charset,Shift_JIS

descript
{
version,1
}

surface0,500{
collision0,104,52,396,211,Head
//collision1,12,339,50,406,Hand
//collision2,182,341,204,399,Hand
//collision3,194,298,346,322,kata
collision4,224,338,320,368,Bust

element0,base,surface0.png,0,0

//
100interval,bind
animation100.pattern0,bind,100,0,0,0
110interval,bind
animation110.pattern0,bind,110,0,0,0
120interval,bind
animation120.pattern0,bind,120,0,0,0
150interval,bind
animation150.pattern0,bind,150,0,0,0

//
animation300.interval,bind+runonce+random,6
animation300.pattern0,overlay,300,0,0,0
animation300.pattern1,overlay,310,90,0,0
animation300.pattern2,overlay,305,90,0,0
animation300.pattern3,overlay,300,150,0,0

305interval,bind
animation305.pattern0,bind,305,0,0,0
310interval,bind
animation310.pattern10,bind,310,0,0,0
315interval,bind
animation315.pattern0,bind,315,0,0,0
318interval,bind
animation318.pattern0,bind,318,0,0,0

animation380.interval,bind+runonce+random,6
animation380.pattern0,overlay,380,0,0,0
animation380.pattern1,overlay,310,90,0,0
animation380.pattern2,overlay,385,90,0,0
animation380.pattern3,overlay,380,150,0,0
385interval,bind
animation385.pattern0,bind,385,0,0,0

//
400interval,bind
animation400.pattern0,bind,400,0,0,0
410interval,bind
animation410.pattern0,bind,410,0,0,0
420interval,bind
animation420.pattern0,bind,420,0,0,0
425interval,bind
animation425.pattern0,bind,425,0,0,0
430interval,bind
animation430.pattern0,bind,430,0,0,0
440interval,bind
animation440.pattern0,bind,440,0,0,0
450interval,bind
animation450.pattern0,bind,450,0,0,0
460interval,bind
animation460.pattern0,bind,460,0,0,0

animation600.interval,bind
animation600.pattern0,overlay,600,0,0,0

//
802interval,bind
animation802.pattern0,bind,802,0,0,0
803interval,bind
animation803.pattern0,bind,803,0,0,0
804interval,bind
animation804.pattern0,bind,804,0,0,0
811interval,bind
animation811.pattern0,bind,811,0,0,0

880interval,bind
animation880.pattern0,bind,880,0,0,0
881interval,bind
animation881.pattern0,bind,881,0,0,0
882interval,bind
animation882.pattern0,bind,882,0,0,0

//O
1000interval,bind
animation1000.pattern0,bind,1000,0,0,0
1003interval,bind
animation1003.pattern0,bind,1003,0,0,0
1005interval,bind
animation1005.pattern0,bind,1005,0,0,0
1007interval,bind
animation1007.pattern0,bind,1007,0,0,0
1008interval,bind
animation1008.pattern0,bind,1008,0,0,0
1009interval,bind
animation1009.pattern0,bind,1009,0,0,0

//딯
animation1100.interval,bind
animation1100.pattern0,overlay,1100,0,0,0
animation1100.option,background
animation1107.interval,bind
animation1107.pattern0,overlay,1107,0,0,0
animation1107.option,background
//animation1105.interval,bind
//animation1105.pattern0,overlay,1105,0,0,0
//animation1105.option,background

//1200interval,bind
//animation1200.pattern0,bind,1200,0,0,0


//
1400interval,bind
animation1400.pattern0,bind,1400,0,0,0
1403interval,bind
animation1403.pattern0,bind,1403,0,0,0
1410interval,bind
animation1410.pattern0,bind,1410,0,0,0
1420interval,bind
animation1420.pattern0,bind,1420,0,0,0
//C
1500interval,bind
animation1500.pattern0,bind,1500,0,0,0
1501interval,bind
animation1501.pattern0,bind,1501,0,0,0

1504interval,bind
animation1504.pattern0,bind,1504,0,0,0
1505interval,bind
animation1505.pattern0,bind,1505,0,0,0
1506interval,bind
animation1506.pattern0,bind,1506,0,0,0

}

surface500{
element1,overlay,sekimen.png,0,0
}



collision5,263,511,280,546,xxx


sakura.cursor
{
mouseup*,head,system:hand
}




