;顔 [MeshBuilder] Vertex -0.9,0.3,0,, Vertex -0.9,1.5,0,, Vertex 0.9,1.5,0, Vertex 0.9,0.3,0, Face 0,1,2,3 [Texture] Load face.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, [MeshBuilder] Vertex -1.1,0.3,0.1,, Vertex -1.1,1.5,0.1,, Vertex -0.9,1.5,0, Vertex -0.9,0.3,0, Face 0,1,2,3 [Texture] Load face_side.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, [MeshBuilder] Vertex 1.1,0.3,0.1,, Vertex 1.1,1.5,0.1,, Vertex 0.9,1.5,0, Vertex 0.9,0.3,0, Face 3,2,1,0 [Texture] Load face_side.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, [MeshBuilder] Vertex -0.9,1.5,0,, Vertex -0.9,2.75,0.3,, Vertex 0.9,2.75,0.3, Vertex 0.9,1.5,0, Face 0,1,2,3 [Texture] Load front.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, [MeshBuilder] Vertex 1.1,1.5,0.1,, Vertex 1.1,2.75,0.4,, Vertex 0.9,2.75,0.3, Vertex 0.9,1.5,0, Face 3,2,1,0 [Texture] Load front_side.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, [MeshBuilder] Vertex -1.1,1.5,0.1,, Vertex -1.1,2.75,0.4,, Vertex -0.9,2.75,0.3, Vertex -0.9,1.5,0, Face 0,1,2,3 [Texture] Load front_side.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, ;キャブ側面 [MeshBuilder] Vertex -1.1,0.3,2,, Vertex -1.1,1.5,2,, Vertex -1.1,1.5,0.1, Vertex -1.1,0.3,0.1, Face 0,1,2,3 [Texture] Load side_l.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, Transparent 0,0,255 [MeshBuilder] Vertex 1.1,0.3,2,, Vertex 1.1,1.5,2,, Vertex 1.1,1.5,0.1, Vertex 1.1,0.3,0.1, Face 3,2,1,0 [Texture] Load side_r.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, Transparent 0,0,255 [MeshBuilder] Vertex 1.1,1.5,2,, Vertex 1.1,2.75,2,, Vertex 1.1,2.75,0.4, Vertex 1.1,1.5,0.1, Face 3,2,1,0 [Texture] Load window_r.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, [MeshBuilder] Vertex -1.1,1.5,2,, Vertex -1.1,2.75,2,, Vertex -1.1,2.75,0.4, Vertex -1.1,1.5,0.1, Face 0,1,2,3 [Texture] Load window_l.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, [MeshBuilder] Vertex -1, 1.,2.1,, Vertex -1,2.75,2.1,, Vertex -1.1,2.75,2, Vertex -1.1,0.9,2, face2 0,1,2,3 [Texture] Load cab_back.bmp,,, Coordinates 0,0,0.001, Coordinates 1,0,0, Coordinates 2,0.001,0, Coordinates 3,0.001,0.001, [MeshBuilder] Vertex 1, 1.,2.1,, Vertex 1,2.75,2.1,, Vertex 1.1,2.75,2, Vertex 1.1,0.9,2, face2 3,2,1,0 [Texture] Load cab_back.bmp,,, Coordinates 0,0,0.001, Coordinates 1,0,0, Coordinates 2,0.001,0, Coordinates 3,0.001,0.001, [MeshBuilder] Vertex -1, 1.,2.1,, Vertex -1,2.75,2.1,, Vertex 1.,2.75,2.1, Vertex 1.,1.,2.1, face2 3,2,1,0 [Texture] Load cab_back.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1 ;運転席の屋根 [MeshBuilder] Vertex -0.9, 2.75,0.3,, Vertex -1.1,2.75,0.4,, Vertex 1.1,2.75,0.4, Vertex 0.9,2.75,0.3, Face 0,1,2,3 [Texture] Load cab_back.bmp,,, Coordinates 0,0,0.001, Coordinates 1,0,0, Coordinates 2,0.001,0, Coordinates 3,0.001,0.001, [MeshBuilder] Vertex -1.1, 2.75,0.4,, Vertex -1.1,2.75,2,, Vertex 1.1,2.75,2, Vertex 1.1,2.75,0.4, Face 0,1,2,3 [Texture] Load cab_back.bmp,,, Coordinates 0,0,0.001, Coordinates 1,0,0, Coordinates 2,0.001,0, Coordinates 3,0.001,0.001, [MeshBuilder] Vertex -0.9, 2.75,2.1,, Vertex -1.1,2.75,2,, Vertex 1.1,2.75,2, Vertex 0.9,2.75,2.1, Face 3,2,1,0, [Texture] Load cab_back.bmp,,, Coordinates 0,0,0.001, Coordinates 1,0,0, Coordinates 2,0.001,0, Coordinates 3,0.001,0.001, [MeshBuilder] Vertex -1,0.7,2.1,, Vertex -1,1.3,2,, Vertex 1,1.3,2, Vertex 1,0.7,2.1, face2 3,2,1,0, [Texture] ;シャーシ [MeshBuilder] Vertex -0.5,0.5,0.1,, Vertex -0.5,1,0.2,, Vertex -0.5,1,7, Vertex -0.5,0.5,7, Face 3,2,1,0, [Texture] setcolor [MeshBuilder] Vertex 0.5,0.5,0.1,, Vertex 0.5,1,0.2,, Vertex 0.5,1,7, Vertex 0.5,0.5,7, Face 0,1,2,3 [Texture] setcolor [MeshBuilder] Vertex -0.5,0.5,0.1,, Vertex -0.5,0.5,7,, Vertex 0.5,0.5,7, Vertex 0.5,0.5,0.1, Face 3,2,1,0, [Texture] setcolor [MeshBuilder] Vertex -0.5,0.5,7,, Vertex -0.5,1,7,, Vertex 0.5,1,7, Vertex 0.5,0.5,7, Face 3,2,1,0, [Texture] setcolor [MeshBuilder] Vertex -0.5,1,0.1,, Vertex -0.5,1,2.5,, Vertex 0.5,1,2.5, Vertex 0.5,1,0.1, Face 0,1,2,3 [Texture] setcolor ;荷台 [MeshBuilder] Vertex -1.1, 1,2.5,, Vertex -1.1,1,8.3,, Vertex 1.1,1,8.3, Vertex 1.1,1,2.5, Face 0,1,2,3 [Texture] Load ki.bmp,,, Coordinates 0,0,2, Coordinates 1,0,0, Coordinates 2,2,0, Coordinates 3,2,2 [MeshBuilder] Vertex -1.1, 1,2.5,, Vertex -1.1,1,8.3,, Vertex 1.1,1,8.3, Vertex 1.1,1,2.5, Face 3,2,1,0 [Texture] Color 180,180,180 [MeshBuilder] Vertex -1.1, 1,2.5,, Vertex -1.1,1.8,2.5,, Vertex -1.1,1.8,8.3, Vertex -1.1,1,8.3, face2 0,1,2,3 [Texture] Load bes.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1 [MeshBuilder] Vertex 1.1, 1,2.5,, Vertex 1.1,1.8,2.5,, Vertex 1.1,1.8,8.3, Vertex 1.1,1,8.3, face2 0,1,2,3 [Texture] Load bes.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1 [MeshBuilder] Vertex -1.1, 1,8.3,, Vertex -1.1,1.8,8.3,, Vertex 1.1,1.8,8.3, Vertex 1.1,1,8.3, face2 0,1,2,3 [Texture] Load bes_back.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1 [MeshBuilder] Vertex -1.1, 1,2.5,, Vertex -1.1,1.8,2.5,, Vertex 1.1,1.8,2.5, Vertex 1.1,1,2.5, face2 0,1,2,3 [Texture] Load bes_back.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1 ;前輪 [MeshBuilder] Vertex 0.95,0,1.1,, Vertex 0.95,0.8,1.1,, Vertex 0.95,0.8,1.9, Vertex 0.95,0,1.9, Face2 0,1,2,3 [Texture] Load wappa.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, Transparent 0,0,255 [MeshBuilder] Vertex -0.95,0,1.1,, Vertex -0.95,0.8,1.1,, Vertex -0.95,0.8,1.9, Vertex -0.95,0,1.9, Face2 3,2,1,0, [Texture] Load wappa.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, Transparent 0,0,255 ;後輪 [MeshBuilder] Vertex 0.95,0,5.6,, Vertex 0.95,0.8,5.6,, Vertex 0.95,0.8,6.4, Vertex 0.95,0,6.4, Face2 0,1,2,3 [Texture] Load wappa.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, Transparent 0,0,255 [MeshBuilder] Vertex -0.95,0,5.6,, Vertex -0.95,0.8,5.6,, Vertex -0.95,0.8,6.4, Vertex -0.95,0,6.4 Face2 3,2,1,0, [Texture] Load wappa.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, Transparent 0,0,255 ;標識灯 [MeshBuilder] Vertex -0.9,0.8,8.2,, Vertex -0.9,1,8.2,, Vertex -0.5,1,8.2, Vertex -0.5,0.8,8.2 Face 3,2,1,0, [Texture] Load stop_lite.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, [MeshBuilder] Vertex 0.9,0.8,8.2,, Vertex 0.9,1,8.2,, Vertex 0.5,1,8.2, Vertex 0.5,0.8,8.2 Face 0,1,2,3 [Texture] Load stop_lite.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, [MeshBuilder] Vertex 0.9,0.8,8.2,, Vertex 0.9,1,8.2,, Vertex 0.5,1,8.2, Vertex 0.5,0.8,8.2 Face 3,2,1,0 [Texture] setcolor [MeshBuilder] Vertex -0.9,0.8,8.2,, Vertex -0.9,1,8.2,, Vertex -0.5,1,8.2, Vertex -0.5,0.8,8.2 Face 0,1,2,3 [Texture] setcolor [MeshBuilder] Vertex 1,0.4,8,, Vertex 1,0.6,8,, Vertex -1,0.6,8, Vertex -1,0.4,8 Face 0,1,2,3 [Texture] Load pika.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, [MeshBuilder] Vertex 1,0.4,8,, Vertex 1,0.6,8,, Vertex -1,0.6,8, Vertex -1,0.4,8 Face 3,2,1,0 setcolor [MeshBuilder] Vertex -0.8,0.5,7.97,, Vertex -0.8,1,7.97,, Vertex 0.8,1,7.97, Vertex 0.8,0.5,7.97 face2 3,2,1,0, [Texture] Load h stick.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, Transparent 255 Color 160,160,160 ;バックミラー [MeshBuilder] Vertex -1.101,1.8,-0.2 Vertex -1.101,2.5,-0.2, Vertex -1.101,2.5,0.3 Vertex -1.101,1.8,0.3 face2 3,2,1,0, [Texture] Load mirror_stay.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, Transparent 128,0,128 setcolor [MeshBuilder] Vertex 1.101,1.8,-0.2 Vertex 1.101,2.5,-0.2, Vertex 1.101,2.5,0.3 Vertex 1.101,1.8,0.3 face2 3,2,1,0, [Texture] Load mirror_stay.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, Transparent 128,0,128 setcolor [MeshBuilder] Vertex -1.2,2,-0.18 Vertex -1.2,2.3,-0.18, Vertex -1.1,2.3,-0.18 Vertex -1.1,2,-0.18 face2 3,2,1,0, [Texture] setcolor [MeshBuilder] Vertex 1.2,2,-0.18 Vertex 1.2,2.3,-0.18, Vertex 1.1,2.3,-0.18 Vertex 1.1,2,-0.18 face2 3,2,1,0, [Texture] setcolor ;サイドバンパー [MeshBuilder] Vertex 1,0.3,2.5 Vertex 1,1,2.5, Vertex 1,1,5.3 Vertex 1,0.3,5.3 face2 3,2,1,0, [Texture] Load side_bump.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,2,0, Coordinates 3,2,1, Transparent 120,255,255 [MeshBuilder] Vertex -1,0.3,2.5 Vertex -1,1,2.5, Vertex -1,1,5.3 Vertex -1,0.3,5.3 face2 3,2,1,0, [Texture] Load side_bump.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,2,0, Coordinates 3,2,1, Transparent 120,255,255 [MeshBuilder] Vertex -1,0.3,5.3 Vertex -1,1,5.5, Vertex -0.5,1,5.5 Vertex -0.5,0.3,5.3 face2 3,2,1,0, [Texture] Color 11,11,11 [MeshBuilder] Vertex 1,0.3,5.3 Vertex 1,1,5.5, Vertex 0.5,1,5.5 Vertex 0.5,0.3,5.3 face2 3,2,1,0, [Texture] Color 11,11,11 [MeshBuilder] Vertex -1,0.3,6.8 Vertex -1,1,6.5, Vertex -0.5,1,6.5 Vertex -0.5,0.3,6.8 face2 3,2,1,0, [Texture] Color 11,11,11 [MeshBuilder] Vertex 1,0.3,6.8 Vertex 1,1,6.5, Vertex 0.5,1,6.5 Vertex 0.5,0.3,6.8 face2 3,2,1,0, [Texture] Color 11,11,11 [MeshBuilder] Vertex -0.22,0.45,-0.01,, Vertex -0.22,0.67,-0.01,, Vertex 0.22,0.67,-0.01, Vertex 0.22,0.45,-0.01, Face 0,1,2,3, [Texture] Load number.bmp,,, Coordinates 0,0,1, Coordinates 1,0,0, Coordinates 2,1,0, Coordinates 3,1,1, [MeshBuilder] Vertex -0.22,0.65,8.01,, Vertex -0.22,0.87,8.01,, Vertex 0.22,0.87,8.01, Vertex 0.22,0.65,8.01, Face 3,2,1,0, [Texture] Load number.bmp,,, Coordinates 0,1,1, Coordinates 1,01,0, Coordinates 2,0,0, Coordinates 3,0,1, [MeshBuilder] Vertex -0.22,0.65,8.01,, Vertex -0.22,0.87,8.01,, Vertex 0.22,0.87,8.01, Vertex 0.22,0.65,8.01, Face 0,1,2,3 setcolor