charset,Shift_JIS

descript
{
	version,1
}

// J[\
sakura.cursor
{
	mousedown0,,system:arrow
	mouseup0,,system:arrow
	mouseup1,,system:hand
	mousedown1,,system:grip
	mousedown2,{,system:help
	mouseup2,{,system:help
	mousedown3,w,system:help
	mouseup3,w,system:help
}

// x[X
surface0-9,11-16,100,26610
{
//satolist.palette.offset,142,103
//satolist.palette.expand,0.50
	element0,base,base.png,0,0

	collisionex0,,polygon,144,92,126,113,123,131,120,145,165,126,212,111,263,86,301,72,310,64,273,43,228,43
	collisionex1,j,polygon,266,214,266,231,271,235,285,235,301,215,287,204
	collisionex2,Ej,polygon,187,253,180,247,185,239,208,238,214,248,212,256
	collisionex3,,polygon,201,496,167,498,152,509,144,518,130,535,132,539,147,539,161,525,161,529,151,541,148,560,148,565,156,565,165,568,175,559,182,549,183,559,185,567,185,571,193,568,198,556,207,549,214,537,226,535,227,527,229,523
	collisionex4,,polygon,330,160,331,178,335,194,350,185,358,164,349,145
	collisionex5,,polygon,334,158,341,154,355,155,355,174,345,185,336,193,341,263,347,273,373,271,381,240,382,195,372,147,365,127,358,104,321,67,281,92,271,98,276,130,290,152,295,181,300,199,303,221,303,238,301,260,299,267,283,263,267,267,263,260,273,251,232,264,211,263,187,258,177,254,174,235,165,228,148,222,127,188,123,188,125,256,115,282,112,316,105,359,101,378,104,396,116,418,125,431,152,394,170,378,189,368,199,364,215,359,232,353,232,338,240,310,245,287,252,285,269,290,279,300,301,313,319,313,334,303,339,287,340,269
	collisionex6,,polygon,143,515,127,511,125,503,143,471,161,456,180,437,192,422,199,433,199,442,205,471,194,479,178,485,157,491,148,492,141,496,141,507

//Î~
	animation1000.interval,bind
	animation1000.pattern0,overlay,10000,0,0,0
	animation1000.collisionex0,,polygon,331,297,320,335,345,352,368,389,421,412,455,378,455,282,419,223,385,211,349,237
//]
	animation1010.interval,bind+always
	animation1010.pattern0,overlay,10000,0,0,0
	animation1010.pattern1,overlay,10001,1100,0,0
	animation1010.pattern2,overlay,10002,1100,0,0
	animation1010.pattern3,overlay,10000,1100,0,0
	animation1010.collisionex0,,polygon,331,297,320,335,345,352,368,389,421,412,455,378,455,282,419,223,385,211,349,237
//v
	animation1020.interval,bind+always
	animation1020.pattern0,overlay,10000,0,0,0
	animation1020.pattern1,overlay,10001,500,0,0
	animation1020.pattern2,overlay,10002,500,0,0
	animation1020.pattern3,overlay,10000,500,0,0
	animation1020.collisionex0,,polygon,331,297,320,335,345,352,368,389,421,412,455,378,455,282,419,223,385,211,349,237
//܂
	animation1030.interval,bind+always
	animation1030.pattern0,overlay,10000,0,0,0
	animation1030.pattern1,overlay,10002,200,0,0
	animation1030.pattern2,overlay,10001,200,0,0
	animation1030.pattern3,overlay,10000,200,0,0
	animation1030.collisionex0,,polygon,331,297,320,335,345,352,368,389,421,412,455,378,455,282,419,223,385,211,349,237

}

surface0
{
	element1,overlay,surface00.png,0,0
}

surface1
{
	element1,overlay,surface01.png,0,0
}

surface2
{
	element1,overlay,surface02.png,0,0
}

surface3
{
	element1,overlay,surface03.png,0,0
}

surface4
{
	element1,overlay,surface04.png,0,0
}

surface5
{
	element1,overlay,surface05.png,0,0
}

surface6
{
	element1,overlay,surface06.png,0,0
}

surface7
{
	element1,overlay,surface07.png,0,0
}
surface8
{
	element1,overlay,surface08.png,0,0
}
surface9
{
	element1,overlay,surface09.png,0,0
}
surface11
{
	element1,overlay,surface11.png,0,0
}
surface12
{
	element1,overlay,surface12.png,0,0
}
surface13
{
	element1,overlay,surface13.png,0,0
}
surface14
{
	element1,overlay,surface14.png,0,0
}
surface15
{
	element1,overlay,surface15.png,0,0
}
surface16
{
	element1,overlay,surface16.png,0,0
}
surface100
{
	element1,overlay,surface100.png,0,0
}
surface26610
{
	element1,overlay,surface26610.png,0,0
}

// ւ
surface0-9,11-16,100,26610
{
//C
	animation200.interval,bind
	animation200.pattern0,overlay,200,0,0,0
	animation201.interval,bind
	animation201.pattern0,overlay,201,0,0,0
	animation202.interval,bind
	animation202.pattern0,overlay,202,0,0,0
	animation203.interval,bind
	animation203.pattern0,overlay,203,0,0,0
	animation204.interval,bind
	animation204.pattern0,overlay,204,0,0,0
	animation205.interval,bind
	animation205.pattern0,overlay,205,0,0,0
	animation206.interval,bind
	animation206.pattern0,overlay,206,0,0,0
	animation207.interval,bind
	animation207.pattern0,overlay,207,0,0,0
	animation208.interval,bind
	animation208.pattern0,overlay,208,0,0,0
	animation209.interval,bind
	animation209.pattern0,overlay,209,0,0,0
	animation210.interval,bind
	animation210.pattern0,overlay,210,0,0,0
//
	animation300.interval,bind
	animation300.pattern0,overlay,300,0,0,0
	animation301.interval,bind
	animation301.pattern0,overlay,301,0,0,0
	animation302.interval,bind
	animation302.pattern0,overlay,302,0,0,0
	animation303.interval,bind
	animation303.pattern0,overlay,303,0,0,0
	animation304.interval,bind
	animation304.pattern0,overlay,304,0,0,0
//C
	animation400.interval,bind
	animation400.pattern0,overlay,400,0,0,0
	animation401.interval,bind
	animation401.pattern0,overlay,401,0,0,0
	animation402.interval,bind
	animation402.pattern0,overlay,402,0,0,0
	animation403.interval,bind
	animation403.pattern0,overlay,403,0,0,0
	animation404.interval,bind
	animation404.pattern0,overlay,404,0,0,0
	animation405.interval,bind
	animation405.pattern0,overlay,405,0,0,0
	animation406.interval,bind
	animation406.pattern0,overlay,406,0,0,0
	animation407.interval,bind
	animation407.pattern0,overlay,407,0,0,0
	animation408.interval,bind
	animation408.pattern0,overlay,408,0,0,0
	animation409.interval,bind
	animation409.pattern0,overlay,409,0,0,0
	animation410.interval,bind
	animation410.pattern0,overlay,410,0,0,0
	animation411.interval,bind
	animation411.pattern0,overlay,411,0,0,0
//񑕏
	animation500.interval,bind
	animation500.pattern0,overlay,500,0,0,0
	animation501.interval,bind
	animation501.pattern0,overlay,501,0,0,0
	animation502.interval,bind
	animation502.pattern0,overlay,502,0,0,0
	animation503.interval,bind
	animation503.pattern0,overlay,503,0,0,0
	animation504.interval,bind
	animation504.pattern0,overlay,504,0,0,0
	animation505.interval,bind
	animation505.pattern0,overlay,505,0,0,0
	animation506.interval,bind
	animation506.pattern0,overlay,506,0,0,0
	animation507.interval,bind
	animation507.pattern0,overlay,507,0,0,0
	animation508.interval,bind
	animation508.pattern0,overlay,508,0,0,0
	animation509.interval,bind
	animation509.pattern0,overlay,509,0,0,0
//
	animation600.interval,bind
	animation600.pattern0,overlay,600,0,0,0
	animation601.interval,bind
	animation601.pattern0,overlay,601,0,0,0
	animation602.interval,bind
	animation602.pattern0,overlay,602,0,0,0
	animation603.interval,bind
	animation603.pattern0,overlay,603,0,0,0
	animation604.interval,bind
	animation604.pattern0,overlay,604,0,0,0
	animation605.interval,bind
	animation605.pattern0,overlay,605,0,0,0
	animation606.interval,bind
	animation606.pattern0,overlay,606,0,0,0
	animation607.interval,bind
	animation607.pattern0,overlay,607,0,0,0
	animation608.interval,bind
	animation608.pattern0,overlay,608,0,0,0
	animation609.interval,bind
	animation609.pattern0,overlay,609,0,0,0
	animation610.interval,bind
	animation610.pattern0,overlay,610,0,0,0
	animation611.interval,bind
	animation611.pattern0,overlay,611,0,0,0
	animation612.interval,bind
	animation612.pattern0,overlay,612,0,0,0
	animation613.interval,bind
	animation613.pattern0,overlay,613,0,0,0
	animation614.interval,bind
	animation614.pattern0,overlay,614,0,0,0
	animation615.interval,bind
	animation615.pattern0,overlay,615,0,0,0
	animation616.interval,bind
	animation616.pattern0,overlay,616,0,0,0
	animation617.interval,bind
	animation617.pattern0,overlay,617,0,0,0

//茳
	animation700.interval,bind
	animation700.pattern0,overlay,700,0,0,0
	animation701.interval,bind
	animation701.pattern0,overlay,701,0,0,0
	animation701.collisionex0,{,polygon,165,498,154,492,94,543,94,564,208,620,276,571,277,563,276,551,231,529,207,542,200,553,194,567,187,569,183,560,184,551,173,564,161,567,149,562,158,533,169,522,172,520,161,520,146,538,134,539
	animation702.interval,bind
	animation702.pattern0,overlay,702,0,0,0
	animation703.interval,bind
	animation703.pattern0,overlay,703,0,0,0
	animation704.interval,bind
	animation704.pattern0,overlay,704,0,0,0
	animation705.interval,bind
	animation705.pattern0,overlay,705,0,0,0
	animation706.interval,bind
	animation706.pattern0,overlay,706,0,0,0
//ANZT[
	animation800.interval,bind
	animation800.pattern0,overlay,800,0,0,0
	animation801.interval,bind
	animation801.pattern0,overlay,801,0,0,0
	animation802.interval,bind
	animation802.pattern0,overlay,802,0,0,0
	animation803.interval,bind
	animation803.pattern0,overlay,803,0,0,0
	animation804.interval,bind
	animation804.pattern0,overlay,804,0,0,0
	animation805.interval,bind
	animation805.pattern0,overlay,805,0,0,0
	animation806.interval,bind
	animation806.pattern0,overlay,806,0,0,0
	animation806.collisionex0,w,polygon,184,547,181,539,174,534,181,524,191,537
	animation807.interval,bind
	animation807.pattern0,overlay,807,0,0,0
	animation807.collisionex0,w,polygon,184,547,181,539,174,534,181,524,191,537
	animation808.interval,bind
	animation808.pattern0,overlay,808,0,0,0

//
	animation900.interval,bind
	animation900.pattern0,overlay,900,0,0,0
	animation901.interval,bind
	animation901.pattern0,overlay,901,0,0,0
	animation902.interval,bind
	animation902.pattern0,overlay,902,0,0,0
	animation903.interval,bind
	animation903.pattern0,overlay,903,0,0,0
	animation903.collisionex0,{,polygon,124,145,125,171,125,194,127,223,89,210,83,185
	animation903.collisionex1,{,polygon,293,56,333,80,353,110,364,138,375,181,379,197,389,204,399,200,439,157,417,115,410,66,369,43
	animation904.interval,bind
	animation904.pattern0,overlay,904,0,0,0
	animation905.interval,bind
	animation905.pattern0,overlay,905,0,0,0
	animation906.interval,bind
	animation906.pattern0,overlay,906,0,0,0
	animation907.interval,bind
	animation907.pattern0,overlay,907,0,0,0
	animation908.interval,bind
	animation908.pattern0,overlay,908,0,0,0
	animation909.interval,bind
	animation909.pattern0,overlay,909,0,0,0
	animation910.interval,bind
	animation910.pattern0,overlay,910,0,0,0
	animation911.interval,bind
	animation911.pattern0,overlay,911,0,0,0
	animation912.interval,bind
	animation912.pattern0,overlay,912,0,0,0
	animation913.interval,bind
	animation913.pattern0,overlay,913,0,0,0
	animation914.interval,bind
	animation914.pattern0,overlay,917,0,0,0
	animation915.interval,bind
	animation915.pattern0,overlay,914,0,0,0
	animation916.interval,bind
	animation916.pattern0,overlay,915,0,0,0
	animation917.interval,bind
	animation917.pattern0,overlay,916,0,0,0
}