[TheGodOfBuu] ## Enable/disable raid configuration from being used. # Setting type: Boolean # Default value: true Enabled = true ## Sets whether event is random or not. Eg. boss fights are events, but not random. # Setting type: Boolean # Default value: true Random = true ## Array (separate by ",") of biomes required to allow spawn. ## Leave empty for all # Setting type: String # Default value: Biomes = Meadows ## Duration of raid in seconds. # Setting type: Single # Default value: 60 Duration = 150 ## Raid start message # Setting type: String # Default value: Raid start StartMessage = 豚神様が怒ってる!! ## Raid end message # Setting type: String # Default value: Raid done EndMessage = 豚神様。落ち着いたみたいです……。 ## Raid name. Does not seem to hold any significant importance apart from being a unique identifier. # Setting type: String # Default value: Deer Army Name = TheGodOfBuu ## Spawn raid near base only. Looks like this one might need to always be true due to the games valid spawn logic. # Setting type: Boolean # Default value: true NearBaseOnly = true ## Array (separate by ",") of required global keys. Leave empty for no requirement. # Setting type: String # Default value: NotRequiredGlobalKeys = ## Array (separate by ",") of required global keys. Leave empty for no requirement. # Setting type: String # Default value: RequiredGlobalKeys = ## Array (separate by ",") of global keys of which one is required. Leave empty for no requirement. # Setting type: String # Default value: RequireOneOfGlobalKeys = # Setting type: Boolean # Default value: true PauseIfNoPlayerInArea = true ## Environmental effect to set for raid. # Setting type: String # Default value: ForceEnvironment = ## Music to play for raid. # Setting type: String # Default value: CombatEventL1 ForceMusic = CombatEventL2 ## Minimum number of in-game days of the world, for this raid to be possible. # Setting type: Single # Default value: 0 ConditionWorldAgeDaysMin = 0 ## Maximum number of in-game days of the world, for this raid to be possible. 0 means no limit # Setting type: Single # Default value: 0 ConditionWorldAgeDaysMax = 0 ## Enable/toggle this raid activating during day. # Setting type: Boolean # Default value: true CanStartDuringDay = true ## Enable/toggle this raid activating during night. # Setting type: Boolean # Default value: true CanStartDuringNight = true ## Assign a faction to all entities in raid. See readme for faction options. # Setting type: String # Default value: Boss Faction = Boss ## Minutes between checks for this raid to run. 0 uses game default (46 minutes). This is only used if UseIndividualRaidChecks is set in general config. # Setting type: Single # Default value: 0 RaidFrequency = 60 ## Chance at each check for this raid to run. 0 uses game default (20%). This is only used if UseIndividualRaidChecks is set in general config. # Setting type: Single # Default value: 0 RaidChance = 60 ## Minimum distance to center for this raid to activate. # Setting type: Single # Default value: 0 ConditionDistanceToCenterMin = 0 ## Maximum distance to center for this raid to activate. 0 means limitless. # Setting type: Single # Default value: 0 ConditionDistanceToCenterMax = 0 [TheGodOfBuu.0] # Setting type: Boolean # Default value: true Enabled = true ## Spawn configuration name. # Setting type: String # Default value: DeerALot Name = BoarA ## Prefab name of entity to spawn. This can be any prefab. # Setting type: String # Default value: Deer PrefabName = Boar ## Maximum entities of type spawned in area. # Setting type: Int32 # Default value: 2 MaxSpawned = 50 ## Interval (seconds) between wave checks. # Setting type: Single # Default value: 1 SpawnInterval = 1 ## Chance (0 to 100) to spawn new wave per check. # Setting type: Single # Default value: 100 SpawnChancePerInterval = 100 ## Minimum distance to another entity. Highly volatile setting. # Setting type: Single # Default value: 1 SpawnDistance = 1 ## Minimum spawn radius. Highly volatile setting. # Setting type: Single # Default value: 1 SpawnRadiusMin = 0 ## Maximum spawn radius. Highly volatile setting. # Setting type: Single # Default value: 10 SpawnRadiusMax = 3 ## Global key required for spawning. Leave empty for no requirement. # Setting type: String # Default value: RequiredGlobalKey = ## Array (separate by "," of required environments. Leave empty for no requirement. # Setting type: String # Default value: RequiredEnvironments = ## Size of circle to spawn group inside. # Setting type: Single # Default value: 1 GroupRadius = 1 ## Minimum amount of spawns per wave. # Setting type: Int32 # Default value: 1 GroupSizeMin = 5 ## Maximum amount of spawns per wave. # Setting type: Int32 # Default value: 1 GroupSizeMax = 10 ## Can spawn at night. # Setting type: Boolean # Default value: true SpawnAtNight = true ## Can spawn at day. # Setting type: Boolean # Default value: true SpawnAtDay = true ## Minimum required altitude (distance to water surface) to spawn in. # Setting type: Single # Default value: -1000 AltitudeMin = -1000 ## Maximum required altitude (distance to water surface) to spawn in. # Setting type: Single # Default value: 1000 AltitudeMax = 1000 ## Minium required tilt of terrain to spawn in. # Setting type: Single # Default value: 0 TerrainTiltMin = 0 ## Maximum required tilt of terrain to spawn in. # Setting type: Single # Default value: 35 TerrainTiltMax = 35 ## Toggles spawning in forest. # Setting type: Boolean # Default value: true InForest = true ## Toggles spawning outside of forest. # Setting type: Boolean # Default value: true OutsideForest = true ## Minimum required ocean depth to spawn in. Ignored if min == max. # Setting type: Single # Default value: 0 OceanDepthMin = 0 ## Maximum required ocean depth to spawn in. Ignored if min == max. # Setting type: Single # Default value: 0 OceanDepthMax = 0 ## Does what it says. Will not work for all mobs, Deer will ignore it. # Setting type: Boolean # Default value: true HuntPlayer = true ## Min level of spawn. (2 is one star). # Setting type: Int32 # Default value: 1 MinLevel = 1 ## Max level of spawn. (2 is one star). # Setting type: Int32 # Default value: 3 MaxLevel = 1 ## Offset above ground at which entity will be spawned. # Setting type: Single # Default value: 0.5 GroundOffset = 0.5 ## Set custom faction for mob. This overrules the raids faction setting if set. # Setting type: String # Default value: Faction = [TheGodOfBuu.1] # Setting type: Boolean # Default value: true Enabled = true ## Spawn configuration name. # Setting type: String # Default value: DeerALot Name = BoarA ## Prefab name of entity to spawn. This can be any prefab. # Setting type: String # Default value: Deer PrefabName = Boar ## Maximum entities of type spawned in area. # Setting type: Int32 # Default value: 2 MaxSpawned = 20 ## Interval (seconds) between wave checks. # Setting type: Single # Default value: 1 SpawnInterval = 1 ## Chance (0 to 100) to spawn new wave per check. # Setting type: Single # Default value: 100 SpawnChancePerInterval = 100 ## Minimum distance to another entity. Highly volatile setting. # Setting type: Single # Default value: 1 SpawnDistance = 1 ## Minimum spawn radius. Highly volatile setting. # Setting type: Single # Default value: 1 SpawnRadiusMin = 0 ## Maximum spawn radius. Highly volatile setting. # Setting type: Single # Default value: 10 SpawnRadiusMax = 3 ## Global key required for spawning. Leave empty for no requirement. # Setting type: String # Default value: RequiredGlobalKey = ## Array (separate by "," of required environments. Leave empty for no requirement. # Setting type: String # Default value: RequiredEnvironments = ## Size of circle to spawn group inside. # Setting type: Single # Default value: 1 GroupRadius = 1 ## Minimum amount of spawns per wave. # Setting type: Int32 # Default value: 1 GroupSizeMin = 4 ## Maximum amount of spawns per wave. # Setting type: Int32 # Default value: 1 GroupSizeMax = 8 ## Can spawn at night. # Setting type: Boolean # Default value: true SpawnAtNight = true ## Can spawn at day. # Setting type: Boolean # Default value: true SpawnAtDay = true ## Minimum required altitude (distance to water surface) to spawn in. # Setting type: Single # Default value: -1000 AltitudeMin = -1000 ## Maximum required altitude (distance to water surface) to spawn in. # Setting type: Single # Default value: 1000 AltitudeMax = 1000 ## Minium required tilt of terrain to spawn in. # Setting type: Single # Default value: 0 TerrainTiltMin = 0 ## Maximum required tilt of terrain to spawn in. # Setting type: Single # Default value: 35 TerrainTiltMax = 35 ## Toggles spawning in forest. # Setting type: Boolean # Default value: true InForest = true ## Toggles spawning outside of forest. # Setting type: Boolean # Default value: true OutsideForest = true ## Minimum required ocean depth to spawn in. Ignored if min == max. # Setting type: Single # Default value: 0 OceanDepthMin = 0 ## Maximum required ocean depth to spawn in. Ignored if min == max. # Setting type: Single # Default value: 0 OceanDepthMax = 0 ## Does what it says. Will not work for all mobs, Deer will ignore it. # Setting type: Boolean # Default value: true HuntPlayer = true ## Min level of spawn. (2 is one star). # Setting type: Int32 # Default value: 1 MinLevel = 2 ## Max level of spawn. (2 is one star). # Setting type: Int32 # Default value: 3 MaxLevel = 2 ## Offset above ground at which entity will be spawned. # Setting type: Single # Default value: 0.5 GroundOffset = 0.5 ## Set custom faction for mob. This overrules the raids faction setting if set. # Setting type: String # Default value: Faction = [TheGodOfBuu.2] # Setting type: Boolean # Default value: true Enabled = true ## Spawn configuration name. # Setting type: String # Default value: DeerALot Name = BoarC ## Prefab name of entity to spawn. This can be any prefab. # Setting type: String # Default value: Deer PrefabName = Boar ## Maximum entities of type spawned in area. # Setting type: Int32 # Default value: 2 MaxSpawned = 10 ## Interval (seconds) between wave checks. # Setting type: Single # Default value: 1 SpawnInterval = 2 ## Chance (0 to 100) to spawn new wave per check. # Setting type: Single # Default value: 100 SpawnChancePerInterval = 100 ## Minimum distance to another entity. Highly volatile setting. # Setting type: Single # Default value: 1 SpawnDistance = 1 ## Minimum spawn radius. Highly volatile setting. # Setting type: Single # Default value: 1 SpawnRadiusMin = 0 ## Maximum spawn radius. Highly volatile setting. # Setting type: Single # Default value: 10 SpawnRadiusMax = 3 ## Global key required for spawning. Leave empty for no requirement. # Setting type: String # Default value: RequiredGlobalKey = ## Array (separate by "," of required environments. Leave empty for no requirement. # Setting type: String # Default value: RequiredEnvironments = ## Size of circle to spawn group inside. # Setting type: Single # Default value: 1 GroupRadius = 1 ## Minimum amount of spawns per wave. # Setting type: Int32 # Default value: 1 GroupSizeMin = 1 ## Maximum amount of spawns per wave. # Setting type: Int32 # Default value: 1 GroupSizeMax = 1 ## Can spawn at night. # Setting type: Boolean # Default value: true SpawnAtNight = true ## Can spawn at day. # Setting type: Boolean # Default value: true SpawnAtDay = true ## Minimum required altitude (distance to water surface) to spawn in. # Setting type: Single # Default value: -1000 AltitudeMin = -1000 ## Maximum required altitude (distance to water surface) to spawn in. # Setting type: Single # Default value: 1000 AltitudeMax = 1000 ## Minium required tilt of terrain to spawn in. # Setting type: Single # Default value: 0 TerrainTiltMin = 0 ## Maximum required tilt of terrain to spawn in. # Setting type: Single # Default value: 35 TerrainTiltMax = 35 ## Toggles spawning in forest. # Setting type: Boolean # Default value: true InForest = true ## Toggles spawning outside of forest. # Setting type: Boolean # Default value: true OutsideForest = true ## Minimum required ocean depth to spawn in. Ignored if min == max. # Setting type: Single # Default value: 0 OceanDepthMin = 0 ## Maximum required ocean depth to spawn in. Ignored if min == max. # Setting type: Single # Default value: 0 OceanDepthMax = 0 ## Does what it says. Will not work for all mobs, Deer will ignore it. # Setting type: Boolean # Default value: true HuntPlayer = true ## Min level of spawn. (2 is one star). # Setting type: Int32 # Default value: 1 MinLevel = 3 ## Max level of spawn. (2 is one star). # Setting type: Int32 # Default value: 3 MaxLevel = 3 ## Offset above ground at which entity will be spawned. # Setting type: Single # Default value: 0.5 GroundOffset = 0.5 ## Set custom faction for mob. This overrules the raids faction setting if set. # Setting type: String # Default value: Faction =