charset,Shift_JIS

descript
{
version,1
}

surface0-2,30-32,40-42,70-72
{
collision0,41,1,228,61,Head
collision1,24,44,84,153,Hair
collision2,161,47,236,150,Hair
collision4,159,359,195,395,Hand
collision6,77,180,180,250,Bust
collision7,56,146,205,178,kata
}

surface0
{
animation1.interval,random,3
animation1.pattern0,base,2,150,0,0
animation1.pattern1,base,1,150,0,0
animation1.pattern2,base,-1,100,0,0

}
surface1
{
element0,base,surface0.png,0,0
element1,overlay,surface1.png,0,0

animation1.interval,rarely
animation1.pattern0,base,2,150,0,0
animation1.pattern1,base,-1,100,0,0
}
surface2
{
element0,base,surface0.png,0,0
element1,overlay,surface2.png,0,0
}

surface30
{
animation1.interval,random,3
animation1.pattern0,base,32,150,0,0
animation1.pattern1,base,31,150,0,0
animation1.pattern2,base,-1,100,0,0

}
surface31
{
element0,base,surface30.png,0,0
element1,overlay,surface1.png,0,0

animation1.interval,rarely
animation1.pattern0,base,32,150,0,0
animation1.pattern1,base,-1,100,0,0
}
surface32
{
element0,base,surface30.png,0,0
element1,overlay,surface2.png,0,0
}
surface40
{
animation1.interval,random,3
animation1.pattern0,base,42,150,0,0
animation1.pattern1,base,41,150,0,0
animation1.pattern2,base,-1,100,0,0

}
surface41
{
element0,base,surface40.png,0,0
element1,overlay,surface1.png,0,0

animation1.interval,rarely
animation1.pattern0,base,42,150,0,0
animation1.pattern1,base,-1,100,0,0
}
surface42
{
element0,base,surface40.png,0,0
element1,overlay,surface2.png,0,0
}
surface70
{
animation1.interval,random,3
animation1.pattern0,base,72,150,0,0
animation1.pattern1,base,71,150,0,0
animation1.pattern2,base,-1,100,0,0

}
surface71
{
element0,base,surface70.png,0,0
element1,overlay,surface1.png,0,0

animation1.interval,rarely
animation1.pattern0,base,72,150,0,0
animation1.pattern1,base,-1,100,0,0
}
surface72
{
element0,base,surface70.png,0,0
element1,overlay,surface2.png,0,0
}




