charset,Shift_JIS

descript
{
	version,1
}

surface0-9,11-24
{
	element0,base,surface0.png,0,0
}

surface1
{
	element1,overlay,surface3003.png,0,0
	element2,overlay,surface4000.png,0,0
}

surface2
{
	element1,overlay,surface3004.png,0,0
	element2,overlay,surface4007.png,0,0
}

surface3
{
	element1,overlay,surface3001.png,0,0
}

surface4
{
	element1,overlay,surface2002.png,0,0
	element2,overlay,surface3001.png,0,0
	element3,overlay,surface4003.png,0,0
}

surface5
{
	element1,overlay,surface2003.png,0,0
	element2,overlay,surface3001.png,0,0
	element3,overlay,surface4001.png,0,0
}

surface6
{
	element1,overlay,surface2002.png,0,0
	element2,overlay,surface3001.png,0,0
	element3,overlay,surface4002.png,0,0
}

surface7
{
	element1,overlay,surface2002.png,0,0
	element2,overlay,surface3001.png,0,0
	element3,overlay,surface4008.png,0,0
}

surface8
{
	element1,overlay,surface3001.png,0,0
	element2,overlay,surface4009.png,0,0
	animation0.interval,random,3
	animation0.pattern0,overlay,3004,50,0,0
	animation0.pattern1,overlay,-1,50,0,0
	element3,overlay,surface1000.png,0,0
}

surface9
{
	element1,overlay,surface2003.png,0,0
	element2,overlay,surface3001.png,0,0
	element3,overlay,surface4002.png,0,0
}

surface10
{
	element0,base,surface10.png,0,0
}

surface11
{
	element1,overlay,surface2001.png,0,0
	element2,overlay,surface3002.png,0,0
	element3,overlay,surface4004.png,0,0
}

surface12
{
	element1,overlay,surface2001.png,0,0
	element2,overlay,surface3002.png,0,0
	element3,overlay,surface4002.png,0,0
}

surface13
{
	element1,overlay,surface2002.png,0,0
	element2,overlay,surface4006.png,0,0
	element3,overlay,surface1001.png,0,0
}

surface14
{
	element1,overlay,surface2002.png,0,0
	element2,overlay,surface3007.png,0,0
	element3,overlay,surface4001.png,0,0
	element4,overlay,surface1001.png,0,0
}

surface15
{
	element1,overlay,surface2002.png,0,0
	element2,overlay,surface3005.png,0,0
	element3,overlay,surface1001.png,0,0
	animation0.interval,random,3
	animation0.pattern0,overlay,3004,50,0,0
	animation0.pattern1,overlay,3006,50,0,0
	animation0.pattern2,overlay,-1,50,0,0
}

surface16
{
	element1,overlay,surface3001.png,0,0
	element2,overlay,surface4007.png,0,0
}

surface17
{
	element1,overlay,surface4007.png,0,0
	animation0.interval,random,3
	animation0.pattern0,overlay,3004,50,0,0
	animation0.pattern1,overlay,3001,50,0,0
	animation0.pattern2,overlay,-1,50,0,0
	element2,overlay,surface1000.png,0,0
}

surface18
{
	element1,overlay,surface2002.png,0,0
	element2,overlay,surface3001.png,0,0
	element3,overlay,surface4002.png,0,0
	element4,overlay,surface1001.png,0,0
	animation0.interval,random,3
	animation0.pattern0,overlay,3004,50,0,0
	animation0.pattern1,overlay,-1,50,0,0
	element5,overlay,surface1000.png,0,0
}

surface19
{
	element1,overlay,surface3004.png,0,0
	element2,overlay,surface4002.png,0,0
}

surface20
{
	element1,overlay,surface2002.png,0,0
	element2,overlay,surface3001.png,0,0
	element3,overlay,surface4007.png,0,0
}

surface21
{
	element1,overlay,surface2002.png,0,0
	element2,overlay,surface3010.png,0,0
	element3,overlay,surface4006.png,0,0
}

surface22
{
	element1,overlay,surface2002.png,0,0
	element2,overlay,surface3014.png,0,0
	element3,overlay,surface4006.png,0,0
}

surface23
{
	element1,overlay,surface2002.png,0,0
	element2,overlay,surface3013.png,0,0
	element3,overlay,surface4009.png,0,0
}

surface24
{
	element1,overlay,surface2002.png,0,0
	element2,overlay,surface3012.png,0,0
	element3,overlay,surface4006.png,0,0
}

//ڃp`ʏ
surface.append0,13
{
	animation0.interval,random,3
	animation0.pattern0,overlay,3004,50,0,0
	animation0.pattern1,overlay,3001,50,0,0
	animation0.pattern2,overlay,-1,50,0,0
}

//ڃp`ȊO
surface.append3-7,9,11,12,14,16,20
{
	animation0.interval,random,3
	animation0.pattern0,overlay,3004,50,0,0
	animation0.pattern1,overlay,-1,50,0,0
}

//ڃp`ܒʏ
surface.append21
{
	animation0.interval,random,3
	animation0.pattern0,overlay,3014,50,0,0
	animation0.pattern1,overlay,3011,50,0,0
	animation0.pattern2,overlay,-1,50,0,0
}

//ڃp`܂ȊO
surface.append24
{
	animation0.interval,random,3
	animation0.pattern0,overlay,3014,50,0,0
	animation0.pattern1,overlay,-1,50,0,0
}

surface.append0-9,11-24
{
collision0,94,68,224,132,head
collision1,105,150,141,182,eye
collision2,154,151,187,187,eye
collision3,130,186,158,210,mouth
collision4,191,146,219,187,ear
collision5,98,152,112,188,ear
collision6,153,178,182,199,cheek
collision7,107,177,132,199,cheek
collision8,156,198,193,236,neck
collision9,119,266,196,315,hand
collision10,118,317,187,351,book
collision11,103,426,257,524,leg
collision12,206,225,253,267,shoulder
collision13,108,213,138,259,shoulder
collision14,123,225,210,258,chest
}