
---- all games in wardner.c, twincobr.c, toaplan1.c and toaplan2.c ----
                  ( and includes/toaplipt,c )


ۂɑ삵Ă݂ĉNȂƂmFł邱ƂG~[^[̖ڂł

ƂlA
Q[ɂ͎gpȂAn[hEFAIɂ݂͑̓|[gA
ɁuPLAYER BUTTON 3,4vƁuTESTvA(ŗł͈͓)SĎg悤ɂB
Ŷ́uSpare (P1 Button 3)v݂Ȍ`̖OŏB
ɂA܂ŕ󂳂ĂB@\g悤ɂȂB
eXg[hŌuV-BLANKINGv́AłȂ̂ŁAȂɂςĂȂB
ueXgv̓L[{[h́u0v(MAMẼftHg`uT[rXRC2vɊYL[)Ɋ蓖ĂB

܂A

ꌩɌĂAǂ̏ʂňႤƂɎgĂ\ׂȂ

ƂlA
\[X̒Łu#define DEBUG_DONT_HIDE_DUP_DIPSETTING TRUEvƁA
DIP SW  JUMPER ̑SĂ̑gݍ킹\đIł悤ɂB
܂ł́AXCb`ԂႤêƁA̒1\A
̑gݍ킹IłȂȂĂB

\[X̒Łu#define DEBUG_FREE_ALL_DIPSW TRUEvƁA
DIP SW  JUMPER ̑SĂuSPAREvƂĊebitƗāA
Rȑgݍ킹őł悤ɂB

DIPLOCATON̊GAOFF=AON=AɏCB

̃JNe[h(1P2PΖʂŌ[h)Q[ł́A
uPORT_PLAYER(2)vɑ΂āuPORT_COCKTAILvIvVgĂ悤A
@ggȂꂳĂȂA
@gȂĂssȂA
@ňӖ킩ĂȂA
@gȂƂɌ߂Ăƃ\[X̋LqȒPɂȂA
ƂS̗RÂS̃t@C̃Q[uPORT_COCKTAILvPpB
(Iɂ́AS܂߂ɁuPORT_COCKTAILvg悤ɖ߂B)

[WɂׂωāA\[XɃRgLڂB
܂Aŋ߁AROMZbg̖Ô܂܂ŁAeւɂȂ̂̂ŁA
MAMÊǂ̃o[WŌ̂ǋLB

fBbvXCb`̐ݒ荀ڂŕpo镶At@C̐擪t߂ɒ`ĂQƂ`ɉB
(ÓA̓sxɋLڂ`ƁALڂst@C傫ȂƍlB)
()@frqstr_japan_taitocorp[] = "Japan (Taito Corp)"

    # ]k
    # ghox  dogyuun  pipibibsbl ŁAۂɂ݂͑ȂXCb`ɐ݂邱Ƃ
    # [WƃRCݒ̘A؂ւɊȗĂB
    # ̉ɐ݂XCb` DIPLOCATIONŁuFake SW By MAMEvƂOŕ\悤ɂB
    # ł{́ÃXCb` DIPLOCATIONŕ\ȂB
    # A݂MAMEł́A`rbgƕ\rbgvȂ
    # słȂ݌vȂ̂ŁAȂ\悤ɂB
    # IɁAu͈Ӑ}Iɕ\B܂vƂLqł悤ɋ@\ǉB


---- wardner ----

B@\XCb`uP1 Button 3vuF1vL[ ɒuĂ̂ɖ߂āA
{̊ł̃XCb`œ@\g邱Ƃ킩₷B
ɂƂȂAunotes:vɏĂuF1Ȃv폜B
u#define WARDNER_P1_BUTTON_3_MOVE_TO_F1 TRUEvŒucƂłB
̋@\XCb`̖Oɐ荞ނƂł悤ɂB
u#define WARDNER_P1_BUTTON_3_DESCRIBE_LEVEL 1vȂ
uSpare (P1 Button 3) (Skip Video RAM Tests)vɉB
u#define WARDNER_P1_BUTTON_3_DESCRIBE_LEVEL 2vȂ
u(Skip Video RAM Tests)vɉB


---- fshark ----

uTestvg悤ɂÃQ[̏ꍇ̓eXg@\͖A
uTestvƁuCPU̍ċNvn܂B
͐Ȃ̂ɁA悭킩ĂȂ[U[AMAMẼoOȂ̂ł͂ȂA
ƌ̂邽߁AuTest (Reset CPU)vƂOɂB
ɂƂȂAuMemory & I/O MapsvɏĂRguKvȂȂv폜B


---- rallybik ----

B@\XCb`uTestv F1L[ ɒuĂ̂ɖ߂āA
{̊ł̃XCb`œ@\g邱Ƃ킩₷B
u#define RALLYBIK_TEST_MOVE_TO_F1 TRUEvŒucƂłB
܂AUDIP SWƂDIPݒʂőł悤ɂĂ̂OB
̋@\XCb`̖Oɐ荞ނƂł悤ɂB
u#define RALLYBIK_TEST_DESCRIBE_LEVEL 1vȂ
uTest (Invulnerability)vɉB
u#define RALLYBIK_TEST_DESCRIBE_LEVEL 2vȂ
u(Invulnerability)vɉB

easter egg ǋLB
    eXgXCb`ONɂĂԁAG[hŃvCłB
    G[hP1̃{^1,2𓯎ɉƁAǂ̃vC[vCĂ邩ɂ炸A
    ̃Xe[WɍsBXRA͊߂B2lvC̓vC[シB


---- truxton ----

easter egg ǋLB
    NXnb`\P2X^[gƁATEh[hɓB
    Q[vC̏ꍇADIP SW 1-3 ONɂĂNXnb`ʂɂ͓炸A
    ̑薳G[hQ[vCłB
    JAMMARlN^̃eXgXCb`ɂ͖G̋@\͊蓖ĂĂȂB
    ̓_ŁADIP SW 1-3  eXgXCb` ̊Ԃɂ͈ႢB

---- hellfie ----

[WɂăRCݒ肪ω̂Ƀ[bpŒɂȂĂCB

ZbgƂɃfBbvXCb`̐ݒeقȂ̂ŌʂɃfBbvXCb`j[B


---- zerowing ----

[WɂăRCݒ肪ω̂Ƀ[bpŒɂȂĂCB

fBbvXCb`j[̃[W̕\LĂ̂C


---- demonwld ----

[WɂăRCݒ肪ω̂Ƀ[bpŒɂȂĂCB

fBbvXCb`j[̃[W̕\LĂ̂C


---- fireshrk ----

uService 1vɂ͉B@\A̋@\XCb`̖Oɐ荞ނƂł悤ɂB
u#define FIRESHRK_SERVICE_1_DESCRIBE_LEVEL 1vȂ
uService 1 (Fast Scrolling If Invulnerable)vɉB
u#define FIRESHRK_SERVICE_1_DESCRIBE_LEVEL 2vȂ
u(Fast Scrolling If Invulnerable)vɉB
u#define FIRESHRK_SERVICE_1_MOVE_TO_F1 TRUEvŁuF1vɒu邱Ƃł)

[WɂăRCݒ肪ω̂Ƀ[bpŒɂȂĂCB

fBbvXCb`j[̃[W̕\LĂ̂C

---- outzone ----

[WɂăRCݒ肪ω̂Ƀ[bpŒɂȂĂCB

fBbvXCb`j[̃[W̕\LĂ̂C

---- vimana ----

B@\XCb`uP1 Button 3vuF1vL[ ɒuĂ̂ɖ߂āA
{̊ł̃XCb`œ@\g邱Ƃ킩₷B
ɂƂȂAuStephh's notesvɏĂuF1Ȃv폜B
u#define VIMANA_P1_BUTTON_3_MOVE_TO_F1 TRUEvŒucƂłB
̋@\XCb`̖Oɐ荞ނƂł悤ɂB
u#define VIMANA_P1_BUTTON_3_DESCRIBE_LEVEL 1vȂ
uSpare (P1 Button 3) (Fast Scrolling If Invulnerable)vɉB
u#define VIMANA_P1_BUTTON_3_DESCRIBE_LEVEL 2vȂ
u(Fast Scrolling If Invulnerable)vɉB

uP2 Button 3vɂ͉B@\A̋@\XCb`̖Oɐ荞ނƂł悤ɂB
u#define VIMANA_P2_BUTTON_3_DESCRIBE_LEVEL 1vȂ
uSpare (P2 Button 3) (Go To Next Stage If Invulnerable)vɉB
u#define VIMANA_P2_BUTTON_3_DESCRIBE_LEVEL 2vȂ
u(Go To Next Stage If Invulnerable)vɉB
u#define VIMANA_P2_BUTTON_3_MOVE_TO_F1 TRUEvŁuF1vɒu邱ƂłB

F1ւ̒u2Aǂ炩1gȂB

[WɂăRCݒ肪ω̂Ƀ[bpŒɂȂĂCB

fBbvXCb`j[̃[W̕\LĂ̂C


---- tekipaki ----

[WuJapanṽTu^Cgu]Q[vIׂȂ̂
uBrain Washing GamevIׂ悤ɂȂB


---- ghox ----

[WuJapan (Taito Corporation)vɐݒ肵悤ƂƎۂ̎sʂ
uLICENSED TOv̌オ󗓂ɂȂ̂ŁAݒ̖OuJapan (Licensed to (blank))vɕςB

ۂɃ[WuJapan (Taito Corporation)vɂłݒ肪ʂ邪A
ݒłȂ悤ɂȂĂ̂ŁBł悤ɕςB

[WuJapanvɐݒ肵ꍇ
Tu^Cgu]Q[vݒ̖OuJapanv
Tu^CguBRAIN WASHING GAMEvݒ̖OuJapan (English Subtitle)v
ɋʂB

DIP SW 2-7 ̋@\̖̂̌CB( G  { )


---- truxton2 ----

uP1 Button 3vɂ͉B@\A̋@\XCb`̖Oɐ荞ނƂł悤ɂB
u#define TRUXTON2_P1_BUTTON_3_DESCRIBE_LEVEL 1vȂ
uSpare (P1 Button 3) (Suicide If Invulnerable)vɉB
u#define TRUXTON2_P1_BUTTON_3_DESCRIBE_LEVEL 2vȂ
u(Suicide If Invulnerable)vɉB
u#define TRUXTON2_P1_BUTTON_3_MOVE_TO_F1 TRUEvŁuF1vɒu邱ƂłB

uP1 Button 4vɂ͉B@\A̋@\XCb`̖Oɐ荞ނƂł悤ɂB
u#define TRUXTON2_P1_BUTTON_4_DESCRIBE_LEVEL 1vȂ
uSpare (P1 Button 4) (Fast Scrolling)vɉB
u#define TRUXTON2_P1_BUTTON_4_DESCRIBE_LEVEL 2vȂ
u(Fast Scrolling)vɉB
u#define TRUXTON2_P1_BUTTON_4_MOVE_TO_F1 TRUEvŁuF1vɒu邱ƂłB

uP2 Button 3vɂ͉B@\A̋@\XCb`̖Oɐ荞ނƂł悤ɂB
u#define TRUXTON2_P2_BUTTON_3_DESCRIBE_LEVEL 1vȂ
uSpare (P2 Button 3) (Suicide If Invulnerable)vɉB
u#define TRUXTON2_P2_BUTTON_3_DESCRIBE_LEVEL 2vȂ
u(Suicide If Invulnerable)vɉB
u#define TRUXTON2_P2_BUTTON_3_MOVE_TO_F1 TRUEvŁuF1vɒu邱ƂłB

F1ւ̒u3Aǂꂩ1gȂB

MAME 0.141u4uP1 Button 4v͌łŁuSpeedup (Cheat)vƂđgݍ܂ꂽL̂悤ɂĒׂB
ł
@VimanaŁAwiXN[̂uFast Scrollingv
@DogyuunŁAvC[@̂uSpeedupv
ƂĂ̂ŁAt킹ӖB


---- pipibibi ----

DIP SW 1-2 ĂCB

[WuEurope (Nova Apparate GMBH & Co)vɂƃRCݒ肪[bpgpɂȂ̂ɁA
fBbvXCb`ݒʂɑΉĂȂCB

\̃[WuWorldvɂĂ̂uNo CountryvɕύXB


---- fixeight ----

DIP SW 1-3  1-2 ƏĂCB

uP1 Button 3vɂ͉B@\A̋@\XCb`̖Oɐ荞ނƂł悤ɂB
u#define FIXEIGHT_P1_BUTTON_3_DESCRIBE_LEVEL 1vȂ
uSpare (P1 Button 3) (Suicide If Invulnerable)vɉB
u#define FIXEIGHT_P1_BUTTON_3_DESCRIBE_LEVEL 2vȂ
u(Suicide If Invulnerable)vɉB
u#define FIXEIGHT_P1_BUTTON_3_MOVE_TO_F1 TRUEvŁuF1vɒu邱ƂłB

uP2 Button 3vɂ͉B@\A̋@\XCb`̖Oɐ荞ނƂł悤ɂB
u#define FIXEIGHT_P2_BUTTON_3_DESCRIBE_LEVEL 1vȂ
uSpare (P2 Button 3) (Suicide If Invulnerable)vɉB
u#define FIXEIGHT_P2_BUTTON_3_DESCRIBE_LEVEL 2vȂ
u(Suicide If Invulnerable)vɉB
u#define FIXEIGHT_P2_BUTTON_3_MOVE_TO_F1 TRUEvŁuF1vɒu邱ƂłB

(P3Suicide{^͔łĂȂB)

F1ւ̒u2Aǂ炩1gȂB

̉ŁA̓ṽQ[ł́A
T[rX[h́uF2vL[AeXǵu0vL[AWŊ蓖ĂĂ邪A
̏ꍇ͂ǂɊ蓖Ă̂ӂ킵߂̂̂ŁA
u#define FIXEIGHT_TEST_MOVE_TO_SERVICE FALSEvȂ΁u0vL[gāA
u#define FIXEIGHT_TEST_MOVE_TO_SERVICE TRUEvȂ΁uF2vL[gāA
T[rX[hɓ悤ɁAȒPɐ؂ւ悤ɂB


---- batsugun ----

uP2 Button 3vɂ͉B@\A̋@\XCb`̖Oɐ荞ނƂł悤ɂB
u#define BATSUGUN_P2_BUTTON_3_DESCRIBE_LEVEL 1vȂ
uSpare (P2 Button 3) (Go To The End Of Stage 3 If Invulnerable)vɉB
u#define BATSUGUN_P2_BUTTON_3_DESCRIBE_LEVEL 2vȂ
u(Go To The End Of Stage 3 If Invulnerable)vɉB
u#define BATSUGUN_P2_BUTTON_3_MOVE_TO_F1 TRUEvŁuF1vɒu邱ƂłB

batsugunsp  Button 3 A˃VbgƂē̂ŁASpareł͂ȂʏɎg{^ƂĒ`ȂB
G[hɂƁAbatsugunspłĂuP2 Button 3vbatsugunƓB@\B

{^̉ɂ͑gݍ߂ȂAeaster egg ɂ͒ǋLB
uP2 Button 1v+uP2 Button 3v̓ŁuGo To The End Of Stage 1 If Invulnerablev
uP2 Button 2v+uP2 Button 3v̓ŁuGo To The End Of Stage 2 If Invulnerablev


---- snowbro2 ----

\[XRĝݏCB
RCݒ蕔ɁuT[rX[hŃ[bpdl\邪AgĂȂvƏĂA
ۂ͎gĂ̂ō폜B


---- sstriker ----

uP2 Button 3vɂ͉B@\A̋@\XCb`̖Oɐ荞ނƂł悤ɂB
u#define SSTRIKER_P2_BUTTON_3_DESCRIBE_LEVEL 1vȂ
uSpare (P2 Button 3) (Clear Stage If Invulnerable And P2 Is Playing)vɉB
u#define SSTRIKER_P2_BUTTON_3_DESCRIBE_LEVEL 2vȂ
u(Clear Stage If Invulnerable And P2 Is Playing)vɉB
u#define SSTRIKER_P2_BUTTON_3_MOVE_TO_F1 TRUEvŁuF1vɒu邱ƂłB


---- kingdmgp ----

uP2 Button 3vɂ͉B@\A̋@\XCb`̖Oɐ荞ނƂł悤ɂB
u#define KINGDMGP_P2_BUTTON_3_DESCRIBE_LEVEL 1vȂ
uSpare (P2 Button 3) (Clear Stage If Invulnerable And P2 Is Playing)vɉB
u#define KINGDMGP_P2_BUTTON_3_DESCRIBE_LEVEL 2vȂ
u(Clear Stage If Invulnerable And P2 Is Playing)vɉB
u#define KINGDMGP_P2_BUTTON_3_MOVE_TO_F1 TRUEvŁuF1vɒu邱ƂłB

uKingdom Grandprixv́A[WuJapanvɂƁA^CgSƃXg[[eLXgO`O`ɂȂB
u@v́Aeg[uJapanȊOvɂƁA^CgSO`O`ɂȂB
u#define KINGDMGP_MESSAGE_ON_DIP_SWITCHES_MENU TRUEvŁA
̂Ƃ̐Ɓu͌̊ƓvfBbvXCb`ݒ胁j[ɕ\悤ɂB


---- bgaregga ----

[Jo[W(Bgareghk, Bgaregtw, Bgaregnv and Bgaregcn)̏ꍇAWp[4OnɂĂȂƁA
uROM RAM CHECKvuROM0 BADvo邽߁AQ[n߂邱ƂłȂB
u#define BGAREGGA_MESSAGE_ON_DIP_SWITCHES_MENU TRUEvŁA
̂Ƃ̐Ɓu͌̊ƓvfBbvXCb`ݒ胁j[ɕ\悤ɂB

easter egg ǋLB
    T[rX[hɓۂɁAP11,2,3{^3ꏏɉςȂɂƁAڂ
    uOPTIONSvuPLAY DATASvǉB


---- batrider ----

easter egg ǋLB
    G[hP1X^[gP2X^[g𗼕ꏏɏ߂ɉƁAɃGfBOɍsB

