charset,Shift_JIS

descript
{
version,1
}

surface0-5,31-32
{
collision0,22,6,154,65,Head
collision1,22,349,39,378,Hand
collision2,123,349,150,381,Hand
collision3,43,173,127,222,Bust
collision4,21,147,155,175,kata
collision5,97,95,123,123,hoho
collision6,47,94,71,120,hoho
}
surface0
{
animation1.interval,random,3
animation1.pattern0,base,1,150,0,0
animation1.pattern1,base,2,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface1
{
element0,base,surface0.png,0,0
element1,overlay,surface1.png,0,0
}
surface2
{
element0,base,surface0.png,0,0
element1,overlay,surface2.png,0,0
}
surface3
{
element0,base,surface0.png,0,0
element1,overlay,surface3.png,0,0

animation1.interval,random,3
animation1.pattern0,base,31,150,0,0
animation1.pattern1,base,32,150,0,0
animation1.pattern2,base,-1,100,0,0
}
surface4
{
element0,base,surface0.png,0,0
element1,overlay,surface4.png,0,0
}
surface5
{
element0,base,surface0.png,0,0
element1,overlay,surface5.png,0,0
}
surface31
{
element0,base,surface0.png,0,0
element1,overlay,surface31.png,0,0
}
surface32
{
element0,base,surface0.png,0,0
element1,overlay,surface32.png,0,0

animation1.interval,rarely
animation1.pattern0,base,31,150,0,0
animation1.pattern1,base,-1,100,0,0
}

sakura.cursor
{
mouseup*,head,system:hand
}