateno = 230)||(stateno = 235)||(stateno = 430)
trigger2 = (movecontact || AnimElemTime(3) >= 1)
trigger3 = ((stateno=205)||(stateno=400))&&(movecontact||AnimElemTime(2)>=0)
trigger4 = ((stateno = 210) || (stateno = 215) || (stateno = 440))
trigger4 = (movecontact || AnimElemTime(6) >= 1)
trigger5 = (stateno = 240) && (movecontact || AnimElemTime(4) >= 1)
trigger6 = ((stateno=410)||(stateno=1910))&&(movecontact||AnimElemTime(7) >= 1)
trigger7 = (stateno = 710) && (movecontact)

;---------------------
;@oV@
[State -1]
type = ChangeState
value = 3100
TriggerAll = var(59) = 0
triggerall = command = "Lotus" && statetype != A && power >= 2000
trigger1 = ctrl || (Anim = [99,101]) || (stateno = 1800)
trigger2 = (stateno = 200)||(stateno = 230)||(stateno = 235)||(stateno = 430)
trigger2 = (movecontact || AnimElemTime(3) >= 1)
trigger3 = ((stateno=205)||(stateno=400))&&(movecontact||AnimElemTime(2)>=0)
trigger4 = ((stateno = 210) || (stateno = 215) || (stateno = 440))
trigger4 = (movecontact || AnimElemTime(6) >= 1)
trigger5 = (stateno = 240) && (movecontact || AnimElemTime(4) >= 1)
trigger6 = ((stateno = 410) || (stateno = 1910) || (stateno = 720))
trigger6 = (movecontact || AnimElemTime(7) >= 1)
trigger7 = ((stateno = 710)||(stateno=1920)||(stateno=1110)) && (movecontact)

;---------------------
;@VėP
[State -1]
type = ChangeState
value = 3010
TriggerAll = var(59) = 0
triggerall = command = "Princess_b" && statetype != A && power >= 1000
trigger1 = ctrl || (Anim = [99,101]) || (stateno = 1600) || (stateno = 1610)
trigger2 = (stateno = 200)||(stateno = 230)||(stateno = 235)||(stateno = 430)
trigger2 = (movecontact || AnimElemTime(3) >= 1)
trigger3 = ((stateno=205)||(stateno=400))&&(movecontact||AnimElemTime(2)>=0)
trigger4 = ((stateno = 210) || (stateno = 215) || (stateno = 440))
trigger4 = (movecontact || AnimElemTime(6) >= 1)
trigger5 = (stateno = 240) && (movecontact || AnimElemTime(4) >= 1)
trigger6 = ((stateno=410)||(stateno=1910))&&(movecontact||AnimElemTime(7) >= 1)
trigger7 = ((stateno = 710)||(stateno=1710)||(stateno=1110)) && (movecontact)

[State -1]
type = ChangeState
value = 3000
TriggerAll = var(59) = 0
triggerall = command = "Princess_a" && statetype != A && power >= 1000
trigger1 = ctrl || (Anim = [99,101]) || (stateno = 1600) || (stateno = 1610)
trigger2 = (stateno = 200)||(stateno = 230)||(stateno = 235)||(stateno = 430)
trigger2 = (movecontact || AnimElemTime(3) >= 1)
trigger3 = ((stateno=205)||(stateno=400))&&(movecontact||AnimElemTime(2)>=0)
trigger4 = ((stateno = 210) || (stateno = 215) || (stateno = 440))
trigger4 = (movecontact || AnimElemTime(6) >= 1)
trigger5 = (stateno = 240) && (movecontact || AnimElemTime(4) >= 1)
trigger6 = ((stateno=410)||(stateno=1910))&&(movecontact||AnimElemTime(7) >= 1)
trigger7 = ((stateno = 710)||(stateno=1710)||(stateno=1110)) && (movecontact)

;===========================================================================
;--------------------------
; ̍\
[State -1]
type = ChangeState
value = 1799
TriggerAll = var(59) = 0
triggerall = (command = "a" && command = "b") && command = "holdback"
trigger1 = (stateno = [1600,1620])

;--------------------------
; _\Z̍\
[State -1]
type = ChangeState
value = 1599
TriggerAll = var(59) = 0
triggerall = (command = "x" && command = "y") && command = "holddown"
trigger1 = statetype != A && (ctrl || (Anim = [99,101]))
trigger2 = (stateno = 200)||(stateno = 230)||(stateno = 235)||(stateno = 430)
trigger2 = (movecontact || AnimElemTime(3) >= 1)
trigger3 = ((stateno=205)||(stateno=400))&&(movecontact||AnimElemTime(2)>=0)
trigger4 = ((stateno = 210) || (stateno = 215) || (stateno = 440))
trigger4 = (movecontact || AnimElemTime(6) >= 1)
trigger5 = (stateno = 240) && (movecontact || AnimElemTime(4) >= 1)
trigger6 = ((stateno=410)||(stateno=1910))&&(movecontact||AnimElemTime(7) >= 1)
trigger7 = (stateno = 1800)
trigger8 = (stateno = 710) && (movecontact)

;--------------------------
; Ώ
[State -1]
type = ChangeState
value = 1500
TriggerAll = var(59) = 0
trigger1 = command = "syajyou"
trigger1 = statetype != A && (ctrl || (Anim = [99,101]))

;--------------------------
; C
[State -1]
type = ChangeState
value = 1010
TriggerAll = var(59) = 0
triggerall = command = "hakki_y" && statetype != A && NumProjID(1000) = 0
trigger1 = ctrl || (Anim = [99,101])
trigger2 = (stateno = 200)||(stateno = 230)||(stateno = 235)||(stateno = 430)
trigger2 = (movecontact || AnimElemTime(3) >= 1)
trigger3 = ((stateno=205)||(stateno=400))&&(movecontact||AnimElemTime(2)>=0)
trigger4 = ((stateno = 210) || (stateno = 215) || (stateno = 440))
trigger4 = (movecontact || AnimElemTime(6) >= 1)
trigger5 = (stateno = 240) && (movecontact || AnimElemTime(4) >= 1)
trigger6 = ((stateno=410)||(stateno=1910))&&(movecontact||AnimElemTime(7) >= 1)
trigger7 = (stateno = 710) && (movecontact)

[State -1]
type = ChangeState
value = 1000
TriggerAll = var(59) = 0
triggerall = command = "hakki_x" && statetype != A && NumProjID(1000) = 0
trigger1 = ctrl || (Anim = [99,101])
trigger2 = (stateno = 200)||(stateno = 230)||(stateno = 235)||(stateno = 430)
trigger2 = (movecontact || AnimElemTime(3) >= 1)
trigger3 = ((stateno=205)||(stateno=400))&&(movecontact||AnimElemTime(2)>=0)
trigger4 = ((stateno = 210) || (stateno = 215) || (stateno = 440))
trigger4 = (movecontact || AnimElemTime(6) >= 1)
trigger5 = (stateno = 240) && (movecontact || AnimElemTime(4) >= 1)
trigger6 = ((stateno=410)||(stateno=1910))&&(movecontact||AnimElemTime(7) >= 1)
trigger7 = (stateno = 710) && (movecontact)

;--------------------------
; ]g
[State -1]
type = ChangeState
value = 1110
TriggerAll = var(59) = 0
triggerall = command = "tenshin_y" && statetype != A
trigger1 = ctrl || (Anim = [99,101])
trigger2 = (stateno = 200)||(stateno = 230)||(stateno = 235)||(stateno = 430)
trigger2 = (movecontact || AnimElemTime(3) >= 1)
trigger3 = ((stateno=205)||(stateno=400))&&(movecontact||AnimElemTime(2)>=0)
trigger4 = ((stateno = 210) || (stateno = 215) || (stateno = 440))
trigger4 = (movecontact || AnimElemTime(6) >= 1)
trigger5 = (stateno = 240) && (movecontact || AnimElemTime(4) >= 1)
trigger6 = ((stateno=410)||(stateno=1910))&&(movecontact||AnimElemTime(7) >= 1)
trigger7 = (stateno = 710) && (movecontact)

[State -1]
type = ChangeState
value = 1100
TriggerAll = var(59) = 0
triggerall = command = "tenshin_x" && statetype != A
trigger1 = ctrl || (Anim = [99,101])
trigger2 = (stateno = 200)||(stateno = 230)||(stateno = 235)||(stateno = 430)
trigger2 = (movecontact || AnimElemTime(3) >= 1)
trigger3 = ((stateno=205)||(stateno=400))&&(movecontact||AnimElemTime(2)>=0)
trigger4 = ((stateno = 210) || (stateno = 215) || (stateno = 440))
trigger4 = (movecontact || AnimElemTime(6) >= 1)
trigger5 = (stateno = 240) && (movecontact || AnimElemTime(4) >= 1)
trigger6 = ((stateno=410)||(stateno=1910))&&(movecontact||AnimElemTime(7) >= 1)
trigger7 = (stateno = 710) && (movecontact)

;--------------------------
; AR
[State -1]
type = ChangeState
value = 1210
TriggerAll = var(59) = 0
triggerall = command = "renkobi_b" && statetype = A
trigger1 = ctrl || stateno = 740
trigger2 = ((stateno = [600, 640]) || (stateno = 730)) && movecontact
trigger3 = (stateno = 1520) && movecontact
trigger4 = (stateno = [1780,1790]) && (AnimElemTime(5) >= 0 || movecontact)

[State -1]
type = ChangeState
value = 1200
TriggerAll = var(59) = 0
triggerall = command = "renkobi_a" && statetype = A
trigger1 = ctrl || stateno = 740
trigger2 = ((stateno = [600, 640]) || (stateno = 730)) && movecontact
trigger3 = (stateno = 1520) && movecontact
trigger4 = (stateno = [1780,1790]) && (AnimElemTime(5) >= 0 || movecontact)

;--------------------------
; Քr
[State -1]
type = ChangeState
value = 1310
TriggerAll = var(59) = 0
triggerall = command = "renkobi_b" && statetype != A
trigger1 = ctrl || (Anim = [99,101])
trigger2 = (stateno = 200)||(stateno = 230)||(stateno = 235)||(stateno = 430)
trigger2 = (movecontact || AnimElemTime(3) >= 1)
trigger3 = ((stateno=205)||(stateno=400))&&(movecontact||AnimElemTime(2)>=0)
trigger4 = ((stateno = 210) || (stateno = 215) || (stateno = 440))
trigger4 = (movecontact || AnimElemTime(6) >= 1)
trigger5 = (stateno = 240) && (movecontact || AnimElemTime(4) >= 1)
trigger6 = ((stateno=410)||(stateno=1910))&&(movecontact||AnimElemTime(7) >= 1)
trigger7 = (stateno = 710) && (movecontact)

[State -1]
type = ChangeState
value = 1300
TriggerAll = var(59) = 0
triggerall = command = "renkobi_a" && statetype != A
trigger1 = ctrl || (Anim = [99,101])
trigger2 = (stateno = 200)||(stateno = 230)||(stateno = 235)||(stateno = 430)
trigger2 = (movecontact || AnimElemTime(3) >= 1)
trigger3 = ((stateno=205)||(stateno=400))&&(movecontact||AnimElemTime(2)>=0)
trigger4 = ((stateno = 210) || (stateno = 215) || (stateno = 440))
trigger4 = (movecontact || AnimElemTime(6) >= 1)
trigger5 = (stateno = 240) && (movecontact || AnimElemTime(4) >= 1)
trigger6 = ((stateno=410)||(stateno=1910))&&(movecontact||AnimElemTime(7) >= 1)
trigger7 = (stateno = 710) && (movecontact)

;--------------------------
; oi
[State -1]
type = ChangeState
value = 1410
TriggerAll = var(59) = 0
triggerall = command = "sousyou_y" && statetype != A
trigger1 = ctrl || (Anim = [99,101])
trigger2 = (stateno = 200)||(stateno = 230)||(stateno = 235)||(stateno = 430)
trigger2 = (movecontact || AnimElemTime(3) >= 1)
trigger3 = ((stateno=205)||(stateno=400))&&(movecontact||AnimElemTime(2)>=0)
trigger4 = ((stateno = 210) || (stateno = 215) || (stateno = 440))
trigger4 = (movecontact || AnimElemTime(6) >= 1)
trigger5 = (stateno = 240) && (movecontact || AnimElemTime(4) >= 1)
trigger6 = ((stateno=410)||(stateno=1910))&&(movecontact||AnimElemTime(7) >= 1)
trigger7 = (stateno = 710) && (movecontact)

[State -1]
type = ChangeState
value = 1400
TriggerAll = var(59) = 0
triggerall = command = "sousyou_x" && statetype != A
trigger1 = ctrl || (Anim = [99,101])
trigger2 = (stateno = 200)||(stateno = 230)||(stateno = 235)||(stateno = 430)
trigger2 = (movecontact || AnimElemTime(3) >= 1)
trigger3 = ((stateno=205)||(stateno=400))&&(movecontact||AnimElemTime(2)>=0)
trigger4 = ((stateno = 210) || (stateno = 215) || (stateno = 440))
trigger4 = (movecontact || AnimElemTime(6) >= 1)
trigger5 = (stateno = 240) && (movecontact || AnimElemTime(4) >= 1)
trigger6 = ((stateno=410)||(stateno=1910))&&(movecontact||AnimElemTime(7) >= 1)
trigger7 = (stateno = 710) && (movecontact)

;===========================================================================
;---------------------------------------------------------------------------
; E
[State -1]
type = ChangeState
value = 10000
TriggerAll = var(59) = 0
trigger1 = (command = "a" && command = "y") || command = "z"
trigger1 = statetype != A && ctrl

;--------------------------
; ]
[State -1]
type = ChangeState
value = 850
TriggerAll = var(59) = 0
trigger1 = command = "y" && command = "b"
trigger1 = statetype = A && ctrl

; V
[State -1]
type = ChangeState
value = 800
TriggerAll = var(59) = 0
trigger1 = command = "y" && command = "b"
trigger1 = statetype = S && (ctrl || (Anim = [99,101]))

;--------------------------
; ^NeBJXebv
[State -1]
type = ChangeState
value = 750
TriggerAll = var(59) = 0
trigger1 = (command = "x" && command = "a") || (command = "c")
trigger1 = statetype != A && ctrl && (power >= 500)

; AC^NeBJXebv
[State -1]
type = ChangeState
value = 760
TriggerAll = var(59) = 0
triggerall = (command = "x" && command = "a") || (command = "c")
triggerall = statetype != A && (power >= 1000)
trigger1 = (stateno = [200, 499]) && movecontact

; fbXebv
[State -1]
type = ChangeState
value = 770
TriggerAll = var(59) = 0
triggerall = command = "FF" && statetype != A
trigger1 = (stateno = [150,153]) && (power >= (ifelse((var(8) = 1), 250, 500)))

; fbA^bN
[State -1]
type = ChangeState
value = 780
TriggerAll = var(59) = 0
triggerall = (command = "y" && command = "b") || (command = "z")
trigger1 = (stateno = [150,153]) && (power >= 1000)

;--------------------------
; R
[State -1]
type = ChangeState
value = 730
TriggerAll = var(59) = 0
triggerall = (command = "a") && command = "holddown" && statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600, 640]) && movecontact

;--------------------------
; 
[State -1]
type = ChangeState
value = 720
TriggerAll = var(59) = 0
triggerall = (command = "y") && command = "holdfwd" && command = "holddown"
trigger1 = statetype != A && (ctrl || (Anim = [99,101]))
trigger2 = (stateno = 200)||(stateno = 230)||(stateno = 430)
trigger2 = (movecontact || AnimElemTime(3) >= 1)
trigger3 = ((stateno=205)||(stateno=400))&&(movecontact||AnimElemTime(2)>=0)
trigger4 = ((stateno = 210) || (stateno = 215) || (stateno = 440))
trigger4 = (movecontact || AnimElemTime(6) >= 1)
trigger5 = (stateno = 240) && (movecontact || AnimElemTime(4) >= 1)
trigger6 = (stateno=410) && (movecontact || AnimElemTime(7) >= 1)

;--------------------------
; R
[State -1]
type = ChangeState
value = 710
TriggerAll = var(59) = 0
triggerall = (command = "a") && command = "holdfwd" && command != "holddown"
trigger1 = (stateno = 200)||(stateno = 230)||(stateno = 430)
trigger1 = (movecontact || AnimElemTime(3) >= 1)
trigger2 = ((stateno=205)||(stateno=400))&&(movecontact||AnimElemTime(2)>=0)
trigger3 = ((stateno = 210) || (stateno = 215) || (stateno = 440))
trigger3 = (movecontact || AnimElemTime(6) >= 1)
trigger4 = (stateno = 240) && (movecontact || AnimElemTime(4) >= 1)
trigger5 = (stateno = 410) && (movecontact || AnimElemTime(7) >= 1)

[State -1]
type = ChangeState
value = 700
TriggerAll = var(59) = 0
triggerall = (command = "a") && command = "holdfwd" && command != "holddown"
trigger1 = statetype != A && (ctrl || (Anim = [99,101]))

;---------------------------------------------------------------------------
;_bV
[State -1, Run Fwd]
type = ChangeState
value = 99
TriggerAll = var(59) = 0
trigger1 = command = "FF" && statetype = S && ctrl

;ރ_bV
[State -1, Run Back]
type = ChangeState
value = 105
TriggerAll = var(59) = 0
trigger1 = command = "BB" && statetype = S && ctrl

;---------------------------------------------------------------------------
;
[State -1]
type = ChangeState
value = 195
TriggerAll = var(59) = 0
triggerall = command = "start"; && command = "BB"
trigger1 = statetype != A && ctrl

;===========================================================================
;--------------------------
;@ߋo
[State -1]
type = changestate
value = 200
TriggerAll = var(59) = 0
triggerall = command = "x" && command != "holddown"
triggerall = P2Bodydist X <= 8
trigger1 = statetype != A && (ctrl || (Anim = [99,101]))
trigger2 = (stateno = 200) && (movecontact || AnimElemTime(3) >= 2)
trigger3 = (stateno = 205) && (movecontact || AnimElemTime(2) >= 2)
trigger4 = (stateno = 400) && (movecontact || AnimElemTime(2) >= 2)

;@o
[State -1]
type = changestate
value = 205
TriggerAll = var(59) = 0
triggerall = command = "x" && command != "holddown"
triggerall = P2Bodydist X > 8
trigger1 = statetype != A && (ctrl || (Anim = [99,101]))
trigger2 = (stateno = 200) && (movecontact || AnimElemTime(3) >= 2)
trigger3 = (stateno = 205) && (movecontact || AnimElemTime(2) >= 2)
trigger4 = (stateno = 400) && (movecontact || AnimElemTime(2) >= 2)

;------------------------------------------
;@ߋo
[State -1]
type = ChangeState
value = 210
TriggerAll = var(59) = 0
triggerall = command = "y" && command != "holddown"
triggerall = P2Bodydist X <= 10
trigger1 = statetype != A && (ctrl || (Anim = [99,101]))

;@o
[State -1]
type = ChangeState
value = 215
TriggerAll = var(59) = 0
triggerall = command = "y" && command != "holddown"
triggerall = P2Bodydist X > 10
trigger1 = statetype != A && (ctrl || (Anim = [99,101]))

;------------------------------------------
;@ߋj
[State -1]
type = changestate
value = 230
TriggerAll = var(59) = 0
triggerall = command = "a" && command != "holddown"
triggerall = P2BodyDist X <= 10
trigger1 = statetype != A && (ctrl || (Anim = [99,101]))

;@j
[State -1]
type = changestate
value = 235
TriggerAll = var(59) = 0
triggerall = command = "a" && command != "holddown"
triggerall = P2BodyDist X > 10
trigger1 = statetype != A && (ctrl || (Anim = [99,101]))
trigger2 = (stateno = 205) && (movecontact || AnimElemTime(3) >= 0)
trigger3 = (stateno = 430) && (movecontact || AnimElemTime(3) >= 2)

;------------------------------------------
;@ߋj
[State -1]
type = ChangeState
value = 240
TriggerAll = var(59) = 0
triggerall = command = "b" && command != "holddown"
triggerall = P2BodyDist X <= 10
trigger1 = statetype != A && (ctrl || (Anim = [99,101]))

;@j
[State -1]
type = ChangeState
value = 245
TriggerAll = var(59) = 0
triggerall = command = "b" && command != "holddown"
triggerall = P2BodyDist X > 10
trigger1 = statetype != A && (ctrl || (Anim = [99,101]))

;---------------------------------------------------------------------------
;Ⴊݎp`
[State -1]
type = ChangeState
value = 400
TriggerAll = var(59) = 0
triggerall = command = "x" && command = "holddown"
trigger1 = statetype != A && (ctrl || (Anim = [99,101]))
trigger2 = (stateno = 200) && (movecontact || AnimElemTime(3) >= 2)
trigger3 = (stateno = 400) && (movecontact || AnimElemTime(3) >= 0)
trigger4 = (stateno = 430) && (movecontact || AnimElemTime(4) >= 0)

;---------------------------------------------------------------------------
;Ⴊ݋p`
[State -1]
type = ChangeState
value = 410
TriggerAll = var(59) = 0
triggerall = command = "y" && command = "holddown"
trigger1 = statetype != A && (ctrl || (Anim = [99,101]))

;---------------------------------------------------------------------------
;ႪݎLbN
[State -1]
type = ChangeState
value = 430
TriggerAll = var(59) = 0
triggerall = command = "a" && command = "holddown"
trigger1 = statetype != A && (ctrl || (Anim = [99,101]))
trigger2 = (stateno = 200) && (movecontact || AnimElemTime(3) >= 2)

;---------------------------------------------------------------------------
;Ⴊ݋LbN
[State -1]
type = ChangeState
value = 440
TriggerAll = var(59) = 0
triggerall = command = "b" && command = "holddown"
trigger1 = statetype != A && (ctrl || (Anim = [99,101]))

;---------------------------------------------------------------------------
;󒆎p`
[State -1]
type = ChangeState
value = 600
TriggerAll = var(59) = 0
triggerall = command = "x"
trigger1 = statetype = A && ctrl

;---------------------------------------------------------------------------
;󒆋p`
[State -1]
type = ChangeState
value = 610
TriggerAll = var(59) = 0
triggerall = command = "y"
trigger1 = statetype = A && ctrl
trigger2 = (stateno = 600 || stateno = 630) && movecontact

;---------------------------------------------------------------------------
;󒆎LbN
[State -1]
type = ChangeState
value = 630
TriggerAll = var(59) = 0
triggerall = command = "a"
trigger1 = statetype = A && ctrl

;---------------------------------------------------------------------------
;󒆋LbN
[State -1]
type = ChangeState
value = 640
TriggerAll = var(59) = 0
triggerall = command = "b"
trigger1 = statetype = A && ctrl
