charset,Shift_JIS

descript
{
version,1
}


//@O@///////////////////////////////////////////////////////////////////////////

surface00-03
{
animation201.interval,bind
animation201.pattern0,add,101,0,0,0

animation102.interval,bind
animation102.pattern0,add,102,0,0,0
}

surface00
{
animation0.interval,sometimes
animation0.pattern0,overlay,03,0,0,0
animation0.pattern1,overlay,1000,120,0,0
animation0.pattern2,overlay,-1,100,0,0
}

surface01
{
element0,overlay,surface00.png,0,0
element1,overlay,element01.png,0,0

animation0.interval,sometimes
animation0.pattern0,overlay,03,0,0,0
animation0.pattern1,overlay,1001,120,0,0
animation0.pattern2,overlay,-1,100,0,0
}

surface02
{
element0,overlay,surface00.png,0,0
element1,overlay,element02.png,0,0

animation0.interval,sometimes
animation0.pattern0,overlay,03,0,0,0
animation0.pattern1,overlay,1002,120,0,0
animation0.pattern2,overlay,-1,100,0,0
}

surface03
{
element0,overlay,surface00.png,0,0
element1,overlay,element03.png,0,0
}


//@P@///////////////////////////////////////////////////////////////////////////

surface10-12,14-16
{
animation10.interval,sometimes
animation10.pattern0,overlay,1013,0,0,0
animation10.pattern1,overlay,-1,80,0,0

animation211.interval,bind
animation211.pattern0,add,111,0,0,0
animation211.collisionex0,Bust,polygon,36,111,49,112,63,105,69,120,66,133,47,139,34,125
animation211.collisionex1,Tummy,polygon,50,142,54,139,62,140,62,150,68,154,60,168,49,155,54,151
animation211.collisionex2,Dress,polygon,42,110,43,116,48,116,59,111,60,105,74,113,64,147,76,155,84,166,101,237,88,245,40,247,23,238,38,162,52,149,36,129,34,119

animation112.interval,bind
animation112.pattern0,add,112,0,0,0
animation112.collisionex0,Shoes,polygon,58,276,61,281,61,301,67,300,74,316,64,315,56,319,52,311,55,284

animation113.interval,bind
animation113.pattern0,add,113,0,0,0
}

surface11
{
element0,overlay,surface10.png,0,0
element1,overlay,element11.png,0,0
}

surface12
{
element0,overlay,surface10.png,0,0
element1,overlay,element12.png,0,0
}

surface13
{
element0,overlay,surface10.png,0,0
element1,overlay,surface1013.png,0,0

animation211.interval,bind
animation211.pattern0,add,111,0,0,0

animation112.interval,bind
animation112.pattern0,add,112,0,0,0

animation113.interval,bind
animation113.pattern0,add,113,0,0,0
}

surface14
{
element0,overlay,surface10.png,0,0
element1,overlay,element14.png,0,0
}

surface15
{
element0,overlay,surface10.png,0,0
element1,overlay,element14.png,0,0
element2,overlay,element11.png,0,0
}

surface16
{
element0,overlay,surface10.png,0,0
element1,overlay,element14.png,0,0
element2,overlay,element12.png,0,0
}


//@Q@///////////////////////////////////////////////////////////////////////////

surface20
{
animation121.interval,bind
animation121.pattern0,add,121,0,0,0

animation222.interval,bind
animation222.pattern0,add,122,0,0,0
}






//蔻///////////////////////////////////////////////////////////////////////////

kero.cursor
{
mouseup0,Head,system:hand
mousedown0,Head,system:hand
mouseup1,Bust,system:hand
mousedown1,Bust,system:hand
mouseup2,Tummy,system:hand
mousedown2,Tummy,system:hand
mouseup3,Shoes,system:hand
mousedown3,Shoes,system:hand
mouseup4,Foot,system:hand
mousedown4,Foot,system:hand
mouseup5,Hand,system:hand
mousedown5,Hand,system:hand
mouseup6,Arm,system:hand
mousedown6,Arm,system:hand
mouseup7,Dress,system:arrow
mousedown7,Dress,system:arrow
}

char2.cursor
{
mouseup0,Head,system:hand
mousedown0,Head,system:hand
mouseup1,Back,system:hand
mousedown1,Back,system:hand
mouseup2,Weapon,system:hand
mousedown2,Weapon,system:hand
mouseup3,Toe,system:hand
mousedown3,Toe,system:hand
mouseup4,Foot,system:hand
mousedown4,Foot,system:hand
mouseup5,Hand,system:hand
mousedown5,Hand,system:hand
mouseup6,Arm,system:hand
mousedown6,Arm,system:hand
}


surface10-16
{
collisionex0,Head,polygon,44,50,56,50,65,60,64,66,36,67,36,58
collisionex1,Bust,polygon,36,111,49,112,63,105,69,120,66,133,47,139,34,125
collisionex2,Tummy,polygon,50,142,54,139,62,140,62,150,68,154,60,168,49,155,54,151
collisionex3,Foot,polygon,38,186,48,178,62,186,76,178,85,186,74,223,75,238,66,279,74,317,62,314,57,319,50,310,59,269,50,249,54,225
collisionex4,Hand,polygon,40,193,48,214,42,211,36,218,25,213
collisionex5,Hand,polygon,85,191,107,193,102,206,86,205,80,202
collisionex6,Arm,polygon,70,107,66,134,73,157,82,170,80,138
collisionex7,Arm,polygon,35,125,47,138,48,157,40,168
}

surface20
{
collisionex0,Head,polygon,26,182,24,180,8,190,10,198,40,195,39,184
collisionex1,Back,polygon,44,195,64,190,76,190,99,202,113,220,115,234,86,208,68,212
collisionex2,Weapon,polygon,78,122,109,139,76,180,60,188,56,194,46,197,50,184,67,173
collisionex3,Weapon,polygon,18,272,30,271,28,260,43,222,42,211,21,227,11,242
collisionex4,Weapon,polygon,32,302,12,298,10,307,28,309
collisionex5,Arm,polygon,43,221,47,214,67,216,70,225,75,258,74,264,54,266,61,261,54,244,48,259,40,269,26,271,24,262,37,248
collisionex6,Toe,polygon,95,288,94,304,84,311,88,316,103,316,106,292,102,284
collisionex7,Foot,polygon,90,277,83,269,84,262,66,257,46,258,39,268,10,273,4,280,6,294,32,304,88,298
collisionex8,Hand,polygon,68,300,66,308,51,312,40,308,44,300
}




//ւ///////////////////////////////////////////////////////////////////////////

//O

surface101
{
element0,overlay,element101.png,0,0
}

surface102
{
element0,overlay,element102.png,0,0
}


//P

surface111
{
element0,overlay,element111.png,0,0
}

surface112
{
element0,overlay,element112.png,0,0
}

surface113
{
element0,overlay,element113.png,0,0
}


//Q

surface121
{
element0,overlay,element121.png,0,0
}

surface122
{
element0,overlay,element122.png,0,0
}