
;-| CPUASYpR}h |------------------------------
;CPUASYgۂɕ֗ȋLqłB
;AIgȂȂKv܂B
;̃R}h͐lԂɂ͓͂łȂ̂ɂKv܂B

[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0


;-| KEZ |----------------------------------------------------
;SZ{^\Ȃ̂Ŗ


;-| KEZ |------------------------------------------------------
;SZ{^\Ȃ̂Ŗ


;nCWvR}h
;ƉďAƌӖB
;[Command]
;name = "jump"    
;command = ~D,$U
;time = 10

;O
;OȂ`{aAƂӖ
;[Command]
;name = "away-f"    
;command = /F,a+b
;time = 10

;O
;Ȃ`{aAƂӖ
;[Command]
;name = "away-b"    
;command = /B,a+b
;time = 10

;-| Q񉟂Z |-----------------------------------------------------------
;[Command]
;name = "FF"     
;command = F, F
;time = 10

;[Command]
;name = "BB"     
;command = B, B
;time = 10

;-| QER̓Z |-----------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 1

;-| ƃ{^ŏoZ |---------------------------------------------------------
;[Command]
;name = "down_a"
;command = /$D,a
;time = 1

;[Command]
;name = "down_b"
;command = /$D,b
;time = 1

;-| {^ݒiȂj|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[command]
name = "fwd"
command = F
time = 1
[command]
name = "back"
command = B
time = 1
[command]
name= "up"
command  =U
time = 1
[command]
name = "start"
command = s
time = 1
[command]
name = "down"
command = D

;-| ςȂݒiȂj-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Command]
name = "holdx"
command = /$x
time = 1

[Command]
name = "holdy"
command = /$y
time = 1

; ̋Lq͐΂ɏȂłB
[Statedef -1]

;===========================================================================


;---------------------------------------------------------------------------
[State -1, ninetail]
type = ChangeState
value = 3000
triggerall = command = "a"		;R}ha
triggerall = power >= 1000		;Q[W1ȏ゠ꍇ
triggerall = statetype != A		;StateA()ł͂Ȃ
triggerall = Var(59) = 0		;AIN
trigger1 = ctrl = 1			;\
trigger2 = stateno = 200 && movecontact	;State200(5x)qbgɃLZ
trigger3 = stateno = 210 && movecontact	;State210(6x)qbgɃLZ
trigger4 = stateno = 400 && movecontact	;State400(2x)qbgɃLZ
trigger5 = stateno = 1010 && movecontact;State1010(6y)qbgɃLZ

;---------------------------------------------------------------------------
[State -1, 5y]
type = ChangeState
value = 1000
triggerall = command = "y"		;R}hy
triggerall = command != "holddown"	;o[
triggerall = command != "holdfwd"	;o[
triggerall = statetype != A		;StateA()ł͂Ȃ
triggerall = Var(59) = 0		;AIN
trigger1 = ctrl = 1			;\
trigger2 = stateno = 200 && movecontact	;State200(5x)qbgɃLZ
trigger3 = stateno = 210 && movecontact	;State210(6x)qbgɃLZ
trigger4 = stateno = 400 && movecontact	;State400(2x)qbgɃLZ
trigger5 = stateno = 1010 && movecontact;State1010(6y)qbgɃLZ

;---------------------------------------------------------------------------
[State -1, 6y]
type = ChangeState
value = 1010
triggerall = command = "y"		;R}hy
triggerall = command = "holdfwd"	;o[
triggerall = command != "holddown"	;o[
triggerall = statetype != A		;StateA()ł͂Ȃ
triggerall = Var(59) = 0		;AIN
trigger1 = ctrl = 1			;\
trigger2 = stateno = 200 && movecontact	;State200(5x)qbgɃLZ
trigger3 = stateno = 210 && movecontact	;State210(6x)qbgɃLZ
trigger4 = stateno = 400 && movecontact	;State400(2x)qbgɃLZ

;---------------------------------------------------------------------------
[State -1, 2y]
type = ChangeState
value = 1020
triggerall = command = "y"		;R}hy
triggerall = command = "holddown"	;o[
triggerall = command != "holdfwd"	;o[
triggerall = statetype != A		;StateA()ł͂Ȃ
triggerall = Var(59) = 0		;AIN
trigger1 = ctrl = 1			;\
trigger2 = stateno = 200 && movecontact	;State200(5x)qbgɃLZ
trigger3 = stateno = 210 && movecontact	;State210(6x)qbgɃLZ
trigger4 = stateno = 400 && movecontact	;State400(2x)qbgɃLZ
trigger5 = stateno = 1000 && movecontact;State1000(5y)qbgɃLZ

;---------------------------------------------------------------------------
[State -1, 5x]
type = ChangeState
value = 200
triggerall = command = "x"		;R}hx
triggerall = command != "holddown"	;o[
triggerall = command != "holdfwd"	;o[
triggerall = statetype != A		;StateA()ł͂Ȃ
triggerall = Var(59) = 0		;AIN
trigger1 = ctrl = 1			;\

;---------------------------------------------------------------------------
[State -1, 6x]
type = ChangeState
value = 210
triggerall = command = "x"		;R}hx
triggerall = command = "holdfwd"	;o[
triggerall = command != "holddown"	;o[
triggerall = statetype != A		;StateA()ł͂Ȃ
triggerall = Var(59) = 0		;AIN
trigger1 = ctrl = 1			;\
trigger2 = stateno = 200 && movecontact	;State200(5x)qbgɃLZ
trigger3 = stateno = 400 && movecontact	;State400(2x)qbgɃLZ

;---------------------------------------------------------------------------
[State -1, 2x]
type = ChangeState
value = 400
triggerall = command = "x"		;R}hx
triggerall = command = "holddown"	;o[
triggerall = command != "holdfwd"	;o[
triggerall = statetype != A		;StateA()ł͂Ȃ
triggerall = Var(59) = 0		;AIN
trigger1 = ctrl = 1			;\
trigger2 = stateno = 200 && movecontact	;State200(5x)qbgɃLZ
trigger3 = stateno = 400 && movecontact	;State400(2x)qbgɃLZ

;---------------------------------------------------------------------------
[State -1, J5x]
type = ChangeState
value = 600
triggerall = command = "x"		;R}hx
triggerall = statetype = A		;StateA()
triggerall = command != "holddown"	;o[
triggerall = command != "holdfwd"	;o[
triggerall = Var(59) = 0		;AIN
trigger1 = ctrl = 1			;\
trigger2 = stateno = 610 && movecontact	;State600(J6x)qbgɃLZ

;---------------------------------------------------------------------------
[State -1, J6x]
type = ChangeState
value = 610
triggerall = command = "x" 		;R}hx
triggerall = command = "holdfwd"	;o[
triggerall = command != "holddown"	;o[
triggerall = statetype = A		;StateA()
triggerall = Var(59) = 0		;AIN
trigger1 = ctrl = 1			;\
trigger2 = stateno = 600 && movecontact	;State600(J5x)qbgɃLZ

;---------------------------------------------------------------------------
[State -1, J2x]
type = ChangeState
value = 620
triggerall = command = "x" 		;R}hx
triggerall = command = "holddown"	;o[
triggerall = command != "holdfwd"	;o[
triggerall = statetype = A		;StateA()
triggerall = Var(59) = 0		;AIN
trigger1 = ctrl = 1			;\
trigger2 = stateno = 600 && movecontact	;State600(J5x)qbgɃLZ
trigger3 = stateno = 610 && movecontact	;State600(J6x)qbgɃLZ

;---------------------------------------------------------------------------
[State -1, Throw]
type = ChangeState
value = 800
triggerall = Var(59) = 0		;AIN
triggerall = p2bodydist X < 30		;肪O30ȓ
triggerall = command = "b"		;R}hb
triggerall = statetype != A		;StateA()ł͂Ȃ
trigger1 = ctrl = 1			;\

;---------------------------------------------------------------------------
[State -1, start]
type = ChangeState
value = 195
triggerall = command = "start" 		;R}hstart
triggerall = Var(59) = 0		;AIN
triggerall = statetype != A		;StateA()ł͂Ȃ
trigger1 = ctrl =1			;\

;---------------------------------------------------------------------------


;--------------------------------------------------------------------
;AIN
;--------------------------------------------------------------------
[state -3,jump]
type = changestate
value = 40
triggerall = roundstate = 2					;퓬
triggerall = Var(59)=0					;AIN
triggerall = statetype != A					;󒆂ł͂Ȃ
trigger1   = command = "holdup"
trigger1   = ctrl = 1						;\

;--------------------------------------------------------------------
[state -3,walk]
type = changestate
value = 20
triggerall = roundstate = 2					;퓬
triggerall = Var(59)=0					;AIN
triggerall = statetype != A					;󒆂ł͂Ȃ
trigger1   = command = "holdfwd"
trigger1   = ctrl = 1						;\

;--------------------------------------------------------------------
[state -3,crouthing]
type = ChangeState
value = 10
triggerall = roundstate = 2					;퓬
triggerall = Var(59)=0					;AIN
triggerall = statetype = S					;
trigger1   = command = "holddown"
trigger1   = ctrl = 1						;\

;--------------------------------------------------------------------
[state -3,stand up]
type = changestate
value = 12
triggerall = roundstate = 2					;퓬
triggerall = Var(59)=0					;AIN
triggerall = statetype = C					;Ⴊ
trigger1   = command != "holddown"
trigger1   = ctrl = 1						;\

;--------------------------------------------------------------------
[state -3,guard wait]
type = changestate
value = 120
triggerall = roundstate = 2					;퓬
triggerall = Var(59)=0					;AIN
triggerall = stateno != [120,155]				;StateNo120`155ł͂Ȃ
trigger1   = command = "holdback"
trigger1   = inguarddist = 1					;K[h\͈͓
trigger1   = ctrl = 1						;\

;--------------------------------------------------------------------
[state -3,guard end]
type = changestate
value = 140
triggerall = roundstate = 2					;퓬
triggerall = Var(59)=0					;AIN
triggerall = stateno = [120,155]				;StateNo120`155
trigger1   = command != "holdback"
trigger1   = ctrl = 1						;\
trigger2   = command != "holdback"
trigger2   = command != "holddown"
trigger2   = ctrl = 1						;\

;---------------------------------------------------------------------------
[state -3,stand guard]
type = changestate
value = 130
triggerall = roundstate = 2					;퓬
triggerall = Var(59)=0					;AIN
triggerall = statetype = S					;
triggerall = stateno != [120,155]				;StateNo120`155ł͂Ȃ
trigger1   = command = "holdback"
trigger1   = inguarddist = 1					;K[h\͈͓
trigger1   = ctrl = 1						;s\

;--------------------------------------------------------------------
[state -3,crouth guard]
type = changestate
value = 131
triggerall = roundstate = 2					;퓬
triggerall = Var(59)=0					;AIN
triggerall = statetype = C					;Ⴊ
triggerall = stateno != [120,155]				;StateNo120`155ł͂Ȃ
trigger1   = command = "holdback"
trigger1   = command = "holddown"
trigger1   = inguarddist = 1					;K[h\͈͓
trigger1   = ctrl = 1						;s\

;--------------------------------------------------------------------
[state -3,air guard]
type = changestate
value = 132
triggerall = roundstate = 2					;퓬
triggerall = Var(59)=0					;AIN
triggerall = statetype = A					;
triggerall = stateno != [120,155]				;StateNo120`155ł͂Ȃ
trigger1   = command = "holdback"
trigger1   = inguarddist = 1					;K[h\͈͓
trigger1   = ctrl = 1						;s\

;--------------------------------------------------------------------


;
;Lq
;-2-3̽ðĂɒucmd
;
[State -3, AINpwp[]
type=helper
trigger1=!NumHelper(20000)
trigger1=roundstate=2 && alive && var(59)=0 &&ctrl&&stateno=0
Trigger1=(PrevStateNo=190)||PrevStateNo=5900
helpertype=normal
name="AI"
stateno=20000
ID=20000
pos=9999,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
persistent = 0

;Ô߁tĂ
[State -3, ֌WXe[gɍsȂ悤]
type=changestate
trigger1= ishelper(20000)
trigger1= stateno!=20000
value=20000


