charset,Shift_JIS

descript
{
version,1
}
surface0-2,5-9,11,30-32,35-39,311,40-42,45-49,411,50-53,55-59,70-72,75-79,711,80-82,85-89,811,90-92,95-99,911,910,100-102,105-109,111,130-132,135-139,140-142,145-149,150-153,155-157
{
collision0,54,2,173,46,Head
collision1,157,276,208,344,Hand
collision3,71,147,146,193,Bust

element0,base,surface0.png,0,0
}
surface0
{
animation1.interval,random,3
animation1.pattern0,base,2,150,0,0
animation1.pattern1,base,1,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface1
{
element1,overlay,surface1x.png,0,0
}
surface2
{
element1,overlay,surface2x.png,0,0
}
surface5
{
animation1.interval,random,3
animation1.pattern0,base,7,150,0,0
animation1.pattern1,base,6,150,0,0
animation1.pattern2,base,-1,100,0,0

element1,overlay,surface5x.png,0,0
}
surface6
{
element1,overlay,surface6x.png,0,0
}
surface7
{
element1,overlay,surface2x.png,0,0
}
surface8
{
animation1.interval,random,3
animation1.pattern0,base,11,150,0,0
animation1.pattern1,base,9,150,0,0
animation1.pattern2,base,-1,100,0,0

element1,overlay,surface8x.png,0,0
}
surface9
{
element1,overlay,surface9x.png,0,0
}
surface11
{
element1,overlay,surface2x.png,0,0
}


surface30-32,35-39,311
{
element1,overlay,surface51x.png,0,0
}
surface30
{
animation1.interval,random,3
animation1.pattern0,base,32,150,0,0
animation1.pattern1,base,31,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface31
{
element2,overlay,surface1x.png,0,0
}
surface32
{
element2,overlay,surface2x.png,0,0
}
surface35
{
animation1.interval,random,3
animation1.pattern0,base,37,150,0,0
animation1.pattern1,base,36,150,0,0
animation1.pattern2,base,-1,100,0,0

element2,overlay,surface5x.png,0,0
}
surface36
{
element2,overlay,surface6x.png,0,0
}
surface37
{
element2,overlay,surface2x.png,0,0
}
surface38
{
animation1.interval,random,3
animation1.pattern0,base,311,150,0,0
animation1.pattern1,base,39,150,0,0
animation1.pattern2,base,-1,100,0,0

element2,overlay,surface8x.png,0,0
}
surface39
{
element2,overlay,surface9x.png,0,0
}
surface311
{
element2,overlay,surface2x.png,0,0
}

surface40-42,45-49,411
{
element1,overlay,surface52x.png,0,0
element3,overlay,surface40x.png,0,0
}
surface40
{
animation1.interval,random,3
animation1.pattern0,base,42,150,0,0
animation1.pattern1,base,41,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface41
{
element2,overlay,surface1x.png,0,0
}
surface42
{
element2,overlay,surface2x.png,0,0
}
surface45
{
animation1.interval,random,3
animation1.pattern0,base,47,150,0,0
animation1.pattern1,base,46,150,0,0
animation1.pattern2,base,-1,100,0,0

element2,overlay,surface5x.png,0,0
}
surface46
{
element2,overlay,surface6x.png,0,0
}
surface47
{
element2,overlay,surface2x.png,0,0
}
surface48
{
animation1.interval,random,3
animation1.pattern0,base,411,150,0,0
animation1.pattern1,base,49,150,0,0
animation1.pattern2,base,-1,100,0,0

element2,overlay,surface8x.png,0,0
}
surface49
{
element2,overlay,surface9x.png,0,0
}
surface411
{
element2,overlay,surface2x.png,0,0
}

surface50
{
animation1.interval,random,3
animation1.pattern0,base,57,150,0,0
animation1.pattern1,base,51,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface51
{
element2,overlay,surface1x.png,0,0
}
surface55
{
animation1.interval,random,3
animation1.pattern0,base,57,150,0,0
animation1.pattern1,base,56,150,0,0
animation1.pattern2,base,-1,100,0,0

element2,overlay,surface5x.png,0,0
}
surface56
{
element2,overlay,surface6x.png,0,0
}
surface57
{
element2,overlay,surface2x.png,0,0
}
surface58
{
animation1.interval,random,3
animation1.pattern0,base,57,150,0,0
animation1.pattern1,base,59,150,0,0
animation1.pattern2,base,-1,100,0,0

element2,overlay,surface8x.png,0,0
}
surface59
{
element2,overlay,surface9x.png,0,0
}
surface50-52,55-59
{
element1,overlay,surface51x.png,0,0
element3,overlay,surface50x.png,0,0
}

surface70-72,75-79,711
{
element1,overlay,surface52x.png,0,0
}
surface70
{
animation1.interval,random,3
animation1.pattern0,base,72,150,0,0
animation1.pattern1,base,71,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface71
{
element2,overlay,surface1x.png,0,0
}
surface72
{
element2,overlay,surface2x.png,0,0
}
surface75
{
animation1.interval,random,3
animation1.pattern0,base,77,150,0,0
animation1.pattern1,base,76,150,0,0
animation1.pattern2,base,-1,100,0,0

element2,overlay,surface5x.png,0,0
}
surface76
{
element2,overlay,surface6x.png,0,0
}
surface77
{
element2,overlay,surface2x.png,0,0
}
surface78
{
animation1.interval,random,3
animation1.pattern0,base,711,150,0,0
animation1.pattern1,base,79,150,0,0
animation1.pattern2,base,-1,100,0,0

element2,overlay,surface8x.png,0,0
}
surface79
{
element2,overlay,surface9x.png,0,0
}
surface711
{
element2,overlay,surface2x.png,0,0
}

surface80
{
animation1.interval,random,3
animation1.pattern0,base,87,150,0,0
animation1.pattern1,base,81,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface81
{
element2,overlay,surface1x.png,0,0
}
surface85
{
animation1.interval,random,3
animation1.pattern0,base,87,150,0,0
animation1.pattern1,base,86,150,0,0
animation1.pattern2,base,-1,100,0,0

element2,overlay,surface5x.png,0,0
}
surface86
{
element2,overlay,surface6x.png,0,0
}
surface87
{
element2,overlay,surface2x.png,0,0
}
surface88
{
animation1.interval,random,3
animation1.pattern0,base,87,150,0,0
animation1.pattern1,base,89,150,0,0
animation1.pattern2,base,-1,100,0,0

element2,overlay,surface8x.png,0,0
}
surface89
{
element2,overlay,surface9x.png,0,0
}
surface80-82,85-89
{
element1,overlay,surface52x.png,0,0
element3,overlay,surface50x.png,0,0
}

surface910
{
element1,overlay,surface910x.png,0,0
}

surface90-92,95-99,911
{
element2,overlay,surface90x.png,0,0
}
surface90
{
animation1.interval,random,3
animation1.pattern0,base,92,150,0,0
animation1.pattern1,base,91,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface91
{
element1,overlay,surface1x.png,0,0
}
surface92
{
element1,overlay,surface2x.png,0,0
}
surface95
{
animation1.interval,random,3
animation1.pattern0,base,97,150,0,0
animation1.pattern1,base,96,150,0,0
animation1.pattern2,base,-1,100,0,0

element1,overlay,surface5x.png,0,0
}
surface96
{
element1,overlay,surface6x.png,0,0
}
surface97
{
element1,overlay,surface2x.png,0,0
}
surface98
{
animation1.interval,random,3
animation1.pattern0,base,911,150,0,0
animation1.pattern1,base,99,150,0,0
animation1.pattern2,base,-1,100,0,0

element1,overlay,surface8x.png,0,0
}
surface99
{
element1,overlay,surface9x.png,0,0
}
surface911
{
element1,overlay,surface2x.png,0,0
}

񂾖
surface100
{
element2,overlay,surface100x.png,0,0

animation1.interval,random,3
animation1.pattern0,base,102,150,0,0
animation1.pattern1,base,101,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface101
{
element1,overlay,surface101x.png,0,0
}
surface102
{
element1,overlay,surface2x.png,0,0
}
surface105
{
animation1.interval,random,3
animation1.pattern0,base,107,150,0,0
animation1.pattern1,base,106,150,0,0
animation1.pattern2,base,-1,100,0,0

element1,overlay,surface105x.png,0,0
}
surface106
{
element1,overlay,surface106x.png,0,0
}
surface107
{
element1,overlay,surface2x.png,0,0
}
surface108
{
animation1.interval,random,3
animation1.pattern0,base,111,150,0,0
animation1.pattern1,base,109,150,0,0
animation1.pattern2,base,-1,100,0,0

element1,overlay,surface108x.png,0,0
}
surface109
{
element1,overlay,surface109x.png,0,0
}
surface111
{
element1,overlay,surface2x.png,0,0
}


surface130-132,135-139
{
element1,overlay,surface51x.png,0,0
}
surface130
{
element2,overlay,surface100x.png,0,0

animation1.interval,random,3
animation1.pattern0,base,132,150,0,0
animation1.pattern1,base,131,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface131
{
element2,overlay,surface101x.png,0,0
}
surface132
{
element2,overlay,surface2x.png,0,0
}
surface135
{
animation1.interval,random,3
animation1.pattern0,base,137,150,0,0
animation1.pattern1,base,136,150,0,0
animation1.pattern2,base,-1,100,0,0

element2,overlay,surface105x.png,0,0
}
surface136
{
element2,overlay,surface106x.png,0,0
}
surface137
{
element2,overlay,surface2x.png,0,0
}
surface138
{
animation1.interval,random,3
animation1.pattern0,base,137,150,0,0
animation1.pattern1,base,139,150,0,0
animation1.pattern2,base,-1,100,0,0

element2,overlay,surface108x.png,0,0
}
surface139
{
element2,overlay,surface109x.png,0,0
}

surface140-142,146-149
{
element1,overlay,surface52x.png,0,0
element3,overlay,surface40x.png,0,0
}
surface140
{
element2,overlay,surface100x.png,0,0
animation1.interval,random,3
animation1.pattern0,base,142,150,0,0
animation1.pattern1,base,141,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface141
{
element2,overlay,surface101x.png,0,0
}
surface142
{
element2,overlay,surface2x.png,0,0
}
surface145
{
//animation1.interval,random,3
//animation1.pattern0,base,147,150,0,0
//animation1.pattern1,base,146,150,0,0
//animation1.pattern2,base,-1,100,0,0

element2,overlay,surface5x.png,0,0
element3,overlay,surface50x.png,0,0
element4,overlay,surface91x.png,0,0
}
surface146
{
element2,overlay,surface6x.png,0,0
}
surface147
{
element2,overlay,surface2x.png,0,0
}
surface148
{
animation1.interval,random,3
animation1.pattern0,base,411,150,0,0
animation1.pattern1,base,149,150,0,0
animation1.pattern2,base,-1,100,0,0

element2,overlay,surface108x.png,0,0
}
surface149
{
element2,overlay,surface109x.png,0,0
}


surface155
{
animation1.interval,random,3
animation1.pattern0,base,157,150,0,0
animation1.pattern1,base,156,150,0,0
animation1.pattern2,base,-1,100,0,0

element12,overlay,surface105x.png,0,0
}
surface156
{
element2,overlay,surface106x.png,0,0
}
surface157
{
element2,overlay,surface2x.png,0,0
}
surface155-157
{
element1,overlay,surface51x.png,0,0
element3,overlay,surface50x.png,0,0
}

sakura.cursor
{
mouseup*,head,system:hand
}

