charset,Shift_JIS

descript
{
version,1
}

surface0-2,20,30-32,40-42,50-52
{
collision0,89,56,199,112,Head
collision1,1,317,89,456,Head
collision2,145,1,219,60,Ear
collision3,52,9,135,97,Ear
collision4,87,377,107,400,Hand
collision5,196,377,216,400,Hand
collision6,109,212,192,269,Bust
collision7,143,156,156,160,kuti
collision8,109,273,191,367,onaka
}
surface0
{
animation1.interval,random,3
animation1.pattern0,base,2,150,0,0
animation1.pattern1,base,1,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface1
{
element0,base,surface0.png,0,0
element1,overlay,surface1.png,0,0

animation1.interval,rarely
animation1.pattern0,base,2,150,0,0
animation1.pattern1,base,-1,100,0,0
}
surface2
{
element0,base,surface0.png,0,0
element1,overlay,surface2.png,0,0
}


surface20
{
animation1.interval,random,3
animation1.pattern0,base,22,150,0,0
animation1.pattern1,base,21,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface21
{
element0,base,surface20.png,0,0
element1,overlay,surface1.png,0,0

animation1.interval,rarely
animation1.pattern0,base,22,150,0,0
animation1.pattern1,base,-1,100,0,0
}
surface22
{
element0,base,surface20.png,0,0
element1,overlay,surface2.png,0,0
}
surface30
{
animation1.interval,random,3
animation1.pattern0,base,32,150,0,0
animation1.pattern1,base,31,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface31
{
element0,base,surface30.png,0,0
element1,overlay,surface31.png,0,0

animation1.interval,rarely
animation1.pattern0,base,32,150,0,0
animation1.pattern1,base,-1,100,0,0
}
surface32
{
element0,base,surface30.png,0,0
element1,overlay,surface32.png,0,0
}

surface40
{
animation1.interval,random,3
animation1.pattern0,base,42,150,0,0
animation1.pattern1,base,41,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface41
{
element0,base,surface40.png,0,0
element1,overlay,surface1.png,0,0

animation1.interval,rarely
animation1.pattern0,base,42,150,0,0
animation1.pattern1,base,-1,100,0,0
}
surface42
{
element0,base,surface40.png,0,0
element1,overlay,surface2.png,0,0
}

surface50
{
animation1.interval,random,3
animation1.pattern0,base,52,150,0,0
animation1.pattern1,base,51,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface51
{
element0,base,surface50.png,0,0
element1,overlay,surface1.png,0,0

animation1.interval,rarely
animation1.pattern0,base,52,150,0,0
animation1.pattern1,base,-1,100,0,0
}
surface52
{
element0,base,surface50.png,0,0
element1,overlay,surface2.png,0,0
}

surface90
{
animation1.interval,random,3
animation1.pattern0,base,92,150,0,0
animation1.pattern1,base,91,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface91
{
element0,base,surface90.png,0,0
element1,overlay,surface1.png,0,0

animation1.interval,rarely
animation1.pattern0,base,2,150,0,0
animation1.pattern1,base,-1,100,0,0
}
surface92
{
element0,base,surface90.png,0,0
element1,overlay,surface2.png,0,0
}


surface5-7,25-27,35-37,45-47,55-57
{
collision0,155,7,191,69,Ear
collision1,98,6,131,70,Ear
collision2,96,57,193,112,Head
collision3,5,272,85,361,Head
collision4,138,336,163,365,Hand
collision5,98,330,121,362,Hand
collision6,109,198,171,248,Bust
collision7,111,259,160,317,onaka
}
surface5
{
animation1.interval,random,3
animation1.pattern0,base,7,150,0,0
animation1.pattern1,base,6,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface6
{
element0,base,surface5.png,0,0
element1,overlay,surface6.png,0,0

animation1.interval,rarely
animation1.pattern0,base,7,150,0,0
animation1.pattern1,base,-1,100,0,0
}
surface7
{
element0,base,surface5.png,0,0
element1,overlay,surface7.png,0,0
}
surface25
{
animation1.interval,random,3
animation1.pattern0,base,27,150,0,0
animation1.pattern1,base,26,150,0,0
animation1.pattern2,base,-1,100,0,0

}
surface26
{
element0,base,surface25.png,0,0
element1,overlay,surface26.png,0,0

animation1.interval,rarely
animation1.pattern0,base,27,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface27
{
element0,base,surface25.png,0,0
element1,overlay,surface27.png,0,0
}

surface35
{
animation1.interval,random,3
animation1.pattern0,base,37,150,0,0
animation1.pattern1,base,36,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface36
{
element0,base,surface35.png,0,0
element1,overlay,surface36.png,0,0

animation1.interval,rarely
animation1.pattern0,base,37,150,0,0
animation1.pattern1,base,-1,100,0,0
}
surface37
{
element0,base,surface35.png,0,0
element1,overlay,surface37.png,0,0
}

surface45
{
animation1.interval,random,3
animation1.pattern0,base,47,150,0,0
animation1.pattern1,base,46,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface46
{
element0,base,surface45.png,0,0
element1,overlay,surface46.png,0,0

animation1.interval,rarely
animation1.pattern0,base,47,150,0,0
animation1.pattern1,base,-1,100,0,0
}
surface47
{
element0,base,surface45.png,0,0
element1,overlay,surface47.png,0,0
}

surface55
{
animation1.interval,random,3
animation1.pattern0,base,57,150,0,0
animation1.pattern1,base,56,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface56
{
element0,base,surface55.png,0,0
element1,overlay,surface56.png,0,0

animation1.interval,rarely
animation1.pattern0,base,57,150,0,0
animation1.pattern1,base,-1,100,0,0
}
surface57
{
element0,base,surface55.png,0,0
element1,overlay,surface57.png,0,0
}
surface95
{
animation1.interval,random,3
animation1.pattern0,base,97,150,0,0
animation1.pattern1,base,96,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface96
{
element0,base,surface95.png,0,0
element1,overlay,surface6.png,0,0

animation1.interval,rarely
animation1.pattern0,base,7,150,0,0
animation1.pattern1,base,-1,100,0,0
}
surface97
{
element0,base,surface95.png,0,0
element1,overlay,surface7.png,0,0
}

sakura.cursor
{
mouseup*,Head,system:hand
mouseup*,Hand,system:hand
mouseup*,onaka,system:hand

}
