charset,Shift_JIS

descript
{
version,1
}

surface0-2,30-32,40-42,70-72
{
collision0,28,1,160,49,Head
collision1,134,36,177,128,Hair
collision2,161,47,236,150,Hair
collision4,23,303,41,338,Hand
collision5,151,306,164,339,Hand
collision7,50,150,142,200,Bust
collision8,32,125,157,146,kata
}

surface0
{
animation1.interval,random,3
animation1.pattern0,base,2,150,0,0
animation1.pattern1,base,1,150,0,0
animation1.pattern2,base,-1,100,0,0

}
surface1
{
element0,base,surface0.png,0,0
element1,overlay,surface1.png,0,0

}
surface2
{
element0,base,surface0.png,0,0
element1,overlay,surface2.png,0,0
}

surface30
{
element0,base,surface0.png,0,0
element1,overlay,surface41x.png,0,0

animation1.interval,random,3
animation1.pattern0,base,32,150,0,0
animation1.pattern1,base,31,150,0,0
animation1.pattern2,base,-1,100,0,0

}
surface31
{
element0,base,surface0.png,0,0
element1,overlay,surface1.png,0,0
element2,overlay,surface41x.png,0,0

}
surface32
{
element0,base,surface0.png,0,0
element1,overlay,surface2.png,0,0
element2,overlay,surface41x.png,0,0
}
surface40
{
element0,base,surface0.png,0,0
element1,overlay,surface40x.png,0,0
element2,overlay,surface41x.png,0,0

animation1.interval,random,3
animation1.pattern0,base,42,150,0,0
animation1.pattern1,base,41,150,0,0
animation1.pattern2,base,-1,100,0,0

}
surface41
{
element0,base,surface0.png,0,0
element1,overlay,surface1.png,0,0
element2,overlay,surface40x.png,0,0
element3,overlay,surface41x.png,0,0

}
surface42
{
element0,base,surface0.png,0,0
element1,overlay,surface2.png,0,0
element2,overlay,surface40x.png,0,0
element3,overlay,surface41x.png,0,0

}
surface70
{
element0,base,surface0.png,0,0
element1,overlay,surface40x.png,0,0

animation1.interval,random,3
animation1.pattern0,base,72,150,0,0
animation1.pattern1,base,71,150,0,0
animation1.pattern2,base,-1,100,0,0

}
surface71
{
element0,base,surface0.png,0,0
element1,overlay,surface1.png,0,0
element2,overlay,surface40x.png,0,0

}
surface72
{
element0,base,surface0.png,0,0
element1,overlay,surface2.png,0,0
element2,overlay,surface40x.png,0,0
}


sakura.cursor
{
mouseup*,head,system:hand
}

