charset,Shift_JIS

descript
{
	version,1
}


//_\
sakura.surface.alias
{
1,[1,1000,1001,1002]
}


//f
surface0
{
//u
animation0.interval,random,3
animation0.pattern0,overlayfast,-1,10,0,0
animation0.pattern1,overlayfast,0100,50,102,98
animation0.pattern2,overlayfast,0101,50,102,98
animation0.pattern3,overlayfast,0100,50,102,98
animation0.pattern4,overlayfast,-1,100,0,0

//̕
animation1.interval,random,40
animation1.pattern0,overlayfast,0102,50,102,98
animation1.pattern1,overlayfast,-1,5000,0,0

//
animation2.interval,random,60
animation2.pattern0,overlayfast,0101,50,102,98
animation2.pattern1,overlayfast,-1,5000,0,0

//o
animation3.interval,random,40
animation3.pattern0,overlayfast,0206,50,102,98
animation3.pattern1,overlayfast,-1,5000,0,0
}


//Ƃꁚ
surface1
{
element0,overlayfast,surface0000.png,0,0
element1,overlayfast,surface0206.png,102,98
}

//ځ{w̎{j
surface1000
{
element0,overlayfast,surface0000.png,0,0
element1,overlayfast,surface0300.png,102,98
}

//ʏځ{205{j
surface1001
{
element0,overlayfast,surface0000.png,0,0
element1,overlayfast,surface0301.png,102,98
}

//v`|
surface1002
{
element0,overlayfast,surface0000.png,0,0
element1,overlayfast,surface0102.png,102,98
element2,overlayfast,surface0206.png,102,98
}


//ڕ
surface6
{
element0,overlayfast,surface0000.png,0,0
element1,overlayfast,surface0100.png,102,98
}


//́
surface25
{
element0,overlayfast,surface0000.png,0,0

//
animation0.interval,always
animation0.pattern0,overlay,0700,0,0,25
animation0.pattern1,overlay,0701,900,0,25
animation0.pattern2,overlay,0702,900,0,25
animation0.pattern3,overlay,0010,900,0,0

//
animation1.interval,always
animation1.pattern0,overlayfast,0202,0,102,98
animation1.pattern1,overlayfast,0204,320,102,98
animation1.pattern2,overlayfast,0205,160,102,98
animation1.pattern3,overlayfast,0201,220,102,98
animation1.pattern4,overlayfast,0203,200,102,98
animation1.pattern5,overlayfast,0202,180,102,98
animation1.pattern6,overlayfast,0200,320,102,98
animation1.pattern7,overlayfast,0205,220,102,98
animation1.pattern8,overlayfast,0201,360,102,98
animation1.pattern9,overlayfast,0200,400,102,98
animation1.pattern10,overlayfast,0202,200,102,98
animation1.pattern11,overlayfast,0203,220,102,98
animation1.pattern12,overlayfast,0205,310,102,98
animation1.pattern13,overlayfast,0204,280,102,98

//u
animation2.interval,random,3
animation2.pattern0,overlayfast,-1,10,0,0
animation2.pattern1,overlayfast,0100,50,102,98
animation2.pattern2,overlayfast,0101,50,102,98
animation2.pattern3,overlayfast,0100,50,102,98
animation2.pattern4,overlayfast,-1,100,0,0

//̕
animation3.interval,random,40
animation3.pattern0,overlayfast,0102,50,102,98
animation3.pattern1,overlayfast,-1,5000,0,0

//
animation4.interval,random,60
animation4.pattern0,overlayfast,0101,50,102,98
animation4.pattern1,overlayfast,-1,5000,0,0
}


//o
//
surface30 {
animation0.interval,always
animation0.pattern0,overlay,0700,0,0,25
animation0.pattern1,overlay,0701,900,0,25
animation0.pattern2,overlay,0702,900,0,25
animation0.pattern3,overlay,0010,900,0,0
}


//蔻
surface0,surface1,surface1000,surface1001,surface1002,surface6,surface25
{
collision0,118,107,178,138,play_button
collision1,137,84,159,103,stop_button1
collision2,113,160,134,213,k_window
collision3,125,240,138,270,clear_button
collision4,163,160,183,213,menu
collision5,128,50,178,90,stroke_p


//E[̗_
animation500.interval,bind
animation500.pattern0,overlay,0500,0,42,121
//ENbh
animation501.interval,bind
animation501.pattern0,add,0501,0,169,189
//ENO
animation502.interval,bind
animation502.pattern0,add,0502,0,127,158
//ELfB
animation503.interval,bind
animation503.pattern0,add,0503,0,169,189
//E˂݂
animation504.interval,bind
animation504.pattern0,add,0504,0,90,42
//E
animation505.interval,bind
animation505.pattern0,add,0505,0,142,103
//EP[L
animation506.interval,bind
animation506.pattern0,add,0506,0,109,150
//ET^Xq
animation507.interval,bind
animation507.pattern0,add,0507,0,97,0
}