## Settings file was created by plugin BetterTrader v2.0.2.0 ## Plugin GUID: Menthus.bepinex.plugins.BetterTrader [A_General] ## Whether this is on a server or client. # Setting type: Boolean # Default value: false Is Server = false [A_General.Trader] ## The Trader will only offer items the player has discovered. # Setting type: Boolean # Default value: true Trader Wait For Discovery = true ## Determines if the Trader will occasionally increase or decrease their prices. # Setting type: Boolean # Default value: true Trader Price Fluctuation = true ## Determines how much item prices can vary. # Setting type: Single # Default value: 0.3 Trader Price Fluctuation Scale = 0.3 ## Determines how often(in days) the Trader's prices will fluctuate. # Setting type: Int32 # Default value: 1 Trader Price Fluctuation Frequency = 1 ## Whether the Trader has a limited amount of coins to use for buying player items or not. # Setting type: Boolean # Default value: true Trader Has Coins = false ## How many coins the Trader has as a baseline. # Setting type: Int32 # Default value: 2000 Trader Base Coin Amount = 10000 ## How many days it takes for the Trader's coins to refresh. # Setting type: Int32 # Default value: 2 Trader Coin Refresh Frequency = 1 ## Whether the Trader will repair items for the player or not. # Setting type: Boolean # Default value: true Trader Can Repair Items = true [B_General.ItemTypes.Ammo] ## Whether to enable(true)/disable(false) buying/selling any items of this type (e.g., BronzeheadArrow). # Setting type: Boolean # Default value: true enabled = true [B_General.ItemTypes.Bow] ## Whether to enable(true)/disable(false) buying/selling any items of this type (e.g., CrudeBow). # Setting type: Boolean # Default value: true enabled = false [B_General.ItemTypes.Chest] ## Whether to enable(true)/disable(false) buying/selling any items of this type (e.g., BronzePlateCuirass). # Setting type: Boolean # Default value: true enabled = false [B_General.ItemTypes.Consumable] ## Whether to enable(true)/disable(false) buying/selling any items of this type (e.g., FireResistanceBarleyWine). # Setting type: Boolean # Default value: true enabled = false [B_General.ItemTypes.Helmet] ## Whether to enable(true)/disable(false) buying/selling any items of this type (e.g., BronzeHelmet). # Setting type: Boolean # Default value: true enabled = false [B_General.ItemTypes.Legs] ## Whether to enable(true)/disable(false) buying/selling any items of this type (e.g., BronzePlateLeggings). # Setting type: Boolean # Default value: true enabled = false [B_General.ItemTypes.Material] ## Whether to enable(true)/disable(false) buying/selling any items of this type (e.g., Amber). # Setting type: Boolean # Default value: true enabled = true [B_General.ItemTypes.Misc] ## Whether to enable(true)/disable(false) buying/selling any items of this type (e.g., SwampKey). # Setting type: Boolean # Default value: true enabled = true [B_General.ItemTypes.OneHandedWeapon] ## Whether to enable(true)/disable(false) buying/selling any items of this type (e.g., BlackmetalAxe). # Setting type: Boolean # Default value: true enabled = true [B_General.ItemTypes.Shield] ## Whether to enable(true)/disable(false) buying/selling any items of this type (e.g., BandedShield). # Setting type: Boolean # Default value: true enabled = false [B_General.ItemTypes.Shoulder] ## Whether to enable(true)/disable(false) buying/selling any items of this type (e.g., DeerHideCape). # Setting type: Boolean # Default value: true enabled = false [B_General.ItemTypes.Tool] ## Whether to enable(true)/disable(false) buying/selling any items of this type (e.g., Cultivator). # Setting type: Boolean # Default value: true enabled = true [B_General.ItemTypes.Torch] ## Whether to enable(true)/disable(false) buying/selling any items of this type (e.g., Torch). # Setting type: Boolean # Default value: true enabled = true [B_General.ItemTypes.Trophie] ## Whether to enable(true)/disable(false) buying/selling any items of this type (e.g., BlobTrophy). # Setting type: Boolean # Default value: true enabled = true [B_General.ItemTypes.TwoHandedWeapon] ## Whether to enable(true)/disable(false) buying/selling any items of this type (e.g., BlackmetalAtgeir). # Setting type: Boolean # Default value: true enabled = true [B_General.ItemTypes.Utility] ## Whether to enable(true)/disable(false) buying/selling any items of this type (e.g., Megingjord). # Setting type: Boolean # Default value: true enabled = true [C_Items.Ammo.BronzeheadArrow] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 26 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 4 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Ammo.FireArrow] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 4 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Ammo.FishingBait] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = true [C_Items.Ammo.FlintheadArrow] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Ammo.FrostArrow] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 10 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 3 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Ammo.IronheadArrow] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 14 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 2 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Ammo.NeedleArrow] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 26 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 8 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Ammo.ObsidianArrow] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 6 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 2 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Ammo.PoisonArrow] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 10 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 3 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Ammo.SilverArrow] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 17 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 3 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Ammo.WoodArrow] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Bow.CrudeBow] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 64 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 20 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Bow.DraugrFang] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 4437 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 789 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Bow.FinewoodBow] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 197 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 62 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Bow.HuntsmanBow] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3189 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 567 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Chest.BronzePlateCuirass] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1924 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 342 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Chest.IronScaleMail] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2767 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 492 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Chest.LeatherTunic] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 45 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 14 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Chest.PaddedCuirass] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3746 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 666 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Chest.RagTunic] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 26 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 8 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Chest.TrollLeatherTunic] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 83 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 26 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Chest.WolfArmorChest] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 4471 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 795 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.BloodPudding] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 726 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 129 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.Blueberries] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.BlueMushroom] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.BonemassHeart] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.Bread] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1384 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 246 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.Carrot] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 5 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.CarrotSoup] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 203 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 36 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.Cloudberries] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 6 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 4 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.CookedFish] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 26 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 8 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.CookedLoxMeat] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 184 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 58 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.CookedMeat] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 26 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 8 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.CookedSerpentMeat] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 209 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 66 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.ElderHeart] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.FireResistanceBarleyWine] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 257 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 18 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.FishWraps] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 709 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 126 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.FrostResistanceMead] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 317 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 40 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.GrilledNeckTail] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 19 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 6 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.Honey] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 5 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 3 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.LoxMeatPie] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1569 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 279 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.MediumHealingMead] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 68 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 12 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.MediumStaminaMead] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 53 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 9 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.MinorHealingMead] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 70 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 22 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.MinorStaminaMead] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 42 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 7 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.Mushroom] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.PoisonResistanceMead] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 300 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 12 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.QueensJam] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 26 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 8 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.Raspberries] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.Sausages] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 83 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 26 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.SerpentStew] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 642 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 114 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.StaminaGreydwarf] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.StaminaTroll] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.StaminaWraith] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.TastyMead] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 36 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 6 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.TurnipStew] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 237 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 42 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Consumable.YellowMushroom] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Helmet.BronzeHelmet] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1924 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 342 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Helmet.DrakeHelmet] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 4859 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 864 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Helmet.DvergerCirclet] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 620 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 620 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = true [C_Items.Helmet.HoodOfOdin] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Helmet.IronHelmet] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2767 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 492 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Helmet.LeatherHelmet] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 45 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 14 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Helmet.PaddedHelmet] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3155 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 561 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Helmet.TrollLeatherHelmet] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 102 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 32 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Helmet.YuleHat] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = true [C_Items.Legs.BronzePlateLeggings] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1924 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 342 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Legs.IronGreaves] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2767 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 492 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Legs.LeatherPants] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 45 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 14 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Legs.PaddedGreaves] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3746 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 666 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Legs.RagPants] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 26 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 8 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Legs.TrollLeatherPants] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 83 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 26 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Legs.WolfArmorLegs] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 4859 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 864 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Amber] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 107 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 6 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = true [C_Items.Material.AmberPearl] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 196 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 11 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = true [C_Items.Material.AncientBark] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 35 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 2 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.AncientSeed] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 39 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 2 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Barley] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 9 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 5 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.BarleyFlour] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 127 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 16 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.BarleyWineBase:FireResistance] Purchase Price = 918 Sell Price = 116 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.BarleyWineBaseFireResistance] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.BeechSeeds] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.BlackMetal] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3037 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 54 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.BlackMetalScrap] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2950 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 45 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Bloodbag] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 23 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 2 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.BoneFragments] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Bronze] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 557 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 66 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.BronzeNails] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 389 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 69 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.CarrotSeeds] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Chain] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 232 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 13 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Chitin] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 32 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 3 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Coal] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 19 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 6 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Coins] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Copper] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 178 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 21 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.CopperOre] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 150 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 27 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.CoreWood] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 15 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 2 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Crystal] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 160 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 18 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Dandelion] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.DeerHide] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.DragonTear] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 4268 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 240 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Entrails] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.EpicDust] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.EpicEssence] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.EpicReagent] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.EpicRunestone] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.EpicShard] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.Feathers] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.FineWood] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 5 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.FirCone] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Flametal] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.FlametalOre] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Flax] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 8 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 4 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Flint] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.FreezeGland] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 106 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 12 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.GreydwarfEye] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Guck] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.HardAntler] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 356 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 20 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Iron] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1013 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 24 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.IronNails] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 152 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 27 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.IronOre] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 80 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 6 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.LeatherScraps] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.LegendaryDust] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.LegendaryEssence] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.LegendaryReagent] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.LegendaryRunestone] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.LegendaryShard] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.LinenThread] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 111 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 14 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.LoxMeat] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 120 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 27 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.LoxPelt] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 228 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 13 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.MagicDust] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.MagicEssence] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.MagicReagent] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.MagicRunestone] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.MagicShard] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.MeadBase:FrostResistance] Purchase Price = 317 Sell Price = 40 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.MeadBase:MediumHealing] Purchase Price = 133 Sell Price = 42 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.MeadBase:MediumStamina] Purchase Price = 102 Sell Price = 32 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.MeadBase:MinorHealing] Purchase Price = 70 Sell Price = 22 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.MeadBase:MinorStamina] Purchase Price = 83 Sell Price = 26 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.MeadBase:PoisonResistance] Purchase Price = 675 Sell Price = 48 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.MeadBase:Tasty] Purchase Price = 70 Sell Price = 22 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.MeadBaseFrostResistance] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.MeadBaseMediumHealing] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.MeadBaseMediumStamina] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.MeadBaseMinorHealing] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.MeadBaseMinorStamina] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.MeadBasePoisonResistance] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.MeadBaseTasty] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.NeckTail] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 5 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 3 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Needle] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 170 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 19 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Obsidian] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 10 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 2 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Ooze] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 23 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 5 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.PineCone] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.QueenBee] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2134 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 120 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.RareDust] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.RareEssence] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.RareReagent] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.RareRunestone] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.RareShard] Purchase Price = 100 Sell Price = 100 Tradeable = false Sellable = false Ignore Trader Wait For Discovery = false [C_Items.Material.RawFish] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 5 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 2 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.RawMeat] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 12 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 7 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Resin] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Ruby] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 392 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 22 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = true [C_Items.Material.ScrapIron] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 23 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 3 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.SerpentMeat] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 135 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 30 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.SerpentScale] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 192 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 21 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.SharpeningStone] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 32 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 10 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Silver] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 80 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 6 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.SilverNecklace] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 694 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 39 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = true [C_Items.Material.SilverOre] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 80 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 6 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Stone] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.SurtlingCore] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 10 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 2 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Thistle] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 2 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Tin] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 102 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 18 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.TinOre] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 80 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 14 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.TrollHide] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 10 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 2 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Turnip] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 19 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 6 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.TurnipSeeds] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 5 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.WitheredBone] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 92 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 5 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.WolfFang] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 40 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 9 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.WolfPelt] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 53 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 6 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.Wood] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.YagluthThing] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 9105 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 512 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Material.YmirFlesh] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2348 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 132 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = true [C_Items.Misc.DragonEgg] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 214 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 12 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Misc.FulingTotem] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 455 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 25 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Misc.SwampKey] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 783 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 44 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.AbyssalHarpoon] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 759 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 240 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.AbyssalRazor] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 500 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 158 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.AncientBarkSpear] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1974 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 351 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.BlackmetalAxe] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 6799 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1209 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.BlackmetalKnife] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3729 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 663 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.BlackmetalSword] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 6732 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1197 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.BronzeAxe] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3054 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 543 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.BronzeMace] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3071 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 546 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.BronzeSpear] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2345 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 417 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.BronzeSword] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3037 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 540 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.CheatSword] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.Club] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 26 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 8 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.CopperKnife] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 996 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 177 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.Dyrnwyn] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.FangSpear] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1468 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 261 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.FlintAxe] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 57 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 18 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.FlintKnife] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 45 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 14 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.FlintSpear] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 95 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 30 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.Frostner] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 18187 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 3234 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.IronAxe] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2784 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 495 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.IronMace] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2801 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 498 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.IronSword] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2784 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 495 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.MeadHornOfOdin] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.OozeBomb] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 367 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 116 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.Porcupine] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 5618 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 999 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.SilverSword] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 8183 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1455 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.StoneAxe] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 38 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 12 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.Tankard] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 51 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 16 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.OneHandedWeapon.Unarmed] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shield.BandedShield] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1283 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 228 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shield.BlackMetalShield] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3729 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 663 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shield.BlackMetalTowerShield] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 4859 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 864 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shield.BronzeBuckler] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3779 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 672 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shield.IronShield] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1637 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 291 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shield.IronTowerShield] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1637 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 291 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shield.KnightShield] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shield.SerpentScaleShield] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3661 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 651 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shield.SilverShield] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1688 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 300 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shield.WoodShield] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 51 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 16 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shield.WoodTowerShield] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 51 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 16 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shoulder.CapeOfOdin] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shoulder.CAPETEST] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shoulder.DeerHideCape] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 64 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 20 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shoulder.LinenCape] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2582 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 459 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shoulder.LoxCape] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1704 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 303 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shoulder.TrollHideCape] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 209 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 66 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Shoulder.WolfFurCape] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1789 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 318 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Tool.Cultivator] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2900 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 40 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Tool.Hammer] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 38 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 10 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Tool.Hoe] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 38 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 10 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Torch.Torch] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 19 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 6 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = true [C_Items.Trophie.BlobTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 232 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 13 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.BoarTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 18 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.BonemassTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 6936 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 390 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.DeathsquitoTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 570 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 32 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.DeerTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 18 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.DrakeTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 481 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 27 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.DraugrEliteTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 196 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 11 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.DraugrTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 178 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 10 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.EikthyrTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1779 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.FenringTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 641 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 36 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.FulingBerserkerTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 925 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 52 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.FulingShamanTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 801 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 45 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.FulingTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 694 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 39 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.GreydwarfBruteTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 72 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 4 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.GreydwarfShamanTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 54 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 3 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.GreydwarfTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 54 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 3 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.LeechTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 143 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 8 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.LoxTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 925 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 52 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.ModerTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 10670 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 600 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.NeckTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 18 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.RancidRemainsTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 72 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 4 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.SerpentTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1032 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 58 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.SkeletonTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 54 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 3 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.StoneGolemTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 854 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 48 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.SurtlingTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 214 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 12 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.TheElderTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3913 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 220 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.TrollTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 89 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 5 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.WolfTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 427 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 24 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.WraithTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 285 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 16 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Trophie.YagluthTrophy] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 14227 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 800 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = true ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.TwoHandedWeapon.AntlerPickaxe] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 165 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 52 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.TwoHandedWeapon.Battleaxe] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 6108 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1086 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.TwoHandedWeapon.BlackmetalAtgeir] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 9903 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 1761 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.TwoHandedWeapon.BronzeAtgeir] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3105 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 552 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.TwoHandedWeapon.BronzePickaxe] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 3830 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 681 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.TwoHandedWeapon.FishingRod] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 350 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 350 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = true [C_Items.TwoHandedWeapon.IronAtgeir] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 4184 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 744 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.TwoHandedWeapon.IronPickaxe] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 2818 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 501 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.TwoHandedWeapon.IronSledge] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 13615 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 2421 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.TwoHandedWeapon.Stagbreaker] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 260 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 82 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.TwoHandedWeapon.StonePickaxe] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 100 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 100 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = false ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## How much it costs to repair this item at the trader. # Setting type: Int32 # Default value: 0 Repair Cost = 0 ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false [C_Items.Utility.Megingjord] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 950 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 950 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = true [C_Items.Utility.Wishbone] ## How much it costs to purchase this item. # Setting type: Int32 # Default value: 100 Purchase Price = 1850 ## How much the player can sell this item for. # Setting type: Int32 # Default value: 100 Sell Price = 104 ## Whether the Trader will sell this item or not. # Setting type: Boolean # Default value: false Tradeable = true ## Whether the Trader will purchase this item or not. # Setting type: Boolean # Default value: false Sellable = false ## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item. # Setting type: Boolean # Default value: false Ignore Trader Wait For Discovery = false